DICE developers have fired back at community criticism over Battlefield 6's aim assist system, with global community manager Kevin Johnson stating that "YOU are the skill" in response to unfavorable comparisons with Call of Duty's more aggressive assistance.
The controversy erupted after a Call of Duty tester posted comparison footage showing stark differences between the two games' targeting systems. While Call of Duty's rotational aim assist essentially guarantees perfect shots when players use the left stick properly, Battlefield 6's system offers much weaker guidance.
Johnson defended the design philosophy in a Twitter response. "For the most part, this has always been the case with Battlefield and stance towards Aim Assist," he explained. The system is designed to "guide you during heated moments so that you're able to be in fair standing towards other peripheral users, but not above."

Battlefield Takes the Light Touch Approach
The comparison video revealed how differently the two franchises handle controller assistance. Call of Duty's system does most of the aiming work automatically, while Battlefield 6 simply nudges players toward targets without eliminating the possibility of missing shots.
This lighter approach reflects DICE's commitment to preserving individual skill as the primary factor in gunfights. Players can still whiff shots and lose duels based on their own mistakes, rather than relying on the game's systems to carry them through encounters.
ModernWarzone, a Call of Duty update account that reposted the comparison, noted that COD's aim assist "does most of the work for you if you actually use the left stick properly." Johnson's response made it clear that Battlefield won't be following suit.
Destruction Damage Gets Explained Too
Producer David Sirland also addressed another hot topic from the beta - why players don't instantly die when buildings collapse around them. Some community members questioned whether the destruction system was working correctly after noticing characters surviving structural collapses.
Sirland confirmed the system works as intended, but with deliberate design choices prioritizing gameplay over realism. Destruction "does do damage" but "just not instantly," he explained.
The delay prevents what Sirland called "not fun" and "too random" deaths from environmental hazards. Instead, players get a brief window to escape collapsing structures before taking significant damage. Those who stick around will feel the consequences, especially from "bigger parts" of falling debris.
Beta Success Drives the Discussion
These mechanic debates emerged from Battlefield 6's record-breaking open beta performance. The first weekend attracted over 500,000 concurrent users on Steam alone, outperforming Call of Duty player numbers and setting a new series record.
The beta's success has generated intense community scrutiny of the game's systems. Players dissected everything from weapon balance to environmental interactions, leading to the developer responses about aim assist and destruction mechanics.
A second beta weekend ran from August 14-17, featuring additional maps and modes not available during the initial testing period. This gave players another chance to experience these controversial systems before the October 10 launch.
Philosophy Over Features
DICE's responses reveal a development team focused on competitive balance rather than automated assistance. The destruction damage system will receive additional tuning before launch, but the core philosophy remains unchanged.
The aim assist discussion particularly highlights different approaches to controller support. Where Call of Duty embraces aggressive assistance that can dominate gunfights, Battlefield maintains a hands-off approach that preserves skill gaps between players.
Johnson's emphatic "YOU are the skill" statement encapsulates this design philosophy. The game provides tools and assistance, but player ability remains the determining factor in combat outcomes.
Looking Toward Launch
Battlefield 6 releases October 10 for PlayStation 5, Xbox Series X|S, and PC. The game won't join Game Pass but will be available through EA's premium subscription service for players wanting access to the $100 edition.
The community discussions during beta testing have given DICE valuable feedback on these core systems. While both aim assist and destruction mechanics will receive further polish, the fundamental approaches appear set for the final release.
Sirland indicated that destruction damage will be "tuned more" as development continues, though specific changes remain unspecified. The aim assist system seems likely to maintain its current light-touch approach based on Johnson's strong defense of the existing philosophy.