Boosting Ground logo

6 Bad Overwatch Tips That You Should Stay Away From


When it comes to Overwatch, there are a huge amount of coaches, assets,  videos, tips and tricks that can help you improve your skills. Most of this advice usually tend to be good, however, sometimes you might come across some tricks that could be fairly questionable. Some can simply be difficult to digest because they ask for too much, some may not really affect the game as a whole or they can just be flat out wrong. In this article, we want to look at some terrible Overwatch tips that we kind of want to debunk and myth bust so that you don’t waste time getting worse at the game instead of improving your play, so let’s get started.

1. Ana Bots Training

One of the most common bad Overwatch advice you can get is that shooting at Ana bots will improve your aim. But does it really? No matter how much you play around with the settings of the bots, they will always move predictably, it’s at the core of the game design itself. There is no true randomness, absolutely nothing human about them. Don’t get this in the wrong way, these bots are really good for warming up a bit, trying new heroes, maybe practicing for about 20-30 minutes, but anything beyond that will just give you bad habits. Instead of improving your play on reacting aiming, you’ll be actually building habits on predictive aiming. The problem with that is that the higher you go in the game and the better your opponents get, the less predictable they will move, which means that all the time you spent practicing against bots has given you a skill that is completely irrelevant. For projectile characters like Pharah, sure, against real people you can’t really aim projectiles reactively anyway so practicing with bots won’t hurt you in that sense, but with hitscan, tracking and flicking, putting your crosshair at someone and firing - no bot in the world can help you improve with that.

2. Tracking Enemy Ultimates

Our next bit of nonsense advice comes from an assumption, the idea that you should always know what Ultimates the enemies have ready, otherwise you are simply a terrible player. It is important to do your best when it comes to tracking enemy ultimates, that is not what we want to disagree with, as tracking ultimates is indeed quite important. However, we do not accept the idea that you have to always know what ultimates the enemies have ready because, simply put, unless you don’t have some superhuman mind vision abilities, you can never be absolutely certain of the ultimates that enemies have ready. Even when the pros are playing, and you might’ve noticed that as well in the recent League Matches, they might say to their teammates' stuff like “the supports have their ultimates so watch out”, when in fact, we can see that their ultimates are about only 70-80% charged. In case you are not sure whether the opposing team’s Genji has his ult or not, just assume that he does, so that you can be prepared. Tracking enemy Ultimates also depends on what Ow characters you are playing. You simply cannot be tracking 6 Ultimates all at once, so for example, if you are playing Reinhardt you should try to do your best to track the enemy Reinhardt’s Ultimate. If you are unsure of whether he has his ult ready or not, just play as if he does. Always try your best to be aware of that, but ignore any believes that you should be absolutely certain of what percentage enemy ultimates are at.

3. Feeding The Opposition

This is something that gets thrown out a lot like something that you should not be doing and since it makes sense in other games, it is easy to see why many people try to transfer the term into Overwatch. It basically says that by dying a lot you are feeding the enemy Ultimates. Sure, dying a lot give the enemies ults charge, but any damage done would give them ult charge, it doesn’t matter if someone dies a lot, as long as you get more positives out of it in return. For example, your Reinhardt may charge into the enemy team and give them a lot of ults charge but what do you get in return?

  • - Point presence
  • - Space to move around
  • - Lots of pressure taken away

And let’s not forget, you are always getting an ult charge out of it so in a way you are sharing that charge with your enemies.

4. Always Focus On The Supports

For the most part, this tip can be really good practice and it can get you on the right idea when it comes to target prioritization. When, for example, the enemy Ana goes down, you can be sure that eventually, the team will fall as well, but the problem with this tip is the word ‘always’. You’d be surprised how many times a fight can be lost because of the DPS chasing down a Mercy around the map. Heroes of high sustain and high damage can be a real threat to your team as they can not only easily look after themselves but they can also easily take out important targets on your team. The highest priority targets we can think of at lower tiers are Zarya and Roadhog, however, dangerous heroes like Widor, Tracer or Pharah cannot simply be ignored while you’re trying to take out the supports. Sure, you’d want to focus on the Supports first in important team fights as you don’t wanna see, for example, an Ana boost comes out, but you cannot ignore the possible threats other characters can bring and screw you over in the long run. For the most part, the advice you should be following is to mainly prioritize Supports, but definitely not always, as being aware of the specific situation is much more important than blindly following this ‘rule’.

5. No Previous Experience = Bad Player

A lot of people talk about ‘talent’ when it comes to being good at First-Person Shooters, and say that it is impossible to go pro as everyone else already has years of experience and talent. While it is undoubtedly true that previous experience in FPS games can give you some sort of a head start and the level of your talent will most likely determine how far you can really go. However, the fact that someone is 30 meters ahead of you does mean that you cannot catch up. It is all about making the most of your playtime and maintaining a positive mindset towards improving your game. Just assuming that others will always be better than you can easily leave you stuck in your development as an Overwatch player. Invest time, watch streams, read guides, warm-up before games and most importantly - play the game a lot. Because in the end, your will to get better and the time you are willing to spend in order to improve your play will ultimately determine how far you can go.


6. Do Not Solo Queue

Not to solo queue is advice that makes a lot of sense, however, the option not to do it is not really a viable one for lots of Overwatch players out there. Also, the idea that you just can’t climb in a solo queue is completely wrong. Is it more difficult? Well yes, it can be, unless you are able to form a decent synergy with the other members of your team you might find it really difficult when you come up against teams that have stacks of players. The solo queue can often feel like a massive gamble but it is certainly not impossible to climb the competitive ladder that way. Lots of streamers and pro players would often climb on their own and in most cases, it works just fine for them. Of course, you will rather often have some terrible players on your team, but you are going to meet these players regardless. You’d just have to rely more on your skills and ability to choose the best heroes for the given circumstances.

So, try to avoid this Overwatch bad tricks, if you want to improve your gaming skills! In order to receive flawless gameplay, you can choose from our Overwatch Boosting Services.

Author Zagakek
Published 2022-09-23
Views 225