Marvel Rivals Support Tier List – Healers & Shields

Marvel Rivals Support Tier List – Healers & Shields

Which supports rule the meta? Full rankings, map picks, and clutch combo tips.

06 Jun 2025 Joy 41 views
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Alright, listen up, heroes! Season 2.5 dropped like a Hulk Smash, and the support meta is looking SPICY. Ultron's in the house, Jeff's got a new paint job (and a controversial rework), and your support pick is more critical than ever. You tryna climb or what? Let's break down who you should be insta-locking to carry your squad.

Marvel Rivals Season 2.5 Support Meta
The Season 2.5 support landscape has shifted dramatically

The landscape of Marvel Rivals shifted significantly with the Season 2.5 update around May 30th, 2025, and the subsequent patches in early June 2025. These updates didn't just add new content; they rebalanced heroes and, crucially, overhauled numerous Team-Up abilities. This means that understanding the "freshest balance info" is paramount to success.

These ain't just healbots, fam. In Marvel Rivals, Strategists (the support class) are the backbone of any successful team. They control the tempo of fights, deny game-changing enemy ultimates with their own powerful abilities, and enable their teammates to make those highlight-reel plays. Picking the right support for the map, your team composition, and the current meta can genuinely be the difference between a crushing defeat and a sweet victory screen. The introduction of a new hero like Ultron, the substantial rework of a character like Jeff the Land Shark, and the widespread changes to team-up synergies mean that adaptability is key. Players who quickly grasp how these changes affect hero viability and team dynamics will find themselves with a distinct advantage. This tier list is built on that fresh S2.5 foundation, but remember, the meta is a living beast – always evolving as players discover new tricks and strategies.

Support Tier Explained

Before diving into the heroes, let's clarify what these tiers mean in the fast-paced world of Marvel Rivals:

Tier Breakdown
  • S-Tier: GOD TIER / Insta-Lock City: These are your game-changers. If they're open, GRAB 'EM. They define the meta and can single-handedly swing games.
  • A-Tier: SUPER SOLID / Always a Good Shout: Reliable, strong, and fit into most comps. You'll rarely regret picking these. Consistent performers with high impact.
  • B-Tier: CAN WORK / Map/Comp Dependent: Not bad, but need the right situation or a player who really knows their kit. Can shine under specific circumstances but might struggle otherwise.
  • C-Tier: TOUGH SELL / Needs Some Love (Buffs PLS!): Generally outperformed by higher-tier options. Pick if you're a die-hard main, but be ready to work harder for similar results.

S-Tier Picks

Luna Snow

Luna Snow
Luna Snow remains the K-Pop ice queen of heals

The Lowdown: Still the K-Pop ice queen of heals! Luna Snow continues to dominate the support role with her incredible versatility and high output. Her ultimate, 'Fate of Both Worlds,' remains one of the most impactful in the game, capable of flipping a team fight on its head by providing a massive 250HP/s healing aura or a 40% damage boost for 12 seconds, though its energy cost did increase to 5000 in Season 2.5. Her primary fire, 'Light & Dark Ice,' not only heals for 60HP per triple shot but also received a damage falloff adjustment, now dealing 70% of its damage at 40m (up from 60%). A significant buff in S2.5 is that her 'Absolute Zero' ability now grants her 50 bonus health upon successfully freezing an enemy. This, combined with her 'Ice Arts' for burst healing (75HP per round) and her 'Smooth Skate' passive for excellent mobility (9.6m/s), makes her a complete package.

Key Abilities
Absolute Zero (Freeze)
12s cooldown - 2.7-second freeze + 50 bonus health
Fate of Both Worlds
250HP/s heal aura OR 40% damage boost for 12s

Key Cooldown: Absolute Zero (Freeze): 12s. This 2.7-second freeze is a game-changer. It can be used to shut down aggressive divers like Iron Fist, cancel high-impact enemy ultimates such as those from Scarlet Witch or Doctor Strange, or simply to secure a crucial elimination on a vulnerable target. The added 50 bonus self-health from the S2.5 update further enhances her survivability during these clutch moments.

Hot Maps: Tokyo 2099: Spider-Islands. Luna's 'Smooth Skate' passive allows her to effortlessly navigate the map's many platforms and narrow walkways. Her abilities are excellent for controlling chokepoints, and her ultimate gains immense value when teams are forced to consolidate on objectives. Yggdrasill Path is another strong map, offering a mix of open areas and tight corridors where her AoE presence and control abilities can truly shine. In general, maps that encourage teams to group up for objectives play directly into the strengths of 'Fate of Both Worlds'.

Clutch Team-Up: Chilling Assault (with Hawkeye). This Season 2.5 addition is a massive boost. Hawkeye, who himself has become an S-Tier Duelist on some lists, gains ice-infused arrows that pierce through walls and can stun or slow targets. As the anchor for this team-up, Luna Snow receives a significant 15% healing boost. This potent combination replaces her older, removed "Chilling Charisma" team-up with Jeff the Land Shark, and given Hawkeye's current meta standing, "Chilling Assault" is a far more impactful synergy. The interplay of direct hero buffs and powerful new team-ups with other meta characters solidifies Luna's top-tier position; her individual strength is significantly amplified by these fresh S2.5 dynamics.

Rocket Raccoon

Rocket Raccoon
Don't underestimate this diminutive Guardian

The Lowdown: Don't let his diminutive stature deceive you; Rocket Raccoon is a top-tier Strategist in the Season 2.5 meta, a significant climb from some older, pre-S2.5 assessments. His 'B.R.B.' (Battle Rebirth Beacon) remains a uniquely powerful tool, capable of resurrecting a fallen ally every 45 seconds, which can completely alter the course of a fight. His 'Repair Mode' healing orbs, which provide 50HP/s and an initial 55 HP burst, can be incredibly effective with practice, especially learning to bounce them off surfaces (up to 10 bounces) to heal multiple allies or reach those out of direct line of sight. Rocket is exceptionally mobile, boasting two charges of 'Jetpack Dash' (8m distance, 10s cooldown per charge) and the 'Wild Crawl' passive, allowing him to traverse walls. His ultimate, 'C.Y.A.' (Cosmic Yarn Amplifier), provides a substantial 25% damage boost (nerfed from 40%) and 100HP/s bonus health to allies within its 20m radius for 12 seconds. While some earlier analyses pointed to low healing or damage, the S2.5 meta, his utility, and powerful new team-ups have cemented his high standing. He's also noted for his ability to shred tanks.

Rocket's Key Cooldowns

B.R.B. - 45s
Jetpack - 10s
Repair Mode

B.R.B. can be reduced to as low as 5s if reclaimed at full health. Strategic placement is key - close enough to be impactful but hidden from enemy fire.

Key Cooldowns: B.R.B. (Rez Beacon): 45s (this can be reduced to as low as 5s if the beacon is reclaimed at full health). Jetpack Dash: 10s per charge (2 charges), 8m dash distance. The strategic placement of the B.R.B. – close enough to be impactful but hidden from enemy fire – is a key skill. His dashes, meanwhile, make him incredibly elusive.

Hot Maps: Yggsgard: Yggdrasill Path. This map's varied terrain, including natural obstacles, tight passages, and elevated positions, plays perfectly into Rocket's strengths. He can utilize angles for his bouncing heals and maintain safety with his superior mobility, all while ensuring his B.R.B. is effectively positioned. Maps with numerous flank routes also benefit him, as he can support from unexpected positions.

Clutch Team-Up: Rocket Network / Web Server (with Peni Parker). This new Season 2.5 team-up is exceptionally strong. When active, Rocket's B.R.B. is upgraded by Peni Parker, causing it to create Cyber-Webs and periodically spawn Arachno-Mines and Spider-Drones. Considering Peni Parker is also considered an S-Tier hero, this synergy provides immense area control and defensive utility. This potent combination replaces the now-removed "Ammo Overload" team-up he had with The Punisher and Winter Soldier. Rocket's value isn't solely in raw healing numbers; his unique utility like a non-ultimate resurrection, a team-wide damage amplification, and exceptional survivability, especially when paired with another S-tier hero, make him a cornerstone of the S2.5 meta.

Invisible Woman

Invisible Woman
Sue Storm blends stealth, utility, and consistent healing

The Lowdown: Sue Storm, known as Invisible Woman, remains a formidable presence, blending stealth, powerful utility, and consistent healing into one package. Her primary attack, 'Orb Projection,' fires orbs that pierce through all characters and level geometry, dealing 20 damage to enemies and healing allies for 40 HP per hit as they travel out and return. A pro tip is to aim these at the feet of targets for quicker, more reliable bounces and thus faster impact. Her 'Guardian Shield' is a deployable shield with 300 HP that also provides 50HP/s healing to nearby allies and can be repositioned. Her ultimate, 'Invisible Boundary,' is a large cylindrical field that renders allies inside invisible and heals them for 165HP/s for 8 seconds. Furthermore, her 'Force Physics' ability allows her to push or pull enemies (55 damage, 8s cooldown), opening up opportunities for environmental eliminations on maps like Hell's Heaven.

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Pro Tip: Invisible Woman Orbs
Aim Orb Projection at the feet of targets for quicker, more reliable bounces and faster impact. This technique maximizes healing efficiency and damage output.

Key Cooldowns: Psionic Vortex (AoE Pull/Slow): 12s. Force Physics (Push/Pull): 8s. Veiled Step (Short Dash + Instant Invisibility & Self-Heal via Covert Advance passive, which heals 20/s): 6s. Her crowd control abilities are on relatively short cooldowns, allowing for frequent disruption. Strategic management of 'Guardian Shield' is also important; retracting it before it's destroyed significantly reduces its cooldown compared to the full 6s if it breaks.

Hot Maps: Maps featuring congested chokepoints are where Invisible Woman truly shines, as her piercing orbs can maximize their value. Examples include sections of Midtown or Hall of Djalia. Her 'Force Physics' ability makes maps with environmental hazards, such as the Super Soldier Factory area in Hell's Heaven or parts of Spider-Islands, particularly favorable for securing boop kills. Her kit allows her to take significant advantage of map geometry.

Clutch Team-Up: Fantasti-Force (with any Fantastic Four member - Mr. Fantastic, Human Torch, The Thing). Although the shared cooldown for their synergy skills was increased from 20s to 25s in Season 2.5, Invisible Woman still benefits from bonus healing when teamed up with her family. The classic pairing with Mr. Fantastic is noteworthy, as he gains bonus health based on his missing HP when she's on the team. This synergy creates an exceptionally durable core for any team composition. Her strength comes from a versatile kit that allows adaptation to various situations, providing offense, defense, or utility as needed, amplified by her ability to leverage specific map features.

A-Tier Picks

Ultron

Ultron
The first flying support brings unique positioning opportunities

The Lowdown: The latest addition to the Strategist roster, Ultron has made an immediate impact with his unique flying capabilities. This is the first flying support, opening up novel positioning opportunities. His core healing comes from 'Imperative: Patch,' a drone that attaches to an ally, providing heal-over-time with no cooldown on swapping targets. 'Imperative: Firewall' grants AoE bonus health on a 10s cooldown. His primary fire, 'Encephalo-Ray' (6 ammo), delivers respectable burst damage, especially the final hit of its tracking beam (12 damage per tick, 75 on final hit). Ultron's ultimate, 'Rage of Ultron,' unleashes a swarm of drones firing Encephalo-Rays for 8 seconds, simultaneously damaging enemies and healing allies in a large area – an excellent tool for countering enemy ultimates or securing objectives.

Key Cooldowns: Dynamic Flight: 8s duration, 8s cooldown (provides a burst of speed and enters free-flight mode). Imperative: Firewall (AoE Bonus Health): 10s cooldown. A crucial technique involves using 'Imperative: Patch' (healing drone) swaps to cancel the reload animation of 'Encephalo-Ray,' increasing damage uptime.

Hot Maps: Maps offering verticality or open skies where his flight becomes a significant advantage, but also those providing ample cover for peeking and avoiding hitscan threats like Hela or Punisher. The new Season 2.5 Convoy map, Arakko, with its varied terrain, could be a strong playground for him. Locations like Yggdrasill Path or elevated sections of Spider-Islands might also offer good perches and escape routes.

Clutch Team-Up: Stark Protocol (with Iron Man). This team-up is widely considered essential for Ultron to reach his peak performance. For 7 seconds (on a 30s cooldown), Ultron's 'Encephalo-Ray' transforms into Nano Ray, a beam that pierces all characters and terrain, massively damaging enemies while simultaneously healing allies. Given Iron Man's own A-tier status, this synergy is frequently available and dramatically enhances Ultron's burst healing and offensive pressure. His effectiveness might be noticeably lower without this specific, powerful team-up.

Mantis

Mantis
Mantis excels at aggressive support and enabling Duelists

The Lowdown: Mantis excels at aggressive support, particularly when it comes to enabling Duelists. Her abilities are fueled by 'Life Orbs' (maximum of 4, each recharging in 3s). These orbs are consumed for her targeted 'Healing Flower,' which provides an initial 55 HP burst heal followed by 20HP/s for 8 seconds, and 'Allied Inspiration,' granting a 12% damage boost for 8 seconds. Notably, as of Season 2.5, both 'Healing Flower' and 'Allied Inspiration' can have their durations stacked up to 16 seconds, a significant buff from merely refreshing the duration. Her 'Spore Slumber' is a potent single-target sleep lasting 3.5 seconds on a 15s cooldown, invaluable for neutralizing flankers or interrupting ultimates. Her ultimate, 'Soul Resurgence' (3700 energy cost), is a large AoE heal (150HP/s plus a 200 HP instant heal) and provides a 3m/s movement speed boost to allies for 8 seconds. She fits well into the increasingly popular triple support compositions. Her base health was reduced to 250 (from 275) in S2.5.

Key Change in S2.5
Both 'Healing Flower' and 'Allied Inspiration' can now stack durations up to 16 seconds - a significant buff from previously just refreshing the duration!

Key Cooldowns: Spore Slumber (Sleep): 15s. Life Orb Charges: 3s recharge per orb (4 max). Effective management of Life Orbs is critical to her performance – avoiding being capped or completely depleted is key. A well-timed sleep can single-handedly win a fight.

Hot Maps: Birnin T'Challa (Domination variant especially). Mantis thrives on maps where her empowered Duelists can take aggressive fights and where she has clear lines of sight for her targeted abilities. Her 'Spore Slumber' is also highly effective in chokepoints or when defending objectives. Generally, maps that encourage brawls or dives allow her sleep and damage amplification to secure crucial kills.

Clutch Team-Up: Guardian Revival (Adam Warlock as Anchor, Mantis as Recipient). This team-up is exceptionally powerful. When Adam Warlock is on the team, Mantis (and Star-Lord, if present) gains the 'Nature's Soul' passive, allowing her to enter a cocoon and self-resurrect upon death (120s cooldown). This synergy dramatically increases team survivability and is a major reason for Adam Warlock's high win rate when it's active. The ability to negate multiple picks through self-resurrections provides immense value.

Loki

Loki
The God of Mischief offers a unique and slippery support playstyle

The Lowdown: The God of Mischief offers a unique and slippery support playstyle that can be incredibly frustrating for opponents. Loki heals using 'Mystical Missile' (40 HP per cast in an AoE) fired by himself and his two 'Doppelganger' illusions (250 HP each, 60s duration). His 'Regeneration Domain' is a powerful AoE healing field (100HP/s plus 30% of damage taken converted to healing for 5s), excellent for sustaining tanks through heavy fire, though its cooldown was increased to 30s from 25s in Season 2. His survivability is high due to 'Deception' (invisibility and 20HP/s self-heal on a 15s cooldown) and 'Devious Exchange' (swapping places with an illusion on a 15s cooldown). Loki's ultimate, 'God of Mischief' (4000 energy), allows him to transform into any hero in the match (ally or enemy) and immediately use their ultimate, offering unparalleled versatility.

Key Cooldowns: Regeneration Domain: 30s. Doppelganger (Illusions): 12s per charge (2 charges). Devious Exchange (Swap with Illusion): 15s. The extended cooldown on 'Regeneration Domain' makes its timing even more critical. Intelligent and proactive placement of Doppelgangers is fundamental to Loki's effectiveness for both healing and escape.

Hot Maps: Tokyo 2099: Shin-Shibuya (especially on Defense) and Yggsgard: Royal Palace (specifically Bifrost Gardens area). Loki excels on maps with significant verticality, numerous corners, or complex geometry that allows him to position his clones effectively for line-of-sight healing while keeping himself safe. Players often don't look up, making high-ground clone placements very effective.

Clutch Team-Up: Ragnarok Rebirth (Hela as Anchor, Loki as Recipient). If Hela, an S-Tier Duelist, secures an elimination, Loki (and Thor, if present) can be instantly resurrected (after a 1.5s delay) or receive 50 bonus health if alive. This synergy provides remarkable sustain and pressure, especially given Hela's kill potential and Loki's own elusiveness. Loki's impact scales heavily with player skill; his high skill ceiling comes from managing multiple illusions, cooldowns, and making rapid strategic decisions with his ultimate.

B-Tier Picks

Cloak & Dagger

Cloak & Dagger
This unique duo allows switching between two distinct kits on the fly

The Lowdown: This unique duo allows players to switch between two distinct kits on the fly, offering considerable versatility. Dagger is the primary healer: her 'Lightforce Dagger' (primary attack, 18 damage, 10 direct heal, plus AoE heal per hit) bounces off surfaces and can even lock onto targets, making her effective at healing mobile or airborne allies. Her 'Dagger Storm' (right-click, 12s cooldown) creates a stationary AoE healing field (55HP/s for 6s). Cloak provides utility and offensive pressure: his 'Darkforce Cloak' (primary attack) tethers to an enemy, dealing 80damage/s. His 'Terror Cape' (E ability, 12s cooldown) projects a wall that damages enemies for 55, blinds them, and applies a 28% vulnerability debuff for 3s. 'Dark Teleportation' (right-click, 12s cooldown) envelops nearby allies in the Darkforce Dimension, making them untargetable, invisible, and granting a movement boost for 2 seconds – an excellent tool for dodging ultimates or disengaging. Their shared ultimate, 'Eternal Bond' (4000 energy), allows four rapid dashes, creating paths that heal allies (250HP/s) and damage enemies (30damage/s).

Key Cooldowns: Dagger Storm (AoE Heal Field) / Dark Teleportation (AoE Phase/Invis): 12s. Veil of Lightforce (Dagger's Heal Buff Wall) / Terror Cape (Cloak's Blind/Vulnerability Wall): 12s. A key aspect of playing Cloak & Dagger is managing these shared cooldowns by intelligently swapping between stances; for instance, using Dagger's Veil of Lightforce then immediately swapping to Cloak to use Terror Cape is possible as they don't share cooldowns despite similar inputs.

Hot Maps: Hall of Djalia. The map's intricate corridors and layered verticality complement their versatile kit. Dagger's bouncing projectiles are particularly effective in maps with many clustered fights or obstructed lines of sight, like Klyntar or parts of Midtown, while Cloak's Terror Cape excels at controlling narrow passages.

Clutch Team-Up: From Shadow To Light (with Moon Knight). In this team-up, Moon Knight gains the ability to create an invisibility aura around himself. Cloak & Dagger, as the anchor, receive a 15% healing buff. This is their most prominent defined team-up. However, its overall meta impact is somewhat diminished by Moon Knight's current standing, as he is often considered a lower-tier Duelist in Season 2.5 (D-Tier or C-Tier). This lack of a strong team-up with other high-tier meta heroes, coupled with counters like Magneto being able to disrupt their ultimate, contributes to their B-Tier placement despite their inherent flexibility.

Adam Warlock

Adam Warlock
Adam Warlock functions as a potent DPS/healer hybrid

The Lowdown: Adam Warlock functions as a potent DPS/healer hybrid, capable of significant damage output if his hitscan 'Quantum Magic' (primary, 60 damage/round) and charged 'Cosmic Cluster' (secondary, up to 5 projectiles at 38 damage each) connect consistently. His primary targeted heal is 'Avatar Life Stream,' which has 2 charges (6s cooldown each), heals an ally for 95 HP (and himself for 35 HP), and can bounce to two additional allies; landing critical hits with Quantum Magic reduces Avatar Life Stream's cooldown by 1s. 'Soul Bond' (40s cooldown) is a powerful ability that links Adam to allies, providing 15HP/s healing, distributing damage taken amongst them, and crucially, preventing one instance of death for any linked hero by leaving them at 1 HP. His ultimate, 'Karmic Revival' (5000 energy), resurrects fallen allies within a 30m radius, albeit with 30% of their max HP. He also possesses a passive self-resurrection, 'Regenerative Cocoon,' on a 105s cooldown.

Adam Warlock Pro Tip
Landing critical hits with Quantum Magic reduces Avatar Life Stream's cooldown by 1 second - practice your aim to maximize healing uptime!

Key Cooldowns: Soul Bond: 40s. Avatar Life Stream: 6s per charge (2 charges). Regenerative Cocoon (Passive Self-Rez): 105s. Efficient cooldown management is vital, as his healing resources are limited. Soul Bond is best saved for critical moments to save low-health allies from dives or negate burst damage.

Hot Maps: Klyntar: Symbiotic Surface. Adam Warlock benefits from maps with medium-range sightlines that allow him to effectively poke with his damage abilities while still being able to land his heals. Good positioning is paramount, as he lacks mobility options and can be vulnerable to dives if isolated. Maps like the "Fantastic 4 map" (likely referring to a map with many open sightlines) have seen high healing numbers from him.

Clutch Team-Up: Guardian Revival (Adam Warlock as Anchor, with Mantis or Star-Lord as Recipients). This team-up is the cornerstone of Adam Warlock's high-impact potential. It grants Mantis and/or Star-Lord the 'Regenerative Cocoon' passive, allowing them to self-resurrect. Combined with Adam's own self-rez and team-rez ultimate, this creates a team with incredible staying power. His win rate sees a staggering 32% increase when this team-up is active, the second highest of any hero. This "feast or famine" nature, where he excels in specific compositions (like triple support featuring Guardian Revival) but can struggle otherwise due to his cooldown reliance and lack of mobility, places him in B-Tier as a general recommendation.

C-Tier Picks

Jeff the Land Shark

Jeff the Land Shark
Everyone's favorite adorable Land Shark underwent a significant rework in Season 2.5

The Lowdown: Everyone's favorite adorable Land Shark underwent a significant rework in Season 2.5, shifting his playstyle considerably. His primary fire, 'Joyful Splash,' now simultaneously deals 70 damage/s to enemies and heals allies for 130HP/s, with the stream piercing through all characters. 'Aqua Burst' (right-click) has been changed to a projectile ability with 3 charges (3s cooldown per charge), dealing 25 direct damage and 45 splash, and direct hits launch enemies upwards. 'Healing Bubble' (E ability) now provides heal-over-time (120HP over 4s) instead of an instant burst, has 3 charges (6s cooldown each), and still grants a movement and healing boost. His 'Hide and Seek' (Shift) dive ability now operates on an energy meter (120 max energy, 20/s drain while submerged, 15/s regen when not), and submerged healing is reduced to 15HP/s (from 35/s). Community reception to these changes is mixed; some analysts like Flats believe he's better than initially thought due to consistent healing and damage, while many players feel he's become a less engaging "healbot," losing the unique offensive pressure he once had.

Rework Reception
Community reception to Jeff's S2.5 rework is mixed - some love the consistent healing output, while others miss his unique offensive playstyle from before.

Key Cooldowns: Aqua Burst: 3s per charge (3 charges). Healing Bubble: 6s per charge (3 charges). Hide and Seek: Energy-based (Max 120, drains 20/s, regens 15/s). The new energy mechanic on 'Hide and Seek' limits its previous near-constant uptime for escapes and repositioning.

Hot Maps: Pre-rework, Yggsgard: Royal Palace was cited due to his ability to navigate tight spaces with 'Hide and Seek'; this may still hold some relevance. Gameplay from a top Jeff player in Season 2.5 also showcased him on Yggdrasill Path. Generally, maps where his continuous 'Joyful Splash' can hit multiple allies and enemies in sustained engagements, and where his ultimate 'It's Jeff!' (which can swallow multiple heroes and potentially secure environmental kills) finds value near ledges or hazards.

Clutch Team-Up: Jeff-Nado (with Storm). This new Season 2.5 team-up is visually impressive and quite effective. When Storm uses her ultimate and Jeff has his ready, Jeff can join in, swimming within Storm's tornado, pulling enemies in and dealing continuous damage. Given Storm's B-Tier standing, this combo has decent potential. Another new S2.5 team-up is Symbiote Shenanigans (with Venom), where Venom gains +150 max HP as anchor, and Jeff extends healing symbiote tendrils to nearby allies (70HP/s continuous heal, then 70 burst heal + 50 bonus health). This could be strong if Venom is a meta pick. His old "Chilling Charisma" team-up with Luna Snow has been removed. Despite the rework aiming for more consistent healing, Jeff currently lacks the high-impact utility or overwhelming healing output of higher-tier supports, and the loss of his unique offensive playstyle has left a portion of his player base dissatisfied, landing him in C-Tier for now.

Quick Tier Reference

Hero Tier Key Strength
Luna Snow S Ultimate game-changer + freeze utility
Rocket Raccoon S Non-ultimate resurrect + mobility
Invisible Woman S Versatile utility + stealth
Ultron A Flight positioning + team-up potential
Mantis A Sleep CC + damage amplification
Loki A Ultimate versatility + illusion plays
Cloak & Dagger B Dual-kit flexibility
Adam Warlock B DPS/healer hybrid + team resurrection
Jeff the Land Shark C Consistent healing beam (post-rework)

Pro Tips: Don't Be a Healbot!

Being an effective Strategist in Marvel Rivals is about much more than just topping the healing charts. The best supports are active playmakers who utilize their entire kit to influence the game.

Do This
  • Peel for your other support, FFS! If you see your fellow Strategist getting dived, lend a hand! Two supports alive and active provide far more value than one trying to do everything alone.
  • Track enemy ults! Your defensive CDs can save the game. Mantis's 'Spore Slumber', Loki's 'Regeneration Domain', Ultron's 'Rage of Ultron', Cloak & Dagger's 'Dark Teleportation', and Luna Snow's 'Absolute Zero' can all negate game-winning plays if timed correctly.
  • Position smartly! Understand your hero's effective range for both healing and damage. Utilize cover intelligently. A dead support heals no one.
  • Know your team-ups! Season 2.5 brought significant changes. Synergies like Ultron + Iron Man, Luna Snow + Hawkeye, and Adam Warlock + Mantis/Star-Lord are incredibly powerful.
Avoid This
  • Standing in exposed areas without cover
  • Ignoring your damage potential and utility
  • Only focusing on healing numbers
  • Not communicating team-up opportunities
  • Playing too passively when aggression is needed
Remember
The most impactful supports often contribute significant damage (like Adam Warlock or Ultron), provide game-changing utility (Rocket's resurrection, Loki's ultimate copying, Invisible Woman's crowd control), or leverage powerful team-up synergies. The term "healbot" is often used pejoratively for a reason; strive to be a true Strategist.

Final Thoughts

That's the S2.5 support scoop, legends! The meta is a constantly shifting beast, so keep practicing those tricky cooldown timings, learn the map angles that favor your chosen hero, and always be ready to adapt. Most importantly, have fun out there and go secure those Ws! Catch ya in the Rivals-verse.

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