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Deep Stone Crypt Guide


Are you ready to brave the icy depths of Europa and take on the Fallen in the Deep Stone Crypt raid in Destiny 2? Look no further! This ultimate guide will help you conquer every challenge and come out on top.

As you might have guessed, the Deep Stone Crypt is not your typical stroll through the park. It's a high-stakes raid that will push your skills and your team's coordination to the limit. But fear not, because, with this guide, you'll be more than ready to take on anything the Crypt can throw your way.

Included with Beyond Light and Season of the Hunt, the Deep Stone Crypt takes place in a mysterious underground area of Europa. But don't let the beautiful scenery fool you - the Fallen are up to no good, and it's up to you to stop them in their tracks.

So gather your fireteam, gear up, and get ready to face off against some of the toughest bosses in the game. This raid is not for the faint of heart, but the rewards are well worth the effort. And with this guide by your side, you'll have everything you need to emerge victorious.

So what are you waiting for? Let's dive into the Deep Stone Crypt and show those Fallen who's boss!

Hold on to your space helmets, Guardians, because the Deep Stone Crypt is not for the faint of heart! This frosty battleground on Europa is Destiny 2's eighth raid, and it's not going to be a walk in the park. With only a handful of encounters, the Crypt packs a punch with mechanics that'll have you scratching your head (or maybe your helmet, if you're lucky enough to have one).

But don't let that scare you away! With the right strategy and a solid team, you'll be able to conquer the Crypt and reap the rewards that await you. Just make sure you're geared up and ready for a challenge, because this raid is no joke.

Before you head into the Crypt, it's recommended that you have a Power level of at least 1220, with the final fight reaching a whopping 1250. The closer you are to max Power, the easier the raid will be. So if you haven't been grinding those powerful gear drops, now's the time to start!

But don't worry if you're not quite there yet - with this guide by your side, you'll have all the tips and tricks you need to make your way through the Crypt and emerge victorious. So buckle up, Guardians, and get ready for an adventure you won't forget!


Weapons Recommendation

Listen up, Guardians! The weapon meta in Destiny 2 has seen some serious changes with the arrival of Beyond Light and Season of the Hunt. Old favorites have been sunset, and new Legendary guns are stepping up to the plate. But fear not - with this guide, you'll be armed to the teeth with the best weapons for taking on the Deep Stone Crypt raid.

First up, Xenophage and Fourth Horseman are two heavy hitters that will make short work of the Crypt Security stage. And if you're feeling a little underpowered, Riskrunner is your best friend for the Atraks-1 fight (and it's even available from the New Light quest, so there's no excuse not to have it).

But don't forget about Divinity and Tractor Cannon for that extra oomph in your team's damage output. And when it comes to your other weapons, make sure you're taking advantage of the seasonal artifact's Overload, Anti-Barrier, and Unstoppable mods. The Surge Eater and Thermal Overload mods are also worth their weight in glimmer for their Champion-suppression and grenade-regeneration abilities.

And of course, no Guardian should ever be caught without a trusty slug-shot shotgun, a Triple Tap Sniper Rifle, and a Grenade Launcher with Spike Grenades. With this arsenal at your disposal, you'll be ready to take on anything the Crypt throws your way.

So gear up, Guardians, and get ready to show those Fallen who's boss!


Pike and Sparrow: Desolation

Alright, Guardians, buckle up for the first encounter of the Deep Stone Crypt raid - the Pike section (although you can bring your trusty Sparrows if you're feeling daring).

Your goal here is to move from bubble to bubble to avoid the deadly storm, skimming over icebergs like a Guardian Olympic athlete. But don't get too comfortable in those bubbles - you'll need to fend off some pesky Fallen, including the notoriously beefy Dark Council Guard.

And here's a pro tip for all you treasure hunters out there - keep your eyes peeled for a sneaky secret chest hidden away in the icebergs before the final drop down to the last bubble. Who knows what kind of goodies you'll find inside?

Just remember, Guardians, stay frosty (but not too frosty, or you'll end up with a one-way ticket to the respawn screen).


Disable Crypt Security: Rescticted

Alright, fellow Guardians, time for the real deal - the Crypt Security encounter in the Deep Stone Crypt raid. This one will put your teamwork and communication skills to the test, so be prepared to work closely with your fireteam.

To start things off, split into two teams of three - one team on the light side and the other on the dark side (because who doesn't love a good light vs. dark showdown?).

One player will need to grab the Operator buff from the Augmentation Terminal to kick off the fight. Then, take out the Vandal and grab the Scanner buff, which will allow one player to see through the floor and call out the correct keypads.

Pass the Scanner Augment over to the other side of the room using the Augmentation Terminal and repeat the process, with the new Scanner calling out the last two keypads. Meanwhile, the Operator goes below the floor and shoots the keypads to lower the shielding of the central tube fuses.

The Operator then uses the terminal to pass the Augment above, and the player above takes it and puts the Scanner into the terminal for the player below. Got it so far? Great.

The new Scanner below looks above the Augmentation Terminal and calls out which fuse is glowing, while the players above shoot the fuses that match. Rinse and repeat until all the fuses are destroyed.

And if you run into any trouble, don't worry - just call on your upstairs Operator to free the downstairs Scanner. Piece of cake, right? (Or should we say, piece of raid loot cake?)

Ah, the Crypt Security encounter, where teamwork is essential and communication is key! It's time to split into teams of three and head to the arena's light and dark sides. But hold on, there's also a basement! And no, it's not where you hide from your landlord when rent is due.

The basement is where you'll find ten panels, five on each side, which can be viewed from above. Don't worry, you won't need to wear X-ray glasses to see them. The goal here is to label the panels in a way that makes sense to your team so that you can easily communicate which side of the arena and which fuse to destroy.

But that's not all! The basement is also where the fuses are called out. Look up above the terminal to see the fuses, which correspond to their upstairs tube counterpart. Are you feeling like a secret agent yet?

One player will need to take on the important job of going down below by themselves to start the encounter. But don't worry, it's not as lonely as it sounds. The rest of the team will be right above you, providing support and guidance through the floor.

Remember, work together, communicate clearly, and don't let the Fallen Guards intimidate you. It's time to show them who's boss and claim victory in the Crypt Security encounter.

Welcome to the exciting world of Deep Stone Crypt! This high-stakes adventure will have you splitting into teams and facing off against fierce Fallen enemies.

In the Crypt Security encounter, you'll need to use your wits and quick reflexes to lower the shielding of the central tube fuses. But don't worry, you won't be going in blind. You'll have a Scanner and Operator buff to help you out.

First things first, assign one brave soul to head down into the basement to take on the keypads and fuses. This player will need to use the Augmentation Terminal to start the fight and snag the Operator Augment.

Meanwhile, the rest of the team should get to work defeating enemies and keeping an eye out for the elusive Vandal. This sneaky baddie drops the Scanner Augment, which you'll need to locate the correct keypads. Look through the glass floor and watch for the glowing panels – those are the ones you want.

Once you've called out the first two panels, it's time to pass the Scanner Augment to the opposite team and find the final two. Keep your wits about you and don't let the pressure get to you.

With all the keypads found and destroyed, it's time to turn your attention to the fuses. Look up to the terminal to see which fuses need to be taken out and match them up with their counterparts below.

By working together and staying focused, you'll emerge victorious from the Crypt Security encounter. And who knows, you might just have a blast while doing it.

Ah, the damage phase - the moment when all the hard work of the previous steps comes together, and it's time to unleash some serious firepower. But first, let's recap what got us here.

So, once you've found the correct keypads, the Operator needs to go on a little basement adventure to shoot them all. Think of it like a treasure hunt, but instead of gold, you get the satisfaction of blowing things up. Once all four keypads are taken care of, the basement Operator can deposit the buff, and we're ready for the next step.

The Augmentation Terminal is like the ultimate relay race baton, and it's time to pass it on. The Scanner buff goes in first, followed by the basement Operator. Once they're back upstairs, they can take their place in the grand scheme of things. And with that, we're ready to dish out some serious damage.

Remember, teamwork makes the dream work. Keep your wits about you, and stay on top of which side you're on and which fuse to target. And who knows, maybe you'll even have time to celebrate with a victory dance once you're done.

Ahoy there, Guardian! Let me tell you about the next step in the Deep Stone Crypt raid. Get ready to face some electrifying challenges!

So, the Scanner player goes downstairs to the basement and has to remember which side of the room they're on. That's right, we don't want them getting lost and disoriented like they've had one too many space juices.

Once the Scanner player has called out the glowing fuse, it's time for all players to unleash their firepower and blast it to smithereens. The Fourth Horseman and Xenophage weapons are particularly handy in this encounter, like bringing a chainsaw to a butter knife fight.

To make things go more smoothly, consider assigning players to specific sides of the room. That way, there's no need to run back and forth like a space chicken with its head cut off. Plus, it gives the team a sense of direction and purpose, and who doesn't love a little bit of order in their raiding chaos?

Deep Stone Crypt's Crypt Security encounter requires players to work together in teams of three to lower the shielding of the central tube fuses, dealing damage in the process. The arena is divided into a light and dark side, with a basement where players can find 10 panels to be called out for the fuses.

To start the fight, one player must go down to the basement using the Augmentation Terminal, which grants them the Operator Augment. Players should then defeat enemies, with the Vandal dropping the Scanner Augment when defeated. Using the Scanner Augment, players can look through the floor to identify the correct keypads to call out.

Once all four keypads are called out, the Operator can gain access to the basement and shoot the correct keypads. The buffs should then be passed around using the Augmentation Terminal, with the Scanner player in the basement calling out the glowing fuses above the terminal for players to damage.

It's important to remember which side of the room the Scanner player is on when calling out the fuses. If all six fuses aren't destroyed in the first rotation, the upstairs Operator will need to release the basement Scanner player, as they can only stay down there for a few minutes before being purged by fire.

During the encounter, Overload Captains and Sentinel Servitors will spawn, requiring correct mods and weaponry to defeat. For the damage phase, Exploder Shanks will also spawn, so players must be cautious of them.

Overall, communication and teamwork are key to success in the Crypt Security encounter. So, grab your best teammates and get ready to tackle this challenge!


Atraks-1, Fallen Exo: Clarity Control

Ahoy! Welcome to the space raid against Atraks-1, a Fallen Exo! This mission is all about dealing damage to Atraks-1 Replicants, ejecting debuffs into space, and utilizing the Scanner and Operator Augments.

First things first, split the team into two groups, three players go into space, and the other three players stay in the Crypt. The Crypt team needs to defeat the Vandal and get the Operator Augment, which is then placed into the terminal, while the space team does the same and collects the Scanner.

Keep an eye out for Sentinel Servitors that can shut down the Augmentation Terminal, and don't forget to destroy them to get the terminals back online.

The Scanner finds the glowing Atraks-1 Replicant and defeats it, then collects the Atraks-1 Replication debuff, which is then passed to the Crypt team. The Replication holder follows the Operator to the correct airlock and stands in it, while the Operator shoots the player in the head to knock off the Replication debuff.

Meanwhile, the Crypt Scanner finds the glowing Atraks-1 Replicant, defeats it, and collects the Replication debuff. Then, that player goes to space to have the debuff ejected and returns to the Crypt.

This process is repeated until four Replication debuffs are ejected. Then, all players go to space, and the Scanner calls out the glowing Atraks-1, defeats it, finds the next one, and so on until the fight ends.

This encounter can be a bit overwhelming but don't worry, with proper coordination and good teamwork, it can be conquered! So, keep your eyes peeled, swap Augments, eject debuffs, and defeat Atraks-1. Good luck, space raiders!

Alrighty, space adventurer! Let's talk about how to ace the first step of this intergalactic heist.

The first order of business is to figure out who's gonna be the Operator - the leader of the pack, the brains behind the operation, the one who always knows what airlock to use next. How do they do that, you ask? Simple - by keeping an eye on the glowing keypad next to the door.

But wait, there's more! The Operator is also responsible for getting the Atraks-1 Replication debuff holder to the right airlock and, get this, shooting them in the head to remove the debuff. Talk about a high-pressure job!

Oh, and did we mention that the Operator can also send pods up and down between space and the Crypt? Yeah, they're basically the air traffic controller of this whole operation.

So, who's up for the challenge of being the Operator? It's a tough job, but somebody's gotta do it. And who knows, maybe you'll even get a fancy title like "Chief Airlock Master" or "Debuff Removal Specialist." Go forth, brave adventurer, and conquer the Crypt!

Alright, space cadets! Listen up, 'cause I've got some intel that'll make this heist a whole lot smoother.

You see, it's a good idea for the Operator to send not one, not two, but three pods down to the Crypt. Why, you ask? Well, let me tell ya.

When there are three pods down there, it means that everyone on the team can hop in and get to space pronto for the final stand. No waiting around, no dilly-dallying, just straight to the action. It's like having a trusty steed waiting for you when you need it most.

Plus, let's be real here - who doesn't love a good threesome of pods? It's like a triple shot of espresso for your intergalactic escapades.

So, if you wanna be a hero and make sure your team is always ready for whatever the Crypt throws their way, tell your Operator to send down three pods. Trust me, your fellow space travelers will thank you.

Ahoy there! Let me break it down for ye! So, in this heist, we got some serious business to attend to. We're on the hunt for Atraks-1, and we gotta be careful not to get our butts kicked by the wrong one! That's where the Scanner comes in.

The Scanner's got one job, and that's to scan the area for the right Atraks-1 to take down. There's four of 'em lurking about, so we gotta be sure we pick the right one. And trust me, you won't miss it - it's gonna be glowing like a yellow beacon of hope.

Once we've defeated the correct replicant, it's time to share the love. The Scanner Augment needs to be transferred to the other team using the Augmentation Terminal. Teamwork makes the dream work, right?

But we ain't done yet, folks. The final stand is upon us, and we gotta move fast. The Scanner's gotta be on their toes, 'cause we need to locate those Atraks-1s one after another in rapid succession. Can you handle the heat?

Alright, let's get this party started. Approach that purple orb like you mean it, and make sure you got three players ready to blast off to space. Time to get this heist underway!

Ahoy there, matey! We're about to embark on a mission to take down some serious foes, so listen up!

Once we reach the space station with our three brave souls, both teams need to get ready to rumble. We'll be taking down enemies left and right, and snagging those precious Augments along the way.

Keep your eyes peeled for the Scanner, 'cause they'll be spawning up top. And down in the Crypt, that's where the Operator will be. We need to get that Operator Augment up to the space team as soon as possible.

To make things a little easier, let's defeat those Sentinel Servitors to enable the terminals. You know what they say - teamwork makes the dream work!

Alright, Scanner, it's time to get to work. Start searching for the right Atraks-1 clone to attack. Look for the one that's glowing like a million space bucks - that's your target. And while you're at it, Operator, keep your eyes peeled for the active airlock. Look for that glowing keypad, baby!

Once we've defeated that pesky clone, it's time to pass that Scanner Augment down to the Crypt team. They'll find the right Atraks-1 to defeat in their area, and then pass the Scanner back up to the space team. We'll rinse and repeat until we've defeated a total of four Atraks-1s.

Alright, me hearties, let's get to it! We've got some serious butt-kicking to do!

Ahoy again, me mateys! We've got another tricky situation to navigate, but don't ye worry, I'm here to guide ye through it.

So, listen up - every time we defeat an Atraks-1, it'll drop a debuff called Atraks-1 Replication. But don't just leave it lying around, 'cause it'll wipe the team if we don't pick it up quick. And trust me, we don't want that! The player who picks it up will have a timer of 40 seconds, after which they'll be a goner.

But don't fret, me hearties, 'cause the Operator is here to save the day. Only they can shoot the debuff off the player's head, giving 'em a refreshed timer. So, make sure you've got someone on debuff duty and someone on Operator duty.

Now, here's the tricky part - we need to eject those debuffs into space via an active airlock. It's up to us how we do it - we can go one at a time or all four at once. But if we go for the latter, we need to manage those timers like a boss!

To eject those debuffs, the Operator needs to shoot the glowing keypad on the airlock, and all debuff holders need to stand in the airlock. The Operator then shoots the debuff off their head and we hit the eject button. But be quick, me hearties, 'cause those airlock doors ain't gonna stay open forever!

Once we've ejected four debuffs, we start the phase again. Three players down in the Crypt and three players up in space. And when we've ejected eight debuffs, that's when the real fun begins - the last stand!

So, keep your wits about ye, me hearties, and let's show these Atraks-1s who's boss!

Ahoy there, guardian! So you've made it to the last stand against Atraks-1, congrats! It's time to put all that training and teamwork to the test.

As soon as the last stand starts, all players must be in the space station. That's right, no bathroom breaks allowed! All eight Atraks-1 replicants will be in the station, and it's up to the Scanner to identify which one the team needs to attack. Think of them as your personal GPS system.

Once the correct replicant is identified, all players must go ham on it. Then, the Scanner will select another one for you to hunt down. It's like a game of cosmic hide-and-seek! This goes on until enough damage is dealt to take down the boss.

Now, listen up, because I'm about to drop a bombshell: The Lament is your best friend when it comes to damaging Atraks-1 in any form. This bad boy can deal massive damage in just a few seconds. So if you have access to the Deep Stone Crypt raid, make sure you've got The Lament equipped. If not, well, it's time to go get it, isn't it?

Remember, teamwork makes the dream work, guardian. Good luck and happy hunting!


Descent

Ah, the jumping puzzle, one of the most beloved parts of the Deep Stone Crypt raid. It's time to put your platforming skills to the test and show off your jumping prowess. Don't worry, if you're not the best at jumping, there are plenty of ways to cheese your way through it, like using swords or Stasis to get some extra distance.

As you make your way along the outside of the station, try not to look down too much. It's a long way down and the last thing you want to do is fall to your death. And trust me, you will fall, a lot. But don't give up, Guardian! You can do this!

Once you make it back inside, keep an eye out for a platform on the left side. That's where you'll find a chest full of loot that will make all of your jumping troubles worth it. So, take a deep breath, focus, and let's get jumping!

Taniks, Reborn: Rapture

Ahoy there, Guardian! Are you ready for the next encounter in the Deep Stone Crypt raid? It's time to face Taniks, Reborn, but this isn't your typical damage phase. This time, you'll need to deposit Nuclear Cores and suppress Taniks to succeed.

Before you begin, make sure to collect Scanner, Operator, and Suppressor buffs from the Vandals. The Scanner will need to check which bucket accepts Nuclear Cores, while the Operator will shoot keypads to retrieve them. Meanwhile, the Suppressor should wait under the drones to take down Taniks.

Once you've got the Nuclear Cores, make sure to swap them between players as needed to avoid the Radiation debuff. This debuff will count up to 10 while carrying a Nuclear Core, and if it reaches that point, the player carrying it will die.

The Suppressor will need to shoot Taniks while standing under all three drones, and then the Nuclear Cores can be deposited. After depositing the cores, the player with the disabled Augment can swap it at an Augmentation Terminal.

Keep repeating this process until the center hatch unlocks, then all players should drop down and run. Easy, right? Well, this encounter requires careful management of enemy spawns, Augment buffs, and Radiation debuffs. So make sure you're on your toes and ready to swap those Nuclear Cores between players.

And don't forget to keep your sense of humor. It's just a game, after all. Happy raiding, Guardian!

Ah, the Taniks, Reborn encounter. A classic. Before you start this encounter, it's important to make sure everyone knows their role. You don't want someone accidentally picking up the wrong buff and throwing a wrench in your well-oiled machine. Also, it's a good idea to label the buckets. You know, so your Nuclear Core carriers don't get confused and try to jam a core into the wrong slot.

Once everyone knows their job and the buckets are labeled, it's time to go to work. Defeat those Vandals and grab the Scanner, Operator, and Suppressor buffs. The Scanner's got to be on point, calling out which buckets are glowing and need a core. The Operator, meanwhile, is busy shooting keypads near the Nuclear Core dispensers to get those sweet, sweet cores. And the Suppressor? Well, they're just stunning Taniks. No biggie.

As you move through the encounter, make sure you keep an eye on your Augments. They'll be disabled periodically, so be ready to swap roles. And, oh yeah, there's a little thing called Radiation to worry about. You see, when you're carrying a Nuclear Core, you start accruing Radiation. Get up to 10 stacks and you're a goner. So, keep passing those cores around to keep your team alive.

Once you've deposited enough cores, that center hatch will unlock and it's time to make a run for it. Don't look back, just run. Taniks will be hot on your heels, but you've got this. Just remember, teamwork makes the dream work.

Welcome to the exciting world of the Deep Stone Crypt raid! We've reached the part where we're dealing with the nuclear cores, and boy, is it a doozy.

So, the first step is to figure out which player is taking on which role. It's like a game of musical chairs, but instead of chairs, you're fighting space robots. The roles will change as the fight progresses and different Augments are disabled, so stay on your toes.

Now, it's time to label the buckets. Think of it like a fun craft project, but instead of glitter and glue, you're using numbers and positions. The goal is to make sure the Nuclear Core carriers know exactly which buckets need a core. This is important stuff, people!

Once we've got our roles and labels sorted out, it's time to get to work. The Scanner's job is to call out which of the buckets are glowing, while the Operator shoots the keypads near where the Nuclear Cores come out. The Suppressor's job is to stun Taniks by shooting him while standing under each of the three drones. It's like a game of whack-a-mole, but with space robots.

After the Scanner has called out which buckets are glowing, two brave souls grab a Nuclear Core each, and the Suppressor gets to work stunning Taniks. It's like a well-oiled machine, but with more lasers. Once Taniks is stunned, the Cores can be deposited, and we move on to the next round.

This is a high-pressure situation, folks, so stay focused and don't forget to have fun. After all, we're fighting space robots in a raid. How cool is that?

Ah, the joys of the Deep Stone Crypt raid - an intricate dance of roles, buffs, and nuclear cores. But fear not, fellow guardian, for with a bit of coordination, you'll have Taniks, Reborn eating cosmic dust in no time.

Once the Nuclear Cores are safely deposited into their respective buckets, fate will decide which Augment gets disabled. It's like a game of cosmic roulette, except instead of a spinning wheel, you get a creepy space station and a bunch of angry Fallen shooting at you. The player with the disabled Augment should quickly scurry over to an Augment Terminal and swap it with another player. Think of it as a game of hot potato, except instead of a hot potato, you have a debuff that kills you if you hold onto it for too long.

By swapping Augments, you get to mix things up a bit and keep everyone on their toes. Who knows, the Scanner might become the Suppressor, the Operator might become the Scanner, and chaos might ensue. But with a bit of practice, you'll be swapping Augments like a pro, preventing the original Augment holder from picking up another one for 45 seconds, and depositing those pesky Nuclear Cores like a champ.

Get ready for some cardio, Guardians! The final stretch of the Taniks, Reborn encounter in the Deep Stone Crypt raid requires some fancy footwork. Once enough Nuclear Cores have been deposited, the center hatch will unlock and Taniks will be hot on your heels. It's time to make like a tree and leaf, because he's not going to take it easy on you!

You and your fireteam will need to hightail it to the end of the room, dodging obstacles and enemy fire along the way. Make sure you stay close together, because if Taniks catches anyone, it's an instant game over. So, put those agility stats to good use and sprint like your life depends on it (because it does).

With a little bit of coordination and a whole lot of determination, you can make it through the final run and emerge victorious over Taniks. So, lace up those boots and get ready to run like you've never run before!

Taniks, The Abomination: Restricted Zone

Welcome to the final showdown, Guardian! Taniks, the Abomination, is waiting for you in the Deep Stone Crypt raid. It's time to show him what we're made of! But first, we need to split up into three teams of two. Don't worry, you don't need to choose a partner, we've got you covered!

Once we're split up, it's time to acquire the Scanner, Operator, and Suppressor Augments from the enemies. We need to be quick and get them before Taniks unleashes his fury on us!

The Scanner is going to be our best friend again. They will call out which two Nuclear Core buckets are active. All players must shoot two of Taniks' wings to drop the Nuclear Cores. Two players must grab the Nuclear Cores and carry them to the buckets. Don't forget to swap with your buddy if Radiation approaches x10! The Operator must also shoot any trapped Nuclear Core carriers with the purple force field. We can't have our teammates stuck, now can we?

Now it's time for the Suppressor to shine again. They need to find three drones to stand under and shoot Taniks from each one. This will stun Taniks and allow the Nuclear Core carriers to deposit their nukes. We need to repeat these steps until we deposit 4 Nuclear Cores.

Once we've deposited enough Nuclear Cores, Taniks will move to the middle, and the damage phase begins. But wait, there's a twist! An Augment will be deactivated, and we need to use the Augmentation Terminal to swap it with another player. You know the drill! Repeat these steps until we've depleted Taniks' health bar.

When Taniks has only one notch of health left, he'll begin teleporting around the map. Don't panic, just deal as much damage to him as you can until he's defeated. And that's it, folks! You've conquered the Deep Stone Crypt raid! Give yourself a pat on the back and celebrate!

Ah, so you're gearing up to face off against Taniks, the Abomination! Before you start, you need to get organized. First, let's label the areas of the arena. You can get creative here – use colors or numbers to distinguish the six Nuclear Core buckets. Just make sure everyone in your fireteam is on the same page!

Now, split into three teams of two and send each pair to a side. The Operator Augment will spawn in the main starting area, while the Scanner and Suppressor will be at the blue and yellow lights, respectively. Keep in mind that Operator is the easiest task, Scanner is medium difficulty, and Suppressor is the most demanding.

Ready to go? Shoot or approach the junk in the middle of the arena to start the fight. Defeat the Dark Council Guards to spawn the Vandals that carry the Augments, and take them down to grab the buffs.

Ah, Deep Stone Crypt raid, one of my favorites! Let's dive in.

So, before you take on Taniks, the Abomination, you need to make sure you're labeling the areas of the arena. You know what they say: organization is the key to success. Assign a label for each area and Nuclear Core bucket to avoid any confusion during the fight. Whether you go for colors, numbers, or even your favorite fruit, just make sure your team agrees on it.

Now, it's time to split into three teams of two and send them to their respective areas. The Operator Augment spawns in the main starting area, the Scanner Augment at the blue light, and the Suppressor Augment at the yellow light. Easy peasy, right?

Once the fight starts, you'll face a horde of enemies. Defeat the Dark Council Guards to spawn the Vandals with the Augments, then kill them and grab the goodies.

The Scanner should start looking for the glowing yellow Nuclear Core buckets and relay the information to the team. While the buckets are being called out, shoot two of Taniks' wings until a Nuclear Core drops out. But be careful, carrying the core will give you a Radiation debuff that counts up to x10 before it kills you. Don't forget to switch with a buddy before the countdown hits the max, and keep in mind that Radiation takes a while to decay. You don't want to be glowing like a Christmas tree during the whole fight.

Remember, the cores can only be deposited when Taniks is stunned, so coordinate with your team to make sure you're hitting him with the Suppressors' drones. And, as always, communication is key.

Ahoy matey, so you want to know how to stun Taniks? Well shiver me timbers, it's not as easy as walking the plank! You'll need to find three drones and shoot Taniks from underneath them in a particular order. The drones are always located in the same section as Taniks, so keep your eyes peeled. While you're doing this, your team should be busy carrying Nuclear Cores to their designated buckets. Remember, the Radiation debuff counts up to x10, and once it reaches that, you're a goner. Don't forget to swap the cores with your buddy before it's too late!

Once you've shot Taniks from all three drones, he'll be stunned, and your team can deposit the Nuclear Cores. But wait, there's more! After the third drone is used, a random Augment will be disabled, making things even trickier. To avoid this, the Suppressor should wait until the second detainment happens. This will give your team enough time to deposit the Nuclear Cores without getting trapped or losing the Operator Augment.

With a little bit of coordination and some luck, you'll stun Taniks and deposit the Nuclear Cores like a pro. So get your crew together, hoist the Jolly Roger, and let's show Taniks who's boss!

Picture this: you're in the midst of an intense video game battle, and suddenly a Nuclear Core carrier gets trapped in a mysterious purple force field. What do you do? Fear not, for if you are the lucky player with the Operator Augment, you have the power to save the day!

Your mission, should you choose to accept it, is to take aim and shoot down that pesky force field before it's too late. But beware, time is of the essence! You only have a precious 20 seconds to free the core carrier from their entrapment, or else face the consequences of their untimely demise.

So, are you up for the challenge? Can you handle the pressure of being the Operator Augment and wielding the power to destroy force fields? There's only one way to find out - grab your controller and get ready to save the day!

Attention all gamers, it's time to gear up and get ready for some high-stakes action! During the Nuclear Core bucket spotting and carrying phase of your mission, you'll need to keep a keen eye on Taniks, the tricky adversary who's always up to something.

Watch closely as Taniks scurries off to a corner where the nukes aren't needed - if you can spot where he's headed, you'll be one step ahead of the game. Remember, when buckets 1 and 6 are active, Taniks will slink off to where buckets 3 and 4 are located - so keep your wits about you and don't let him out of your sight!

Once you've got a handle on Taniks' shenanigans, it's time to get down to business. You'll need to repeat these steps a second time (or until you've deposited four Nuclear Cores), and then Taniks will move to the center of the map to prepare for the damage phase. But don't get too comfortable - you'll only have about 15 seconds from the last core deposited until the damage phase starts.

And if that wasn't enough of a challenge, here comes the twist: a random Augment will be disabled, leaving you to rely on your teammates and work together to pick up the slack. Luckily, you can swap out your disabled Augment with another player using an Augmentation Terminal - just make sure you don't do it too soon, as you'll have to wait a whopping 45 seconds before you can pick up another one.

So there you have it, gamers - keep your eyes peeled, stay sharp, and work together to outsmart Taniks and complete your mission. Good luck, and may the odds be ever in your favor!

Alright, gamers, it's time to get down to business - Taniks the Abomination is on the loose, and it's up to you to take him down once and for all. But first, let's go over some key tactics for dealing optimal damage during the damage phase.

When Taniks creates two rings around him - an outer and an inner ring - make sure to jump over the outer debris ring, but don't go any further than the inner ring. This will help you deal the most damage possible to the pesky critter. And just when you thought you had it all figured out, Taniks will push everyone back out halfway through the damage phase. Don't panic, though - just jump back into the ring and keep dealing that sweet, sweet damage.

But wait, there's more! For the final notch of health, Taniks will teleport around the map, making it even trickier to take him down. Just find him and deal as much damage as you can - this is a pure damage check, and if you don't destroy him now, it's game over.

So, how can you maximize your damage output during the Taniks takedown? One strategy is to place a Ward of Dawn on the outside of the rings for players to stand in, giving you a Weapons of Light buff before jumping over. And on the inside, a Well of Radiance can provide extra survivability and an overlap for when Weapons of Light stops.

With these tactics in your arsenal, you'll be well on your way to taking down Taniks and emerging victorious. So get out there, give it your all, and may the gaming gods smile upon you!

Alright, gamers, it's time to talk about the weapons you'll need to take down Taniks, the Abomination. And let's face it - this guy is no joke, so you'll want to make sure you're packing some serious heat.

First off, consider having one player use Divinity to ensure everyone else can get those sweet, sweet critical hits. Or, if you're feeling extra bold, you can go for the pure damage boost with Tractor Cannon. And when it comes to shotguns, something like First In, Last Outs or Bonechiller with Vorpal Weapon and a Boss Spec mod will help you do some serious damage. And if you're lucky enough to have it, starting off with two Anarchy rounds ensures there's passive damage being dealt.

But hey, we get it - not everyone has those sweet, sweet weapons at their disposal. So if you're looking for some other options, consider snipers like Adored (with Triple Tap and Vorpal Weapon) or the IKELOS_SR_v1.0.2, paired with the legendary Izanagi's Burden. This will help you hit Taniks as he's teleporting around during his last stand phase, ensuring you deal as much damage as possible.

So there you have it - some top-tier weapons and strategies to help you take down Taniks, the Abomination. Now get out there, gear up, and show that alien scum who's boss!

Ah, so you want to know about some other options for Power weapons to take down Taniks? Well, look no further, guardians!

One option to consider is a Grenade Launcher with Spike Grenades - something like the Blast Battue or Crowd Pleaser should do the trick. Just make sure you aim for the sweet spot to deal maximum damage and take Taniks down for good.

And once you've emerged victorious from the battlefield, don't forget to claim your well-earned rewards from the chest between the blue and yellow sides of the map. That's where you can cash in your hard-earned Spoils of Conquest for a chance at other awesome raid gear.

So there you have it - some top-tier weapons to take down Taniks, and the scoop on where to claim your rewards after you've triumphed over him. Get out there and make us proud, guardians!

Final Words

Welcome, Guardians! If you're feeling adventurous, then the Deep Stone Crypt raid is the perfect challenge for you. But don't let its demanding nature scare you away - with a little teamwork and some serious firepower, you'll be able to uncover the mysteries of Europa.

And that's where this guide comes in. We'll provide you with all the tips and tricks you need to conquer each encounter, topple Taniks, and emerge victorious. From handling the Nuclear Cores to navigating Taniks' deadly debris rings, we've got you covered.

But wait, there's more! Don't forget to check out the complete strategy guide over at Shacknews for even more Destiny 2 goodness. Who knows what secrets you might uncover along the way?

So grab your weapons, gather your fireteam, and get ready for the adventure of a lifetime in the Deep Stone Crypt raid!


Deep Stone Crypt Guide & Boosting

Destiny 2 is the kind of game that gets your heart racing and your palms sweaty - it's challenging, exciting, and just plain fun. But, let's face it, sometimes we all need a little help. That's where Destiny 2 Boosting Services come in.

These services are provided by seasoned players who can help you level up, conquer a tough task, hone your skills, or do pretty much anything else you need help with in Destiny 2. And the best part? You have two options - the player can either log in to your account and complete the task for you, or they can play alongside you to help you accomplish your goal.

One of the biggest challenges in Destiny 2 is the Deep Stone Crypt raid, but fear not! With our guide, you'll know how to handle all the enemies and puzzles that await you. And if you ever need a little extra help, remember that Shattered Throne Boosting Services are always available to lend a hand.

So don't give up when the going gets tough in Destiny 2. With the help of Deep Stone Crypt Boosting Services, you'll be able to conquer any challenge that comes your way. And who knows? You might even become a seasoned player yourself one day. Good luck, Guardian!

Author teodoran
Published 2023-03-28
Views523