Electronic Arts has confirmed that Battlefield 6 will use skill-based matchmaking, but it won't be the only factor deciding who players face online. EA representatives have revealed that matchmaking will balance four key elements: player location, ping, server availability, and "some skill factor."
The system changes depending on what mode players are jumping into and how many people are in the match. Different game types will weight these factors differently, meaning Conquest might work one way while ranked matches operate another.
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How Different Modes Handle Matchmaking
EA hasn't detailed how each mode will work differently. Based on the information available, Conquest mode could focus more on filling lobbies quickly rather than strict skill matching, while ranked modes would likely emphasize skill over geography.
Ranked or competitive modes would likely flip this around, putting more emphasis on skill matching than geography. This approach mirrors how previous Battlefield games handled matchmaking, so veteran players shouldn't see any shocking changes.
Community Concerns Shape the System
The matchmaking news comes after months of player feedback about what they want from Battlefield 6's multiplayer setup. Producer Alexia Christofi outlined the main requests: persistent servers, better community features, the ability to choose specific maps and modes, ping and server population filters, and proper support for low-population regions.
Christofi also confirmed that cross-play can be turned on or off. Console and PC players will mostly stay separate unless the system needs extra bodies to fill a lobby.

SBMM Drama Follows Gaming's Biggest Shooters
Skill-based matchmaking has become a hot-button issue across major FPS games. Call of Duty and Apex Legends players have complained that SBMM ruins the random nature of casual matches, with some COD fans even filing requests with Activision to find out their hidden skill ratings.
But Battlefield veterans are pushing back against the panic. Community discussion has emphasized that these matchmaking factors have been part of the franchise for years and work differently than Call of Duty's implementation. Players note that Battlefield's approach focuses on team balancing rather than strict skill segregation, keeping players from all skill levels in the same lobbies.
Some fans have taken a lighter view of the concern, pointing out that Call of Duty players have developed strong reactions to SBMM over the past decade of releases.
Beta Starts This Week
Players won't have to wait long to test the new matchmaking system. The first open beta launches August 7 for early access, then opens to everyone August 9. Despite servers not being live yet, the game has already hit 10,000 concurrent players on one platform.
The full release hits October 10 for PS5, Xbox Series X|S, and PC. EA currently has no plans for Nintendo Switch 2.
What Else Is Coming
Recent leaks revealed details about Battlefield 6's battle royale mode, set in California with CH-47 Chinook helicopter insertions. The destructive ring uses a compound called "NXC."
The game draws heavily from Battlefield 3 and 4, bringing back the classic Assault, Support, Engineer, and Recon classes. Traditional modes like 64-player Conquest are returning as core experiences.
Front-line infantry focused on close-quarters combat and breaching enemy positions with explosive weaponry.
Heavy weapons specialists providing sustained fire support and ammunition resupply for the team.
Vehicle specialists equipped with anti-tank weapons and repair tools for mechanical warfare.
Long-range marksmen providing reconnaissance and precision elimination of high-value targets.
Different Reception Than 2042
Early community reaction has been much more positive than Battlefield 2042's lukewarm welcome. Fans seem pleased with what they've seen so far. EA has been notably relaxed about leaked content, choosing not to take down assets that have surfaced online.
Industry previews describe the game as a "safe, yet explosive return to the shooter's past." The focus on familiar mechanics and proven gameplay formulas represents a clear response to 2042's mixed reception.
Testing the Balance
The upcoming beta will be crucial for testing whether EA's multi-factor approach actually works. Balancing skill considerations with ping, location, and server availability sounds good on paper, but player experience will determine if it succeeds.
The system aims to avoid the aggressive skill-based matching that has frustrated other gaming communities while still maintaining some competitive balance. Whether that middle ground satisfies players remains to be seen.
Battlefield 6's approach reflects the ongoing debate about modern multiplayer matchmaking. By treating skill as one factor among several rather than the primary consideration, EA is betting they can thread the needle between casual and competitive players' competing demands.