Marvel Rivals Team-Up Combos – Full Synergy List

Marvel Rivals Team-Up Combos – Full Synergy List

All duo combos, what they do, and one pro tip each—updated every patch.

06 Jun 2025 Joy 89 views
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Yo, Rivals! Ready to juice up your squad play and absolutely dominate your matches? You've landed in the right spot. This is your ultimate, A-Z Team-Up Combo Library for Marvel Rivals, breaking down every two-hero synergy that can give your team that game-winning edge. We're talking what they do, how to pop 'em, and one clutch pro tip for each, all updated for Season 2.5 (Patch 20250605, released June 6, 2025 UTC). Team-Ups are more than just flashy moves; they're strategic game-changers that reward smart hero picks and tight coordination. Knowing these combos can be the difference between a glorious victory and a crushing defeat. This list will stay fresh, updated with every patch, so keep it locked!

Understanding Team-Ups

Before we dive into the list, let's get the basics straight. Team-Up abilities are special powers or passive buffs that kick in when specific heroes are on the same team. Think of them as unique chemistry between characters, pulled straight from the Marvel universe.

Key Team-Up Mechanics
Anchor Heroes: Most Team-Ups revolve around an "anchor" hero. This character must be on the team for the synergy to activate. No anchor, no party.

Activation Types: Some Team-Ups are passive (always on), while others are active (requiring button presses or specific abilities).

In-Game Cues: During hero selection, look for icons showing which heroes can form Team-Ups. Plan your comp before the match starts!

Alright, enough talk. Let's get to the good stuff!

A-Z Team-Up Combo Library (Season 2.5)

Here's every currently active two-hero synergy, what it does, and how to make it work for you. Note that some previously known Team-Ups might be temporarily inactive or "unvaulted" – we'll mark those too!

Allied Agents (Hawkeye & Black Widow) - Currently Unvaulted/Inactive

Allied Agents

Heroes Involved: Hawkeye (Anchor), Black Widow

Effect: Hawkeye shares his Hunter's Sight with Black Widow, allowing her to see and damage afterimages of enemies.

Stats: Duration 8s; Afterimage generation interval 0.5s; Afterimage duration 3s; Cooldown 30s. Hawkeye gains +15% Damage Boost.

Pro Tip: Pop this against highly mobile enemies like Spider-Man or Magik to improve your chances of landing shots; remember, headshots don't deal extra damage to the afterimages.

Ammo Overload (Rocket Raccoon & The Punisher) - Currently Unvaulted/Inactive

Ammo Overload

Heroes Involved: Rocket Raccoon (Anchor), The Punisher

Effect: Rocket throws down an Ammo Overload device, granting The Punisher infinite ammo and a faster firing rate within its radius.

Stats: Device Duration 12s; Cooldown 40s. Rocket Raccoon gains +5% Healing Boost.

Pro Tip: Perfect for locking down tight chokepoints or shredding objectives. Note that this doesn't buff Punisher's Culling Turret or his Ultimate ability, Final Judgement.

Arcane Order (Doctor Strange & Scarlet Witch)

Arcane Order

Heroes Involved: Doctor Strange (Anchor), Scarlet Witch

Effect: Doctor Strange empowers Scarlet Witch, granting her a potent new magical ability called Mystic Burst, while Doctor Strange himself gains +100 Max Health.

Stats: Doctor Strange: +100 Max Health.

Pro Tip: To absolutely melt enemy Vanguards, have Scarlet Witch hold Left Mouse Button + Right Mouse Button to lock onto a target with Mystic Burst, dealing devastating continuous tick damage.

Atlas Bond (Iron Fist & Luna Snow)

Atlas Bond

Heroes Involved: Iron Fist (Anchor), Luna Snow

Effect: Iron Fist channels the Chi of Shou-Lao into Luna Snow, transforming her ice power into a Chi-infused frosty ring that radiates from her, knocking back and slowing enemies with chilling damage while healing allies.

Stats: Iron Fist gains +10% Damage Boost. Frozen Chi Ring: Damage 25; Healing 50; Range 10m radius; Slows enemies by 20% for 2 seconds.

Pro Tip: Deploy the Frozen Chi ring during hectic objective pushes or defenses for excellent area denial and team sustain. The knockback can also disrupt enemy formations.

Chilling Assault (Luna Snow & Hawkeye)

Chilling Assault

Heroes Involved: Luna Snow (Anchor), Hawkeye

Effect: Luna Snow infuses one of Hawkeye's arrows with cryogenic energy, allowing it to pierce terrain and potentially freeze enemies, with the freeze effect growing stronger the farther the arrow travels.

Stats: Luna Snow gains +15% Healing Boost.

Pro Tip: This is your green light for some insane wall-bangs! Line up long-range shots through cover to hit unsuspecting targets with a powerful freeze, setting them up for an easy elimination by your team.

Chilling Charisma (Luna Snow & Jeff The Land Shark) - Currently Unvaulted/Inactive

Chilling Charisma

Heroes Involved: Luna Snow (Anchor), Jeff The Land Shark

Effect: Luna Snow imbues Jeff the Land Shark with ice energy, powering up his abilities; notably, Jeff's Aqua Burst is replaced by Frozen Spitball, which creates a slowing ice field on impact.

Stats: Luna Snow gains +15% Healing Boost. Frozen Spitball: Projectile Damage 30; Spell Field Damage 40; Range 5m spherical radius; Slows enemies by 15% for 3 seconds. Team-Up Cooldown (for Jeff's activation): 30s.

Pro Tip: With this active, Jeff becomes a surprisingly aggressive damage dealer. Use Frozen Spitball in enclosed spaces or chokepoints to maximize the slowing field's impact and control enemy movement.

Dimensional Shortcut (Magik & Black Panther)

Dimensional Shortcut

Heroes Involved: Magik (Anchor), Black Panther

Effect: When Magik is on the field, Black Panther can tap into Limbo to rewind his position a few seconds, reappearing with bonus health based on his missing health.

Stats: Magik gains +15% Damage Boost. Rewind Time: 3 seconds prior; Bonus Health from Damage Taken Conversion: 80%; Cooldown: 30s.

Pro Tip: This is your get-out-of-jail-free card for daring dives. Use it for surgical strikes on enemy backline healers or snipers, then instantly teleport back to safety. You can also use it to lure enemies into a bad position before zipping away.

ESU Alumnus (Spider-Man & Squirrel Girl)

ESU Alumnus

Heroes Involved: Spider-Man (Anchor), Squirrel Girl

Effect: Spider-Man gives Squirrel Girl a special web bomb that she can slingshot, exploding on contact to briefly ensnare and damage enemies caught in the blast.

Stats: Spider-Man gains +10% Damage Boost. Web Bomb: Damage 80; Radius 4m (spherical); Immobilize Duration 1 second; Cooldown 20s.

Pro Tip: That one-second root is deceptively powerful! Use the Webbed Acorn to lock down slippery targets like a dashing Genji or a flying Pharah, allowing your team to focus fire for a quick pick.

Marvel Rivals Heroes Synergy
Marvel Rivals heroes working together in perfect synergy

Fantastic Four

Ultimate Team Synergy
Heroes Involved: Invisible Woman (Anchor), Mister Fantastic, Human Torch, The Thing

Effect: Invisible Woman channels Psionic Might to fortify her teammates, granting them damage resistance and continuously generating bonus health to recover lost HP.

Stats: Invisible Woman gains +15% Healing Boost. Duration 5s; Cooldown 20s; Damage to Health Conversion 100%. Mister Fantastic also gains extra damage resistance.

Pro Tip: Pop this when the team is taking heavy fire or low on health. It can extend everyone's survivability, allowing for more aggressive pushes onto objectives or a safer disengage from a losing fight.

Fastball Special (Wolverine & Hulk / The Thing)

Fastball Special

Heroes Involved: Wolverine (Anchor), Hulk or The Thing

Effect: Hulk or The Thing can grab Wolverine and hurl him a great distance, allowing Logan to close gaps rapidly and deal significant damage upon landing.

Stats: Wolverine receives no specific team-up stat boost. Cooldown: 20s. (Note: This Team-Up requires confirmation from both players to activate).

Pro Tip: Best used to launch Wolverine onto isolated, escaping enemies or to surprise distant sharpshooters. Coordinate the throw carefully to avoid sending Logan into a 1v6 or off the map! Some consider its payoff low for the coordination required.

Gamma Charge / Gamma Monstro (Hulk & Namor)

Gamma Monstro

Heroes Involved: Hulk (Anchor), Namor

Effect: Hulk passively charges Namor with gamma radiation, allowing Namor to summon an additional, empowered Gamma Monstro that continuously fires damaging gamma rays at locked-on enemies. The longer the rays hit a single target, the higher the damage output becomes. (Iron Man was removed from this Team-Up in Season 2.5).

Stats: Hulk gains +100 Max Health. Gamma Monstro: Max Duration 10s; Health 200; Attack Range 40m; Base Fire Rate 0.1s per round (Enhanced Fire Rate 0.05s per round); Base Damage 6 per hit (Enhanced Damage 4 per hit); Damage ramps up to 1.5x over 5 seconds of continuous fire on one target. Cooldown 20s.

Pro Tip: The Gamma Monstro is a serious damage threat. Position it to maintain line-of-sight on key targets and focus its fire to quickly ramp up the damage bonus, especially effective against slower Vanguards or stationary objectives.

Guardian Revival (Adam Warlock, Mantis, & Star-Lord)

Game-Changing Revival
Heroes Involved: Adam Warlock (Anchor), Mantis, Star-Lord

Effect: Adam Warlock enhances the rebirth power of Mantis and Star-Lord, granting them the ability to self-revive via a cocoon after being eliminated.

Stats: Adam Warlock gains +15% Healing Boost. Cocooned Revival Cooldown: 105 seconds or 120 seconds. This Team-Up significantly boosts win rates for these heroes.

Pro Tip: This is a massive game-changer, especially in late-game team fights. If downed, try to crawl to a safe spot before activating the cocooned revival to avoid being instantly killed again. A surprise return can completely swing the momentum of a fight.
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Jeff-Nado (Storm & Jeff the Land Shark)

Jeff-Nado

Heroes Involved: Storm, Jeff the Land Shark (Requires both Ultimates to be ready)

Effect: When Storm activates Omega Hurricane and Jeff has It's Jeff! ready, they can combine their Ultimates; Jeff swims within Storm's massive vortex, creating a Jeff-Nado that pulls in enemies, deals continuous damage as Jeff chomps, and then spits them out.

Stats: Jeff's "It's Jeff-Nado!": Swallow Damage 80; Attack Interval 2 hits per second. Swallow Range is a 10m spherical radius centered around Storm.

Pro Tip: An incredible crowd control tool for objective fights. Critically, Jeff must swallow an enemy with his Ult to activate the Jeff-Nado. This can also counter defensive Ultimates by pulling enemies out of stationary healing zones like Invisible Woman's or Cloak & Dagger's Ults.

Jeff-Nado ultimate combination
Storm and Jeff the Land Shark's devastating Jeff-Nado ultimate combination

Lunar Force (Cloak & Dagger & Moon Knight)

Lunar Force

Heroes Involved: Cloak & Dagger (Anchor), Moon Knight

Effect: Cloak & Dagger inject light and dark energy into Moon Knight, allowing him to create a Light & Dark Realm where he becomes invisible.

Stats: Cloak & Dagger gain +15% Healing Boost. Realm Duration 6s; Realm Radius 4m (spherical); Healing within Realm (presumably for Moon Knight) 25/second; Cooldown 30s.

Pro Tip: Leverage Moon Knight's invisibility for aggressive repositioning using Moonlight Hook or to set up devastating ambushes on unsuspecting squishies with Crescent Darts and Moon Blades. The healing provides some sustain during his stealthy maneuvers.

Mental Projection (Emma Frost & Magneto / Psylocke)

Mental Projection

Heroes Involved: Emma Frost (Anchor), Magneto or Psylocke

Effect: Emma Frost forms a mental link, allowing Magneto or Psylocke to create an illusory duplicate of themselves that moves and casts abilities (excluding Ultimates), confusing enemies. The real hero briefly turns invisible before the projection appears.

Stats: Emma Frost gains +100 Max Health.

Pro Tip: Use the duplicate to bait out important enemy cooldowns or to create chaos during team fights, allowing the real hero to flank, escape, or line up a critical shot while enemies are distracted.

Metallic Chaos (Scarlet Witch & Magneto) - Currently Unvaulted/Inactive

Metallic Chaos

Heroes Involved: Scarlet Witch (Anchor), Magneto

Effect: Scarlet Witch enchants Magneto's greatsword with Chaos Energy, allowing him to activate it for significantly stronger melee attacks.

Stats: Scarlet Witch gains +10% Damage Boost.

Pro Tip: Activate this when Magneto is in prime position to cleave through multiple enemies or a high-priority target. The damage boost can be immense for short-range devastation.

Operation: Microchip (The Punisher & Black Widow)

Operation: Microchip

Heroes Involved: The Punisher (Anchor), Black Widow

Effect: The Punisher upgrades Black Widow's Red Room Rifle with a new Pulse Mode. When active, her Straight Shooter fires a powerful beam that pierces through enemies, hitting multiple targets.

Stats: The Punisher gains +25 Max Health and a 5% Damage Boost.

Pro Tip: This massively enhances Black Widow's damage output against grouped enemies. Line up shots in corridors or when enemies are clustered on an objective to maximize the piercing beam's value.

Planet X Pals (Groot & Rocket Raccoon / Jeff the Land Shark)

Planet X Pals

Heroes Involved: Groot (Anchor), Rocket Raccoon or Jeff the Land Shark

Effect: Rocket Raccoon or Jeff the Land Shark can hop onto Groot's shoulders, gaining a damage reduction buff while mounted.

Stats: Groot gains +150 Max Health. Rocket Raccoon also receives an extra healing effect when this team-up is active with Groot.

Pro Tip: Primarily offers defensive utility, allowing Rocket or Jeff a safer, elevated firing platform. The dismount is nearly instantaneous, so don't be afraid to bail if Groot gets focused. Useful for sustained fire, though some data suggests Rocket's overall win rate might be slightly lower with this specific Team-Up active.

Ragnarok Rebirth (Hela, Loki, & Thor)

Asgardian Power
Heroes Involved: Hela (Anchor), Loki, Thor

Effect: If Hela lands the final blow on an enemy while Loki or Thor are awaiting respawn, she can instantly resurrect them. If they are alive, she grants them bonus health instead.

Stats: Hela gains a 15% Damage Boost. Thor's win rate sees a significant 22% improvement with this Team-Up.

Pro Tip: This is incredibly powerful, but Hela must secure the final blow. Prioritize targets Hela can finish to keep your Asgardian allies in the fight, especially a key Vanguard like Thor. Resurrection does not work if allies are eliminated by falling off the map.

Rocket Network (Rocket Raccoon & Peni Parker)

Rocket Network

Heroes Involved: Rocket Raccoon (Anchor) or Peni Parker (Anchor)

Effect: If Rocket is the anchor, Peni Parker receives an extra Bionic Spider-Nest that spawns Spider Mines and Cyber Webs (smaller AoE). If Peni is the anchor, Rocket's Battle Rebirth Beacon gains similar trap-deploying capabilities.

Stats: If Rocket is Anchor: He gains +5% healing effect, and his B.R.B. is upgraded to a Web Beacon. Peni Parker unlocks a new Armored Spider-Nest ability.

Pro Tip: This Team-Up adds significant layered defense and area denial to your team's capabilities. Strategically place the extra nests/beacon to control chokepoints or protect objectives from flankers.

Stars Aligned (Captain America & Winter Soldier)

Stars Aligned

Heroes Involved: Captain America (Anchor), Winter Soldier

Effect: Captain America gains +100 Max Health and a 5% Damage Boost, and can dash towards Winter Soldier. Winter Soldier unlocks Stellar Impact, a ferocious leap towards an enemy. Additionally, Cap and Bucky can perform a clash, creating a shockwave that slows and damages enemies.

Stats: As listed above. Some find this Team-Up underwhelming despite the stat boosts.

Pro Tip: Use Captain America's dash for quick repositioning or to follow up on Winter Soldier's aggressive Stellar Impact dives on high-priority targets. The clash is good for disrupting grouped enemies.

Captain America and Winter Soldier team-up
Captain America and Winter Soldier's synchronized assault

Stark Protocol (Iron Man & Ultron)

Stark Protocol

Heroes Involved: Iron Man (Anchor), Ultron

Effect: Iron Man upgrades Ultron's primary Encephalo-Ray into a Nano Ray. For its duration, Ultron can continuously fire this unstoppable beam that pierces through all characters, damaging enemies and healing allies it passes through.

Stats: Iron Man gains a 5% Damage Boost. Nano Ray Duration: 8 seconds; Cooldown: 30 seconds.

Pro Tip: This is a game-changer for Ultron, providing much-needed burst healing. Use Nano Ray to support your team's divers (healing them while simultaneously damaging their target) or to defend your backline from flankers by healing your allies and damaging the attackers.

Storming Ignition (Storm & Human Torch)

Storming Ignition

Heroes Involved: Storm (Anchor), Human Torch (Requires both Ultimates to be ready)

Effect: When Human Torch activates Supernova, Storm can channel it into one of her Flame Tornadoes (from Omega Hurricane) to create an Omega Fire. Conversely, if Storm uses Omega Hurricane first, Human Torch can supercharge it into a Burning Hurricane with Supernova. Any Flame Tornado caught in a Burning Hurricane grows in size and deals increased damage.

Stats: Range 10m spherical radius; Attack Interval 2 hits per second; Damage 80 per hit. Duration increases by 2s per Flame Tornado contacted, up to a maximum of 11s. Strengthened Flame Tornado continuous damage: 110/s.

Pro Tip: Requires tight coordination of two Ultimates but can result in massive AoE damage, perfect for clearing objectives or wiping clumped-up enemy teams. Storm can also teleport to one of her tornadoes to initiate her Ult component. Can be seen as a novelty as other coordinated ults might yield similar results.

Symbiote Bond (Venom & Spider-Man / Peni Parker) - Currently Unvaulted/Inactive

Symbiote Bond

Heroes Involved: Venom (Anchor), Spider-Man or Peni Parker

Effect: Venom shares a part of his symbiote, allowing Spider-Man (Suit Expulsion) or Peni Parker (Armor Expulsion) to convert it into explosive symbiote spikes that damage nearby enemies and push them back. Grants invincibility while active.

Stats: Venom gains +150 Max Health. Spike Damage: 50 upon release, followed by 50 damage per second. Duration: 1s (Spider-Man), 2s (Peni Parker). Cooldown: 30s. Invincibility during ability activation.

Pro Tip: Use this for aggressive offensive pressure or as a defensive tool to create space by knocking enemies back – potentially into environmental hazards or away from objectives. The brief invincibility can also save you in a pinch.

Symbiote Shenanigans (Venom & Jeff the Land Shark)

Symbiote Shenanigans

Heroes Involved: Venom (Anchor), Jeff the Land Shark

Effect: Venom, as the anchor, gains +150 Max Health. Jeff the Land Shark can then activate Healing Tendrils, creating a symbiote chain that links him to Venom and nearby allies for 4 seconds, providing continuous healing to those linked. The ability culminates in a burst of healing.

Stats: Venom gains +150 Max Health. Healing Tendrils connect for 4 seconds.

Pro Tip: This is excellent for sustaining grouped-up allies, especially clustered Strategists in the backline. Jeff can even activate this while in his Hide and Seek (submerged) state for safer AoE healing when the team is under pressure.

Voltaic Union (Thor & Storm / Captain America) - Currently Unvaulted/Inactive

Voltaic Union

Heroes Involved: Thor (Anchor), Storm or Captain America

Effect: Thor infuses Storm and Captain America with Thorforce. Storm gains an enhanced lightning barrage (Charged Gale) that can ricochet. Captain America gains a movement speed boost and his shield becomes imbued with thunder (Charged Aegis), electrocuting nearby enemies.

Stats: Thor gains +100 Max Health.

Pro Tip: Captain America can use the speed boost to rapidly close gaps, disrupt enemy frontlines, or peel for allies. Storm gains significantly increased ranged pressure, especially potent against enemies grouped together.

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Season 2.5 Passive Buffs

Separate from the interactive Team-Up abilities, several heroes received flat passive buffs in Season 2.5. These are always active as long as you're playing the hero and don't require a specific partner, but they contribute to the overall power level and potential synergies within a team. It's important to distinguish these from the dynamic Team-Up combos.

Hero Season 2.5 Passive Buff
Adam Warlock +15% Healing Boost
Captain America +100 Max Health and +5% Damage Boost
Cloak & Dagger +15% Healing Boost
Doctor Strange +100 Max Health
Emma Frost +100 Max Health
Groot +150 Max Health
Hela +15% Damage Boost
Hulk +100 Max Health
Invisible Woman +15% Healing Boost
Iron Fist +15% Damage Boost
Iron Man +5% Damage Boost
Jeff The Land Shark +5% Healing Boost
Luna Snow +15% Healing Boost
Magik +15% Damage Boost
The Punisher +25 Max Health and +5% Damage Boost
Rocket Raccoon +5% Healing Boost
Spider-Man +10% Damage Boost
Storm +5% Damage Boost
Venom +150 Max Health
Marvel Rivals Teamfights
A good team-up ability usage can change a whole tide of battle!

Pro Tips for Mastering Team-Ups

Knowing the combos is one thing; using them to win is another. Here are some universal tips:

Communication is Clutch
This can't be stressed enough. Coordinate your hero picks during selection to enable powerful Team-Ups. Use pings or voice chat to signal when an active Team-Up is ready or when you're about to use it. A well-timed combo can dismantle an enemy push.
Understand Anchor Roles & Build Around Them
The anchor hero is key. If your team wants to utilize a specific Team-Up, ensure the anchor hero fits the overall team composition and map strategy. Some anchor heroes receive direct stat boosts just by having the potential partner on the team, even if the active ability isn't used, which can influence their baseline effectiveness.
Team-Up Advantages
  • Map awareness & objective play advantages
  • Counter picking & meta awareness benefits
  • Enhanced coordination rewards
  • Strategic depth additions
Potential Drawbacks
  • Forced compositions can be weak
  • Coordination requirements
  • Meta dependency risks
  • Overcommitment to synergies
Don't Force It, Adapt
While Team-Ups offer a significant advantage, a well-coordinated team without a specific named synergy can still outperform a team that forces a weak Team-Up at the expense of a balanced composition. Sometimes the best pick is the one that counters the enemy or shores up your team's weaknesses, even if it doesn't enable a fancy combo.

Patch Data & The Future

This Team-Up Library is LOCKED IN for Marvel Rivals Patch 20250605 (Season 2.5), which dropped around June 6th, 2025 (UTC). Cooldowns, damage numbers, and even the availability of Team-Ups can and will change with future patches. NetEase is constantly tweaking and balancing, so what's meta today might shift tomorrow.

This guide is a living document. The commitment is to keep this updated with every significant patch. Your feedback is gold! If you spot changes after a new patch, or have clutch tricks for these combos, drop a comment or hit up the community Discord. Together, we'll keep this the #1 resource for Rivals synergy.

Conclusion

Team-Up abilities are a core part of what makes Marvel Rivals so dynamic and fun. They add incredible strategic depth, reward smart teamwork, and can absolutely turn the tide of a heated battle. Mastering these synergies will elevate your game, allowing you and your squad to pull off some truly heroic plays.

Now you've got the intel. Get out there, experiment with these combos, communicate with your team, and go dominate your Rivals matches! Good luck, heroes!

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