Alright Guardians, feeling that Solar flare? Since Solar 3.0 dropped, the battlefield's been looking a whole lot brighter – and burnier! Whether you're a knife-slinging Hunter, a sky-dancing Warlock, or a hammer-throwing Titan, Solar offers some of the most explosive and versatile ways to play Destiny 2. Forget lukewarm builds; we're here to forge pure solar fury. This guide is your ultimate companion to mastering the Light's fiery heart, turning you into the incandescent powerhouse you were always meant to be!
This isn't just scratching the surface. This report dissects the core Solar 'verbs' – the secret sauce behind every great build – and then dives deep into class-specific strategies. Loadouts are provided for everything: crushing Grandmasters, breezing through dungeons, dominating the Crucible, surviving solo, dishing out ludicrous damage, and even keeping the fireteam alive (sometimes!). Prepare for the full breakdown: Aspects, Fragments, Exotics, weapons, mods, rotations... the works!
The Solar Verbs: Your Fiery Toolkit Explained
Before building, understanding the blueprints is essential! Solar 3.0 revolves around a set of keywords, or 'verbs,' that define interactions with fiery Light. Mastering these is crucial – they're the foundation upon which empires of destruction (and healing!) are built.
Scorch: Burn 'Em Down!
- Definition: Applying Scorch singes targets with destructive Solar Light, dealing escalating damage over time (DoT) and preventing enemy health regeneration. Think of it as setting your enemies ablaze with the Light itself.
- Stacking Mechanic: Scorch isn't just a simple burn; it stacks up to a maximum of 100 on a target. The more stacks applied, the stronger the DoT becomes. However, these stacks aren't permanent and will passively decay over time if not refreshed.
- Application Strength: Not all Solar abilities apply Scorch equally. Sources are often categorized by how many stacks they apply, such as 'slightly' (5-20 stacks), 'moderately' (around 40 stacks), or 'heavily' (around 60 stacks). The Fragment Ember of Ashes allows Guardians to apply more Scorch stacks per application, making it easier to reach the crucial 100-stack threshold.
- Strategic Use: While the DoT is useful, Scorch's primary role in many powerful builds is enabling the devastating Ignition effect when 100 stacks are reached. Against low-health enemies ('red bars'), reaching 100 stacks is often difficult as they die too quickly; thus, Ignitions via stacking are more common against tougher elites, champions, and bosses. Additionally, Scorch interacts with several key Fragments like Ember of Searing (defeating scorched targets grants melee energy and creates a Firesprite) and Ember of Singeing (class ability recharges faster when scorching targets), integrating Scorch application into the ability energy economy.
Ignition: Big Boom Theory
- Definition: Ignition triggers a large Solar explosion, dealing significant Area of Effect (AoE) damage around the target. It's the payoff for diligently applying Scorch.
- Trigger Condition: The most common way to trigger an Ignition is by applying 100 Scorch stacks to a target. Once triggered, the Scorch stacks are consumed. Certain specific abilities (like Titan's Consecration Aspect), Fragments, Exotic gear (like Hunter's Caliban's Hand), or weapon perks (like Incandescent) can also cause Ignitions directly or make them easier to achieve.
- Champion Stunning: Ignitions have the crucial PVE utility of stunning Unstoppable Champions.
- Synergies & Enhancement: Several Fragments enhance Ignitions. Ember of Eruption increases the AoE radius (+10 Strength), while Ember of Char causes Ignitions to spread Scorch to affected targets (+10 Discipline), potentially setting off chain reactions. Ember of Blistering grants grenade energy when defeating targets with Solar Ignitions. Ember of Combustion causes final blows with your Solar Super to Ignite targets and create a Firesprite (+10 Strength).
- PvE vs. PvP: Triggering Ignitions via Scorch stacking is significantly harder in PvP due to lower Guardian health pools and the faster pace of engagements. While direct Ignition effects from abilities (like a Warlock's Celestial Fire + Incendiary Grenade) or Exotics (Titan's Peregrine Greaves + Hammer Strike, Hunter's Caliban's Hand + Proximity Knife) are possible, stacking Scorch is generally a PvE strategy, especially potent in high-level content against durable enemies where multiple Ignitions can contribute significant bonus damage. Seasonal Artifact mods, like the example 'Rays of Precision' (Ignite on Radiant precision kill), can dramatically alter how easily Ignitions are triggered in specific seasons.
Radiant: Shine Bright, Hit Hard
- Definition: Becoming Radiant empowers the Guardian's weapons with Solar Light, causing them to deal increased damage. A key utility is that Radiant weapons can pierce the shields of Barrier Champions, stunning them.
- Damage Buff: Radiant provides a 25% weapon damage increase in PvE activities, but this is reduced to 10% in PvP. It also notably increases the damage of the Hunter's Golden Gun Super.
- Stacking Rules: Radiant is classified as an 'empowered buff'. It stacks multiplicatively with damage buffs considered lower tier (e.g., Font of Might, High-Energy Fire, Surge mods, providing a potential 1.2 x 1.25 = 1.5 or 50% total buff). However, it does not stack with buffs of equal or higher value, such as Well of Radiance or Lumina's Blessing of the Sky. It also does not stack with itself; reapplying Radiant only refreshes the duration.
- Sources: Becoming Radiant is relatively easy. The most common method is the Ember of Torches Fragment, which grants Radiant upon hitting a combatant with a powered melee attack (-10 Discipline). Hunters also have the Acrobat's Dodge class ability option, which makes the Hunter and nearby allies Radiant. Warlocks naturally gain Radiant while inside their Well of Radiance Super. Certain Exotics (like Titan's Path of Burning Steps) or seasonal Artifact mods can also grant Radiant.
- Duration & Extension: The base duration of Radiant is typically 10 seconds (Rain of Fire Exotic grants 8s). This duration can be extended by two key Fragments: Ember of Solace increases the base duration of Radiant and Restoration effects applied to the player, and Ember of Empyrean extends the duration of currently active Radiant and Restoration effects whenever the player gets a Solar weapon or ability final blow (-10 Resilience).
Cure & Restoration: The Healing Touch (of Fire?)
- Cure: Provides an instant burst of healing, restoring a portion of health and shields. Cure can come in different strengths, often referred to as stacks (e.g., Cure x1, x2, x3), with higher stacks providing a larger heal. Its effectiveness is halved in PvP activities. Common sources include:
- Healing Grenades: Provide Cure on impact. Warlocks using Touch of Flame enhance this.
- Titan Abilities: Picking up a thrown Throwing Hammer Cures the Titan.
- Warlock Abilities: Phoenix Dive grants Cure to the Warlock and nearby allies. Consuming a grenade with Heat Rises grants Cure.
- Fragments: Ember of Resolve Cures the player on Solar grenade final blows. Ember of Mercy grants Cure (and Restoration) when reviving an ally (+10 Resilience).
- Weapon Perks: The Heal Clip perk grants Cure x1 upon reloading after a kill. Red Death Reformed exotic pulse rifle also provides Cure.
- Restoration: Provides continuous health and shield regeneration over a period of time. Its key feature is that this regeneration cannot be interrupted by taking damage, making it incredibly valuable for survivability. Restoration can stack (x1 or x2), with x2 providing faster regeneration. Like Cure, its effectiveness is halved in PvP. Common sources include:
- Healing Grenades: Often grant Restoration alongside Cure. Warlocks with Touch of Flame/Phoenix Dive can grant Restoration x2.
- Titan Abilities: Entering a Sunspot created by the Sol Invictus Aspect grants Restoration.
- Warlock Abilities: Well of Radiance grants Restoration to those inside.
- Fragments: Ember of Mercy grants Restoration when picking up a Firesprite or reviving an ally (+10 Resilience).
- Exotics: Loreley Splendor Helm for Titans creates Sunspots (granting Restoration) automatically. Speaker's Sight for Warlocks turns Healing Grenades into turrets that grant Restoration.
- Duration Extension: Similar to Radiant, Restoration duration is increased by Ember of Solace and extended by Solar kills via Ember of Empyrean.
Firesprites: Little Sparks of Joy
- Definition: Firesprites are luminous concentrations of Solar energy that appear as elemental pickups on the battlefield.
- Base Effect: Picking up a Firesprite grants a portion of grenade energy, typically around 12.5% at base.
- Enhanced Effects: Their utility can be significantly enhanced by Fragments. Most notably, Ember of Mercy causes Firesprite pickups to grant Restoration, adding a potent survivability element (+10 Resilience).
- Generation: Firesprites are created exclusively through specific Fragments:
- Ember of Tempering: Solar weapon final blows create a Firesprite (also grants Recovery/AE buffs, -10 Recovery).
- Ember of Combustion: Final blows with your Solar Super create a Firesprite (and cause Ignitions, +10 Strength).
- Ember of Searing: Defeating Scorched targets creates a Firesprite (and grants melee energy, +10 Recovery).
- Mechanics: Firesprites are generated only for the player who triggers the effect, not for allies. They persist on the ground for 25 seconds before disappearing. Importantly, there's a 5-second internal cooldown between Firesprite spawns from the same player, preventing excessive generation in rapid-kill scenarios.
Verb | Definition | Primary Effect | Key Interactions & Notes |
---|---|---|---|
Scorch | Target is singed, taking damage over time. | Debuff (DoT) | Stacks to 100. Higher stacks = more damage. Prevents health regen. Triggers Ignition at 100 stacks. Fuels Ember of Searing/Singeing. |
Ignition | Large Solar explosion dealing AoE damage. | Debuff (Damage) | Triggered by 100 Scorch stacks or specific effects. Stuns Unstoppable Champions. Enhanced by Eruption/Char/Blistering/Combustion. |
Radiant | Weapons deal increased damage (25% PvE/10% PvP). | Buff (Damage) | Pierces Barrier Champion shields. Stacks with lower-tier buffs, overrides Lucent Blade. Granted by Torches, Acrobat Dodge, Well. |
Cure | Instant burst of healing. | Buff (Healing) | Stacks (x1, x2, x3) increase heal amount. Halved in PvP. Granted by Healing Grenade, Hammer pickup, Phoenix Dive, Resolve, Mercy, Heal Clip. |
Restoration | Continuous, uninterruptible health/shield regen. | Buff (Healing) | Stacks (x1, x2) increase regen speed. Halved in PvP. Granted by Healing Grenade, Sunspots, Well, Mercy, Loreley, Speaker's Sight. |
Firesprite | Solar elemental pickup. | Pickup (Utility) | Grants Grenade Energy (base 12.5%). Can grant Restoration via Ember of Mercy. Generated by Tempering, Combustion, Searing. |
Weaving the Flames: Key Buildcrafting Considerations
The Solar 3.0 system, with its interconnected verbs and limited Fragment slots, presents inherent buildcrafting choices. Maximizing offensive potential through Scorch and Ignition via Fragments like Ember of Ashes, Ember of Char, and Ember of Eruption often comes at the cost of Fragment slots that could be dedicated to survivability and buff uptime, such as Ember of Empyrean, Ember of Solace, Ember of Mercy, or Ember of Resolve. Effective builds must strike a balance, tailoring their Fragment choices to prioritize either explosive damage chains or sustained healing and buffs, depending on the activity and desired role. This tension between burning the world and healing its wounds is central to Solar mastery.
Furthermore, the Radiant buff, while providing a solid weapon damage increase, finds its true strategic value beyond just the numbers, especially in endgame PvE. Its ability to counter Barrier Champions is often indispensable. For Hunters, Radiant is frequently the linchpin of ability loops, enabling infinite melee charges through Knock 'Em Down. This makes Radiant crucial for ability uptime rather than just weapon damage, particularly since the damage buff itself is easily superseded by stronger team buffs like Well of Radiance. However, Guardians must remain vigilant, as reports indicate not all weapons consistently gain Anti-Barrier properties while Radiant, necessitating careful loadout verification when relying on it for Champion counters.
Finally, Firesprites, initially appearing as simple grenade energy sources, serve as a vital link in many Solar builds. When combined with Ember of Mercy, they become a readily available source of Restoration, significantly boosting survivability. The methods for generating Firesprites – Solar weapon kills (Ember of Tempering), defeating Scorched targets (Ember of Searing), and Solar Super kills (Ember of Combustion) – effectively connect common gameplay actions like shooting and ability usage back into the core resource loop, providing grenade energy and potentially triggering healing. This transforms Firesprites from a minor perk into an integral part of a build's energy economy and sustain, creating more cohesive and self-sufficient gameplay loops.
Gunslinger Hunter: Precision, Explosions, and Radiant Knives
Step aside, space cowboys, the real Gunslinger is here! Solar Hunters are masters of precision damage, knife-throwing mayhem, and empowering their fireteam. With Solar 3.0, Hunters became the Radiant heart of the team, weaving throwing knives and fiery explosions into a deadly dance. Let's sharpen those knives and load up.
Playstyle: High-End PvE Damage, Ability Spam, Area Control
Core Concept: This build leverages the Young Ahamkara's Spine (YAS) Exotic gauntlets to turn the Hunter into a walking demolition expert. YAS enhances Tripmine Grenades, making them last longer and explode bigger, while crucially refunding grenade energy whenever any ability deals damage. This creates a potent feedback loop between enhanced grenades and rapid knife throws. Humorous Aside: Yes, YAS has seen its share of adjustments, but reports of its demise are greatly exaggerated. It's still incredibly potent!
Exotic Armor:
- Young Ahamkara's Spine: (Primary) Increases Tripmine Grenade duration and blast radius. Ability damage grants Tripmine Grenade energy.
- Alternatives: Ophidia Spathe (Two knife charges, stacking damage on knife kill - for pure melee focus), Assassin's Cowl (Invis/heal on powered melee/finisher kill - for survivability).
Aspects:
- Knock 'Em Down: (Essential) Enhances Solar Supers. Crucially, while Radiant, final blows with your Throwing Knife fully refund melee energy. This is the engine driving the ability loop.
- Gunpowder Gamble: (Option 1 - Explosive Focus) Defeat targets with abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar grenade. Shoot it mid-air for a powerful Ignition. Provides big burst AoE.
- On Your Mark: (Option 2 - Utility/Fragment Focus) Precision final blows grant you and nearby allies increased weapon handling and reload speed. Stacks 3 times. Dodging instantly grants max stacks. The main draw here is the three Fragment slots it provides, allowing for more build customization compared to Gunpowder Gamble's single slot.
Fragments (Prioritized - assumes On Your Mark for 5 slots total):
- Ember of Torches: (-10 Discipline) Powered melee hits grant Radiant. Non-negotiable. Enables the Knock 'Em Down refund loop.
- Ember of Ashes: Apply more Scorch stacks. Makes Knife Trick and Tripmines more likely to cause Ignitions.
- Ember of Singeing: Class ability recharges faster when you Scorch targets. Keeps Gambler's Dodge ready for melee resets.
- Ember of Resolve: Solar grenade final blows Cure you. Adds much-needed survivability, as YAS builds can be fragile.
- Ember of Searing: (+10 Recovery) Defeating Scorched targets grants melee energy and creates a Firesprite. Provides alternative melee regen and Firesprites for potential healing (with Mercy) or grenade energy.
- (If using Gunpowder Gamble, prioritize Torches, Ashes, Singeing/Searing based on preference).
Abilities:
- Super: Blade Barrage
- Class Ability: Gambler's Dodge
- Melee: Knife Trick
- Grenade: Tripmine Grenade
Weapon Loadout Suggestions:
- Primary/Energy: Weapons with the Incandescent perk (e.g., Aberrant Action Sidearm, Sunshot Hand Cannon, Zaouli's Bane Hand Cannon, Calus Mini-Tool SMG) are highly synergistic, spreading Scorch on kills to fuel Ember of Singeing/Searing and potentially cause Ignitions. Weapons with Demolitionist can supplement grenade energy.
- Heavy: Dragon's Breath Exotic Rocket Launcher synergizes well with Scorch/Ignition builds. Otherwise, choose based on encounter needs (Linear Fusion for boss DPS, Machine Gun for add clear).
Armor Mod Setup:
- Helmet: Harmonic Siphon (Solar Orbs), Ashes to Assets (Super on grenade kills), Hands-On (Super on melee kills).
- Arms: Firepower (Orbs on grenade kill), Heavy Handed (Orbs on melee kill), Grenade Kickstart / Momentum Transfer (Grenade damage -> melee energy).
- Chest: Relevant Damage Resistance mods (Arc/Solar/Void Resist, Concussive Dampener), Reserve mods for Heavy/Special.
- Legs: Innervation (Grenade energy on Orb pickup), Recuperation/Better Already (Health on Orb pickup), Absolution (All ability energy on Orb pickup). Solar Weapon Surge if using Solar weapons heavily.
- Class Item: Bomber (Grenade energy on Dodge), Distribution (All ability energy on Dodge near targets), Reaper (Orb on kill after Dodge), Powerful Attraction (Auto-collect Orbs on Dodge). Time Dilation if using Surges.
Key Performance Stats:
- Resilience: 100 (Essential for PvE survivability).
- Discipline: 100 (Maximizes base grenade regen).
- Mobility: High enough for frequent dodging (synergizes with Gambler's Dodge, Bomber, Reaper, etc.). Aim for Tier 7+.
- Recovery: Less critical due to potential healing from Resolve/Healing Grenade/Recuperation, but still valuable. Aim for Tier 5+.
Ability Rotation & Gameplay Loop:
- Initiate combat with Knife Trick. This applies Scorch and grants Radiant (via Ember of Torches).
- If the Knife Trick gets a kill while Radiant, the melee charge is fully refunded by Knock 'Em Down. If it doesn't kill or Radiant isn't active, use Gambler's Dodge near an enemy to instantly regain the melee charge.
- Continuously throw Tripmine Grenades. YAS ensures that damage from your knives, grenade ticks, and any resulting Ignitions refunds grenade energy. Orbs generated by Firepower/Heavy Handed mods further fuel abilities via Innervation/Absolution.
- If using Gunpowder Gamble, track its charge progress and shoot the special grenade mid-air when available for a large Ignition.
- Use Incandescent weapons to spread Scorch widely, maximizing uptime for Ember of Singeing (faster dodges) and Ember of Searing (backup melee energy).
- Deploy Blade Barrage for high burst damage on majors/bosses or clearing dense waves.
Quick Build Summary:
YAS + Knock 'Em Down / On Your Mark + Torches / Ashes / Singeing / Resolve / Searing. Spam Knife Trick for Radiant & refund, throw enhanced Tripmines constantly fueled by YAS & ability damage. Max Resilience/Discipline.

Playstyle: High-End PvE Damage, Super Focused, Boss Damage / Add Clear
Core Concept: This profile focuses on maximizing the potential of the Gunslinger's potent Supers. Celestial Nighthawk transforms Golden Gun: Marksman into a single, devastating shot for massive single-target burst damage. Shards of Galanor enables rapid Blade Barrage spam by refunding Super energy based on hits and kills, excelling at clearing groups or damaging multiple targets. The choice between them depends entirely on the encounter demands.
Exotic Armor:
- Celestial Nighthawk: (Single Target Boss DPS) Modifies Golden Gun: Marksman to fire one high-damage shot. Precision final blows grant Super energy and cause the target to explode.
- Shards of Galanor: (Add Clear / Multi-Target DPS) Hits and final blows with Blade Barrage projectiles return Super energy (up to 50%) after the Super ends.
- Alternatives: Star-Eater Scales (Increases Super damage by picking up Orbs - requires setup but offers high damage for both Supers).
Aspects:
- Knock 'Em Down: (Essential) Enhances both Supers: Golden Gun gains duration (Deadshot) or damage resistance/duration (Marksman), Blade Barrage launches more projectiles. The Knife Trick refund loop remains valuable for maintaining Radiant and generating Orbs between Supers.
- On Your Mark: (Recommended) Provides three crucial Fragment slots for build tuning. The handling/reload buffs are secondary but helpful.
Fragments (Prioritized):
- Ember of Torches: (-10 Discipline) Grants Radiant on powered melee hit. Needed for Knock 'Em Down loop and general weapon damage buff.
- Ember of Empyrean: (-10 Resilience) Solar weapon/ability kills extend Radiant/Restoration duration. Keeps the damage buff active while building Super.
- Ember of Combustion: (+10 Strength) Solar Super final blows Ignite targets and create a Firesprite. Adds AoE clear to Nighthawk kills and synergy with Shards refund/Firesprite generation.
- Ember of Mercy: (+10 Resilience) Picking up a Firesprite grants Restoration. Provides survivability, triggered by Combustion/Searing Firesprites.
- Ember of Searing: (+10 Recovery) Defeating scorched targets grants melee energy + Firesprite. Helps maintain the melee loop for Radiant and generates Firesprites.
- (Consider Ember of Beams (+10 Intellect) for better Golden Gun tracking or Ember of Solace for longer buff durations).
Abilities:
- Super: Golden Gun: Marksman (with Nighthawk) or Blade Barrage (with Shards).
- Class Ability: Gambler's Dodge.
- Melee: Knife Trick.
- Grenade: Healing Grenade (Recommended for survivability and proccing Empyrean/Mercy).
Weapon Loadout Suggestions:
- Nighthawk: Requires strong Special/Heavy DPS weapons for damage between Supers. Examples: Izanagi's Burden (Kinetic Sniper), Apex Predator (Solar Rocket), Cataclysmic (Solar Linear Fusion), Witherhoard (Kinetic GL). The Still Hunt Exotic Sniper Rifle synergizes exceptionally well, granting Golden Gun shots on precision hits/Orb pickups.
- Shards: Weapons with Demolitionist, Pugilist, or Wellspring help regenerate abilities faster, leading to quicker Supers. Solar weapons synergize with Empyrean/Tempering. Dragon's Breath is a strong option for passive damage and Scorch.
Armor Mod Setup:
- Helmet: Hands-On (Super energy on melee kill), Ashes to Assets (Super energy on grenade kill), relevant Siphon mod (Kinetic for Izanagi/Witherhoard, Solar for Solar primaries). Power Preservation if using roaming Supers like Blade Barrage (more Orbs for allies).
- Arms: Heavy Handed (Orbs on melee kill), Firepower (Orbs on grenade kill), Loader mod for DPS weapon.
- Chest: Relevant Damage Resistance mods, Reserve mods for Heavy weapon. Charged Up if using Surges.
- Legs: Innervation/Invigoration/Absolution (Ability energy on Orb pickup), Recuperation (Health on Orb pickup). Weapon Surge mods matching Heavy weapon element (e.g., Solar Surge for Apex/Cataclysmic). Stacks on Stacks.
- Class Item: Reaper (Orb on kill after Dodge), Powerful Attraction (Collect Orbs on Dodge), Time Dilation (Extend Surge duration). Bomber/Distribution.
Key Performance Stats:
- Resilience: 100 (PvE standard).
- Intellect: Higher priority for Super-centric builds (Aim for Tier 7-8+).
- Discipline/Strength: Important for the neutral game loop (Knife Trick/Healing Grenade) which fuels Orbs and Radiant uptime. Balance based on preference.
- Mobility: For Dodge cooldown.
Ability Rotation & Gameplay Loop:
Nighthawk:
- Maintain Radiant using the Knife Trick + Gambler's Dodge loop (Ember of Torches), extending it with Solar kills (Ember of Empyrean).
- Generate Orbs of Power using Siphon mods and Heavy Handed/Firepower from ability kills.
- Before the DPS phase, ensure Radiant is active.
- Cast Golden Gun: Marksman aiming for a precision hit on the boss/major target. Avoid standing in Well of Radiance, as it overrides Radiant and reduces Golden Gun damage.
- Execute weapon DPS rotation (e.g., Izanagi shot -> Rocket -> Izanagi shot).
- Collect Orbs aggressively using Powerful Attraction to recharge Super faster. Repeat.
Shards of Galanor:
- Actively use Knife Trick (refunded via Radiant/Knock Em Down/Gambler's Dodge) and Healing Grenades (regen via Orbs/mods) on groups of enemies.
- Generate Orbs via ability kills and Siphon mods.
- Cast Blade Barrage into dense groups of enemies or onto larger targets/bosses, aiming to maximize hits for Super energy refund via Shards.
- Collect Orbs aggressively to bridge the remaining Super energy gap.
- Repeat the cycle, spamming abilities and Supers frequently.
Quick Build Summary:
Nighthawk + Marksman GG OR Shards + Blade Barrage. Aspects: KnockEmDown/OnYourMark. Fragments: Torches/Empyrean/Combustion/Mercy/Searing. Focus on Super regen mods (HandsOn/Ashes/Orbs). Max Resilience/Intellect.

Playstyle: Solo Survivability, High-Difficulty Content Navigation, Self-Sustain
Core Concept: This build prioritizes staying alive in challenging solo content by leveraging Exotic armor pieces that provide on-demand healing or invisibility. Assassin's Cowl grants invisibility and a burst of healing on powered melee final blows and Finishers, allowing for safe repositioning and recovery. Wormhusk Crown provides a direct health and shield bump simply upon dodging, offering a reactive survival tool. Hunter survivability in difficult PvE often relies on such active triggers, contrasting with the more passive regeneration options available to Warlocks and Titans.
Exotic Armor:
- Assassin's Cowl: (Primary - Kill-Based Survival) Powered melee final blows and Finishers grant invisibility and health/shield restoration. Duration/heal scales with target tier.
- Wormhusk Crown: (Primary - Dodge-Based Survival) Dodging gives a small health and shield bump.
- Alternatives: The Sixth Coyote (Two dodge charges - synergizes well with Wormhusk or utility dodges).
Aspects:
- Knock 'Em Down: (Essential) The melee refund loop is crucial for triggering Assassin's Cowl frequently or simply providing damage and Radiant uptime.
- On Your Mark: (Recommended) Provides three Fragment slots necessary for incorporating survivability Fragments.
Fragments (Prioritized):
- Ember of Torches: (-10 Discipline) Grants Radiant for damage and the Knock 'Em Down loop.
- Ember of Mercy: (+10 Resilience) Grants Restoration on Firesprite pickup or ally revive. A key source of sustained healing in this build.
- Ember of Searing: (+10 Recovery) Defeating scorched targets grants melee energy and creates a Firesprite. Fuels the melee loop for Cowl and generates Firesprites needed for Mercy.
- Ember of Empyrean: (-10 Resilience) Solar weapon/ability kills extend Restoration/Radiant duration. Essential for maintaining Restoration from Mercy.
- Ember of Resolve: Solar grenade final blows Cure you. Provides a burst heal option, especially useful with Healing Grenades.
- (Consider Ember of Solace for longer base Restoration/Radiant duration).
Abilities:
- Super: Blade Barrage (Damage/Orbs) or Golden Gun (Utility/Burst).
- Class Ability: Gambler's Dodge (Melee refund).
- Melee: Knife Trick (Reliable multi-hit for Cowl procs).
- Grenade: Healing Grenade (Essential for reliable Restoration via Empyrean/Mercy loop).
Weapon Loadout Suggestions:
- A strong Solar primary weapon with Incandescent (e.g., Calus Mini-Tool, Zaouli's Bane) is highly recommended to generate Scorch for Ember of Searing procs and extend buffs via Ember of Empyrean.
- Alternatively, a Solar weapon with Heal Clip can provide Cure bursts.
- Exotics like Sunshot or Red Death Reformed offer built-in Solar effects or healing.
- Tractor Cannon can provide a valuable debuff and handle Overload Champions.
- A One-Two Punch Shotgun synergizes well with the melee focus, especially for Assassin's Cowl.
Armor Mod Setup:
- Helmet: Harmonic Siphon (Solar Orbs), Hands-On (Super energy).
- Arms: Heavy Handed (Orbs on melee kill - crucial for Cowl), Melee Kickstart (Backup melee energy).
- Chest: Relevant Damage Resistance mods.
- Legs: Recuperation / Better Already (Health on Orb pickup), Invigoration (Melee energy on Orb pickup), Absolution.
- Class Item: Utility Kickstart (Faster dodge - especially for Wormhusk), Powerful Attraction (Auto-collect Orbs), Reaper (Orb generation), Special Finisher (Ammo sustain in solo play).
Key Performance Stats:
- Resilience: 100 (Top priority for PvE survival).
- Mobility: High (Tier 8+) for frequent dodging (Wormhusk healing, Gambler's reset, Utility Kickstart synergy).
- Discipline: High (Tier 8+) for Healing Grenade uptime, which fuels the Restoration loop.
- Strength: Important for Assassin's Cowl uptime, but less critical than Mobility/Discipline due to Searing/Gambler's Dodge providing regen.
Ability Rotation & Gameplay Loop:
Assassin's Cowl:
- Engage with Knife Trick. Aim to secure a final blow on a weaker enemy to trigger invisibility and healing from Cowl.
- Use Finishers on tougher enemies (Majors, Champions) for longer invisibility and a stronger heal.
- While invisible, reposition, recover, or collect Orbs/ammo safely.
- Maintain Radiant using Ember of Torches.
- Throw Healing Grenades proactively or when needed. Secure Solar weapon/ability kills (especially knife kills) to extend Restoration via Ember of Empyrean.
- Defeat scorched targets (from knives/Incandescent) to generate Firesprites via Ember of Searing. Pick these up (using Powerful Attraction) to gain Restoration via Ember of Mercy.
- Use Gambler's Dodge to reset Knife Trick if it fails to kill or if needed for repositioning.
Wormhusk Crown:
- Dodge frequently (especially when taking damage) to trigger the burst heal from Wormhusk.
- Rely heavily on the Healing Grenade + Ember of Empyrean + Ember of Mercy/Searing loop for sustained Restoration.
- Maintain the Radiant loop with Knife Trick + Gambler's Dodge.
- Prioritize high Mobility and Utility Kickstart mods for maximum dodge frequency.
General Loop: Use Solar weapons consistently to extend Restoration/Radiant via Empyrean. Generate and collect Orbs of Power for health (Recuperation) and ability energy (Invigoration/Innervation/Absolution).
Quick Build Summary:
Assassin's Cowl (Invis/Heal on kill) OR Wormhusk (Heal on dodge). Aspects: KnockEmDown/OnYourMark. Fragments: Torches/Mercy/Searing/Empyrean. Abilities: Gambler's Dodge, Knife Trick, Healing Grenade. Max Resilience, High Mobility/Discipline.
Playstyle: PvP Dueling, Weapon Enhancement, Ability Spam
Core Concept: This profile focuses on dominating PvP engagements through superior gunplay or ability uptime. Lucky Pants significantly enhances Hand Cannon handling and initial accuracy, ideal for quickdraw duels. Fr0st-EE5 boosts ability regeneration while sprinting, enabling more frequent use of dodges, melees, and grenades for map control and Radiant uptime. While the Lucky Pants damage buff is disabled in PvP, the handling and accuracy benefits remain potent for Hand Cannon specialists.
Exotic Armor:
- Lucky Pants: (Hand Cannon Focus) Greatly increases Hand Cannon ready speed and initial accuracy after swapping to them.
- Fr0st-EE5: (Ability Focus) Increases grenade, melee, and dodge regeneration rate while sprinting. Dodge increases sprint speed.
- Alternatives: Wormhusk Crown (Survivability via heal on dodge), St0mp-EE5 (Enhanced movement - slide, sprint, jump), Young Ahamkara's Spine (Enhanced Tripmine control).
Aspects:
- On Your Mark: (Highly Recommended) Max stacks grant significant handling and reload speed, instantly granted on dodge. Provides 3 Fragment slots crucial for PvP tuning.
- Knock 'Em Down: (Situational) Melee refund loop is less consistent in PvP's faster TTK environment, but still offers occasional Radiant uptime. Enables Acrobat's Dodge class ability option, which grants Radiant to self and nearby allies.
Fragments (Prioritized):
- Ember of Torches: (-10 Discipline) Radiant (10% damage buff in PvP) on powered melee hit. Essential for the damage edge.
- Ember of Solace: Longer Radiant duration. Maximizes the window for the 10% damage buff.
- Ember of Singeing: Faster dodge recharge when scorching targets. Synergizes with scorch melees/grenades and Acrobat's Dodge.
- Ember of Beams: (+10 Intellect) Stronger Super target acquisition. Makes Golden Gun shots more reliable.
- Ember of Tempering: (-10 Recovery) Increased Recovery/AE on Solar weapon kills. Only viable if committing to Solar weapons.
- (Consider Ember of Eruption for enhanced Ignitions from specific knives/Gunpowder Gamble if used.)
Abilities:
- Super: Golden Gun: Deadshot (6 shots, more forgiving) or Marksman (3 shots, higher potential).
- Class Ability: Marksman's Dodge (Instant reload - pairs perfectly with Lucky Pants HCs) or Acrobat's Dodge (AoE Radiant - pairs well with Fr0st-EE5).
- Melee: Knife Trick (Multi-hit, good for cleanups), Weighted Throwing Knife (High precision damage, potential Ignition with Athrys's Embrace exotic), or Lightweight Knife (Fast throw, good for combos).
- Grenade: Swarm Grenade (Area denial, forces movement) or Tripmine Grenade (High damage trap, area control).
Weapon Loadout Suggestions:
- Lucky Pants: Top-tier Hand Cannons are mandatory. Examples: Ace of Spades, Igneous Hammer, Crimson / Sunshot / Malfeasance, The Last Word, Rose. Pair with a versatile Special weapon like a Sniper Rifle, Shotgun (Conditional Finality), Fusion Rifle, or a Grenade Launcher with Disruption Break.
- Fr0st-EE5: A strong primary weapon that benefits from the 10% Radiant buff, such as a Pulse Rifle or Hand Cannon. Pair with a Special weapon suited to the map/mode.
Armor Mod Setup:
- Helmet: Hand Cannon Targeting (LP) / Primary Targeting (Fr0st), relevant Siphon mod (if generating Orbs).
- Arms: Hand Cannon Loader / Dexterity (LP) / Primary Loader / Dexterity (Fr0st), Fastball (Grenade feel), Impact Induction (Melee damage -> grenade energy).
- Chest: Relevant Unflinching Aim mods (HC/Primary/Special), Damage Resistance mods (Sniper/Melee/Arc/Solar/Void).
- Legs: Holster mods for preferred weapons, Innervation/Invigoration/Absolution (if generating Orbs).
- Class Item: Utility Kickstart (Faster dodge), Bomber / Outreach (Ability energy on dodge), Reaper (Orb generation). Recuperation / Better Already (Health on Orb pickup).
Key Performance Stats:
- Recovery: 100 (Top priority for PvP survivability, reduces time to re-engage).
- Mobility: 100 (Crucial for Hunter dodge cooldown, enabling frequent Wormhusk heals, Marksman reloads, or Acrobat Radiant procs).
- Discipline / Strength: Prioritize based on chosen grenade/melee and Exotic synergy (e.g., higher Discipline for Fr0st-EE5 grenade spam).
- Resilience: Aim for at least Tier 5-7 to avoid being two-tapped by certain high-impact weapons; less critical than Recovery/Mobility.
Ability Rotation & Gameplay Loop:
Lucky Pants:
- Engage primarily with the equipped Hand Cannon, leveraging the faster draw and initial accuracy boost.
- Use Marksman's Dodge after securing a kill or disengaging to instantly reload the Hand Cannon, preparing for the next fight.
- Attempt to land a Knife Trick hit before engaging to gain the Radiant buff for a 10% damage advantage.
- Use Swarm/Tripmine Grenades to control space, block off lanes, or flush enemies out of cover.
Fr0st-EE5:
- Sprint frequently between engagements to maximize ability regeneration from the Exotic perk.
- Use Acrobat's Dodge proactively before pushing an area or engaging multiple enemies to grant Radiant to yourself and any nearby teammates.
- Utilize the more frequently available melee and grenade charges offensively to apply pressure and control zones.
General: Play around cover effectively. Use Golden Gun strategically to counter enemy Supers, secure crucial picks in elimination modes like Trials of Osiris, or control heavy ammo spawns.
Quick Build Summary:
Lucky Pants (HC focus) OR Fr0st-EE5 (Ability focus). Aspects: OnYourMark/KnockEmDown. Fragments: Torches/Solace/Singeing. Abilities: GG, Marksman/Acrobat Dodge, Knife/Swarm/Tripmine. Weapons: Meta HC (LP) or strong Primary (Fr0st). Max Recovery/Mobility.

Playstyle: Mid-Tier PvE, Add Clear, Ability Spam, Ignition Focus (Caliban's)
Core Concept: This profile offers fun and effective ability-spam loops ideal for mid-tier content like dungeons, normal strikes, and seasonal activities. Ophidia Spathe grants two knife charges and a stacking damage bonus on knife kills, enabling rapid melee chains. Caliban's Hand turns the Proximity Knife into an Ignition-triggering tool, perfect for explosive add clear. These builds excel where high-end survivability is less critical, allowing for a focus on offensive ability loops.
Exotic Armor:
- Ophidia Spathe: (Knife Spam Focus) Grants a second Throwing Knife charge. Knife final blows grant a stacking damage bonus to subsequent knives for a short time.
- Caliban's Hand: (Ignition Focus) Proximity Knife scorches targets on detonation. Direct hits cause Ignitions. Final blows with Proximity Knives trigger an Ignition.
Aspects:
- Knock 'Em Down: (Essential) The melee refund mechanic (while Radiant) is central to keeping knives available for both Exotics.
- Gunpowder Gamble: (Option 1 - Extra Boom) Provides an additional source of powerful Ignitions. Synergizes well with Caliban's Ignition focus.
- On Your Mark: (Option 2 - More Fragments) Allows for greater customization with 3 Fragment slots.
Fragments (Prioritized):
- Ember of Torches: (-10 Discipline) Radiant is mandatory for the Knock 'Em Down refund loop.
- Ember of Ashes: More Scorch stacks enhance Caliban's Ignition potential and general Scorch effects.
- Ember of Searing: (+10 Recovery) Melee energy and Firesprite on Scorch kill. Primary melee regen source.
- Ember of Eruption / Char: (+10 Strength / +10 Discipline) Increased Ignition AoE / Ignitions spread Scorch. Excellent synergy with Caliban's Hand.
- Ember of Singeing: Faster dodge recharge on Scorch. Helps keep Gambler's Dodge available.
- (Consider Ember of Blistering for grenade energy on Ignition kills or Ember of Empyrean/Mercy for survivability if needed).
Abilities:
- Super: Blade Barrage.
- Class Ability: Gambler's Dodge.
- Melee: Knife Trick (with Ophidia Spathe) or Proximity Knife (with Caliban's Hand).
- Grenade: Preference - Healing Grenade for survival, Tripmine/Swarm for extra damage/control.
Weapon Loadout Suggestions:
- Ophidia Spathe: Skyburner's Oath Exotic Scout Rifle (hip-fire applies Scorch, fueling Ember of Searing). Monte Carlo Exotic Auto Rifle (generates melee energy on hits/kills). A One-Two Punch Shotgun can amplify melee damage further.
- Caliban's Hand: Weapons with Incandescent (e.g., Sunshot, Calus Mini-Tool) help spread Scorch to set up knife Ignitions or trigger Ember of Searing.
Armor Mod Setup:
- Helmet: Harmonic Siphon (Solar Orbs), Hands-On (Super energy on melee kill).
- Arms: Heavy Handed (Orbs on melee kill), Melee Kickstart (Melee energy on use), Impact Induction (Melee damage -> grenade energy).
- Chest: Damage Resistance mods.
- Legs: Innervation/Invigoration/Absolution (Ability energy on Orb pickup), Recuperation (Health on Orb pickup).
- Class Item: Bomber/Outreach (Ability energy on Dodge), Reaper (Orb on kill after Dodge), Powerful Attraction.
Key Performance Stats:
- Resilience: Aim for high Resilience (Tier 8-10) for general PvE survivability.
- Strength: High priority (Tier 8-10) to minimize base melee cooldown, supporting both Exotic loops.
- Discipline: Moderate priority, depending on grenade choice. Higher if using damage grenades offensively.
- Mobility: Moderate priority for Gambler's Dodge uptime.
Ability Rotation & Gameplay Loop:
Ophidia Spathe:
- Engage with Knife Trick. Hit an enemy to gain Radiant (Ember of Torches).
- Secure a kill with Knife Trick. This refunds the knife (if Radiant via Knock 'Em Down) and grants a stack of Ophidia's damage bonus.
- Immediately throw the second Knife Trick charge, benefiting from the damage bonus.
- If knives are depleted, use Gambler's Dodge near an enemy to refund both charges instantly.
- Use Skyburner's Oath hip-fire or defeat Scorched enemies to trigger Ember of Searing for passive melee regen if needed. Repeat the knife spam.
Caliban's Hand:
- Throw Proximity Knife. A direct hit causes an Ignition immediately. A kill with the knife (even the detonation) causes an Ignition.
- Hit an enemy (even without killing) to gain Radiant (Ember of Torches).
- If the knife kill occurs while Radiant, it's refunded by Knock 'Em Down. Otherwise, use Gambler's Dodge to get it back.
- Spread Scorch with Incandescent weapons to fuel Ember of Searing (melee regen) and Ember of Singeing (dodge regen).
- Chain Ignitions using knife kills and potentially Gunpowder Gamble.
General: Maintain Radiant uptime via Ember of Torches. Use Blade Barrage for burst damage or add clear. Use Gunpowder Gamble (if equipped) when charged.
Quick Build Summary:
Ophidia Spathe (2 knives, damage stack) OR Caliban's Hand (Prox knife Ignitions). Aspects: KnockEmDown / GPG or OYM. Fragments: Torches / Ashes / Searing / Eruption (Caliban's). Abilities: Gambler's, KnifeTrick/ProxKnife. Max Resilience/Strength.
Gunslinger Insights: Exotic Dependency and Survival Needs
Analyzing Solar Hunter builds reveals a strong reliance on Exotic armor to define their core functionality and power level, potentially more so than their Warlock or Titan counterparts. While Aspects like Knock 'Em Down are crucial enablers, the specific Exotic often dictates the entire gameplay loop – whether it's YAS for grenade spam, Nighthawk for Super deletion, Shards for Super regen, Cowl/Wormhusk for survival, or Lucky Pants for gunplay enhancement. This contrasts with Solar Warlock's Heat Rises/Touch of Flame synergy or Solar Titan's Sol Invictus loop, which provide powerful, self-contained mechanics even without specific Exotics. Consequently, acquiring and building around the right Exotic is paramount for unlocking the Gunslinger's full potential.
Furthermore, a recurring theme is the tension between maximizing damage output and ensuring survivability. Builds centered on high damage (YAS, Nighthawk, Shards) often lack the passive, readily available healing mechanisms inherent to other Solar subclasses, like Titan Sunspots or Warlock Rifts/Well. This necessitates a more active approach to survival, relying on kill-activated Exotics (Assassin's Cowl), dodge-activated healing (Wormhusk Crown), or carefully integrating the Healing Grenade with Fragments like Ember of Empyrean and Ember of Mercy. Achieving top-tier damage output as a Solar Hunter often requires skillful play to manage these active survival loops, especially in challenging content where passive regeneration isn't an option.
Dawnblade Warlock: Aerial Acrobatics and Solar Support
Warlocks, prepare for takeoff! Solar 3.0 solidified the Dawnblade's mastery over the skies and the healing flames. Whether raining down fiery death with Sunbracers, becoming an indispensable healer with Speaker's Sight, or perfecting the art of Scorch with Dawn Chorus, Dawnblades offer potent offense, unparalleled support, and aerial superiority. Let's ignite the sky!
Build Profile: Sunbracers - Raining Fire
Playstyle: Mid-Tier PvE Damage, Ability Spam, Area Denial, Aerial Combat
Core Concept: This classic Warlock build revolves around the Sunbracers Exotic gauntlets. Securing a powered Solar melee kill grants 5 seconds of unlimited Solar Grenade energy, allowing the Warlock to blanket the battlefield in pools of damaging lava. The challenge lies in reliably securing that initial melee kill, especially in harder content.
Exotic Armor:
- Sunbracers: (Primary) Increases Solar Grenade duration. Solar melee kills grant unlimited Solar Grenade energy for 5 seconds.
- Alternatives: Verity's Brow (Grenade damage/regen on matching weapon kill - less spammy but more consistent trigger), Claws of Ahamkara (Extra melee charge - helps secure the initial kill).
Aspects:
- Touch of Flame: (Essential) Enhances Solar Grenades, increasing their duration and causing them to spawn damaging lava blobs. This significantly boosts the damage and area denial of the Sunbracers spam.
- Heat Rises: (Highly Recommended) Allows firing weapons and using abilities while gliding. Consuming a grenade activates the Heat Rises buff. Airborne final blows grant melee energy and extend the buff's duration. This provides the primary means of regenerating the crucial melee ability and encourages an aerial playstyle. Also enables Phoenix Dive to grant Restoration x2.
Fragments (Prioritized):
- Ember of Searing: (+10 Recovery) Defeating scorched targets grants melee energy and creates a Firesprite. Key melee regen source, fueled by Snap/grenades.
- Ember of Ashes: Apply more Scorch stacks. Helps Incinerator Snap secure kills and potentially trigger Ignitions (which can also proc Sunbracers).
- Ember of Empyrean: (-10 Resilience) Solar weapon/ability kills extend Restoration/Radiant duration. Maintains buffs gained from Phoenix Dive/Torches during grenade spam.
- Ember of Torches: (-10 Discipline) Powered melee hits grant Radiant. Provides a weapon damage buff.
- (Consider Ember of Singeing for faster class ability regen or Ember of Resolve for Cure on grenade kills).
Abilities:
- Super: Well of Radiance (Support/Survival) or Daybreak (Offense).
- Class Ability: Phoenix Dive (Synergizes with Heat Rises for Resto x2).
- Melee: Incinerator Snap (Applies Scorch, better for multi-target procs). Celestial Fire can be used but Snap is generally preferred for Sunbracers.
- Grenade: Solar Grenade (Required for Sunbracers).
Weapon Loadout Suggestions:
- Monte Carlo Exotic Auto Rifle is excellent for guaranteeing melee uptime.
- Weapons with Demolitionist or Pugilist can assist with ability regen.
- Incandescent weapons help spread Scorch for Ember of Searing procs.
- Any Solar weapon benefits from Ember of Empyrean for extending buffs and potential synergy with Font of Might/Solar Surge mods.
Armor Mod Setup:
- Helmet: Ashes to Assets (Super on grenade kills), Harmonic Siphon (Solar Orbs).
- Arms: Firepower (Orbs on grenade kill), Bolstering Detonation (Class ability on grenade damage), Momentum Transfer (Melee energy on grenade damage).
- Chest: Relevant Damage Resistance mods, Reserve mods. Charged Up.
- Legs: Innervation/Invigoration/Absolution (Ability energy on Orb pickup), Recuperation (Health on Orb pickup), Solar Weapon Surge. Stacks on Stacks.
- Class Item: Bomber/Outreach (Ability energy on class ability use), Reaper (Orb on kill after class ability), Time Dilation. Grenade Kickstart.
Key Performance Stats:
- Resilience: 100 (PvE standard).
- Recovery: 100 (Affects Phoenix Dive/Rift cooldown, base health regen).
- Strength / Discipline: This is debated. High Strength ensures the melee is ready to proc Sunbracers. However, Heat Rises and Ember of Searing provide substantial melee regen, potentially making high base Strength redundant. High Discipline helps get the first grenade needed to consume for Heat Rises or to use offensively if the melee proc fails. A balanced approach or prioritizing based on personal consistency might be best. Aim for Tier 7+ in the chosen stat.
Ability Rotation & Gameplay Loop:
- Activate Heat Rises by consuming a grenade (hold grenade button) or ensure it's active via airborne kills.
- Secure a powered melee kill with Incinerator Snap on a low-health enemy. This triggers the 5-second Sunbracers perk.
- Immediately take to the air (if not already) and spam Solar Grenades onto groups of enemies or majors. Touch of Flame enhances their effectiveness.
- While airborne during Heat Rises, secure final blows (grenades or weapons) to gain melee energy back.
- Defeat enemies scorched by your melee or grenades to trigger Ember of Searing, granting more melee energy.
- Use Phoenix Dive while Heat Rises is active for a burst of Restoration x2. Extend this and Radiant (from Ember of Torches) with Solar kills via Ember of Empyrean.
- Once the melee is recharged, repeat the loop from step 2. Use Well of Radiance or Daybreak as needed for tougher encounters or boss damage.
Quick Build Summary:
Sunbracers + TouchOfFlame/HeatRises. Fragments: Searing/Ashes/Empyrean/Torches. Get melee kill -> Spam Solar Grenades -> Use Heat Rises/Searing to regen melee. Max Resilience/Recovery/Strength (or Discipline).
Build Evolution:
Master the timing and aiming of Incinerator Snap to reliably proc Sunbracers. Optimize grenade placement during the 5-second spam window. Integrate the Heat Rises aerial gameplay loop for consistent melee regeneration. Experiment with Strength vs. Discipline stat allocation based on personal playstyle and content difficulty.
Build Profile: Speaker's Sight / Boots of the Assembler - The Ultimate Healer
Playstyle: High-End PvE Support, Healing Focus, Team Utility, High Survivability
Core Concept: This build focuses on maximizing healing and support for the fireteam, making the Warlock an indispensable anchor in challenging content like Grandmaster Nightfalls and Raids. Speaker's Sight turns Healing Grenades into automated Restorative Turrets, providing constant Cure and Restoration. Boots of the Assembler enhances Rifts, sending out seeking projectiles that heal allies or buff weapon damage, extending Rift duration. Both Exotics synergize powerfully with Ember of Benevolence for near-infinite ability uptime when healing allies.
Exotic Armor:
- Speaker's Sight: (Primary - Turret Healing) Healing Grenades spawn a Restorative Turret that seeks out allies, applying Cure and Restoration. Healing allies occasionally spawns an Orb of Power.
- Boots of the Assembler: (Alternative - Rift Healing) Standing in a Rift creates seeking projectiles that heal allies (if Healing Rift) or grant allies weapon damage buffs matching the Warlock's subclass element (if Empowering Rift). These seekers extend the Rift's duration.
Aspects:
- Touch of Flame: (Essential) Enhances Healing Grenades, providing stronger Cure and Restoration effects. With Speaker's Sight, this results in the turret granting Restoration x2.
- Hellion: (Recommended) Class ability use (Phoenix Dive or Rift) spawns a Solar Soul companion that flies around and Scorches targets. Adds passive damage, Scorch application for utility (e.g., stunning Unstoppables with Ignitions via Ember of Ashes), and triggers Ember of Singeing for class ability regen.
- Heat Rises: (Alternative) Enables aerial play and Phoenix Dive synergy. Less passive than Hellion but offers different utility.
Fragments (Prioritized):
- Ember of Benevolence: (-10 Discipline) Applying Restoration, Cure, or Radiant to allies grants 400% increased grenade, melee, and class ability regeneration for 6 seconds. The absolute cornerstone of this support build.
- Ember of Torches: (-10 Discipline) Powered melee hits grant Radiant to self and nearby allies. Provides a crucial team damage buff and Barrier Champion counter.
- Ember of Solace: Longer Restoration and Radiant duration. Keeps the team buffs active longer.
- Ember of Mercy: (+10 Resilience) Picking up a Firesprite grants Restoration. Provides additional self-sustain. Firesprites can be generated via Ember of Searing (from Hellion Scorch kills) or Ember of Tempering (if using Solar weapons).
- (Consider Ember of Ashes for more Scorch from Hellion/melee or Ember of Singeing for faster Hellion/Dive cooldown).
Abilities:
- Super: Well of Radiance (Ultimate support Super) or Song of Flame (High damage resistance, ability spam, team buffs).
- Class Ability: Phoenix Dive (Pairs with Hellion/Heat Rises, quick Cure) or Healing Rift (Standard healing, pairs with Assembler).
- Melee: Celestial Fire (Ranged Scorch application for Radiant proc).
- Grenade: Healing Grenade (Required for Speaker's Sight, enhanced by Touch of Flame).
Weapon Loadout Suggestions:
- Support Frame Weapons: No Hesitation Auto Rifle intrinsically heals allies on hit, directly proccing Ember of Benevolence.
- Healing Exotics/Perks: Lumina Hand Cannon (Noble Rounds heal/buff), Red Death Reformed Pulse Rifle (kills/reloads Cure self/allies). Weapons with the Heal Clip perk.
- Utility: Gjallarhorn Exotic Rocket Launcher buffs ally Legendary rockets. Tractor Cannon provides a strong debuff. A weapon with Chill Clip (like Riptide or Deliverance) can handle Overload/Unstoppable Champions.
- Primary: A solid workhorse primary for add clear between ability uses.
Armor Mod Setup:
- Helmet: Harmonic Siphon (Solar Orbs), Heavy Ammo Finder / Scout, Ashes to Assets.
- Arms: Grenade Kickstart, Bolstering Detonation (Class ability on grenade damage), Fastball.
- Chest: Relevant Damage Resistance mods, Reserve mods. Charged Up.
- Legs: Innervation / Invigoration / Absolution (Ability energy on Orb pickup), Recuperation (Health on Orb pickup). Stacks on Stacks.
- Class Item: Bomber / Outreach (Ability energy on class ability use), Powerful Attraction (Collect Orbs), Reaper (Orb generation), Special Finisher (Team ammo support). Time Dilation.
Key Performance Stats:
- Resilience: 100 (Top priority for PvE survival).
- Discipline: 100 (Maximizes Healing Grenade uptime, which is the core of the build).
- Recovery: High (Tier 7+) (Reduces class ability cooldown for Hellion/Dive/Rift, base health regen).
Ability Rotation & Gameplay Loop:
- Deploy the primary healing source: Throw Healing Grenade near allies (Speaker's Sight creates turret) or place Healing Rift (Boots of the Assembler).
- The act of healing allies (via turret, seekers, healing weapons, Cure from Dive/Melee) triggers Ember of Benevolence, granting extremely fast ability regeneration.
- Use Phoenix Dive or Rift to activate Hellion (if equipped), providing passive Scorch and damage. This also provides Cure/Restoration.
- Hit enemies near allies with Celestial Fire powered melee to grant the Radiant buff via Ember of Torches.
- Utilize support weapons like No Hesitation, Lumina, Red Death, or Heal Clip weapons to provide additional healing and keep Ember of Benevolence active.
- Continuously redeploy the Healing Turret or Rift as soon as they are available, thanks to the rapid regeneration from Benevolence.
- Use Well of Radiance or Song of Flame during critical moments, boss DPS phases, or dense add waves for maximum team support and survivability.
Activity Type | Recommended Exotic | Recommended Super |
---|---|---|
Raids (Boss DPS) | Speaker's Sight | Well of Radiance |
Grandmaster Nightfalls | Speaker's Sight | Well of Radiance |
Dense Add-Clear | Boots of the Assembler | Song of Flame |
Quick Build Summary:
Speaker's Sight (Healing Turret) OR Assembler Boots (Healing Rift). Aspects: TouchOfFlame/Hellion. Fragments: Benevolence/Torches/Solace/Mercy. Abilities: Well/SongOfFlame, PhoenixDive/HealingRift, CelestialFire, HealingGrenade. Max Resilience/Discipline/Recovery. Heal allies constantly to proc Benevolence for near-infinite abilities.
Build Evolution:
Start with the core Exotic + Benevolence loop. Master positioning of turrets/rifts for maximum team coverage. Integrate healing weapons (No Hesitation, Lumina) to maintain Benevolence uptime reliably. Optimize Orb generation and Special Finisher usage for maximum team utility. Choose between Well of Radiance (pure support) and Song of Flame (support + offense) based on team needs.
Build Profile: Dawn Chorus / Verity's Brow - Scorch & Ignition Mastery
Core Concept: This build focuses on maximizing Scorch damage over time and triggering frequent, powerful Ignitions. Dawn Chorus significantly buffs Scorch damage and provides melee energy return as Scorch ticks. Verity's Brow boosts grenade damage and regeneration after kills with matching elemental weapons, offering a strong grenade-focused alternative. Both excel at burning down durable targets and clearing groups with chained Ignitions.
Exotic Armor:
- Dawn Chorus: (Primary - Scorch Focus) Daybreak projectiles deal more damage and Scorch targets. Scorch effects deal significantly more damage (+200%) and grant melee energy on damage ticks.
- Verity's Brow: (Alternative - Grenade Focus) Weapon final blows matching subclass element grant Death Throes buff, increasing grenade damage and granting grenade energy. Throwing grenade buffs nearby allies' grenade regen.
Aspects:
- Touch of Flame: (Highly Recommended) Enhances Fusion, Firebolt, or Solar grenades for more damage/Scorch potential. Essential for Verity's Brow grenade focus.
- Heat Rises: (Option 1 - Aerial Play) Enables aerial combat, provides melee regen on airborne kills. Good synergy with Dawn Chorus melee regen.
- Icarus Dash: (Option 2 - Mobility) Provides quick aerial dodges for repositioning. Offers less direct synergy but enhances survivability/movement.
- Hellion: (Option 3 - Passive Scorch) Spawns Solar Soul on class ability use to apply Scorch. Good passive Scorch source for Dawn Chorus.
Fragments (Prioritized):
- Ember of Ashes: (Essential) Apply more Scorch stacks. Maximizes Dawn Chorus damage and Ignition frequency.
- Ember of Char: (+10 Discipline) Ignitions spread Scorch. Creates chain reactions, especially potent with enhanced Scorch/Ignitions.
- Ember of Eruption: (+10 Strength) Ignitions have increased area of effect. More boom, better add clear.
- Ember of Searing: (+10 Recovery) Defeating scorched targets grants melee energy + Firesprite. Synergizes with Dawn Chorus melee regen.
- Ember of Blistering: Defeating targets with Ignitions grants grenade energy. Fuels grenade spam, especially good with Verity's Brow.
- (Consider Ember of Torches for Radiant buff or Ember of Singeing for class ability regen).
Abilities:
- Super: Daybreak (Enhanced by Dawn Chorus) or Well of Radiance (Survival).
- Class Ability: Phoenix Dive (Heat Rises synergy) or Healing/Empowering Rift.
- Melee: Incinerator Snap (AoE Scorch) or Celestial Fire (Ranged Scorch).
- Grenade: Solar Grenade (Good Scorch application), Fusion Grenade (High single-target damage, enhanced by Touch of Flame for Verity's), Firebolt Grenade (Good with Artifact mods like Solar Fulmination).
Weapon Loadout Suggestions:
- Scorch Weapons: Weapons that apply Scorch intrinsically are excellent with Dawn Chorus. Examples: Skyburner's Oath (Exotic Scout), Prometheus Lens (Exotic Trace), Polaris Lance (Exotic Scout - Perfect Fifth applies Scorch), Sunshot (Exotic HC - kills spread Scorch).
- Incandescent Weapons: Any weapon with Incandescent synergizes well by spreading Scorch on kills (e.g., Calus Mini-Tool, BXR-55 Battler, Ammit AR2).
- Verity's Brow: Requires Solar weapons to proc Death Throes (e.g., Sunshot, Vex Mythoclast, any Legendary Solar weapon).
- Heavy: Dragon's Breath Exotic Rocket Launcher is a top-tier choice for Scorch/Ignition builds. Parasite Grenade Launcher for burst damage.
// Recommended Dawn Chorus Loadout
- Kinetic: BXR-55 Battler with Incandescent
- Energy: Prometheus Lens (Exotic Trace Rifle)
- Heavy: Dragon's Breath (Exotic Rocket Launcher)
// Recommended Verity's Brow Loadout
- Kinetic: Heritage Shotgun
- Energy: Sunshot (Exotic Hand Cannon)
- Heavy: Linear Fusion Rifle with Firing Line
Armor Mod Setup:
- Helmet: Ashes to Assets (Super on grenade kills), Harmonic Siphon (Solar Orbs). Hands-On if melee focused. Heavy Ammo Finder.
- Arms: Firepower (Orbs on grenade kill), Grenade Kickstart, Bolstering Detonation / Momentum Transfer. Focus on grenade mods for Verity's.
- Chest: Damage Resistance mods, Reserve mods. Charged Up.
- Legs: Innervation / Absolution (Grenade/All energy on Orb pickup), Recuperation (Health on Orb pickup), Solar Weapon Surge. Stacks on Stacks.
- Class Item: Bomber / Outreach (Ability energy on class ability), Reaper (Orb generation), Powerful Attraction. Time Dilation. Special Finisher.
Key Performance Stats:
- Resilience: 100 (PvE standard).
- Discipline: 100 (Crucial for grenade uptime, especially with Verity's Brow or if using grenades as primary Scorch source).
- Recovery: High (Tier 7+) (Class ability cooldown, base health regen).
- Strength: Moderate priority, Dawn Chorus provides passive regen, but higher Strength helps initial melee availability.
- Enhanced Scorch damage (+200%)
- Melee energy on Scorch ticks
- Greatly improved Daybreak Super
- Better single-target sustained damage
- Requires consistent Scorch application
- Less effective against Scorch-immune enemies
- No built-in ability regeneration (beyond melee)
- Daybreak still not top-tier for boss DPS
Ability Rotation & Gameplay Loop:
Dawn Chorus:
- Apply Scorch consistently using melee (Incinerator Snap/Celestial Fire), grenades (Solar/Fusion/Firebolt), Hellion aspect, or Scorch-applying weapons (Skyburner's, Prometheus, Polaris).
- Dawn Chorus enhances Scorch DoT significantly and provides melee energy return as targets burn.
- Stack Scorch to 100 using multiple sources (facilitated by Ember of Ashes) to trigger powerful Ignitions.
- Use Fragments like Ember of Char and Ember of Eruption to maximize Ignition chain reactions and AoE damage.
- Use Daybreak Super for enhanced projectile damage and Scorch application.
Verity's Brow:
- Secure final blows with a Solar weapon to gain stacks of Death Throes (up to x5).
- Throw an enhanced grenade (boosted by Touch of Flame and Death Throes) for high damage and potential Ignitions. This also buffs ally grenade regen.
- Kills with the grenade or subsequent Ignitions can potentially refund grenade energy via Ember of Blistering or mods like Firepower/Innervation.
- Repeat the cycle of Solar weapon kills -> empowered grenade throw.
Quick Build Summary:
Dawn Chorus (Scorch focus) OR Verity's Brow (Grenade focus). Aspects: TouchOfFlame + HeatRises/IcarusDash/Hellion. Fragments: Ashes/Char/Eruption/Searing(DawnChorus) OR Ashes/Blistering(Verity's). Abilities: Daybreak/Well, Snap/Celestial, Solar/Fusion/Firebolt Grenade. Max Resilience/Discipline.
Build Evolution:
Start by mastering Scorch application methods (Dawn Chorus) or the weapon kill -> grenade loop (Verity's). Integrate Ignition-enhancing Fragments (Char/Eruption). Optimize weapon choices (Scorch weapons for Dawn Chorus, strong Solar primaries for Verity's). Adapt survivability Fragments/mods if needed.
Build Profile: The Solar PvP Duelist
Playstyle: PvP, Aerial Combat, Dueling, Survivability
Core Concept: Solar Warlock excels in PvP through superior aerial maneuverability provided by Heat Rises and Icarus Dash, combined with strong neutral game abilities and healing options. This build focuses on leveraging movement to gain advantageous positioning and win duels.
Exotic Armor:
- Ophidian Aspect: (Neutral Game) Improves weapon ready, reload, and melee range. Excellent all-around choice for gunfights.
- Transversive Steps: (Movement/Reload) Faster sprint, slide further. Sprinting reloads equipped weapon. Great for repositioning and maintaining weapon uptime.
- Rain of Fire: (Fusion/Linear Fusion Synergy) Air dodge reloads all weapons and creates a Solar Scorch radius upon landing. Fusion/Linear Fusion final blows make the user Radiant. Niche but powerful with specific loadouts.
Aspects:
- Icarus Dash: (Essential) Provides two fast aerial dodges for quick repositioning, evasion, and aggressive pushes.
- Heat Rises: (Highly Recommended) Allows engaging from the air, consuming a grenade grants the buff. Airborne kills extend duration and grant melee energy. Changes verticality and sightlines drastically.
Fragments (Prioritized):
- Ember of Torches: (-10 Discipline) Radiant (10% PvP damage buff) on powered melee hit. Crucial for winning duels.
- Ember of Solace: Longer Radiant duration. Maximize buff uptime.
- Ember of Tempering: (-10 Recovery) Increased Recovery/AE on Solar weapon kills. Rewards aggressive play with Solar weapons. AE helps aerial gunfights with Heat Rises.
- Ember of Searing: (+10 Recovery) Melee energy on Scorch kill. Helps get melee back faster.
- (Consider Ember of Benevolence if playing supportively with Healing Grenades or Ember of Singeing for faster class ability).
Abilities:
- Super: Daybreak (Roaming, high kill potential) or Well of Radiance (Zone control, team survival).
- Class Ability: Healing Rift (Survivability) or Empowering Rift (Damage boost, less common). Phoenix Dive offers quick aerial healing.
- Melee: Celestial Fire (Ranged, tracking Scorch) or Incinerator Snap (Close-range burst Scorch).
- Grenade: Firebolt (Fast cooldown, chip damage), Solar (Area denial), Fusion (Stick potential), Healing (Self/Team sustain).
PvP Game Mode | Recommended Exotic | Recommended Super | Recommended Grenade |
---|---|---|---|
6v6 (Control, etc.) | Transversive Steps | Daybreak | Solar/Firebolt |
3v3 (Trials, Comp) | Ophidian Aspect | Well of Radiance | Healing/Fusion |
Rumble | Ophidian Aspect | Daybreak | Firebolt |
Weapon Loadout Suggestions:
- Pair strong dueling primaries (Hand Cannons like Igneous Hammer, Pulse Rifles like Messenger, SMGs) with powerful Special weapons (Shotguns like Conditional Finality, Fusion Rifles like Iterative Loop, Snipers).
- Vex Mythoclast Exotic Fusion Rifle synergizes well with Rain of Fire.
- Solar weapons benefit from Ember of Tempering.
Armor Mod Setup:
- Helmet: Targeting mods for chosen primary/special.
- Arms: Loader/Dexterity mods for chosen weapons, Grenade Kickstart, Melee Kickstart.
- Chest: Unflinching Aim mods, Damage Resistance mods.
- Legs: Holster mods, Innervation/Invigoration/Absolution (if generating Orbs).
- Class Item: Utility Kickstart, Bomber/Outreach, Reaper.
Key Performance Stats:
- Recovery: 100 (Top priority for PvP survival and Rift cooldown).
- Discipline / Strength: Prioritize based on chosen grenade/melee and playstyle. High Discipline for grenade control, high Strength for melee uptime (Torches).
- Resilience: Aim for Tier 5-7 to avoid specific weapon TTK breakpoints.
- Intellect: Moderate priority depending on Super choice and game mode.
Ability Rotation & Gameplay Loop:
- Utilize Heat Rises (consume grenade) to engage from unexpected angles and maintain aerial presence.
- Use Icarus Dash for rapid horizontal movement, dodging shots, closing distance, or escaping danger.
- Secure melee hits (Celestial Fire preferred for range) to gain Radiant via Ember of Torches before or during gunfights.
- Win duels using superior positioning (Heat Rises/Dash) and the Radiant damage buff.
- Use Rift/Phoenix Dive for healing between engagements.
- Control space and deny areas with grenades.
- Use Daybreak/Well strategically for objective control or multi-kills.
Quick Build Summary:
Exotic: Ophidian/Transversive/RainOfFire. Aspects: IcarusDash/HeatRises. Fragments: Torches/Solace/Tempering/Searing. Abilities: Daybreak/Well, HealingRift/PhoenixDive, CelestialFire, Firebolt/Solar/Healing Grenade. Max Recovery, High Discipline/Strength.
Build Evolution:
Master aerial movement and combat using Heat Rises and Icarus Dash. Learn optimal timings for consuming grenades for Heat Rises. Practice securing melee hits for Radiant uptime. Adapt weapon loadouts and grenade choices based on map and team composition.
Dawnblade Insights: Aerial Dominance and Ability Nuances
The Solar Warlock's identity is strongly tied to aerial combat and support capabilities. Aspects like Heat Rises and Icarus Dash grant unparalleled verticality and mobility, allowing skilled players to dictate engagement angles and control airspace in both PvE and PvP. This aerial prowess, combined with potent healing and buffing tools like Well of Radiance, Healing Grenades (enhanced by Touch of Flame), and supportive Exotics like Speaker's Sight or Boots of the Assembler, solidifies the Dawnblade as a top-tier choice for both offense and support roles.
The choice between Incinerator Snap and Celestial Fire melees impacts build synergy. Incinerator Snap's wider spread is often better for triggering Sunbracers on multiple weak targets or applying Scorch broadly, while Celestial Fire's tracking projectiles offer better range and consistency for proccing Ember of Torches or applying Scorch to single targets.
While builds like Sunbracers offer immense destructive potential, their reliance on securing a powered melee kill can be inconsistent, especially in high-stakes content where enemies are more durable and dangerous. This highlights that even within the powerful Dawnblade kit, understanding the specific activation conditions and limitations of abilities and Exotics is crucial for consistent performance.

"The Flame commands respect. Just as with any element, one must learn to bend, not break. To guide, not force. In this dance of light, we become both the flame and that which withstands it."
Sunbreaker Titan: Hammering Down the Heat
Welcome, Titans! If ever a class embodied the raw, untamed power of the sun, it's the Sunbreaker. You are the proud, fearless lions of the battlefield, charging headfirst into the fray with hammers blazing. Solar Light bends to your will, allowing you to become an unstoppable force of destruction or an unkillable bastion of resilience. Whether you want to melt bosses with celestial fire, endlessly bonk enemies into oblivion with a throwable hammer, clear entire rooms with earth-shattering slams, or simply stand your ground and refuse to die, the Sunbreaker path offers a way.
Sometimes, a Guardian just wants to turn their brain off, run into a horde of enemies, and make everything explode – Sunbreaker understands this primal urge on a spiritual level. Other times, the desire is simpler: punch things. Very hard. Repeatedly. Sunbreaker gets that too. This section will forge the knowledge needed to harness that Solar fury, crafting builds that range from the nigh-immortal tanks wielding Loreley Splendor, to the melee monsters empowered by Synthoceps, the ignition experts mastering Consecration and Pyrogale Gauntlets, and even utility-focused builds leveraging the unique power of Khepri's Horn. Let's light the forge!
Sunbreaker Aspects & Fragments Deep Dive
Understanding the core components – Aspects and Fragments – is crucial to building an effective Sunbreaker.
Aspects Explained: The Pillars of Your Forge
- Sol Invictus: This Aspect is a cornerstone of Titan survivability and ability regeneration. Solar ability final blows, impacts from the Hammer of Sol Super, and defeating enemies afflicted with Scorch all create Sunspots on the ground. Standing within these Sunspots grants the potent Restoration buff (continuous healing) and significantly increases ability regeneration speed. Furthermore, Sunspots apply Scorch to enemies who wander into them, and standing in one slows the drain of your Hammer of Sol Super, allowing for more hammer throws. This Aspect is practically mandatory for builds focused on survivability and sustained combat presence.
- Roaring Flames: For Titans who believe the best defense is overwhelming offense, Roaring Flames is essential. Final blows with Solar abilities (like your Throwing Hammer or Consecration) or Ignitions increase the damage of all your Solar abilities. This damage bonus stacks up to three times (× 3), offering a substantial increase to melee and grenade power, as well as buffing the Hammer of Sol Super. This Aspect is the engine behind high-damage melee builds, turning the simple Throwing Hammer into a devastating weapon.
- Consecration: This Aspect offers a dynamic, high-impact melee alternative. By activating your charged melee ability while sliding, the Titan unleashes a wave of Solar energy that damages and Scorches targets, launching the Titan into the air. Activating the melee again while airborne slams the Titan down, creating a second, larger wave. Any targets Scorched by either wave are Ignited upon the second wave's impact. This provides powerful AoE burst damage and crowd control through Ignitions. Exotics like Pyrogale Gauntlets can further enhance this Aspect, adding fire cyclones to the slam. While potent, Consecration requires specific timing and positioning, potentially leaving the Titan vulnerable during the animation, and its reliance on Ignitions for maximum impact means its effectiveness can sometimes fluctuate.
Key Fragments Ranked/Explained (Titan Focus):
Embers of Power Fragments are the fine-tuning elements, adding passive benefits that synergize with Aspects and Exotics. For Sunbreakers, these are some of the most impactful choices:
- Ember of Empyrean: Effect: Solar weapon or ability final blows extend the duration of Restoration and Radiant effects applied to you. Stat Penalty: -10 Discipline. This is arguably the single most important Fragment for Solar Titan survivability. By chaining Solar kills (easy with Throwing Hammer, Solar weapons, or abilities), players can maintain near-permanent uptime on Restoration from Sunspots and Radiant from Ember of Torches. This creates an incredibly potent self-sustaining loop vital for tackling difficult content. The Discipline penalty is often a worthwhile trade-off.
- Ember of Torches: Effect: Powered melee attacks make you and nearby allies Radiant. Stat Penalty: -10 Discipline. A staple for almost any Solar build. Titans excel at landing powered melee hits (Throwing Hammer, Hammer Strike, Consecration), making this an easy way to gain the Radiant weapon damage buff for enhanced offense and Barrier Champion stunning. The synergy with Empyrean allows Radiant to be extended easily.
- Ember of Ashes: Effect: You apply more Scorch stacks to targets. Stat Benefit: +10 Recovery. Essential for builds focusing on Ignitions via Consecration or other Scorch sources. By increasing the Scorch applied by abilities like Sunspots, grenades, or Consecration waves, this Fragment makes triggering Ignitions faster and more reliable. The Recovery boost is a welcome bonus.
- Ember of Solace: Effect: Radiant and Restoration effects applied to you have increased duration. Stat Benefit: +10 Resilience. This Fragment directly increases the base timer of Radiant and Restoration. It pairs excellently with Empyrean (longer base duration + extension on kills) and Torches (longer Radiant window after a melee hit). The Resilience boost is also highly valuable for Titans.
- Ember of Singeing: Effect: Your class ability recharges faster when you Scorch targets. No Stat Penalty. This is incredibly valuable for builds that utilize the Barricade frequently, especially those using Khepri's Horn or Loreley Splendor. Consistent Scorch application (from Khepri's waves, Sunspots, Incandescent weapons, grenades) provides significant Barricade energy regeneration, enhancing defensive uptime or triggering Exotic effects more often.
- Ember of Searing: Effect: Defeating Scorched targets grants melee energy and creates a Firesprite. Stat Benefit: +10 Recovery. This provides another avenue for melee energy regeneration, which can be helpful for Consecration builds or as a backup if a Throwing Hammer is missed. Firesprites grant grenade energy when collected. However, the Throwing Hammer's pickup mechanic and Sol Invictus's regen often make this Fragment's melee energy redundant for "Bonk" builds.
Other Notable Embers:
- Ember of Eruption: Ignitions have increased area of effect. +10 Strength. Enhances the destructive power of Ignition builds.
- Ember of Resolve: Solar grenade final blows Cure you. -10 Discipline. Offers burst healing tied to grenade usage.
- Ember of Char: Your Solar Ignitions spread Scorch to affected targets. +10 Discipline. Causes a chain reaction, making Ignitions even better for add clear.
Titan Build Profile 1: The Unkillable Bonk Machine (Solo/High-End PvE)
- Concept: This build embodies the quintessential Solar Titan fantasy: becoming a virtually immortal engine of destruction by chaining powerful Throwing Hammer attacks fueled by constant healing and ability regeneration. It excels in solo content and high-difficulty PvE where survivability is paramount.
The Biotic Enhancements perk provides a massive (× 3 melee damage, × 1.5 Super damage) boost when surrounded by three or more enemies. This turns the Throwing Hammer into a devastating projectile capable of one-shotting powerful enemies, which is crucial for chaining kills, creating Sunspots, and maintaining buffs. The increased lunge range is also beneficial. It's the key to maximizing the "Bonk" damage potential.
- Alternative Exotic: Loreley Splendor Helm. This helmet offers unparalleled safety by automatically creating a Sunspot at the Titan's location when critically wounded or when casting a Barricade (consuming the Barricade charge). This guarantees Restoration uptime, making it incredibly forgiving. The trade-off is significantly lower hammer damage compared to Synthoceps. It's an excellent choice for players learning the build or tackling extremely lethal content where survival trumps raw damage.
- Aspects: Sol Invictus and Roaring Flames. This pairing is non-negotiable for the Bonk build. Roaring Flames provides the stacking damage buff essential for the hammer's lethality, while Sol Invictus provides the Sunspots needed for Restoration, ability energy, and triggering Roaring Flames itself.
Fragments:
- Ember of Empyrean: Extends Restoration/Radiant duration on Solar kills. Keeps the healing and damage buffs active indefinitely.
- Ember of Torches: Grants Radiant on powered melee hits. Boosts weapon damage after a hammer throw.
- Ember of Solace: Increases base duration of Restoration/Radiant. Synergizes directly with Empyrean for maximum buff uptime.
- Ember of Searing: Grants melee energy and a Firesprite on Scorch kill. Provides a small safety net if the hammer is missed and helps grenade regen via Firesprites. Alternatively, Ember of Ashes can be used for slightly more Scorch/Ignition potential if preferred.
Abilities:
- Melee: Throwing Hammer. The core of the build. Pick it up for instant recharge and Cure.
- Grenade: Healing Grenade. An emergency heal button.
- Class Ability: Rally Barricade. Shorter cooldown than Towering Barricade, useful for quick cover and triggering mods like Powerful Attraction/Bomber/Reaper.
- Super: Hammer of Sol. Excellent for add clear or burst damage, benefits from Roaring Flames, Sol Invictus, and Synthoceps.
Stats Priority:
- 100 Resilience: Maximizes damage reduction (40% in PvE) and minimizes Rally Barricade cooldown (around 38 seconds). This is the most critical stat.
- High Discipline: Reduces Healing Grenade cooldown for more frequent emergency heals.
- Recovery: Less critical due to constant Restoration, but still helpful for reducing the delay before health regen starts.
- Strength: Least important, as picking up the hammer instantly refunds the melee charge.
Armor Mods (Armor Charge Focus):
The goal is to generate Orbs of Power reliably to fuel healing and potentially weapon surges.
- Helmet: Harmonic Siphon (Orbs on matching Solar weapon kills), Hands-On (Bonus Super energy on melee kills), Heavy/Special Ammo Finder.
- Arms: Heavy Handed (× 1 to × 3) (Orbs on powered melee kill - Hammer counts!). Essential for consistent Orb generation from hammer kills.
- Chest: Relevant Resistance Mods (Void, Arc, Solar based on encounter).
- Legs: Recuperation (× 1 or × 2) (Health on Orb pickup). Provides crucial burst healing. Solar Weapon Surge (× 1 to × 3) (Increased Solar weapon damage). Optional but boosts Solar weapon DPS. Innervation (Grenade energy on Orb pickup).
- Class Item: Powerful Attraction (Auto-collect nearby Orbs on Barricade cast). Crucial for safely gathering Orbs. Reaper (Next weapon kill after Barricade spawns an Orb). Bomber (Grenade energy on Barricade cast). Time Dilation if using multiple Surges to extend their duration.
Weapon Loadout:
Focus on Solar weapons to synergize with Empyrean and potential Surge mods.
- Primary: A Solar weapon with Incandescent (e.g., CALUS Mini-Tool, Zaouli's Bane, Ammit AR2, Sunshot) or Heal Clip. Incandescent spreads Scorch, synergizing with Searing/Ashes and potentially creating more Sunspots via Sol Invictus on kill.
- Special: Tractor Cannon (Exotic Shotgun - applies a 30% Weaken debuff, increasing hammer and Super damage). Alternatively, a Fusion Rifle with Controlled Burst or a Shotgun with One-Two Punch (landing pellets buffs subsequent melee damage, further boosting the hammer).
- Heavy: Dragon's Breath (Exotic Rocket Launcher - applies Scorch, causes Ignitions, synergizes well with Solar kit). Alternatively, a Solar Legendary Rocket (like Apex Predator) or Machine Gun (like Fixed Odds or Edgewise) benefits from Solar Surges. Meta DPS options are always viable too.
Gameplay Loop:
- Initiate: Throw the hammer at an enemy to secure a kill. This grants Roaring Flames × 1.
- Retrieve & Heal: Immediately run to pick up the hammer. This refunds the melee charge instantly and grants Cure.
- Sunspot Synergy: The hammer kill creates a Sunspot via Sol Invictus. Step into it to gain Restoration and increased ability regeneration.
- Buff Up: The hammer hit grants Radiant via Ember of Torches.
- Chain Kills: Continue throwing the hammer at enemies, prioritizing picking it up. Each kill stacks Roaring Flames (up to × 3), increasing hammer damage significantly. Standing in Sunspots maintains Restoration. Solar kills (hammer or weapon) extend Restoration and Radiant via Ember of Empyrean.
- Orb Generation: Hammer kills generate Orbs via Heavy Handed. Solar weapon kills generate Orbs via Harmonic Siphon.
- Barricade Utility: Cast Rally Barricade frequently near enemies or Orbs. This triggers Powerful Attraction to collect Orbs safely, Reaper to spawn another Orb on the next kill, and Bomber for grenade energy. Collected Orbs grant health (Recuperation) and potentially fuel Weapon Surges.
- Emergency Heal: If Restoration falls off or heavy damage is taken, use Healing Grenade.
- Super Usage: Activate Hammer of Sol for major ad clear or boss damage. Benefit from Roaring Flames, Sol Invictus (Sunspots extend Super), and Synthoceps damage boosts. Debuff bosses with Tractor Cannon first if possible.
Quick Build Summary Table:
Category | Recommendation | Alternatives |
---|---|---|
Exotic Armor | Synthoceps | Loreley Splendor Helm |
Aspects | Sol Invictus, Roaring Flames | N/A |
Key Fragments | Empyrean, Torches, Solace, Searing/Ashes | - |
Weapon Archetypes | Solar Primary (Incandescent), Tractor Cannon/Shotgun | Fusion Rifle, Dragon's Breath, Solar Heavy |
Stat Priority | Resilience > Discipline > Recovery | - |
Core Mods | Heavy Handed, Recuperation, Powerful Attraction, Reaper | Harmonic Siphon, Solar Surge, Bomber |
Build Evolution:
- New Players: The priority is acquiring Synthoceps (available from the "Exalting The Flame" New Light quest from Ikora Rey) or farming for Loreley Splendor. Focus stats on reaching 100 Resilience. Use basic mods that don't rely heavily on Armor Charge initially, like Recuperation, Bomber, and a single Heavy Handed. Any Solar weapon will suffice to start.
- Mid-Progression: Begin farming for high-stat armor focusing on Resilience and Discipline. Purchase the essential Fragments (Empyrean, Torches, Solace) from Ikora. Start crafting weapons like CALUS Mini-Tool or Ammit AR2 with Incandescent. Integrate the Armor Charge system more deeply: add Harmonic Siphon for Orb generation, Powerful Attraction and Reaper for efficient Orb collection and generation via Barricade. Experiment with adding Solar Weapon Surge mods.
- Endgame: Obtain masterworked armor with optimized stat distributions (Tier 10 Resilience, high Discipline). Acquire god-roll weapons like an Adept Zaouli's Bane or Apex Predator. Fine-tune the mod setup, potentially stacking multiple Surges and using Time Dilation for maximum uptime during damage phases. Fully understand and leverage the Orb generation loop (Heavy Handed/Siphon -> Orb -> Recuperation/Innervation/Surge -> Barricade casts for collection/more Orbs).
Titan Build Profile 2: Consecration Annihilator (Mid-Tier PvE/Ad Clear)
- Concept: This build focuses on unleashing devastating waves of Solar energy using the Consecration Aspect, creating massive Ignitions to clear rooms with explosive force. It's a higher-risk, higher-reward playstyle compared to the Bonk build, emphasizing burst AoE damage over sustained single-target hammering.
These gauntlets directly enhance the Consecration Aspect by adding a tracking fire cyclone to the second slam attack. More importantly, they transform the Burning Maul Super from a roaming hammer-swinging frenzy into a single, colossal slam that deals immense burst damage and creates multiple large fire cyclones. This makes the Super exceptionally good for deleting Champions or damaging bosses.
- Alternative Exotic: Synthoceps. Biotic Enhancements buffs the damage of both Consecration waves when surrounded, offering a potent damage increase for the core ability loop. Heart of Inmost Light (if available via Exotic Class Item) provides general ability energy regeneration, allowing for more frequent Consecration slams and grenade usage.
- Aspects: Consecration and Sol Invictus. While Roaring Flames can buff Consecration damage, the survivability offered by Sol Invictus is generally preferred for Consecration builds, especially when using Pyrogale. Consecration kills and the resulting Ignitions can create Sunspots, providing crucial Restoration and ability energy to sustain the loop.
Fragments:
Focus on enhancing Scorch and Ignitions.
- Ember of Ashes: Apply more Scorch stacks with Consecration waves and grenades, making Ignitions easier to trigger.
- Ember of Eruption: Increases the radius of Ignitions, maximizing add clear potential.
- Ember of Searing: Defeating Scorched targets (common with this build) grants melee energy (helping Consecration recharge) and spawns a Firesprite for grenade energy.
- Ember of Char: Ignitions spread Scorch to nearby enemies, creating chain reactions. Alternatively, Ember of Torches grants Radiant on the Consecration hit, buffing weapon damage for follow-up shots.
Abilities:
- Melee: Consecration (Activated by using charged melee while sliding).
- Grenade: Healing Grenade (For survivability) or Fusion Grenade (For single-target Scorch/damage).
- Class Ability: Rally Barricade (Lower cooldown).
- Super: Burning Maul (Transformed into a single slam by Pyrogale Gauntlets).
Stats Priority:
- 100 Resilience: Essential for damage reduction and Barricade cooldown.
- High Discipline: Reduces grenade cooldown.
- Strength: Directly impacts Consecration's base cooldown, making it more valuable here than in the Bonk build.
- Recovery: Important, but secondary to Resilience and Discipline.
Armor Mods:
Focus on melee and Super regeneration, alongside Orb generation.
- Helmet: Hands-On (× 1 or × 2) (Super energy on powered melee kills - Consecration counts). Harmonic Siphon, Ammo Finders. Ashes to Assets if using damaging grenades frequently.
- Arms: Heavy Handed (× 1 to × 3) (Orbs on powered melee kill). Impact Induction (Grenade energy on melee damage) or Momentum Transfer (Melee energy on grenade damage) help loop abilities. Firepower if focusing grenades.
- Chest: Resistance Mods.
- Legs: Recuperation (Health on Orb pickup). Innervation (Grenade energy on Orb pickup). Absolution (All ability energy on Orb pickup). Solar Weapon Surge if using Solar weapons.
- Class Item: Powerful Attraction (Collect Orbs on Barricade cast). Reaper (Orb on weapon kill after Barricade). Bomber (Grenade energy on Barricade cast). Outreach (Melee energy on Barricade cast).

Weapon Loadout:
Weapons that enhance melee uptime or synergize with Solar verbs are ideal.
- Primary: Monte Carlo (Exotic Auto Rifle). Its Markov Chain perk significantly regenerates melee energy on kills and dealing damage, allowing for much more frequent Consecration usage. Alternatively, a Solar weapon with Incandescent (like Sunshot) helps apply Scorch to fuel Ember of Searing.
- Special: Fusion Rifle (potentially with Unstoppable from Artifact), Shotgun, or Glaive (especially if using Synthoceps).
- Heavy: Dragon's Breath (Exotic Rocket Launcher). Its lingering fuel pools apply Scorch and trigger Ignitions, synergizing well with the build's focus. Tractor Cannon for debuffing before a Pyrogale slam. Solar Legendary options also work.
Gameplay Loop:
- Engage with Consecration: Slide towards a group of enemies, activate charged melee for the first wave, jump, and activate melee again in the air for the slam and Ignition. If using Pyrogale, this slam also creates a fire cyclone.
- Regenerate Melee: Secure kills with Monte Carlo to rapidly regenerate melee energy. Alternatively, defeat enemies Scorched by Consecration, grenades, or Incandescent weapons to gain melee energy via Ember of Searing. Pick up Firesprites from Searing for grenade energy.
- Survivability (Sol Invictus): Kills with Consecration or Ignitions create Sunspots. Step into them for Restoration and faster ability cooldowns. Use Healing Grenade when needed.
- Orb Generation & Collection: Generate Orbs via Heavy Handed (Consecration kills) and Siphon mods. Use Rally Barricade near Orbs to collect them with Powerful Attraction, gaining health (Recuperation) and ability energy (Innervation/Absolution). Barricade cast also triggers Bomber/Outreach for more ability energy.
- Super Damage: When Burning Maul is ready (and using Pyrogale), approach a high-value target or dense group, activate Super for a single, massive slam dealing huge Ignition damage and spawning multiple fire cyclones. If using Synthoceps, ensure you are surrounded before activating Super.
- Repeat: Weave Consecration slams with weapon fire (especially Monte Carlo or Incandescent weapons) and grenade usage, maintaining ability uptime through kills and Orb pickups.
Quick Build Summary Table:
Category | Recommendation | Alternatives |
---|---|---|
Exotic Armor | Pyrogale Gauntlets | Synthoceps, Heart of Inmost Light (Exotic CI) |
Aspects | Consecration, Sol Invictus | Consecration, Roaring Flames |
Key Fragments | Ashes, Eruption, Searing, Char/Torches | - |
Weapon Archetypes | Monte Carlo OR Solar Primary, Fusion/Shotgun/Glaive | Dragon's Breath, Tractor Cannon |
Stat Priority | Resilience > Discipline > Strength | - |
Core Mods | Hands-On, Heavy Handed, Recuperation, Bomber/Outreach | Powerful Attraction, Reaper, Solar Weapon Surge |
Build Evolution:
- New Players: Acquiring Pyrogale Gauntlets requires owning the Lightfall expansion and farming Legend/Master Lost Sectors on Arms day or getting lucky with Vex Strike Force events on Neomuna. Monte Carlo is a random world drop Exotic. Focus on getting Resilience and Discipline stats up. Use basic mods like Heavy Handed and Recuperation.
- Mid-Progression: Obtain the key Fragments (Ashes, Eruption, Searing, Char/Torches) from Ikora. Optimize the Armor Charge loop with Orb generation (Heavy Handed, Siphon) and collection/utility mods (Powerful Attraction, Reaper, Bomber/Outreach). Craft relevant Solar weapons if not using Monte Carlo.
- Endgame: Masterwork armor with high Res/Disc/Str. Fine-tune the mod setup for maximum Consecration uptime and Super damage potential. Acquire god-roll support weapons like a good Fusion Rifle or Tractor Cannon. Master the Consecration slide-jump-slam timing for optimal effect.
Titan Build Profile 3: The Solar Scorcher (Support/Utility PvE - Khepri's Horn)
- Concept: This build leverages the unique Exotic Khepri's Horn to turn the Titan's Barricade into an offensive tool, sending out waves of Solar energy that Scorch enemies, create Sunspots, and provide area denial. It focuses on utility and frequent Barricade usage, offering a different, more supportive playstyle. Recent reworks have potentially increased its viability.
When casting your Barricade, this helmet releases a wave (or potentially multiple waves after rework) of Solar energy that travels along the ground, dealing damage and applying Scorch to enemies hit. It can also automatically generate Sunspots, likely through kills with the Solar wave or Scorch. This enables a playstyle centered around frequent Barricade deployment for both offense and defense.
- Alternative Exotic: Loreley Splendor Helm. If Khepri's Horn feels too niche or lacks the desired survivability, Loreley provides the reliable automatic Sunspot generation for constant Restoration. Phoenix Cradle could enhance the support aspect by allowing allies to benefit from Sol Invictus Sunspot buffs for longer durations.
- Aspects: Sol Invictus and Roaring Flames. Sol Invictus is key, as kills from the Khepri's Horn Scorch waves or subsequent Ignitions can create Sunspots, providing Restoration and ability energy. Roaring Flames offers a damage boost to abilities, though it's less central to this build's core function compared to the Bonk or Consecration builds.
Fragments:
Focus on Scorch synergy and Barricade uptime.
- Ember of Singeing: Your class ability recharges faster when you Scorch targets. This is the absolute linchpin of the build, creating a loop where using Barricade (which Scorches via Khepri's) helps recharge the Barricade faster.
- Ember of Ashes: Apply more Scorch stacks with each Barricade wave, increasing damage over time and the likelihood of Ignitions.
- Ember of Solace: Increases the duration of Restoration (from Sol Invictus Sunspots) and Radiant (from Ember of Torches).
- Ember of Torches: Powered melee hits grant Radiant. Use Throwing Hammer to activate this for a weapon damage boost. Alternatively, Ember of Empyrean can extend buffs on Solar weapon kills.
Abilities:
- Melee: Throwing Hammer (Easy way to proc Torches/Roaring Flames).
- Grenade: Healing Grenade (For survivability).
- Class Ability: Rally Barricade (Lowest cooldown, maximizing Khepri's Horn procs).
- Super: Hammer of Sol.
Stats Priority:
- 100 Resilience: Absolutely paramount to minimize the base cooldown of Rally Barricade, allowing for the most frequent Khepri's Horn activations.
- High Discipline: Reduces Healing Grenade cooldown.
- Recovery: Secondary survivability stat.
Armor Mods:
Focus on Barricade regeneration and Orb synergy.
- Helmet: Harmonic Siphon, Hands-On, or Dynamo (× 1 or × 2) (Reduces Super cooldown when using class ability near targets). Dynamo synergizes well with frequent Barricade use.
- Arms: Bolstering Detonation (× 1 or × 2) (Grants class ability energy when dealing damage with a grenade). Heavy Handed (Orbs on melee kill). Grenade Kickstart if desired.
- Chest: Resistance Mods.
- Legs: Innervation (Grenade energy on Orb pickup). Recuperation (Health on Orb pickup). Absolution (All ability energy on Orb pickup).
- Class Item: Utility Kickstart (× 1 or × 2) (Grants class ability energy when class ability energy is fully expended, consuming Armor Charge). This works alongside Ember of Singeing for maximum Barricade uptime. Bomber (Grenade energy on Barricade cast). Outreach (Melee energy on Barricade cast). Powerful Attraction/Reaper for Orb utility.
Weapon Loadout:
Weapons that apply Scorch are highly synergistic.
- Primary: Skyburner's Oath (Exotic Scout Rifle). Hip-firing this weapon applies Scorch, directly feeding Ember of Singeing for Barricade energy even without using the Barricade itself. A Solar weapon with Incandescent is a good alternative.
- Special: Any Solar Fusion Rifle or Shotgun.
- Heavy: Any Solar Rocket Launcher or Machine Gun.
Gameplay Loop:
- Core Action: Cast Rally Barricade frequently whenever enemies are present. Khepri's Horn unleashes Solar waves that damage and Scorch enemies.
- Barricade Regen Loop: The Scorch applied by the Barricade waves (enhanced by Ember of Ashes) triggers Ember of Singeing, refunding a portion of Barricade energy. If using Skyburner's Oath, hip-fire shots also apply Scorch, further fueling Singeing. Casting the Barricade consumes Armor Charge to grant energy via Utility Kickstart. The goal is near-constant Barricade availability.
- Survivability: Kills achieved by the Scorch damage from Khepri's waves or subsequent Ignitions trigger Sol Invictus, creating Sunspots. Stand in these for Restoration. Use Healing Grenade for emergencies.
- Offense & Buffs: The Barricade waves provide consistent AoE damage and Scorch. Use Throwing Hammer hits to gain Radiant via Ember of Torches and stack Roaring Flames.
- Orb Synergy: Generate Orbs via Siphon mods (especially Harmonic Siphon with Skyburner's/Solar weapons) or Heavy Handed from hammer kills. Collect Orbs using Barricade + Powerful Attraction for health (Recuperation) and grenade/melee energy (Innervation/Outreach triggered by Barricade cast).
Quick Build Summary Table:
Category | Recommendation | Alternatives |
---|---|---|
Exotic Armor | Khepri's Horn | Loreley Splendor Helm, Phoenix Cradle |
Aspects | Sol Invictus, Roaring Flames | - |
Key Fragments | Singeing, Ashes, Solace, Torches/Empyrean | - |
Weapon Archetypes | Skyburner's Oath OR Solar Primary (Incandescent) | Solar Special, Solar Heavy |
Stat Priority | Resilience > Discipline > Recovery | - |
Core Mods | Utility Kickstart, Bomber/Outreach, Singeing Fragment | Dynamo, Bolstering Detonation, Recuperation |
Build Evolution:
- New Players: Khepri's Horn is a random Exotic drop from world loot, Xur, or Exotic engrams. Prioritize 100 Resilience above all else. Use basic mods like Utility Kickstart and Bomber. Skyburner's Oath is also a world drop Exotic.
- Mid-Progression: Farm high-Resilience armor. Acquire the crucial Fragments, especially Ember of Singeing and Ember of Ashes. Optimize the Barricade cooldown loop by stacking Utility Kickstart and ensuring consistent Scorch application.
- Endgame: Masterwork armor. Perfect the rhythm of Barricade casting, using Skyburner's Oath hip-fire to bridge cooldown gaps, and leveraging Sunspots for sustain. Understand positioning to maximize the impact of Khepri's Solar waves.
Titan Build Profile 4: Hammer Strike Demolitionist (PvP)
- Concept: This build focuses on leveraging the Hammer Strike shoulder charge, amplified by the Peregrine Greaves Exotic, to secure instant one-hit kills in PvP. It's an aggressive, high-risk, high-reward playstyle centered around airborne melee attacks.
These Exotic legs drastically increase the damage of shoulder charge abilities (Seismic Strike, Shield Bash, Hammer Strike) when activated mid-air. This damage boost is enough to allow Hammer Strike to instantly defeat opposing Guardians in PvP.
- Alternative Exotic: Synthoceps (Increases base melee lunge range and damage when near multiple enemies). Dunemarchers (Faster sprint, melee chains lightning to nearby enemies). MK.44 Stand Asides (Grants an overshield while sprinting with full melee, Seismic Strike, or Hammer Strike energy).
- Aspects: Consecration and Sol Invictus. While Roaring Flames could technically buff Hammer Strike after an ability kill, Consecration provides a powerful follow-up tool. A successful airborne Hammer Strike kill (buffed by Peregrine) can trigger Ignitions and Sunspots via these Aspects. Sol Invictus offers potential healing from Sunspots in 6v6 modes. Alternatively, Roaring Flames could be used for a damage buff after a grenade kill, setting up the next Hammer Strike.
Fragments:
Focus on enhancing the melee engagement and follow-up potential.
- Ember of Torches: Powered melee hits (Hammer Strike) grant Radiant. If the Hammer Strike doesn't kill, Radiant buffs follow-up weapon damage.
- Ember of Eruption: Increases the size of Ignitions triggered by Consecration or potentially certain grenades.
- Ember of Solace: Extends the duration of Radiant granted by Torches.
- Ember of Searing: Defeating Scorched targets grants melee energy (+10 Recovery). Less reliable for direct regen in PvP, but the stat boost is nice. Ember of Char (Ignitions spread Scorch) could also be considered for more AoE pressure after a kill.
Abilities:
- Melee: Hammer Strike (Solar shoulder charge).
- Class Ability: Towering Barricade (Provides tall cover for revives, holding lanes).
- Movement: Catapult Lift (Provides good vertical momentum for activating Peregrine Greaves).
- Grenade: Incendiary Grenade (Good impact damage and Scorch) or Thermite Grenade (Area denial).
- Super: Hammer of Sol.
Stats Priority:
PvP demands a different focus than PvE.
- High Resilience: Still important for Barricade cooldown and surviving primary gunfights. Aim for Tier 8+.
- High Recovery: Crucial for minimizing downtime between engagements by starting health regeneration faster. Aim for Tier 8+.
- Strength: Reduces the base cooldown of Hammer Strike. Important for this melee-focused build.
Armor Mods:
Tailored for PvP engagements and ability cycling.
- Helmet: Targeting mods for preferred weapon types (e.g., Hand Cannon Targeting, Shotgun Targeting). Hands-On (Bonus Super on melee kill).
- Arms: Loader mods for primary weapons. Fastball (Increases grenade throw speed). Heavy Handed (Orbs on powered melee kill - useful in 6v6). Melee Kickstart (Melee energy on melee use when charged).
- Chest: Unflinching Aim mods for preferred weapon types (e.g., Unflinching Hand Cannon Aim).
- Legs: Holster mods for Special weapon. Innervation/Invigoration (Ability energy on Orb pickup). Absolution (All ability energy on Orb pickup). Better Already/Recuperation (Health on Orb pickup - useful in 6v6).
- Class Item: Outreach (Melee energy when using Barricade). Bomber (Grenade energy when using Barricade). Reaper (Orb on weapon kill after Barricade). Utility Kickstart. Distribution (All ability energy when using Barricade near allies).
Weapon Loadout:
Typically aggressive pairings that complement the melee focus.
- Primary: Hand Cannons (Igneous Hammer, Sunshot), Pulse Rifles, or potentially Monte Carlo (Exotic Auto Rifle) for faster Hammer Strike regeneration. Weapons with Swashbuckler gain a damage buff after melee kills, synergizing well.
- Special: Shotguns (for close-range cleanup or primary engagement), Fusion Rifles.
- Heavy: Rocket Launchers or Machine Guns.
Gameplay Loop:
- Identify Target: Locate an opponent within shoulder charge range.
- Go Airborne: Use Catapult Lift or slide off slight inclines to get airborne.
- Activate Peregrine Strike: While airborne, activate Hammer Strike.
- Secure Kill: Aim the empowered Hammer Strike at the target for a one-hit kill.
- Follow Up: The kill grants Radiant (Ember of Torches), potentially triggers Ignitions/Sunspots (Aspects). Use Radiant buff on weapons for subsequent fights. Use Sunspots for healing in 6v6.
- Regenerate Melee: Use Barricade near enemies to trigger Outreach. Collect Orbs generated by Heavy Handed or Reaper. Use Monte Carlo if equipped. Rely on base Strength cooldown otherwise.
- Neutral Game: When Hammer Strike is down, rely on primary weapon skill, grenades for zoning/damage, and Towering Barricade for cover, revives, or triggering Class Item mods.
Quick Build Summary Table:
Category | Recommendation | Alternatives |
---|---|---|
Exotic Armor | Peregrine Greaves | Synthoceps, Dunemarchers |
Aspects | Consecration/Roaring Flames, Sol Invictus | - |
Key Fragments | Torches, Eruption/Searing, Solace/Char | - |
Weapon Archetypes | Hand Cannon/Pulse, Shotgun/Fusion, Rocket/LMG | Monte Carlo |
Stat Priority | Resilience > Recovery > Strength | - |
Core Mods | Targeting, Loader/Unflinching, Outreach/Bomber, Hands-On | Heavy Handed, Better Already |
Build Evolution:
- Getting Started: Obtain Peregrine Greaves (random world drop, Xur, Exotic engrams). Focus on achieving high Resilience and Recovery stats on armor. Use basic PvP mods like Targeting, Unflinching, and Loaders for preferred weapons. Practice activating Hammer Strike while airborne.
- Optimization: Farm for armor with high Res/Rec/Str distributions. Acquire desired Fragments from Ikora. Integrate ability regeneration mods like Outreach, Bomber, and potentially Melee Kickstart or Heavy Handed (for 6v6).
- Mastery: Perfect the timing and aiming of airborne Hammer Strikes. Learn common map spots and angles for effective strikes. Master follow-up plays utilizing Radiant or potential Ignitions/Sunspots. Develop strong neutral game skills for when melee is unavailable.
Titan Build Profile 5: Peacekeeper Rushdown (PvP)
- Concept: This build centers around the Peacekeepers Exotic boots, transforming SMGs into hyper-lethal tools for an aggressive, close-range rushdown playstyle. It combines unparalleled SMG handling and mobility with the utility of the Solar subclass.
These boots provide significant passive benefits only when holding an SMG: vastly increased handling, faster reload speed, improved movement speed, and AE. They also automatically reload stowed SMGs. This Exotic enables a relentless SMG-focused playstyle, allowing for lightning-fast weapon swaps and aggressive pushes.
- Alternative Exotic: Dunemarchers (Provides general movement benefits and chain lightning on melee, synergizing with a close-range style). Antaeus Wards (Reflects projectiles during a slide, excellent for closing distance with Shotguns/Fusions, potentially SMGs too). One-Eyed Mask (OEM) (Grants health and overshield on winning duels, rewarding aggression).
- Aspects: Consecration and Sol Invictus. Consecration provides a powerful tool for initiating or finishing engagements during an aggressive push, applying Scorch and potentially Igniting enemies caught in the slam. Sol Invictus offers survivability through Sunspots in 6v6 modes, triggered by Consecration or ability kills. Alternatively, Roaring Flames could replace one for increased melee/grenade damage after an SMG kill.
Fragments:
Enhance mobility, survivability, and ability synergy.
- Ember of Torches: Grants Radiant on powered melee hits, buffing SMG damage after a melee engagement.
- Ember of Singeing: Gain Barricade energy when Scorching targets with Consecration or grenades. Helps maintain defensive options.
- Ember of Solace: Extends the duration of Radiant from Torches.
- Ember of Eruption: Increases Ignition radius from Consecration. Alternatively, Ember of Tempering (Solar weapon kills grant +Recovery temporarily) could aid in SMG duels, though less commonly used.
Abilities:
- Melee: Hammer Strike (Good for movement and cleanup). Throwing Hammer is generally too slow for this fast-paced PvP style.
- Class Ability: Towering Barricade (Provides cover).
- Grenade: Thermite Grenade or Incendiary Grenade (Zoning and Scorch application). Healing Grenade is an option for pure sustain.
- Super: Hammer of Sol.
Stats Priority:
Similar to other PvP builds, balancing survivability and ability uptime.
- 100 Resilience: Maximum Barricade uptime and flinch resistance/survivability.
- High Recovery: Essential for quick health regeneration between fights.
- Strength / Discipline: Depending on whether Hammer Strike/Consecration or grenades are prioritized for the playstyle.
Armor Mods:
Heavily focused on SMG performance and general PvP utility.
- Helmet: SMG Targeting. Kinetic Siphon if using a Kinetic SMG.
- Arms: SMG Loader, SMG Dexterity (or Fastball). Impact Induction (Grenade energy on melee damage).
- Chest: SMG Unflinching Aim. Relevant Resistance mods (Sniper, Melee, etc.).
- Legs: SMG Holster. Better Already / Recuperation (Health on Orb pickup). Absolution. Scavenger mods for Special weapon.
- Class Item: Reaper (Orb generation). Outreach (Melee energy on Barricade cast). Bomber (Grenade energy on Barricade cast). Utility Kickstart. Powerful Attraction (for 6v6 Orbs).
Weapon Loadout:
The core is an SMG, paired with a weapon covering other ranges.
- Primary/Energy Slot: An SMG is MANDATORY for Peacekeepers to function. Top-tier options include The Immortal (Adept), Unending Tempest, Submission, Shayura's Wrath, IKELOS_SMG v1.0.3. The Exotic SMG Huckleberry is also a strong choice. Players can choose between Kinetic and Energy slot SMGs.
- Other Slot: Typically a Shotgun (e.g., Conditional Finality, Matador 64) for extreme close range, or a Sniper Rifle to cover long sightlines.
- Heavy: Rocket Launcher or Machine Gun.
Gameplay Loop:
- Equip SMG: Gain the passive handling, reload, and movement speed benefits from Peacekeepers.
- Aggressive Push: Utilize the enhanced movement speed and ready speed of the SMG to rapidly close the distance on opponents.
- Engage with SMG: Leverage the fast Time-to-Kill (TTK) and superb handling of the buffed SMG to win close-to-mid range duels.
- Ability Integration: Use Hammer Strike for quick movement bursts or to clean up weakened targets. Initiate pushes with a slide-melee Consecration, applying Scorch and potentially Igniting enemies. Deploy Barricade for temporary cover, to block lanes, or to trigger Class Item mods like Outreach/Bomber/Reaper.
- Utilize Buffs: Gain Radiant from melee hits via Ember of Torches to further boost SMG damage. If using Sol Invictus, leverage Sunspots in 6v6 modes for healing.
- Weapon Swapping: Peacekeepers automatically reload the stowed SMG, allowing for seamless transitions. Fire the SMG, swap to a Shotgun for a cleanup shot, and instantly swap back to a fully reloaded SMG.
Quick Build Summary Table:
Category | Recommendation | Alternatives |
---|---|---|
Exotic Armor | Peacekeepers | Dunemarchers, Antaeus Wards, OEM |
Aspects | Consecration, Sol Invictus | Roaring Flames |
Key Fragments | Torches, Singeing, Solace, Eruption/Tempering | - |
Weapon Archetypes | SMG (Mandatory), Shotgun/Sniper, Rocket/LMG | Huckleberry (Exotic SMG) |
Stat Priority | Resilience > Recovery > Strength/Discipline | - |
Core Mods | SMG Targeting/Loader/Unflinching, Outreach/Bomber | Impact Induction, Recuperation |
Build Evolution:
- Getting Started: Obtain Peacekeepers (random world drop, Xur, Exotic engrams). Find an SMG that feels comfortable to use. Focus on high Resilience and Recovery stats. Equip basic SMG-enhancing mods (Targeting, Loader, Unflinching).
- Optimization: Farm for god-roll SMGs (e.g., The Immortal from Trials, Unending Tempest from Crucible). Optimize armor stats (100 Res, high Rec). Fine-tune ability loop mods like Outreach, Bomber, Impact Induction, and Reaper.
- Mastery: Master the unique movement and engagement rhythm enabled by Peacekeepers. Learn optimal ranges for the chosen SMG. Perfect the timing of Consecration pushes. Develop seamless weapon swapping techniques leveraging the auto-reload perk.
Armor Charge System Explained: Fueling Your Build
Modern Destiny 2 buildcrafting is fundamentally built upon the Armor Charge system. Introduced with Lightfall, this system consolidated and replaced the older Charged With Light, Elemental Well, and Warmind Cell mod systems, creating a unified framework for powerful character buffs and effects. Understanding how to generate and utilize Armor Charge is essential for unlocking the full potential of any build.
Generating Armor Charge:
The primary way to gain Armor Charge is by picking up Orbs of Power. Orbs are generated by casting Supers, getting multi-kills with weapons while using Siphon mods on the helmet, or getting ability kills while using mods like Firepower (grenade kills) or Heavy Handed (powered melee kills).
To gain an Armor Charge stack from an Orb, players must have at least one mod equipped that uses Armor Charge (Yellow or Blue mods, explained below). By default, players can hold a maximum of three Armor Charge stacks.
Other, more specialized ways to gain Armor Charge exist through specific mods, such as getting Finisher kills (Empowered Finish mod) or breaking elemental shields with matching damage (Shield Break Charge mod).
Spending Armor Charge: The Mod Types
Armor Charge mods are categorized by color, indicating how they interact with your charges:
- Green Mods (Utility/Enhancement): These mods alter how the Armor Charge system functions for the player. They do not consume Armor Charge stacks themselves and do not cause stacks to decay. Examples include:
- Charged Up: Increases maximum Armor Charge stacks by one (stackable).
- Stacks on Stacks: Gain one additional Armor Charge stack when picking up an Orb (not stackable).
- Time Dilation: Increases the duration of decaying Armor Charge (used with Blue mods).
- Empowered Finish: Gain a temporary Armor Charge on Finisher kill when you have none.
- Yellow Mods (Consumable/Instant Effect): These mods consume Armor Charge stacks when a specific condition is met, providing an immediate benefit. Armor Charge does not decay naturally when only Yellow mods are equipped; stacks are held until consumed or the player dies. Examples include:
- Kickstart Mods (Grenade, Melee, Utility): Consume all Armor Charge stacks when the respective ability energy is fully expended, granting a chunk of ability energy back (more energy per stack consumed).
- Finisher Mods (Special Finisher, Heavy Finisher, etc.): Consume a set number of Armor Charge stacks upon performing a Finisher to grant benefits like ammo, health, or overshields.
- Emergency Reinforcement: Consumes stacks when shields break for temporary damage reduction.
- Blue Mods (Passive/Decaying Effect): These mods provide a continuous, passive benefit as long as the player has at least one Armor Charge stack. Equipping any Blue mod causes Armor Charge stacks to decay over time, typically one stack every 10 seconds by default. Examples include:
- Weapon Surge Mods (Kinetic, Solar, Arc, Void, Stasis, Strand): Grant a bonus to weapon damage of the specified type. Stacking multiple copies increases the bonus (e.g., 1 mod ≈ +10%, 2 mods ≈ +17%, 3 mods ≈ +22%).
- Font Mods (Strength, Discipline, Intellect, Resilience, Recovery, Mobility): Grant a temporary bonus to the specified character stat (e.g., 1 mod ≈ +30, 2 mods ≈ +50, 3 mods ≈ +60 points).
// Common Armor Charge Combinations for Solar Titan:
// Bonk Build (Ability Spam):
- Heavy Handed (Yellow) - Orbs on melee kill
- Utility Kickstart (Yellow) - Barricade energy on cast
- Stacks on Stacks (Green) - More Armor Charge per Orb
- Powerful Attraction (N/A) - Collect Orbs on Barricade cast
// Weapon Damage Build (DPS Phase):
- Solar Weapon Surge (Blue) - Solar weapon damage boost
- Time Dilation (Green) - Extends Surge duration
- Charged Up (Green) - More max Armor Charge
- Harmonic Siphon (N/A) - Generate Orbs with Solar weapons
Synergy and Conflict:
A key aspect of buildcrafting with Armor Charge is understanding the interaction between Yellow and Blue mods. Because Blue mods cause charges to decay, while Yellow mods consume charges instantly upon a trigger, using both types simultaneously is often inefficient. The decaying nature of Blue mods means charges might disappear before a Yellow mod's trigger condition is met. Conversely, a Yellow mod might consume charges needed to maintain the passive buff from a Blue mod.
Therefore, builds generally focus on one approach:
- Ability Spam Builds: Utilize Yellow Kickstart mods, often paired with Green mods like Stacks on Stacks to quickly gain multiple charges for larger energy returns. Orbs are constantly consumed for ability energy.
- Passive Buff Builds: Utilize Blue Font or Surge mods, paired with Green mods like Time Dilation to extend the decay timer and maximize the uptime of the passive stat or damage bonuses. Orbs are collected to refresh decaying charges.
Mastering the generation of Orbs of Power and choosing the right combination of Green, Yellow, and Blue mods to spend the resulting Armor Charge is the foundation upon which powerful, synergistic Destiny 2 builds are constructed in the current sandbox.
Community Spotlight: Innovative Solar Setups
The Destiny 2 community is a crucible of creativity, constantly forging new and powerful ways to wield the Light. While this guide provides solid foundations, exploring builds shared by fellow Guardians and content creators is a fantastic way to discover cutting-edge strategies and off-meta gems. Here are a few examples lighting up the Solar landscape:
- Aztecross - Khepri's Horn Scorch Build: Known for his "Build Battles" and thorough testing, Aztecross has explored the potential of the reworked Khepri's Horn. These builds focus on maximizing Barricade uptime using Ember of Singeing and Utility Kickstart mods, letting the Exotic's Solar waves continuously Scorch enemies, leading to Ignitions and leveraging Sol Invictus for sustain. It's a testament to how community exploration can revitalize older Exotics.
- Plunderthabooty - IGNITING HORN Titan: Plunderthabooty often showcases high-octane builds across all classes. His "IGNITING HORN" build likely combines Khepri's Horn's Scorch waves with Fragments like Ember of Ashes and Eruption to create massive Ignitions, focusing on explosive add clear facilitated by the Barricade-centric gameplay.
- Profane - Loreley Splendor / Pyrogale Builds: A frequent contributor to build platforms like Mobalytics, Profane offers highly optimized setups often geared towards solo and endgame content. His "Unkillable Loreley Splendor Solar Build!" exemplifies the maximum survivability potential of Solar Titan, while his Pyrogale builds showcase the massive burst damage potential of the Consecration/Burning Maul combination.
- Reddit Community - Reliable Pyrogale/Dragon's Breath: User shares on platforms like Reddit often highlight practical, effective builds. One shared Pyrogale build emphasizes the synergy between the Exotic, the Burning Maul super, and the Dragon's Breath Exotic Rocket Launcher. The loop involves using the Super for burst, applying Scorch with Solar weapons (like Zaouli's Bane with Incandescent) and Dragon's Breath, and potentially using Consecration to maintain Radiant via Ember of Torches, showcasing a well-rounded approach to Solar damage.
- General Trends: Many community builds currently emphasize the power of Solar survivability through Restoration loops (Empyrean, Solace, Sol Invictus) or burst damage via Ignitions (Ashes, Eruption, Consecration/Pyrogale). Creators like Fallout Plays, CoolGuy, and Datto consistently analyze game mechanics and contribute to the understanding of how these Solar elements interact within the broader sandbox.
This is just a small glimpse – the Destiny 2 community is vast and ever-evolving. Following creators on platforms like YouTube and Twitch, and engaging in communities like Reddit (r/destiny2builds) or build sites (Mobalytics, Builders.gg) is the best way to stay on top of the latest Solar innovations. Don't be afraid to take these community builds, tweak them, and make them your own!
Conclusion: Keep the Fires Burning, Guardian!
The power of the Sun in Destiny 2 is undeniable. Solar 3.0 offers an incredible spectrum of possibilities across Hunters, Warlocks, and Titans – from scorching devastation and explosive Ignitions to unparalleled healing and potent weapon buffs. Whether a Guardian seeks to stand as an unkillable bulwark against the darkness, rain down fiery destruction from above, or support allies with life-giving Light, the Solar subclasses provide the tools.
Mastering the Solar verbs – Scorch, Ignition, Radiant, Cure, and Restoration – is the first step. Understanding how Aspects modify abilities and how Fragments synergize to create powerful loops is crucial. Layered on top of this is the Armor Charge system, the engine driving modern buildcrafting, dictating ability uptime, weapon damage, and survivability through careful mod selection.
The builds detailed in this guide offer strong starting points and optimized pathways for various activities and playstyles. From the relentless hammer throws of the Bonk Titan and the aerial grace of the Dawnblade to the precision lethality of the Gunslinger, there's a Solar build to match any Guardian's preference.
But the true beauty of Destiny 2 lies in experimentation. Use this guide as a foundation, but don't hesitate to swap Fragments, test alternative Exotics, and adjust mods to perfectly suit individual playstyle and the specific challenges faced. The community is constantly innovating, so keep exploring, keep testing, and keep those Solar fires burning bright. Now go forth, Guardian, and let the flames forge your legend!