In just a few weeks the newest Hearthstone Expansion “The Witchwood” will be available for all players!
135 exciting new cards will be available with a ton of fun and new decks for players to try.
Two new keywords were also introduced “Echo” and “Rush”!
With the Witchwood expansion, there will be 4 unique heroes to use to fight new bosses in the dungeon run theme named Monster Hunt.
Echo cards can be played multiple times on the turn you play them. Each time, it’ll add a ghostly copy of the card, back to your hand, that disappears at the end of your turn.
Minions with the Rush keyword can attack other minions immediately after they hit the board, either by being played or summoned.
They cannot attack heroes until the turn after they enter play. Unlike Charge which does allow minions to attack heroes right away.
The prepurchase for the Hearthstone expansion this time around is a much better deal with 70 instead of 50 Packs for the same price of $50!
You can find the option to pre-purchase in the client or on the battle.net website.
Pre-purchase still will not be available on mobile.
The Witchwood Hearthstone expansion also features a new mechanic Start of the Game - very exciting.
The mechanic works around having only odd or even cost cards in your deck, shown by two of the new cards announced
“Baku the Mooneater” featuring the Odd cost effect upgrading your hero power
“Genn Greymane” featuring the Even-cost effect making your starting hero power cost 1 mana instead of 2.
First look at the new cards
Just a few cards have been shown so far, but we’ll likely see more by the 27th at the Witchwood Reveal stream.
Let's go over what we know right now!
“Black Cat” Mage, Common
3 mana 33 Beast Spell Damage +1
Battlecry If your deck has only odd-Cost cards, Draw a card.
A very strong card on its own, close resemblance to the hall-of-fame's Azure Drake which saw play in nearly every deck back in the day. Most likely we will see an odd-Cost control mage purely based on this card and the large amount of 3579 cost cards the deck will play.
“Pumpkin Peasant” Neutral, Common
3 mana 24 Lifesteal
Each turn this is in your hand, swap its Attack and Health.
While this card isn’t amazing, we do like its flavor text and we are looking forward to what other cards are going to have printed on.
The card on itself will likely see play in arena decks and has quite a bit of synergy with card-buff effects.
“Murkspark Eel” Shaman, Rare
2 mana 23 Beast
Battlecry If your deck has only even-Cost cards, deal 2 damage.
The card on its own is going to be a very strong addition to the shaman class, but its playability will depend on how strong the even-odd theme decks will end up being.
“Militia Commander” Warrior, Rare
4 mana 25 Rush
Battlecry Gain +3 Attack this turn.
The first card is shown with the new Rush Keyword, we at Boosting Ground are huge fans of the design and of the card itself.
It will be used to trade into other 4 and even 5 mana minions efficiently and makes a perfect fit for both control and midrange warrior decks.
It opens up all kinds of experiments while not making aggro decks stronger.
“Phantom Militia” Neutral, Rare
3 mana 24 Echo, Taunt
Our first glance at the Echo Keyword, this card is unfortunately just outright bad for constructed, but has some potential in the arena. While we are not excited about this card, we do look forward to what other Echo are going to offer, as the Echo mechanic has a lot of ways to influence the game in a positive way!
“Glitter Moth” Priest, Epic
5 mana 44 Beast
Battlecry If your deck has only odd-Cost cards, double the Health of your other minions.
Cards like this are very interesting. Its effect is similar to divine spirit but it is a bit more powerful, however, due to its mana cost it would probably be far less flexible.
“Gloom Stag” Druid, Epic
5 mana 26 Beast, Taunt
Battlecry If your deck has only odd-Cost cards, gain +2+2.
On paper, this card has the potential to be incredible!
Whether or not it’ll see play is uncertain, but this card might just be what a taunt-druid deck was looking for. Losing cards like Ultimate infestation, Wrath, Swipe and Wild growth might just make it inferior to other druid archetypes.
“Azalina Soulthief” Neutral, Legendary
7 mana 33
Battlecry Replace your hand with a copy of your opponent’s.
This card looks incredibly bad at first glance, but might actually have some playability in pure aggressive decks to regain some cards in the hand for the final push.
“Baku the Mooneater” Neutral, Legendary
9 mana 78 Beast
Start of Game If your deck has only odd-Cost cards, upgrade your Hero Power.
The card is a lot similar to Reno Jackson, in a way that it can create archetypes on its own. Expect to see a lot of people to play around with it on release!
“Genn Greymane” Neutral, Legendary
6 mana 65
Start of Game If your deck has only even-Cost cards, your starting Hero Power costs (1).
Our thoughts on Genn are the same as on Baku. Very powerful card, creating an archetype. Its viability relies on what other cards will be printed to support it respectively.
Looking forward to playing around a lot with these.
We are really looking forward to playing all the new cards and craft groundbreaking boosting decks! Hope you join us for the next articles on the Witchwood expansion! (coming soon)