Introducing Harbor, the latest addition to Valorant's roster of agents, and boy, does he make a splash! Harbor is a Controller with a watery twist, and his toolkit is a refreshing change from the usual smoke grenade-wielding suspects. He's all about flooding areas with his waves, blocking vision, disrupting enemy movements, and shielding allies.
While other Controllers rely on smoke grenades, Harbor's specialty is walls. He's like a one-man army corps of engineers, creating barriers with the flow of water to control the battlefield. And if that's not impressive enough, he also has a handy sphere-shaped shield that's about the same size as his Controller compadres' smoke grenades, but with an added bonus.
Blocking vision is still Harbor's main focus, but he brings a unique approach to the Controller role. With his ability to manipulate water and create walls, he excels in certain situations where traditional Controllers might struggle. So get ready to make waves with Harbor and see how he shakes up the competition in Valorant!
Heavy Utility
If you're looking to flood your way to victory in Valorant, then Harbor is your go-to agent. With his expertise in using the flow of water, Harbor can disrupt areas, block vision, and shield allies with ease.
Unlike other Controllers in the game, Harbor's utility is focused on walls instead of smoke grenades. His unique toolkit makes him stand out and allows him to excel in specific situations.
To help secure a location, the best approach is to lead with a High Tide that covers the likely Defender locations. By holding down the fire button, you can curve the High Tide to cover multiple corridors or high-traffic areas, maximizing its effectiveness.
Additionally, using a Cascade down the path that your team will travel is a great way to block vision from long-range enemies and provide cover when entering a new area. Just be sure to watch out for enemies hiding in close corners as the Cascade moves forward.
So, if you're looking to make a splash in Valorant, consider giving Harbor a try. He's sure to keep the competition on their toes and provide some watery chaos on the battlefield.
Playing Safe
Welcome to the world of Harbor! This new Agent is making a splash in Valorant with his watery toolkit that can drown the competition. However, before you dive in headfirst, it's important to know how to play Harbor effectively.
First things first, Harbor is not a tank. Despite his 200 HP, he lacks any movement abilities to escape sticky situations. So, don't play too aggressively and end up drowning yourself. Instead, keep a safe distance from the action and use Harbor's abilities to block vision and disrupt areas.
Harbor's High Tide ability can be a game-changer when used correctly. Holding down the fire button allows you to curve it, giving you the chance to cover multiple corridors and high-traffic areas. Perfect for when you need to push back defenders and secure a location.
Cascade is another ability that can give you an edge. It creates a wall of water that blocks vision from long-range enemies, making it a handy cover when entering a new area. Just be careful of enemies hiding in close corners, they might be lurking and waiting for the perfect moment to strike.
Remember, casting High Tide or Cascade can give away your position if enemies saw from where the ability was cast. You don't want to be caught defenseless when a charging enemy approaches you. So, always keep an eye out for potential threats and stay alert.
Harbor might be a unique Controller Agent, but he's not invincible. Play him wisely, and you'll be sure to make a splash on the battlefield.
Save Your Cove
Ahoy there! Let's talk about Harbor's Cove ability, a pricey but powerful tool in his arsenal. While Brimstone's Sky Smoke can be used up to three times for a reasonable 100 credit cost per charge, Harbor's Cove only allows for one charge at a whopping 350 credits. That's like spending all your doubloons on a single cannonball!
So, it's important to use Cove judiciously and strategically to make the most of your investment. Save it for clutch situations where it can help secure a round win. If Brimstone squanders a Sky Smoke, it's no big deal, but if Harbor misses an opportunity with Cove, he'll be left high and dry with an empty purse. So, tread carefully and make those Cove shots count, matey!
Practice Lineups
Ahoy there! Are you ready to learn how to be a Harbor pro? First of all, don't just shoot your High Tide in a straight line like a boring old sailor. No, no, no! Curve that thing and slice up an area like a pro surfer on a gnarly wave.
Harbor's High Tide ability is what sets him apart from the other Agents, so don't be afraid to get creative with it. Use it to force the enemy team to play around your wall of water and give yourself and your team an advantage.
To really master this technique, hop into a custom game and practice curving your High Tides around each map. It's like playing with watercolors, but with more strategy and fewer paintbrushes. Try weaving the wall back and forth, blocking a corridor multiple times to lock down a long hallway.
Remember, being a Harbor isn't just about making waves, it's about making smart decisions and maximizing the use of your High Tides to win rounds.
Small Spike Sites Tip
Harbor's abilities can make some maps feel like he's unleashed a tidal wave. If you find yourself playing on a map like Ascent or Bind, get ready to witness the power of High Tide. One well-placed wave can crash into A-Rafters and Tree room, leaving your enemies all wet and confused. But don't get too cocky, as maps like Icebox and Breeze will give you a much tougher time. On these maps, Harbor will have to work a little harder to flood his way into a win. Just remember, with Harbor on your team, you'll always have a chance to make a big splash.
Reckoning
Harbor's Reckoning is like a giant water hammer that can make a big splash on the battlefield. It's perfect for stopping a Spike plant or defuse, slowing down enemy advances, or clearing out pesky defenders. Just like Killjoy's Lockdown, Reckoning can cover an entire Spike site, making it a powerful Ultimate ability that can turn the tide of the game.
But unlike Brimstone's Orbital Strike or Sova's Hunter's Fury, Reckoning requires Harbor to be up close and personal with his enemies. So, if you want to make a big wave with Reckoning, you'll need to be careful not to get caught out of position.
Oh, and one more thing to keep in mind: just like with High Tide and Cascade, using Reckoning can give away your location to the enemy team. So, use it wisely and make sure you're ready to back it up with some good old-fashioned firepower.
The Use of Cascade
Harbor's Cascade ability may be the underdog of his kit, but it's certainly not to be underestimated. Think of Cascade as a triple threat: it's a projectile, a slowing debuff, and a vision block. Not only can it push an enemy back or block their vision, but it can also provide cover while moving and hold a chokepoint.
What sets Cascade apart from other Agents' walls and smokes is that it starts blocking vision and slowing the enemy while it's still moving towards its final destination. So while the enemy team is distracted by the Cascade, your team can use that time to change positions or execute any other utility. It's like a Trojan horse, but instead of sneaking soldiers into a city, you're sneaking your team past the enemy's defenses.
Just be mindful of where you're launching your Cascade. You don't want to accidentally block your own team's vision or slow them down. And always keep an eye out for enemies hiding in close quarters, as the Cascade can leave you vulnerable to flanking attacks.
Save Your Abilities Early in the Game
Ahoy there! If you're playing as Harbor, you might want to think twice before you start spamming your abilities at the beginning of a round. Unlike some Agents, Harbor's abilities are best used strategically, and timing is key.
Sure, you can fire off a High Tide at the start of a round - it'll be available again in just forty seconds, after all. But if you waste your precious charges of Cove and Cascade too early, you'll be kicking yourself when the enemy team starts making their move.
Harbor's small toolkit means that you need to be smart about when and where you use your abilities. Wait until you've spotted an enemy or you see signs of their advancement before deploying your arsenal. Remember, patience is a virtue - especially when you're trying to win a game.
Rush B or whatever...
Harbor may not be the most well-equipped Agent in the game, but he sure can pack a punch if used correctly. When it comes to attacking a site, Harbor's abilities should be used in quick succession to disorient the enemy team.
Start with a High Tide and a Cascade to block enemy vision and make them move around. Then, follow up with a Cove for a safe Spike plant. This combo is a recipe for success and can make Harbor a force to be reckoned with.
Remember, Harbor's abilities don't last long on the map, so it's important to use them when your team commits to a site. And don't forget to hold onto your abilities until you see signs of enemy aggression. There's no point in wasting them if the enemy team isn't even pushing yet.
Harbor may not have the flashiest abilities, but when used correctly, he can be a real game-changer. So, make the most of his small toolkit and plant those Spikes with style
Initiate, initiate, initiate
Harbor might be classified as a Controller, but don't let that fool you. He's a sneaky Initiator at heart. He might not have flashy abilities that reveal enemies, but he can make a site push a real nightmare for defenders.
When it's time to attack, team up with any Initiators on your team to create a well-coordinated site push. And when you're defending, save your abilities for when the enemy makes a push. Harbor's abilities can easily disrupt the enemy's momentum and make them scatter.
But be warned, Harbor's not built to last. He's like a firework: a quick, flashy burst of chaos, but then he's gone. So when you do use his abilities, make sure it counts. Because if you don't, you might find yourself in a tough spot.
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