Why Leatherworking is Awesome in Classic WoW
Leatherworking stands as a cornerstone profession in Classic World of Warcraft, offering artisans the ability to craft a wide array of powerful leather and mail armor. This gear is not only beneficial for personal use while leveling but also includes pieces that are considered Best-in-Slot (BiS) for various classes for extended periods of the game.

Imagine equipping a rogue with the full Devilsaur set or providing a healer with the coveted Hide of the Wild; these are the kinds of game-changing items that a skilled Leatherworker can produce. Beyond the raw power of the gear, there's immense satisfaction in creating items from scratch, gearing up oneself, fellow adventurers, or even profiting from sales on the Auction House. Leatherworking is more than just a profession; it's an integral part of the Classic WoW adventure, involving exploration for rare patterns and trainers, combat to acquire necessary skins, and strategic economic decisions.
Quick Overview of What This Guide Will Arm You With
This guide is designed to navigate the aspiring artisan through the entire process of leveling Leatherworking from a humble 1 to a masterful 300. It will cover the essential materials, the most efficient skilling paths, the locations of crucial trainers, the intricacies of specializations, and the sources of valuable patterns. Furthermore, it will delve into strategies for farming materials, tips for making gold while leveling the profession, and advice on common pitfalls to avoid, ensuring a journey that is both effective and enjoyable.
Gearing Up for Your Leatherworking Journey
Skinning: Your Profession Soulmate
For any aspiring Leatherworker, the Skinning profession is an invaluable companion. It is highly recommended to pair Leatherworking with Skinning, as this allows the crafter to personally farm the vast quantities of leather required, significantly reducing the gold expenditure that would otherwise be spent at the Auction House. The sheer volume of Light, Medium, Heavy, Thick, and Rugged Leathers needed for the 1-300 journey makes self-sufficiency through Skinning the most economical path for the majority of players. While purchasing all necessary leathers is an option for those with substantial gold reserves or a preference against farming, it can make Leatherworking a prohibitively expensive endeavor.
Finding Your First Trainers
To begin the Leatherworking journey, players must first learn the Apprentice level from a trainer. These trainers are typically found in major cities and starting zones. A city guard can direct players to the Leatherworking trainer, whose location will then be marked with a red flag on the map.
Faction | Trainer Name | City/Zone | Specific Location (Approx. Coords) |
---|---|---|---|
Horde | Kamari | Orgrimmar | The Drag (60,54) |
Horde | Shelene Rhobart | Tirisfal Glades | Southeast of Brill (65,60) |
Alliance | Randal Worth | Stormwind City | Old Town (68,49) |
Alliance | Adele Fielder | Elwynn Forest | Goldshire (46,62) |
Journeyman Leatherworking can also be learned from these trainers once the skill and character level requirements are met.
Essential Vendor Goodies
Many recipes will call for basic supplies such as Coarse Thread, Fine Thread, Silken Thread, Rune Thread, various Dyes (like Gray Dye and Black Dye), and Salt. Aspiring leatherworkers should be aware that these essential items are commonly sold by Leatherworking Supply vendors or Trade Goods vendors, often located near the profession trainers. Purchasing these items directly from vendors is almost always more cost-effective than buying them from the Auction House, where prices can be significantly inflated. This simple piece of knowledge can save a considerable amount of gold throughout the leveling process.
Leveling Leatherworking 1-300 – The Efficient Path
When leveling any crafting profession, the color of the recipe in the profession window indicates the chance of gaining a skill point: orange recipes guarantee a skill-up, yellow recipes offer a high chance, green recipes a low chance, and gray recipes provide no skill-ups. Prioritizing orange and yellow recipes is generally the most efficient approach.
Estimated Materials for Leatherworking 1-300
Material | Estimated Quantity (Classic Path) |
---|---|
Ruined Leather Scraps | ~57 |
Light Leather | ~470-500 |
Medium Hide | ~25 |
Medium Leather | ~335-350 |
Heavy Hide | ~20 |
Heavy Leather | ~195-220 |
Thick Leather | ~650 (some guides ~540) |
Rugged Leather | ~400-475 |
Coarse Thread | ~120-150+ |
Fine Thread | ~100-150+ |
Silken Thread | ~150+ |
Rune Thread | ~50-70+ |
Salt | ~100+ |
Gray Dye | ~40-50+ |
Black Dye | ~40-50+ |
Note: Quantities are approximate and can vary based on skill-up luck with yellow recipes and chosen path variations. Threads, Salt, and Dyes are generally bought from vendors.
1-75 (Apprentice): From Scraps to Sturdy Gear
The initial steps in Leatherworking involve crafting basic items primarily from Light Leather.

Skill Range | Item to Craft | Materials per Item (Approx.) | Notes |
---|---|---|---|
1-20 | Light Leather | 3 Ruined Leather Scraps | If Ruined Leather Scraps are unavailable, start with Light Armor Kits |
1-45 or 20-45 | Light Armor Kit | 1 Light Leather | Orange skill-up for many points |
45-55 | Handstitched Leather Cloak | 2 Light Leather, 1 Coarse Thread | Vendor recipe |
55-75 (can go to 100) | Embossed Leather Gloves | 3 Light Leather, 2 Coarse Thread | Excellent for skill-ups, often takes players to 100 |
75-150 (Journeyman): Tackling Tougher Hides
Upon reaching skill 75 (and character level 10), players must visit a Journeyman Leatherworking trainer to continue progressing. This tier introduces Medium Leather and the concept of curing hides.
Skill Range | Item to Craft | Materials per Item (Approx.) | Notes |
---|---|---|---|
(55)75-100 | Embossed Leather Gloves (continued) | 3 Light Leather, 2 Coarse Thread | Continue if not yet at 100 skill |
100-120/125 | Fine Leather Belt | 6 Light Leather, 2 Coarse Thread | Save these if planning to make Dark Leather Belts |
Optional 100-125 | Cured Medium Hide | 1 Medium Hide, 1 Salt | Make if Medium Hides are cheap/available. Used for Dark Leather Belts |
120/125-135/137 | Dark Leather Boots | 4 Medium Leather, 2 Fine Thread, 1 Gray Dye | Good option if not making Dark Leather Belts |
Alt. 125-150 | Dark Leather Belt | 1 Fine Leather Belt, 1 Cured Medium Hide, 2 Fine Thread, 1 Gray Dye | Very efficient if Cured Medium Hides and Fine Leather Belts were made. Recipe learned at 125 |
135/137-150 | Dark Leather Pants | 12 Medium Leather, 1 Gray Dye, 1 Fine Thread | Standard path to 150 |
150-155 | Heavy Leather or Heavy Leather Ball | 5 Medium Leather or 2 Heavy Leather, 1 Fine Thread | Converts Medium to Heavy. Heavy Leather Ball pattern is vendor-sold. Transition to Expert |
150-225 (Expert): Becoming a True Craftsman
To become an Expert Leatherworker, players must reach character level 20 and Leatherworking skill 125. Then, they must seek out specific Expert trainers: Telonis in Darnassus for the Alliance, or Una in Thunder Bluff for the Horde. This tier heavily utilizes Heavy Leather and introduces more complex recipes, some of which depend on the availability of Heavy Hides or other materials like Moss Agate.

The path through Expert Leatherworking often presents choices based on material availability. Heavy Hides are less common than leather pieces. If a player has a good supply of Heavy Hides, crafting Cured Heavy Hides and items that use them (like Barbaric Shoulders and Guardian Gloves) is efficient. If Heavy Hides are scarce, alternative recipes relying solely on Heavy Leather, such as more Heavy Armor Kits or Barbaric Leggings (though these require Moss Agate, which can be expensive), become necessary. Players should assess the cost of Moss Agate on their server; if it's too high, recipes like Dusky Bracers might be a better choice for skilling up, despite potentially requiring more Heavy Leather overall.
Skill Range | Item to Craft | Materials per Item (Approx.) | Notes |
---|---|---|---|
155-165 | Cured Heavy Hide | 1 Heavy Hide, 3 Salt | Essential for some later recipes. If no Heavy Hides, make Heavy Armor Kits |
Alt. 155-180 | Heavy Armor Kit | 5 Heavy Leather, 1 Fine Thread | Alternative if Heavy Hides are unavailable |
165-180 | Heavy Armor Kit | 5 Heavy Leather, 1 Fine Thread | Standard skilling item |
180-190 | Barbaric Shoulders or Barbaric Leggings | BS: 8 Heavy Leather, 1 Cured Heavy Hide, 2 Fine Thread BL: 10 Heavy Leather, 1 Moss Agate, 2 Fine Thread |
Barbaric Leggings pattern is vendor-sold. Choose based on Heavy Hide/Moss Agate availability/cost. Guardian Pants is another alternative |
190-200 | Guardian Gloves or Barbaric Leggings (cont.) or Dusky Bracers | GG: 4 Heavy Leather, 1 Cured Heavy Hide, 1 Silken Thread DB: 16 Heavy Leather, 1 Black Dye, 2 Silken Thread |
Dusky Bracers are an option if Cured Heavy Hides or Moss Agate are an issue |
200-205 | Thick Armor Kit | 5 Thick Leather, 1 Silken Thread | Transition to Artisan |
225-300 (Artisan): The Final Push to Mastery
Artisan Leatherworking requires character level 35 and a Leatherworking skill of 200. Artisan trainers are found in more remote locations: Drakk Stonehand in Aerie Peak, The Hinterlands (Alliance), and Hahrana Ironhide in Camp Mojache, Feralas (Horde). This final stretch involves Thick and Rugged Leather, and pattern acquisition can become a significant factor.
A common hurdle is acquiring patterns for the 260/265-290 range. The Pattern: Wicked Leather Gauntlets is sold by vendors but has a limited supply and a long respawn timer, making it difficult to obtain. The alternative, Pattern: Wicked Leather Bracers, drops from Legashi Rogues in Azshara with a low drop rate (around 5%), or can be bought from the Auction House, often at a premium. The choice between these often comes down to patience versus gold.
Skill Range | Item to Craft | Materials per Item (Approx.) | Notes |
---|---|---|---|
205-235 | Nightscape Headband | 5 Thick Leather, 2 Silken Thread | Often sells to vendors for more than Thick Armor Kits, making it cost-effective |
235-250 | Nightscape Pants | 14 Thick Leather, 4 Silken Thread | Standard progression item |
250-260/265 | Nightscape Boots or Rugged Armor Kit | NB: 16 Thick Leather, 2 Heavy Silken Thread RAK: 5 Rugged Leather |
Nightscape Boots are often preferred |
260/265-290 | Wicked Leather Gauntlets or Wicked Leather Bracers | WLG: 8 Rugged Leather, 1 Black Dye, 1 Rune Thread WLB: 8 Rugged Leather, 1 Black Dye, 1 Rune Thread |
Gauntlets pattern is limited vendor. Bracers pattern is a rare drop or from AH. This is a key decision point |
290-300 | Wicked Leather Headband | 12 Rugged Leather, 1 Black Dye, 1 Rune Thread | Most common path. Runic Leather patterns are alternatives but are rare world drops and can be very expensive on AH |
Choosing Your Destiny: Leatherworking Specializations
Upon reaching Leatherworking skill 225 and character level 40, a Leatherworker can choose to specialize in one of three distinct branches: Dragonscale, Elemental, or Tribal. This is a pivotal decision, as each specialization grants access to a unique set of powerful and often highly sought-after patterns that cannot be learned otherwise. The choice of specialization should align with the player's class, intended role (DPS, tank, healer), interest in specific types of gear (mail, resistance gear, agility/intellect leather), and even potential for gold-making.

Tribal Leatherworking: Crafting for the Wild Heart

Focus: Tribal Leatherworking primarily focuses on leather gear, often featuring agility and intellect stats, and includes some of the most iconic Best-in-Slot items in the game.
Quest: The journey to becoming a Tribal Leatherworker is an involved one. It begins with the "Wild Leather" quest chain, obtainable from Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas. This chain requires crafting several "Wild Leather" items. The final specialization quest is given by Caryssia Moonhunter (Alliance, Feralas) or Se'Jib (Horde, Stranglethorn Vale) and involves crafting a Wild Leather Vest and Wild Leather Helmet. The material requirements for this entire process are substantial, including roughly 214 Thick Leather, 112 Turtle Scales, 11 Wildvine, and 2 Cured Thick Hides, in addition to the already crafted prerequisite items. Gathering these materials, particularly Turtle Scales (farmed from turtles in Tanaris) and WildVines (a low drop rate item from trolls in zones like Stranglethorn Vale and The Hinterlands), can be a significant time investment.
Key Patterns & Benefits:
- Devilsaur Set (Gauntlets & Leggings): This two-piece set is pre-raid BiS for many physical DPS classes like Rogues, Warriors, and Hunters due to its attack power, hit chance, and critical strike rating. The Pattern: Devilsaur Gauntlets is sold by Nergal in Marshal's Refuge, Un'goro Crater (a vendor with limited stock and a long respawn timer), while the Pattern: Devilsaur Leggings is a random world drop from enemies in Un'goro Crater. This set is a major source of income for Tribal Leatherworkers.
- Hide of the Wild: An exceptional healing cloak, considered pre-raid BiS for most healers. The pattern is a rare drop from Knot Thimblejack's Cache in Dire Maul North.
- Wolfshead Helm: An indispensable item for Feral Druids, granting bonus energy or rage upon shapeshifting. This pattern is learned from the trainer after completing the specialization.
- Corehound Belt: A powerful healing belt. The pattern is purchased from Lokhtos Darkbargainer (Thorium Brotherhood - Revered reputation).
- Other notable crafts include the Wild Leather set itself, the Feathered Breastplate, and potentially the Frostsaber and Ironfeather sets if their patterns are acquired.
Who Wants This: Tribal Leatherworking is highly recommended for physical DPS classes (Rogues, Warriors, Hunters), Feral Druids, and healers (especially Druids, Paladins, and Shamans who can benefit from Hide of the Wild or Corehound Belt). It is often considered the most versatile and profitable specialization.
Dragonscale Leatherworking: Forging Mail of Legend

Focus: Dragonscale Leatherworking is dedicated to crafting mail armor, often imbued with elemental resistances or stats beneficial to Hunters, Shamans, and mail-wearing Warriors.
Quest: The path to Dragonscale specialization starts with Peter Galen in Azshara (Alliance) or Thorkaf Dragoneye in the Badlands (Horde). The quest requires the player to craft and turn in 2 Tough Scorpid Breastplates, 2 Tough Scorpid Gloves, and provide 10 Worn Dragonscales. The patterns for the Tough Scorpid items are dropped by Wastewander mobs in Tanaris.
Key Patterns & Benefits:
- Black Dragonscale Set (Shoulders, Boots, Breastplate, Leggings): A formidable mail set providing significant fire resistance and attack power, making it an excellent starting set for DPS Warriors, Enhancement Shamans, and Hunters preparing for Molten Core. Pattern sources are varied: Shoulders and Leggings drop from specific mobs in Blackrock Depths (BRD); Boots pattern requires Honored reputation with the Thorium Brotherhood from Lokhtos Darkbargainer; Breastplate pattern is sold by Plugger Spazzring in the Grim Guzzler bar in BRD.
- Chromatic Gauntlets: These mail gauntlets offer a mix of stats and resistances, proving very strong for Enhancement Shamans, and also beneficial for Hunters and DPS Warriors. The pattern requires Revered reputation with the Thorium Brotherhood.
- Green Dragonscale Set (Breastplate, Gauntlets, Leggings): Provides Nature Resistance, Spirit, and mana regeneration, making it particularly useful for Restoration Shamans and other mail-wearers needing Nature Resistance for encounters like Princess Huhuran in Ahn'Qiraj. The Pattern: Green Dragonscale Breastplate is sold by Masat T'andr in the Swamp of Sorrows (SoS). Pattern: Green Dragonscale Gauntlets is trainer-taught. Pattern: Green Dragonscale Leggings is a rare drop from mobs in the Sunken Temple (ST).
- Blue Dragonscale Set (Shoulders, Breastplate, Leggings): Offers Arcane Resistance and Intellect, a niche but useful combination against specific caster mobs. Pattern: Blue Dragonscale Shoulders is a zone drop from Cliff Breakers in Azshara. Sources for other Blue Dragonscale patterns in Classic Era can be elusive, with some information pointing to very rare drops or patterns that were more accessible in later expansions.
- Dreamscale Breastplate: Requires Exalted reputation with Cenarion Circle.
Who Wants This: Primarily Hunters and Shamans. Mail-wearing Warriors can also benefit from some pieces, especially those offering fire resistance.
Elemental Leatherworking: Weaving Primal Energies

Focus: Elemental Leatherworking centers on crafting leather agility gear and items with specific elemental resistances, catering well to Rogues, Feral Druids, and those needing to mitigate particular types of elemental damage in raids.
Quest: Aspiring Elemental Leatherworkers must visit Sarah Tanner in the Searing Gorge (Alliance) or Brumn Winterhoof in the Arathi Highlands (Horde). The quest requires the submission of 2 Globes of Water, 2 Hearts of Fire, 2 Cores of Earth, and 2 Breaths of Wind, which are farmed from various elemental creatures across Azeroth.
Key Patterns & Benefits:
- Molten Helm & Molten Belt: These items provide significant Fire Resistance and are highly valued for raids like Molten Core. The Molten Helm pattern is available at Friendly reputation with the Thorium Brotherhood, while the Molten Belt requires Revered.
- Stormshroud Armor Set (Armor, Shoulders, Gloves, Pants): This set offers bonuses to critical strike chance, dodge, and a chance to proc nature damage, making it appealing for Rogues and Feral Druids. The patterns are obtained from various mob drops and one vendor.
- Volcanic Armor Set (Leggings, Shoulders, Breastplate): Focuses on Fire Resistance and a chance to deal fire damage when hit, designed for encounters with heavy fire damage. Patterns drop from mobs in the Burning Steppes and Lower Blackrock Spire (LBRS).
- Living Set (Shoulders, Leggings, Breastplate): Provides healing stats and Nature Resistance, beneficial for Restoration Druids and other leather-wearing healers. Patterns come from a vendor and mob drops.
- Shifting Cloak: A popular tanking cloak offering dodge and agility. The pattern is a rare find from Knot Thimblejack's Cache in Dire Maul North.
Who Wants This: Rogues and Feral Druids are primary beneficiaries of the agility and set bonus gear. Any leather or mail wearer might seek out specific resistance pieces for raid encounters (e.g., Molten Core, Ahn'Qiraj).
Switching Sides: Unlearning a Specialization
Specialization | Primary Gear Type | Example BiS/Key Items | Main Benefit | Ideal For (Classes/Roles) | Quest NPC & Zone (Example) |
---|---|---|---|---|---|
Tribal Leatherworking | Leather (Agi/Int/Spirit) | Devilsaur Set, Hide of the Wild, Wolfshead Helm, Corehound Belt | Access to powerful BiS DPS and Healer gear, Feral Druid utility | Physical DPS (Rogues, Warriors, Hunters), Feral Druids, Healers | Caryssia Moonhunter (A, Feralas) / Se'Jib (H, Stranglethorn Vale) |
Dragonscale Leatherworking | Mail (Resistances, Hunter/Shaman stats) | Black Dragonscale Set, Chromatic Gauntlets, Green/Blue Dragonscale Sets | Crafting essential mail resistance gear for raids, Hunter/Shaman gear | Hunters, Shamans, mail-wearing Warriors | Peter Galen (A, Azshara) / Thorkaf Dragoneye (H, Badlands) |
Elemental Leatherworking | Leather (Agi, Resistances) | Molten Helm/Belt, Stormshroud Set, Shifting Cloak, Volcanic Set | Crafting specific elemental resistance gear, Rogue/Feral Druid DPS/utility | Rogues, Feral Druids, players needing specific raid resistances | Sarah Tanner (A, Searing Gorge) / Brumn Winterhoof (H, Arathi Highlands) |
It's important to recognize that the journey to true mastery within a specialization extends beyond simply completing the quest. Many of the most coveted advanced patterns, such as the Hide of the Wild or the Corehound Belt, are not taught by trainers but are instead found as drops in dungeons or raids, purchased from reputation vendors, or discovered in rare caches. This means that continued engagement with end-game content is often necessary to unlock the full potential and profitability of a chosen specialization.
Prime Farming Spots for Every Tier
Efficiently leveling Leatherworking hinges on a steady supply of various leathers. Having Skinning as a companion profession is paramount for this. A general guideline for effective skinning is that the player's Skinning skill should be approximately five times the level of the mob being skinned; this maximizes the chances of obtaining full leather pieces rather than lower-quality scraps. It's also wise to clear out bag space before embarking on a farming session, as looting mobs is a prerequisite to skinning them, and this often yields many gray vendor trash items.

Leather Type | Rec. Skinning Skill | Zone(s) | Key Mobs | Approx. Mob Level | Notes/Tips |
---|---|---|---|---|---|
Light Leather | 1+ | The Barrens (Camp Taurajo area), Darkshore, Loch Modan, Ashenvale, Silverpine Forest | Thunderhawks, Zhevras, Moonstalkers, Foreststriders, Boars, Bears, Bucks | 10-22 | The Barrens around Camp Taurajo is excellent. Silverpine may yield more scraps |
Medium Leather | ~100-125+ | Duskwood (Rotting Orchard), Ashenvale (Terrowulfs), Hillsbrad (Yetis), Wetlands, Stonetalon | Wolves, Spiders (Duskwood), Terrowulfs (Ashenvale), Cave Yetis (Hillsbrad) | 20-32 | Duskwood is prime for Alliance but accessible to Horde. Hillsbrad Yetis are good while leveling |
Heavy Leather | ~150-180+ | Dustwallow Marsh (Stonemaul Ruins), Stranglethorn Vale (Jungle Stalkers), Feralas (Yeti Cave/Hippogryphs), Uldaman (Dungeon) | Raptors, Crocolisks (Dustwallow), Jungle Stalkers (STV), Yetis, Hippogryphs (Feralas), Bats, Scorpions (Uldaman) | 32-46 | Dustwallow often drops 2 leathers (mix of Heavy/Thick). STV has high Heavy Leather drop rate. Uldaman allows instance reset farming |
Thick Leather | ~200-240+ | Blackrock Depths (Dungeon), Un'Goro Crater, Feralas (Yetis/Hippogryphs), Tanaris (Turtles) | Bloodhounds (BRD), Dinosaurs (Un'Goro), Yetis, Hippogryphs (Feralas), Steeljaw Snappers, Surf Gliders (Tanaris) | 40-55 | BRD Bloodhounds are very efficient with a group. Un'Goro is solid solo. Tanaris turtles also provide Turtle Scales for Tribal LW quests |
Rugged Leather | ~250+ | Winterspring (Ice Thistle Yetis), Eastern Plaguelands (Plaguehounds/Bats), Un'Goro Crater (Dinosaurs), Felwood (Wolves/Bears) | Ice Thistle Yetis/Patriarchs (Winterspring), Plaguehounds, Pterrordax, Felpaw Wolves | 47-58 | Winterspring south of Everlook is excellent but often crowded. Felwood is a good alternative if other spots are contested or for slightly lower levels |
Some farming locations offer more than just a single type of leather or include other valuable materials. For instance, the Yetis in Feralas can drop both Heavy and Thick Leather, as well as cloth. Farming turtles in Tanaris for Thick Leather also yields Turtle Scales, which are crucial for Tribal Leatherworking specialization quests. Choosing such locations can optimize farming time, especially if multiple material needs can be addressed simultaneously. Dungeon farming, such as targeting bats, scorpions, and basilisks in Uldaman for Heavy Leather or Bloodhounds in Blackrock Depths for Thick Leather, offers a controlled environment with the ability to reset instances (up to the hourly limit). This can be more predictable than open-world farming, especially if popular spots are heavily contested, though it may require a group or a higher-level character for efficient soloing.
A Word on Hides and Curing Them
Hides, such as Medium Hide and Heavy Hide, are generally less common drops than individual leather pieces. They are essential components in several important Leatherworking recipes. Curing these hides (e.g., Cured Medium Hide, Cured Heavy Hide) requires Salt, which can be purchased from Leatherworking or Trade Goods vendors, and the respective hide. These cured hides are then used to craft more advanced gear.
Cured Rugged Hides are a special case. They are a vital ingredient for many high-end patterns and are created using Refined Deeprock Salt. This special salt is produced by an Engineer using a Salt Shaker on Deeprock Salt, a process that has a 3-day cooldown. This time-gated mechanic makes Refined Deeprock Salt, and consequently Cured Rugged Hides, particularly valuable and a consistent source of income for those who can produce them.
Making Bank While You Skill Up
While leveling Leatherworking can be a gold-intensive process if all materials are purchased, astute crafters can employ several strategies to recoup costs or even turn a profit.
Smart Crafting for Vendor Gold: The Nightscape Headband Shuffle
One of the most well-known methods for offsetting costs during the Artisan tier (skill 205-235) involves crafting Nightscape Headbands. These items, made from Thick Leather and Silken Thread, often sell to NPC vendors for more gold than Thick Armor Kits, which are an alternative skilling option in the same range. This makes crafting Nightscape Headbands a cheaper, and sometimes profitable, way to gain these skill points.
Armor Kits for Players
Armor kits, particularly Heavy Armor Kits, are useful consumables for players, especially tanks, as they provide a temporary armor buff. Since Leatherworkers craft many of these while skilling up (e.g., in the 165-180 range), selling surplus kits on the Auction House can provide a modest income stream.
The Cured Rugged Hide Hustle & The Salt Shaker
As mentioned earlier, Cured Rugged Hides are essential for numerous high-level Leatherworking recipes. Their creation is tied to Refined Deeprock Salt, which has a 3-day crafting cooldown via the Engineering-made Salt Shaker. This built-in scarcity ensures that Cured Rugged Hides consistently sell for a significant premium over their raw material costs. For Leatherworkers who also have access to a Salt Shaker (or work with an Engineer), this provides a reliable, albeit time-gated, source of profit.
Selling Materials for Quests
Some items crafted during the Leatherworking leveling process are required by other players for their own profession quests. For example, Tough Scorpid Breastplates and Gloves are needed for the Dragonscale Leatherworking specialization quest, and various Wild Leather pieces are needed for the Tribal Leatherworking specialization quest. Crafting and selling these items on the Auction House can tap into a niche but steady demand from other aspiring specialists.
Eyeing the Endgame: Selling BiS Crafted Gear
The most substantial profits in Leatherworking are typically found at the endgame, through crafting and selling Best-in-Slot (BiS) or highly desirable gear unlocked via specializations. Items like the Tribal Leatherworking's Devilsaur Gauntlets and Leggings, Hide of the Wild, and Corehound Belt, or Dragonscale's Chromatic Gauntlets and pieces of the Black Dragonscale set, are in high demand and can command significant prices. Success here depends on obtaining the necessary rare patterns and having the chosen specialization. The Devilsaur set, in particular, has been known to generate considerable income on many servers.
Low-Level Moneymakers?
Generally, Leatherworking is not a highly profitable profession during the early to mid-levels; the focus is often more on cost reduction through self-farming materials. However, small profits can sometimes be made by crafting and selling quivers to Hunters or specific items like the Deviate Scale Belt if the required Perfect Deviate Scales can be sourced cheaply. For the most part, significant gold generation from Leatherworking is a feature of the higher skill levels and specialized crafting.
Pro-Tips from Your Friendly Neighborhood Skinner & Stitcher
- Always check vendor prices before buying from AH
- Farm your own leather with Skinning
- Save Fine Leather Belts for Dark Leather Belt crafting
- Research your specialization choice thoroughly
- Take advantage of the Nightscape Headband vendor shuffle
- Check for limited supply vendor patterns regularly
- Don't craft green recipes hoping for skill-ups
- Don't overpay for vendor-sold supplies on the AH
- Don't rush specialization without gathering materials first
- Don't ignore pattern sources - research before buying
- Don't underestimate Skinning's importance
- Don't change specializations without careful consideration
Recipes to Skip or Approach with Caution
The decision to skip a particular recipe while leveling Leatherworking is often a dynamic one, based on server economy and material availability rather than a fixed list of "bad" recipes. A general principle is to be cautious if a recipe requires overly expensive or difficult-to-farm rare materials for minimal skill gain compared to more accessible alternatives. For example, Barbaric Leggings are a common skilling item, but if Moss Agate is prohibitively expensive on the Auction House, it may be more cost-effective to craft alternative items like more Heavy Armor Kits or Dusky Bracers, even if they offer slightly slower skill progression or require more common leathers. Similarly, if a pattern for a skilling recipe is a rare world drop and commands a high price (like some Runic Leather patterns for the 290-300 range), sticking to more common or trainer-taught recipes like the Wicked Leather Headband might be a wiser choice for pure skill-ups. Crafting too many "green" recipes should also be avoided unless the material cost is exceptionally low, as the chance of receiving a skill point is minimal.
The Eternal Question: Farm or Auction House?
The choice between farming materials with Skinning or purchasing them from the Auction House is a constant consideration. Farming is almost always the cheaper option in terms of raw gold outlay but requires a significant time investment. The Auction House offers speed and convenience but at a potentially much higher gold cost. It's advisable for players to regularly check Auction House prices for both raw materials and finished goods. Occasionally, materials can be found surprisingly cheap, or, conversely, some crafted items might sell for less than the cost of their components, indicating an unfavorable crafting proposition at that moment. A balanced approach, farming the bulk of common leathers and using the Auction House to fill small gaps or acquire rare components when reasonably priced, often works best.
Understanding Recipe Colors
The color of a recipe in the Leatherworking interface is a direct indicator of the likelihood of gaining a skill point upon crafting it:
- Orange: Guarantees a skill point. These should be prioritized if the material costs are reasonable.
- Yellow: Offers a high chance of a skill point. Crafting yellow recipes is often the most efficient way to gain multiple skill points, especially if orange recipes are too costly.
- Green: Provides a low chance of a skill point. These should generally only be crafted if materials are extremely cheap or if it's the only available option to bridge a very small skill gap.
- Gray: Offers no chance of a skill point. These should never be crafted for the purpose of leveling the profession.
Common Mistakes Newbie Leatherworkers Make
Many aspiring Leatherworkers encounter common pitfalls that can make the leveling process more expensive or frustrating than it needs to be. Awareness of these can lead to a smoother journey:
- Not taking Skinning: As emphasized, this dramatically increases costs.
- Overpaying for Vendor Goods: Buying basic supplies like thread, salt, and common dyes from the Auction House at inflated prices instead of from Leatherworking Supply or Trade Goods vendors.
- Underestimating Specialization Quest Requirements: The quests to unlock Tribal, Dragonscale, or Elemental Leatherworking require significant amounts of specific, often farmed, materials. Not preparing these in advance can lead to delays and frustration.
- Chasing Skill-ups on Green Recipes: Crafting numerous green items in the hope of gaining skill points is generally inefficient and wasteful of materials.
- Ignoring Pattern Sources: Overpaying for patterns on the Auction House that could be obtained relatively easily from vendors (even limited supply ones with some patience) or through manageable farming.
- Missing Vendor Opportunities: Not realizing that certain crafted items, like Nightscape Headbands, can be sold to NPC vendors for a profit or to recoup material costs.
- Lack of Forward Planning for Trainers: Not researching the locations of Expert and Artisan trainers in advance, leading to unnecessary travel time when ready to train the next tier.
Success in Leatherworking, much like other professions in Classic WoW, often comes from proactive learning, careful planning, and making informed economic decisions.
Congrats on hitting 300!

Reaching skill level 300 in Leatherworking is a significant accomplishment, representing a considerable investment of time, effort, and resources. The journey from crafting simple Light Armor Kits to mastering complex Artisan recipes is a long one, and achieving this milestone is worthy of commendation.
A Final Word of Encouragement
With a maxed-out Leatherworking skill and a chosen specialization, the player is now equipped to craft some of the most powerful and sought-after gear in Classic WoW. Whether it's outfitting oneself for raids and PvP, supplying guildmates with essential armor, or dominating a niche in the Auction House economy, the possibilities are vast. The world of Azeroth always has a need for skilled artisans, and a Master Leatherworker is a valuable asset to any adventurer or community. Continue to explore for rare patterns, gather potent materials, and let the satisfying thud of the crafting hammer signal the creation of many more epic items.