Tarkov Wipe Start Guide: First Day Priority Checklist

Tarkov Wipe Start Guide: First Day Priority Checklist

Master your Tarkov wipe start with pro strategies for quests, traders, and early game progression. Updated guide for maximum efficiency.

18 Nov 2022 Joy 1618 views
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The arrival of a fresh wipe in Escape from Tarkov resets all player progression, leveling the playing field and ushering in a period of intense activity as veterans and newcomers alike scramble to establish themselves. Mastering the initial hours and days is crucial for a successful wipe. This guide offers a comprehensive priority checklist, drawing on current meta strategies to maximize efficiency in quests, trader leveling, and early game wealth accumulation.

Understanding the Wipe: What's New and Why It Matters

A "wipe" in Escape from Tarkov signifies a complete reset of in-game character progress, including inventory, experience, and quest completion. This occurs periodically, often coinciding with major game updates, to test new features, rebalance the economy, and provide all players with an equal start. Typically, wipes happen roughly every six months, with historical data showing wipes in June/August and December. For instance, the wipe preceding an anticipated mid-year 2025 event occurred on December 26, 2024.

Each wipe often introduces significant changes:

  • New Quests and Questline Expansions: Developers frequently add new tasks or alter existing ones, potentially focusing on new map areas or rogue factions.
  • Map Reworks and Expansions: Existing maps may be altered or expanded, and new maps can be introduced, shifting loot zones and combat hotspots.
  • New Weapons and Gear: Fresh armaments, attachments, and armor types are common, influencing combat dynamics.
  • Economy Reset and Flea Market Changes: The Flea Market is typically locked until level 15, making early trader relations paramount. Item values fluctuate wildly in the early wipe.
  • AI Behavior Updates: Bosses and Scavs may exhibit new behaviors and patrol patterns.
  • Skill Rebalancing: Adjustments to how skills level or their effects are often implemented.
Pro Tip
Understanding these potential changes allows players to adapt their strategies effectively from day one.

The Golden Hour: Your Very First Steps (Pre-Raid)

Before even setting foot in a raid, several actions can provide an immediate advantage:

Examine Everything from Traders

A crucial first step is to meticulously examine all items offered by the starting traders (Prapor, Therapist, Skier, Peacekeeper, Mechanic). Right-clicking an item and selecting "Examine" grants a small amount of XP. This simple process can often propel a player to level 2 without firing a shot, unlocking initial quests from Mechanic like "Gunsmith - Part 1" and "Introduction". Fence's inventory can also be examined for extra XP if needed.

Accept Initial Quests

Once level 2 is achieved (or even at level 1 for some), players should accept all available starting quests. These typically include "Debut" from Prapor and "Shortage" from Therapist. Mechanic will offer "Gunsmith - Part 1" and "Introduction" upon reaching level 2. The Ground Zero map quests will also be immediately available and are mandatory starting points.

Basic Stash Management

While the starting stash is limited, players should remove pistol grips and magazines from weapons to save space. High-density rigs can also help maximize storage efficiency.

Early Stash Management
Efficient stash organization is crucial in the early wipe

Ground Zero: Conquering the Mandatory Starter Map

The Ground Zero map is the designated starting area for all PMCs post-wipe, and completing its initial questline is essential to unlock further progression with traders.

Critical Note
The initial quests on Ground Zero are provided by Skier, Therapist, Prapor, and Mechanic. These tasks are designed to familiarize players with basic mechanics and the map layout.

Ground Zero Quest Priority

Quest Name Trader Objective(s) Key Locations & Tips
Burning Rubber Skier Use the paid car extraction (Police Cordon V-Ex). Costs 5000 Roubles. Located at the end of the street between Terragroup and Empire buildings. SUV has glowing stoplights. Becomes unusable if already taken. 60-second extract timer.
First In Line Therapist Find Emercom Station. Hand over 3x FIR medication items. Emercom Station is near Emercom Checkpoint extract (behind Skyside/Unity Credit Bank). Meds spawn at Emercom, on dead bodies, in office buildings.
Shooting Cans Prapor Kill 5 targets (PMCs or Scavs). Locate AGS grenade launcher & Utyos HMG. Scavs spawn near Terragroup entrance, underground parking, Empire/Fusion buildings, major roads. AGS: Capital building, 2nd floor. Utyos: Empire building, 5th floor.
Saving The Mole Mechanic Find dead scientist (Terragroup building, behind reception, near cat statue, end of rubble-blocked hallway), get his key. Unlock office #4 (2nd floor, Terragroup) and retrieve HDD from desk. Extract. Tip: Office #4 can be accessed by jumping from office #3's window if the key is not found or to avoid risk.
Luxurious Life Prapor (Unlocks after other GZ quests) Locate liquor store, obtain specific items. Follow quest markers.

Navigating Ground Zero

Key buildings include the Terragroup building, Empire building, Capital building, and the Skyside building (near Unity Credit Bank where Emercom Checkpoint is located). Familiarity with extraction points is vital:

  • Police Cordon V-Ex: Paid car extract (5000 Roubles, 4 players max).
  • Emercom Checkpoint: Standard extract, available based on spawn.
  • Nakatani Basement Stairs: Standard extract, available based on spawn.
  • Mira Ave: Requires a green flare (RSP-30 handheld or 26x75mm signal pistol flare).
  • Scav Checkpoint (Co-op): Requires a PMC and a Player Scav to extract together.

PMC Level Restrictions & Matchmaking

A significant development for new players is the matchmaking system on Ground Zero. As of patch 0.14.5.0, the map features separate matchmaking queues: one for PMCs up to level 20 inclusive, and another for PMCs level 21 and above. This change directly addresses earlier community concerns about experienced players, or "Chads," dominating the supposed starter map and creating a "killbox" environment for new players. This segregation fosters a more protected environment for those genuinely new or at low levels to complete their mandatory initial quests.

Note
Furthermore, a critical quality-of-life improvement is that the initial Ground Zero quests (like "First In Line," "Shooting Cans," etc.) will no longer fail if a player reaches level 20 before completing them. This alleviates the pressure and fear of being locked out of main questlines, a concern voiced by players previously.

Players can now progress on other maps if they get stuck or prefer a change of pace from Ground Zero, without jeopardizing their overall progression. For PMCs above level 20 who return to Ground Zero, Scavs will be more difficult, and there's a chance for rare loot and the boss Kollontay to spawn. Player Scavs match independently of their PMC level. Bots on Ground Zero are also generally more friendly towards PMCs under level 20.

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Beyond Ground Zero: Your Next Questing Steps

With Ground Zero conquered, the broader world of Tarkov's quests opens up. Prioritizing specific questlines is key to unlocking traders, better gear, and substantial XP gains.

The "Holy Trinity" of Early Quests (Post-Ground Zero)

  • Prapor's "Debut": This foundational quest requires players to eliminate five Scavs on any map (Ground Zero is suitable) and hand over two MP-133 pump-action shotguns. Crucially, these shotguns do not need to be "Found In Raid" (FIR). The most efficient way to acquire them is by unlocking the trader Jaeger (detailed below) and purchasing them directly from him. This bypasses the often frustrating task of hunting them on Scavs.
  • Therapist's "Shortage": Players must find and hand over three FIR Salewa first aid kits. These can be challenging to locate early on. Prime locations include medbags, the Emercom station on Ground Zero, ambulances, and on Scavs. A game-changing strategy is to upgrade the Hideout's Medstation to Level 1, which allows players to craft FIR Salewas. This makes the Medstation a high-priority early Hideout upgrade.
  • Skier's "Supplier": This quest (previously known as "Supply Plans") tasks players with handing over one FIR Module-3M body armor (often called "white armor" or "press armor") and one FIR TOZ-106 bolt-action shotgun. Scavs on the Factory map are a common source for both items. The village area on Woods is also noted for Module-3M spawns. Additionally, the Module-3M armor can be crafted FIR in the Hideout's Lavatory at Level 2.
  • Unlocking Jaeger - The Survivalist Guru: A TOP Priority

    Jaeger provides access to essential barters, hideout upgrade items, and powerful early-game weapons like the Mosin rifle. Unlocking him involves a chain of quests:

    1. Mechanic's "Saving The Mole": This Ground Zero quest (covered earlier) is a prerequisite.
    2. Character Level >2: Players must be above character level 2.
    3. Mechanic's "Gunsmith - Part 1": This quest requires modifying an MP-133 shotgun to specific parameters: 60 Durability, recoil sum less than or equal to 850, overall size no more than 4 cells, an extended magazine, any tactical device (laser/flashlight), and ergonomics of 47 or greater. The necessary parts are typically available from Level 1 traders: MP-133/153 Plastic Pistol Grip (Jaeger LL1, once unlocked, creating a slight paradox if not planned for), MP-133/153 Custom Plastic Forestock with Rails (Mechanic LL1), and an NCStar Tactical Blue Laser LAM-Module (Skier LL1).
    4. Mechanic's "Introduction": Upon accepting "Gunsmith - Part 1," "Introduction" becomes available. Players must venture into the Woods map, locate Jaeger's camp (found near a crashed airplane in the southeastern part of the map, often near a small treehouse structure), retrieve an encrypted message (usually a letter found beneath the treehouse), successfully extract from the raid, and hand the message to Mechanic.
    Jaeger's Camp Location
    Jaeger's camp location in Woods - crucial for unlocking this essential trader

    Unlocking Peacekeeper - Your NATO Connection

    Peacekeeper is the source for US dollars, NATO weaponry, and related gear. He is unlocked by completing Skier's quest "Friend from the West - Part 1". The objective is to eliminate 7 USEC PMCs. The quest itself rewards $700, which helps with Peacekeeper's initial spending requirements. Factory is often recommended for quick PMC encounters, though Customs (Dorms, Crackhouse, Fortress areas) can also be viable. This quest can often be completed passively while pursuing other objectives.

    Other Key Early Quests

    • Prapor's "Checking": This quest involves obtaining the Machinery Key and retrieving a bronze pocket watch. The Machinery Key has a high chance to spawn in the pockets of jackets in Room 205 of the three-story dorms building on Customs, or can be found on Scavs. The pocket watch is located inside a tanker truck at the construction site on Customs.
    Pro Tip
    The sequence of Ground Zero completion, followed by "Debut," "Shortage," and "Checking," while simultaneously working towards unlocking Jaeger and then Peacekeeper, forms a natural and efficient "main path" for early game progression. Understanding this flow allows players to make strategic decisions, such as prioritizing Jaeger to easily acquire MP-133s for "Debut" or focusing on Hideout upgrades like the Medstation to craft Salewas for "Shortage." This interconnectedness means that early Hideout development becomes strategically crucial for smoother questing, not just a side activity.

    General Questing Strategy

    It is highly advisable to always have a quest active and to enter each raid with a clear objective in mind. Combining or "stacking" quests is a key efficiency tactic. If multiple tasks are on the same map (e.g., killing Scavs for "Debut" while also needing to retrieve the pocket watch for "Checking" on Customs), planning a route to accomplish both in a single deployment saves significant time and resources.

    Making Bank: Early Wipe Riches & Loot Routes

    With quests underway, accumulating Roubles and valuable items becomes essential. Before the Flea Market unlocks at level 15, players rely on Scav runs, smart looting, and knowing where to find early valuables.

    Scav Runs - Your Golden Ticket

    Player Scav runs are zero-risk opportunities for reward and should be utilized whenever off cooldown. The primary focus should be on extracting with everything possible, prioritizing barter items like bolts, screws, and tapes (needed for early Hideout upgrades), quest items, and medical supplies. Scav runs are also excellent for learning map layouts, item spawn points, and extraction routes without risking PMC gear.

    Low-Risk PMC Loot Routes (Stash Runs & Keyless Areas)

    Hidden stashes (buried barrels, ground caches) are a consistent and relatively low-risk source of income and materials.

    Best Stash Run Maps
    • Customs: Stashes are found along the river, behind the construction area, near the old gas station, and in USEC areas. Numerous guides detail comprehensive stash run routes, some covering up to 65 stashes. Filing cabinets (for intel items like Flash Drives), toolboxes, and jackets are also valuable.
    • Woods: The outskirts of Woods offer good stash routes with minimal PvP. Video guides and community maps illustrate these paths. Keyless areas like the USEC camp and Scav house can yield loose loot, weapon parts, and occasionally rare items. The crashed plane area (relevant for Jaeger's "Introduction" quest) also has loot.
    • Shoreline: Early on, it's advisable to avoid the heavily contested Health Resort. Instead, focus on stashes in the Village, Swamp, and around the Pier. These areas also contain some crates and jackets.
    Higher Risk Areas
    • Interchange: While potentially risky due to its CQC environments, stores like Oli, Idea, and Goshan are prime spots for Hideout items such as fuel cans and propane tanks. Some specific loot runs on Interchange can even yield extremely valuable items like Labs keycards early in the wipe, though such finds are RNG-dependent and should be considered opportunistic windfalls rather than reliable farming methods. The consistent income from widespread stashes provides a more stable economic foundation.

    Key Priority for Early Looting & Quests

    Certain keys are vital for early progression, either by unlocking quest objectives or providing access to valuable loot.

    Key Name Map Why Get It Early (Quest/Loot) Common Spawn Info / FIR?
    Machinery Key Customs Prapor's "Checking" quest. FIR. Jackets in Dorms Room 205, Scavs.
    Dorms Safe Keys (e.g., 105, 110, 114, 204, 214) Customs Access to safes containing valuables (cash, Bitcoin, diaries) and quest items. FIR. Jackets, Scavs.
    Director's Office Key Customs Safe, 3 PCs (intel/Flash Drives), loose intel, quest item spawn. FIR. Jackets, Scavs.
    Dorms Room 314 Key Customs Potential keycard spawn, guaranteed Salewas. FIR. Jackets, Scavs.
    Portable Bunkhouse Key Customs Prapor's "Bad Rep Evidence" quest. FIR. Jacket in Factory office area.
    ZB-014 Key Woods Jaeger quest, spawns 60-round AK magazines, opens a bunker extract. FIR. Jackets, Scavs.
    ZB-016 Key Woods Access to an underground bunker with rare chance for high-tier loot (keycards, weapon cases). FIR. Jackets, Scavs.
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    Trader Love: Leveling Up Your Best Buds

    Before the Flea Market unlocks at level 15, traders are the sole source for purchasing gear and selling loot. Increasing their Loyalty Level (LL) is paramount for accessing better equipment, ammunition, and crucial barters. This requires meeting thresholds for player character level, trader reputation (Rep), and money spent with that specific trader.

    The Golden Rule
    Completing trader quests is the primary method for gaining Reputation.

    Spend, Spend, Spend (Money Requirement)

    Players must actively buy from and sell to traders to meet their monetary requirements. It's often strategically sound to sell items to a trader who needs leveling, even if another offers slightly more Roubles, as the unlocked gear and barters are more valuable long-term. The "money spent" requirement can often be a larger hurdle than reputation or player level, particularly for traders like Skier and Peacekeeper. This has led to players adopting "lossy trading" tactics – buying items and reselling them to the same or another trader at a small loss, or purchasing currency, purely to inflate the "money spent" statistic. This highlights that efficient trader leveling involves managing an economic mini-game with each trader, not just focusing on immediate profit.

    Specific Trader Strategies (Pre-Flea, LL1 Focus)

    Prapor
    Weapons
    Sells
    AK-pattern rifles (SKS, VPO-136), Mosin, PPSh-41, basic Eastern Bloc ammo (e.g., 7.62x39mm PS, 7.62x54R LPS).
    Currency
    Buys
    Most weapons, grenades, weapon parts. Ideal for selling Scav weaponry.
    Barters
    Key LL1 Barters
    1x Propane tank for a 6B23-1 armor; 3x Clin window cleaner for a PP-91 Kedr-B SMG; 1x Pliers for an AK 30-round magazine (AK55).
    Tips
    Leveling Tip
    Purchase SKS rifles from him and sell them back if desperate for "spend". Repairing gear with him and using his insurance services also contributes.
    Therapist
    Medical
    Sells
    Basic medical supplies (AI-2 cheese, bandages, splints), food, and water. Crucially, she sells the Scav Junkbox at LL1 for approximately 1.1 million Roubles.
    Currency
    Buys
    Medical supplies, provisions, barter items (dogtags, valuables like diaries, intel folders). Generally offers the best prices for most "junk" items.
    Barters
    Key LL1 Barters
    1x Paid AntiRoach spray for a Salewa medkit; 4x Crickent lighters + 4x Classic Matches for a Pile of Meds.
    Tips
    Leveling Tip
    Sell all found valuables to her. Heal with Grizzly kits in the stash post-raid instead of paying Therapist for healing; this saves money and grants passive healing XP. Her insurance also counts towards spend.
    Critical Purchase
    Acquiring the Scav Junkbox from Therapist is arguably the single most important early Rouble purchase. It provides 196 slots for barter and hideout items, solving early stash limitations (especially for Standard Edition accounts) and enabling players to hoard crucial materials for quests, hideout upgrades, and barters.
    Skier
    Mods
    Sells
    Weapon attachments (sights, foregrips, muzzle devices), some Western weapons and ammo at higher levels. Sells Euros.
    Currency
    Buys
    Weapon parts, apparel, and rigs (though Ragman offers better prices for clothing, selling to Skier can help meet his spend requirement).
    Barters
    Key LL1 Barters
    2x Horse figurines for a VPO-136 rifle.
    Tips
    Leveling Tip
    Skier can be challenging for spend. Options include buying and selling Saiga-9 carbines, using him for weapon repairs, buying M9A3 pistols from Peacekeeper and selling them to Skier, or buying TOZ shotguns from Jaeger to sell to Skier (or vice-versa). Purchasing Euros also counts.
    Trader Level Requirements
    Understanding trader level requirements is essential for progression

    Additional Traders

    • Peacekeeper (after unlock via Skier's "Friend from the West - Part 1"):
      • Sells: US Dollars (USD), NATO weapons (MP5, UMP early on), ammunition, and some gear.
      • Buys: Intel items (Flash drives, SSDs, Diaries).
      • Key LL1 Barters: Scav knives (e.g., Bars A-2607) for an MP5 or UMP SMG.
      • Leveling Tip: Directly purchase USD from him to meet spend requirements. A common strategy involves buying items (like UN helmets from Ragman) with Roubles, selling those to another trader, then converting the earned Roubles into USD with Peacekeeper, and finally purchasing an item from Peacekeeper with those USD. This "double-dips" the spend for Peacekeeper.
    • Mechanic (after unlock via Jaeger's "Introduction"):
      • Sells: Weapon parts, high-tech items, offers Gunsmith quests.
      • Buys: Weapon parts, tools, electronics. Often gives the best prices for gun components.
      • Key LL1/Early Barters: 2x Green Gunpowder + 2x Thermite for an Ammo Case.
      • Leveling Tip: Completing his Gunsmith quests is the primary way to gain reputation. Sell him found weapon parts. His repair services also count towards spend.
    • Ragman (unlocks at level 2, then quests):
      • Sells: Armor, tactical rigs, clothing.
      • Buys: Armor, rigs, clothing (generally offers the best prices for these categories).
      • Key LL1 Barters: 3x Toilet paper for GSSh-01 active headsets.
      • Leveling Tip: Sell all found apparel, rigs, and armor to him. To boost spend, one can buy items like UN helmets or basic armor from him, then either use them or sell them to another trader if it helps meet that trader's spend requirement. Buying and reselling M Rigs can also work.

    The Hoard: What to Keep, What to Sell, What to Rush

    Stash space is a precious commodity, especially early in a wipe. Knowing which items to hoard for future quests, Hideout upgrades, or lucrative barters versus what to sell immediately is critical. The "Found In Raid" (FIR) status is paramount for most quest hand-ins and, as of recent patches, many Hideout upgrades. An item is FIR if looted during a raid where the player successfully extracts (meeting XP or time requirements), or if crafted in the Hideout. Items bought from the Flea Market (once unlocked), received from dead teammates, or returned via insurance are not FIR. The shift to requiring FIR items for many Hideout upgrades fundamentally alters looting priorities; "junk" items like bolts and screws now hold significant value for self-sufficient Hideout progression. This makes early-game looting for construction materials as important as questing for some players.

    Warning
    This limited stash space forces strategic decisions about which future items are worth holding onto. An understanding of upcoming needs provides a significant advantage.
    Item Name Primary Use (Quest / Hideout / Barter) Common Locations / Tips
    Salewa Medkit Quest: "Shortage" (Therapist). Hideout: Medstation crafts. FIR. Medbags, Emercom (GZ), ambulances, Scavs. Craftable at Medstation L1.
    Gas Analyzer Quest: "Sanitary Standards" (Therapist). Hideout: Various. FIR. Tech stores (Interchange), filing cabinets, toolboxes, industrial spawns.
    USB Flash Drive Quest: "Golden Swag" (Skier), "Signal" (Mechanic). Hideout: Intel Center. FIR. PCs (front USB ports), safes, filing cabinets, Woods camps, Interchange tech shelves.
    MP-133 Shotgun Quest: "Debut" (Prapor). Hideout: Workbench crafts. Not FIR needed for "Debut". Scavs, Jaeger LL1.
    TOZ-106 Shotgun Quest: "Supplier" (Skier). FIR. Common on Scavs.
    Module-3M Armor Quest: "Supplier" (Skier). FIR. Scavs, Woods village. Craftable at Lavatory L2.
    Tushonka (Large, flat can, orange-red label) Quest: Prapor (multiple, needs 15 for "Ice Cream Cones", more later). FIR. Ration crates, food spawns, Scavs, duffel bags.
    Iskra Ration Pack Quest: Early Therapist/Prapor. FIR. Ration crates, food spawns.
    Bolts, Screws, Nuts Hideout: Workbench, Stash, Lavatory, many others. FIR. Toolboxes, loose industrial loot, stashes.
    Corrugated Hose Hideout: Lavatory, Water Collector, others. FIR. Toolboxes, industrial areas (Interchange Oli), stashes.
    Light Bulbs (ES Lamp, Energy-Saving Lamp) Hideout: Illumination, various crafts. Barter: ES Lamps for Prapor. FIR. Tech spawns, offices, drawers, toolboxes.
    Wires Hideout: Generator, Intel Center, many others. FIR. Toolboxes, electronics, filing cabinets, computers.
    Spark Plugs Hideout: Generator L1. FIR. Toolboxes, vehicle trunks/hoods, tech crates, stashes.
    Car Battery Quest: "Car Repair" (Therapist). Hideout: Generator, Vents. FIR. Interchange (Oli/Goshan back shelves), Customs garages (Big Red), Reserve. Very heavy.
    Crickent Lighter, Classic Matches Hideout: Illumination L1. Barter: Pile of Meds (Therapist LL1). FIR. Jackets, duffel bags, Scavs, stashes.
    Soap, Toilet Paper Hideout: Lavatory crafts. Barter: TP for GSSh headset (Ragman LL1). FIR. Duffel bags, jackets, bathrooms, stashes.
    T-Shaped Plugs (T-Plugs) Barter: PP-19 Vityaz (Prapor LL1). Hideout: Various. FIR. Toolboxes, tech crates, computers, stashes.
    Propane Tank (Blue) Barter: 6B23-1 Armor (Prapor LL1), Gunsmith part. Hideout: Various. FIR. Interchange (Oli shelves), industrial areas, stashes.
    Secure Flash Drive (SSD) Quest: Mechanic's "Signal - Part 4". Hideout: Intel Center. FIR. PCs, safes, tech crates, specific spawns on Interchange/Streets.

    What to Sell (Pre-Flea Market)

    Duplicate weapons, low-tier armor, and rigs that will not be used should be sold. "Vendor trash" – items with no immediate quest, Hideout, or barter utility but which sell for decent Roubles to traders – should also be sold, prioritizing traders who need their spend requirements met. Therapist generally offers good prices for valuables and miscellaneous items.

    Rushing Specific Items

    Gas Analyzers, Salewas, and Flash Drives are notorious early-wipe bottlenecks; actively searching for these is advisable. If a particularly rare key is found early (e.g., a high-value Dorms key or a Labs keycard), players must decide whether to use it for high-risk/high-reward runs or hold it until the Flea Market opens, hoping for a high sale price (a risky proposition given limited stash space).

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    Home Sweet Hideout: Smart Early Upgrades

    The Hideout is a critical component of progression, evolving from a simple shelter into a production and passive bonus powerhouse. Strategic early upgrades can significantly accelerate a player's wipe. As mentioned, most construction items must now be FIR. Players who diligently collect "junk" from the outset will have a distinct advantage. There's a strategic interplay between questing and Hideout development; for example, Medstation L1 helps with Therapist's "Shortage" quest, which in turn helps level Therapist, who is then required for Medstation L2.

    Module Target Level Key Benefit(s) Example Critical FIR Materials
    Security L1 Prerequisite for Generator. 1x Construction measuring tape, Roubles.
    Vents L1 Prerequisite for Generator, Lavatory, Stash. Roubles.
    Generator L1 Powers other essential modules. 1x Spark plug, Roubles. (Requires fuel: Metal or Blue cans found in raid or via Jaeger barter).
    Illumination L1 Prerequisite for Shooting Range, some crafts; basic lighting. 1x Crickent lighter, Roubles.
    Medstation L1 Craft FIR Salewas for "Shortage"; craft other basic meds; passive health regen. Medical items (e.g., Bandages, Esmarchs, Augmentin - check in-game for exact L1 list).
    Lavatory L1 Prerequisite for many modules; basic crafts (e.g., some barter items). Nuts, Bolts, Corrugated Hose, etc. (check in-game for L1).
    Workbench L1 Weapon modding (essential for Gunsmith quests!); basic crafts (e.g., Wires from Power Cords). Nuts, Bolts, Tools (check in-game for L1).
    Stash L1 (Standard Ed.) / L2 (any Ed.) Significantly increases inventory space. A massive QoL improvement. L1 (Std): Specific items + Roubles. L2: 2.5M Roubles, 4x WD-40 (100ml), 1x Hand drill, 5x Pack of nails, 10x Pack of screws.
    Lavatory L2 Craft cases (components for Scav Junkbox!), FIR Module-3M armor for "Supplier". 1x KEKTAPE duct tape, 3x Corrugated hose, 5x Pack of screws, 1x Electric drill, 2x Sewing kit.
    Nutrition Unit L1 Craft food/drinks; passive energy regeneration. Food items, construction items (check in-game).
    Water Collector L1 Passive hydration regeneration; prerequisite for Lavatory. Construction items (check in-game).

    This upgrade order prioritizes powering the Hideout (Generator), then enabling critical quest item crafts (Medstation for Salewas, Lavatory L2 for 3M armor), facilitating Gunsmith tasks (Workbench), and alleviating stash pressure (Stash upgrade).

    Gear Up, Don't Break the Bank: Budget Loadouts & Ammo

    Early in the wipe, gear is scarce and expensive relative to income. Losing high-value kits is detrimental to progress. Therefore, mastering budget loadouts is paramount. The focus should be on cost-effective weapons that can still perform adequately with readily available ammunition.

    Weapon Key Attachments (if any) Recommended Early Ammo (Trader Source) Pros / Cons
    MP-133 Shotgun Stock, or custom parts from Gunsmith Pt.1. 12x70 Buckshot (6.5mm "Express" or 7mm preferred if available) (Prapor/Jaeger LL1). Cheap, effective vs. Scavs & unarmored/lightly armored PMCs at close range. Limited range, slow pump action.
    SKS / OP-SKS None needed for base SKS. OP-SKS can mount dovetail sights like Cobra EKP-8-02 (Skier LL1). 7.62x39mm PS (Prapor LL1). Hard-hitting round, cheap, reliable, readily available ammo. Semi-auto. OP-SKS allows optics.
    Mosin Nagant Infantry/Sniper Stock. PU scope if found/bartered. 7.62x54R LPS Gzh (Prapor LL1). High one-tap potential against Class 3 and even some Class 4 armor. Slow fire rate, bolt-action. Good for learning ranging & leading.
    VPO-136 "Vepr-KM" Bastion dust cover (Skier LL1) allows mounting reflex sights. 7.62x39mm PS (Prapor LL1/LL2) or HP (Skier LL1). Uses effective 7.62x39mm. AK platform familiarity. Limited by 10-round magazines early on.
    PPSh-41 Submachine Gun Stock. 7.62x25mm TT LRNPC (Prapor LL1). Very high rate of fire, cheap ammo. Good for leg meta or unarmored face shots up close. Ammo struggles against armor. Large drum magazine.
    AKS-74U Assault Rifle Stock (often from "Debut" quest reward). 5.45x39mm PS (Prapor LL1 after "Delivery from the Past" quest) or HP (Jaeger LL1). Full-auto capability. Decent early on if PS ammo is unlocked. High recoil, less effective ammo than 7.62x39 PS.
    Budget Loadout Examples
    Examples of cost-effective early wipe loadouts

    Armor - Your First Line of Defense

    • PACA Soft Armor (Class 2): Provides basic protection against Scav buckshot and low-caliber pistol rounds. Widely available and cheap.
    • Module-3M Body Armor (Class 3): The "white press armor." Offers decent protection against common early-wipe rifle rounds like 7.62x39mm PS. Needed FIR for Skier's "Supplier" quest.
    • Scav Vests: Use any found Scav vest for basic load-bearing capacity.
    • Kolpak-1S Riot Helmet (Class 2) / SSH-68 Steel Helmet (Class 3): Minimal head protection, but better than nothing. SSH-68 ("penis helmet") offers Class 3.

    Ammo 101 - The Real Killer

    A good weapon with ineffective ammunition is still an ineffective weapon. Early in the wipe, ammunition penetration is generally more important than raw damage due to the prevalence of basic armor.

    • Good Early Ammo Types: 7.62x39mm PS (Prapor LL1), 7.62x54R LPS Gzh (Prapor LL1), 5.45x39mm PS (Prapor LL1, post-"Delivery from the Past") or HP (Jaeger LL1), and basic 12-gauge buckshot are solid starting choices.
    CRITICAL Information
    Ammunition availability, stats (especially penetration values), and trader loyalty level requirements can change with game patches. Players should always utilize the in-game "Linked Search" feature (right-click a weapon -> Linked Search) to inspect available ammunition types and their current penetration statistics. This empowers players to make informed decisions even if specific guide recommendations become outdated, fostering self-sufficiency. The viability of an early-game weapon is heavily dictated by the trader availability of both the weapon and its effective, affordable ammunition, especially before the Flea Market is unlocked.

    Pro Tips from a Veteran: Surviving and Thriving

    Beyond specific tasks and gear, certain mindsets and tactics differentiate successful early-wipe players.

    Survival Priority
    Combat Avoidance
    Quest Efficiency
    Economic Focus
    • Survival is Paramount: Successfully extracting from a raid not only allows players to keep their FIR loot but also grants an XP bonus. Avoid unnecessary risks, especially when carrying quest items.
    • Fight or Flight Wisely: Early wipe, discretion is often the better part of valor. Avoiding fights that are not essential for quest completion or survival is generally advisable, particularly when low on gear or carrying critical items. The opportunity cost of a lost fight (time, gear, quest items) often outweighs the potential rewards from killing a similarly undergeared opponent. Progression, not kill count, is the early priority.
    • Maximize Scavenger Protocol: Utilize Player Scav runs consistently for risk-free acquisition of loot, FIR items for quests and Hideout, and invaluable map knowledge.
    • Ammo & Armor Acumen: Develop a basic understanding of ammunition penetration values versus armor classes. Even a low-gear Scav with a Mosin rifle loaded with LPS Gzh rounds can be a significant threat to a player wearing only PACA armor.
    • Quest Stacking Masterclass: Before deploying, always review active quests. If multiple objectives can be completed on the same map (e.g., retrieving an item for Therapist while also eliminating Scavs for Prapor on Customs), plan routes to achieve them concurrently for maximum efficiency.
    • Embrace Night Raids: Deploying at night often means fewer hostile PMCs, and Scavs can be easier to spot or avoid, especially with night vision goggles (NVGs) or by using moonlight for navigation. This can be an effective strategy for focused questing.
    • Economic Opportunism (Pre-Flea Rushing): Certain items, such as Gas Analyzers, Salewas, and Flash Drives, are notorious early-wipe bottlenecks for quests. Their prices can surge when the Flea Market initially opens. Players who manage to farm surplus quantities of these items might capitalize on this, though this is risky due to limited stash space.
    • Examine Everything (Continuously): Even after reaching level 2, continue to examine any new items encountered from traders or found in raid. This provides small but consistent XP gains throughout the leveling process.
    • Loot Fast, Check Fast: Even the act of opening a container or quickly searching a body (without necessarily taking items) grants a small amount of XP.
    • Headshots are King: Eliminating Scavs or PMCs with headshots provides a bonus to XP earned.

    Wrapping Up: Go Get 'Em, Tiger!

    The initial phase of an Escape from Tarkov wipe is a unique and exhilarating experience. Armed with this knowledge, players are better equipped to navigate the challenges and opportunities that lie ahead. The path is arduous, often frustrating, but the rewards of persistence and smart play are immense.

    To reiterate the absolute top priorities for a dominant wipe start:

    1. Survive your raids: Extraction is key to progress and keeping valuable FIR loot.
    2. Focus on quests: Begin with the mandatory Ground Zero tasks, then strategically progress through early Prapor, Therapist, and Skier quests while unlocking Jaeger and Peacekeeper.
    3. Get the Hideout cooking: Prioritize essential early modules like the Generator, Medstation, Workbench, and Lavatory to support questing and crafting.

    Every seasoned "Chad" in Tarkov was once a "Timmy" learning the ropes. Deaths are lessons, victories are to be celebrated, and the community is a vast resource for information and support. This wipe is an opportunity to apply these strategies, adapt to the evolving meta, and forge a successful path through the war-torn streets of Tarkov. It is a marathon, not a sprint; enjoy the journey.

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