Blacksmithing stands as one of the cornerstone crafting professions in Classic World of Warcraft. It empowers players to forge potent weapons and durable armor, primarily catering to the needs of Plate and Mail wearers – namely Warriors and Paladins, with significant contributions to Hunters and Shamans as well. While renowned for its demanding nature, requiring substantial investment in materials and time, Blacksmithing offers the unique ability to craft some of the most iconic and powerful gear available, alongside valuable utility items and enhancements.
Introduction: Forging Your Path in Classic Blacksmithing
Why This Guide?
Numerous Blacksmithing guides exist, yet many fall short in providing the depth, strategic alternatives, and integrated resource management required for true mastery. This guide aims to surpass existing resources by offering a significantly more comprehensive and strategically nuanced approach. Expect meticulous detail in the leveling path, optimized material acquisition strategies including specific farming routes, exhaustive breakdowns of the Armorsmith and Weaponsmith specializations with full questline walkthroughs, and deeper insights into leveraging Blacksmithing for economic gain within the Classic Era environment. Accuracy and applicability to the Classic Era (patch 1.12 baseline, pre-TBC) are paramount.
The Mining Synergy
The symbiotic relationship between Blacksmithing and Mining cannot be overstated. Virtually every guide and experienced player strongly recommends pairing these two professions. Blacksmithing consumes vast quantities of metal bars, which are smelted from ores gathered via Mining. Leveling Mining concurrently provides a direct supply line, drastically reducing the otherwise exorbitant costs associated with purchasing materials from the Auction House. While relying solely on the Auction House is possible, be prepared for a significant drain on gold reserves, potentially costing thousands of gold to reach the skill cap.
Essential Tools
To practice Blacksmithing, artisans require a Blacksmith Hammer in their inventory and access to an Anvil, typically found near trainers and in major cities. The hammer itself is readily available from Blacksmithing Supply vendors. Furthermore, specific recipes necessitate the use of fluxes (like Strong Flux, Solid Flux, Dense Flux) and Coal, items also commonly sold by Blacksmithing Supply or Trade Goods vendors located near trainers.

Skill Ranks & Level Caps
Blacksmithing progression is tiered into ranks, each with skill and character level prerequisites that must be met before advancing. Visiting the appropriate trainer is necessary to unlock the next rank. Understanding these requirements is crucial for efficient planning, preventing the premature gathering of materials for recipes or ranks that cannot yet be learned. A player might reach the skill level cap for Apprentice (75) but be unable to learn Journeyman if they haven't reached character level 10.
Rank | Skill Range | Requirements |
---|---|---|
Apprentice | 1-75 | Character Level 5 |
Journeyman | 75-150 | Skill 50, Character Level 10 |
Expert | 150-225 | Skill 125, Character Level 20 |
Artisan | 225-300 | Skill 200, Character Level 35 |
Preparing the Forge: Essential Materials & Trainers
Comprehensive Material Shopping List
Planning is paramount for a smooth Blacksmithing journey. The following table provides a consolidated estimate of materials required for the primary 1-300 leveling path outlined in this guide. Note that these quantities are estimates; due to the random nature of skill gains from yellow and green difficulty recipes, it is prudent to acquire a buffer of roughly 10-20% more materials than listed, particularly for items used in large quantities during yellow/green skill phases. This list facilitates long-term planning and efficient acquisition, whether through dedicated farming sessions or strategic Auction House purchases.
Material | Estimated Quantity | Primary Source | Key Skill Ranges Used |
---|---|---|---|
Rough Stone | ~170 | Mining Copper Veins, Low-level mobs | 1-75 |
Coarse Stone | ~115 | Mining Tin Veins, Mid-level mobs | 65-90, 140-155 |
Heavy Stone | ~125 | Mining Iron Deposits | 125-140, 155-200 |
Solid Stone | ~140-300+ | Mining Mithril Deposits | 200-210, 225-270 |
Dense Stone | ~25 | Mining Thorium Veins | 250-260 |
Copper Bar | ~150 | Smelting Copper Ore (Mining) | 90-110 |
Bronze Bar | ~140 | Smelting Copper + Tin Ore (Mining) | 110-150 |
Silver Bar | ~5-10 | Smelting Silver Ore (Mining - Rare) | 100-105 (Optional) |
Gold Bar | ~5 | Smelting Gold Ore (Mining - Rare) | 150-155 |
Iron Bar | ~230 | Smelting Iron Ore (Mining) | 155-190 |
Steel Bar | ~190 | Crafting (Iron Bar + Coal) | 190-200, 225-235 |
Mithril Bar | ~170-350+ | Smelting Mithril Ore (Mining) | 210-270 |
Thorium Bar | ~730+ | Smelting Thorium Ore (Mining) | 260-300 |
Mageweave Cloth | ~60-150+ | Mid-level Humanoid mobs | 210-250 |
Heavy Leather | ~28 | Skinning level 30-45 Beasts | Weaponsmith Quest |
Thick Leather | ~4-40+ | Skinning level 40-55 Beasts | 260-270 (Alt), WSmith |
Rugged Leather | ~30-80+ | Skinning level 50-60 Beasts | 260-300 (Alt/Final) |
Green Dye | ~35 | Vendor (Tailoring/Leatherworking Supplies) | 155-190 |
Coal | ~190 | Vendor (Mining/Blacksmithing/Trade Supplies) | Steel Bar Crafting |
Strong Flux | ~16 | Vendor (Blacksmithing Supplies) | Weaponsmith Quest |
Lesser Moonstone | ~12 | Mining (Tin/Silver/Iron Veins), Chests | Weaponsmith Quest |
Citrine | ~4-14 | Mining (Iron/Gold/Mithril Veins), Chests | Weaponsmith/Armorsmith |
Aquamarine | ~5-7 | Mining (Iron/Gold/Mithril Veins), Chests | 265-270 (Alt), 295-300 |
Star Ruby | ~25-35 | Mining (Mithril/Thorium Veins), Chests | 270-300 |
Blue Power Crystal | ~40 | Mining Rich Thorium Veins, Dark Iron Deposits | 260-270 (Alt) |
Red Power Crystal | ~40 | Mining Rich Thorium Veins, Dark Iron Deposits | 260-270 (Alt) |
Heart of Fire | ~20 | Fire Elementals (Various Zones), Mining Dark Iron | 260-270 (Alt) |
Black Pearl | ~2-6 | Clams (Coastal Mobs), Fishing | Weaponsmith/Armorsmith |
Shadowgem | ~8 | Mining (Copper/Tin/Silver Veins) | Weaponsmith Quest |
Trainer Locations
Knowing where to train is essential for uninterrupted progression. Guards in major cities can direct players to the nearest trainer.
Trainer Name | Faction | Zone | Location/Coordinates | Max Skill Taught |
---|---|---|---|---|
Smith Argus | Alliance | Elwynn Forest | Goldshire (~41.6, 65.6) | Apprentice |
Tognus Flintfire | Alliance | Dun Morogh | Kharanos (~45.2, 52.0) | Apprentice |
Delfrum Flintbeard | Alliance | Darkshore | Auberdine (~38.2, 41.0) | Apprentice |
Dane Lindgren | Alliance | Stormwind City | Dwarven District (~57.6, 16.6) | Journeyman |
Groum Stonebeard | Alliance | Ironforge | The Great Forge (~52.0, 42.6) | Journeyman |
Bengus Deepforge | Alliance | Ironforge | The Great Forge (~52.0, 40.0) | Expert |
Dwukk | Horde | Durotar | Razor Hill (~52.0, 40.6) | Apprentice |
Traugh | Horde | The Barrens | The Crossroads (~51.2, 28.8) | Apprentice |
Karn Stonehoof | Horde | Thunder Bluff | Spirit Rise (~39.6, 55.6) | Journeyman |
Basil Frye | Horde | Undercity | War Quarter (~60.6, 27.8) | Journeyman |
Saru Steelfury | Horde | Orgrimmar | Valley of Honor (~76.0, 34.0) | Expert |
Brikk Keencraft | Neutral | Stranglethorn Vale | Booty Bay (~29.0, 75.4) | Artisan |
Vendor Supplies
Certain essential materials are purchased directly from vendors, saving farming time or bypassing Auction House markups.
Item | Vendor Type | Typical Location | Notes |
---|---|---|---|
Coal | Blacksmithing, Mining, Trade Supplies | Near respective trainers, General Goods vendors | Needed for Steel Bars |
Strong Flux | Blacksmithing Supplies | Near Blacksmithing trainers | Used in some mid-level recipes, WSmith Quest |
Solid Flux | Blacksmithing Supplies | Near Blacksmithing trainers | Used in Expert-level recipes |
Dense Flux | Blacksmithing Supplies | Near Blacksmithing trainers | Used in Artisan-level recipes |
Green Dye | Tailoring, Leatherworking Supplies | Near respective trainers | Needed for Green Iron items |
Blacksmith Hammer | Blacksmithing Supplies / Trade Goods | Near Blacksmithing trainers, General Goods vendors | Required tool |
The Apprentice & Journeyman Grind (1-150)
This initial phase focuses on building a foundation using readily available stones and Copper/Bronze bars. Efficiency here comes from bulk crafting simple items.
(1-75) Apprentice
- 1-30: Craft approximately 40 x Rough Weightstone. Requires: ~40 Rough Stone. Source: Trainer.
- 30-65: Craft approximately 55 x Rough Grinding Stone. Requires: ~110 Rough Stone. Source: Trainer. Important: Save at least 10-14 of these crafteds for later recipes.
- 65-75: Craft approximately 25 x Coarse Weightstone. Requires: ~25 Coarse Stone. Source: Trainer.
(75-150) Journeyman
Remember to visit an Expert trainer (e.g., Bengus Deepforge in Ironforge or Saru Steelfury in Orgrimmar) upon reaching skill 50 and character level 10 to learn the Journeyman rank.
- 75-90: Craft approximately 35 x Coarse Grinding Stone. Requires: ~70 Coarse Stone. Source: Trainer. Important: Save all of these crafteds for future recipes. If 90 skill is not reached, craft a few more or prepare extra Copper Bars for the next step.
- 90-100: Craft 10 x Rough Copper Vest. Requires: 100 Copper Bar. Source: Trainer.
- 100-105 (Optional Silver Path): Craft 5 x Shiny Copper Breastplate. Requires: 5 Silver Bar, 10 saved Rough Grinding Stone. Source: Trainer. Alternatively, craft 5-7 Silver Skeleton Key. Requires: ~7 Silver Bar, ~14 saved Rough Grinding Stone. Source: Trainer. Cost Consideration: If Silver Bars are prohibitively expensive or unavailable on the Auction House, skip this step entirely and proceed to the next.
- 105-110 (Copper Path / Silver Skip): Craft 5 x Copper Battle Axe. Requires: 50 Copper Bar. Source: Trainer. This is the default path if skipping the Silver recipes.
- 110-125: Craft 15 x Runed Copper Breastplate. Requires: 90 Bronze Bar. Source: Trainer. An alternative is 15 x Runed Copper Shoulders, requiring 75 Bronze Bar and 15 saved Rough Grinding Stone. The Leggings path uses only Bronze, while the Shoulders path utilizes previously saved Coarse Grinding Stones. Choose based on material availability and cost.
- 125-140: Craft 35 x Heavy Grinding Stone. Requires: 105 Heavy Stone. Source: Trainer. Important: Save all of these crafteds. Optimization: If Heavy Stone is particularly cheap, consider crafting these up to skill 150.
- 140-150: Craft 10 x Bronze Greatsword. Requires: 50 Bronze Bar, 20 saved Coarse Grinding Stone. Source: Trainer. This recipe efficiently uses saved Coarse Grinding Stones. If Heavy Grinding Stones were crafted up to 150, this step can be skipped or reduced.

Mastering the Expert & Artisan Ranks (150-300)
The mid-to-high skill ranges introduce more complex recipes, rarer materials like Gold, Steel, Mithril, and Thorium, and vendor-purchased reagents like Green Dye. Strategic planning and material acquisition become increasingly important.
(150-225) Expert
Ensure Expert Blacksmithing is trained upon reaching skill 125 and character level 20. Trainers include Bengus Deepforge (Alliance), Saru Steelfury (Horde), or Brikk Keencraft (Neutral).
- 150-155: Craft 5 x Golden Scale Bracers. Requires: 5 Gold Bar, 10 saved Coarse Grinding Stone. Source: Trainer. This uses the last of the saved Coarse Grinding Stones. An alternative is 5 x Heavy Mithril Gauntlet (Requires 5 Gold Bar, 5 Heavy Grinding Stone) if Gold Bars are cheap and Heavy Grinding Stones are plentiful.
- 155-165: Craft 10 x Green Iron Leggings. Requires: 80 Iron Bar, 10 saved Heavy Grinding Stone, 10 Green Dye. Source: Trainer. This begins using saved Heavy Grinding Stones. Remember, Green Dye is purchased from Tailoring or Leatherworking supply vendors.
- 165-190: Craft 25 x Green Iron Bracers. Requires: 150 Iron Bar, 25 Green Dye. Source: Trainer.
- 190-200: Craft 10 x Steel Breastplate. Requires: 50 Steel Bar, 20 saved Heavy Grinding Stone. Source: Trainer. This uses the remaining saved Heavy Grinding Stones. Steel Bars are crafted from Iron Bars and vendor-bought Coal. Note: Alliance players planning on Armorsmithing should retain 6 of these bracers for the specialization quest.
- 200-210: Craft 30 x Solid Grinding Stone. Requires: 120 Solid Stone. Source: Trainer. An alternative is 20 x Mithril Scale Bracers (Requires 20 Solid Stone). Important: If planning to use the Mithril Spurs path later, save all crafted Solid Grinding Stones. At least 10 are needed for Steel Plate Helms regardless.
- 210-225: Craft 15 x Heavy Mithril Gauntlet. Requires: 90 Mithril Bar, 60 Mageweave Cloth. Source: Trainer.

For Warriors pursuing a tanking role, prioritize crafting Steel Breastplates in the 190-200 range as these will be valuable for your character or can be sold to other Warriors. The Dark Iron set becomes particularly important for Molten Core raiding due to its high Fire Resistance.
(225-300) Artisan
This final stretch requires training from Brikk Keencraft in Booty Bay (Requires Skill 200, Level 35). It features significant material costs (Mithril, Thorium) and potential bottlenecks due to recipe acquisition.
- 225-235: Craft 10 x Steel Plate Helm. Requires: 140 Steel Bar, 10 saved Solid Grinding Stone. Source: Trainer. Note: Horde players planning on Armorsmithing should retain 4 of these helms for the specialization quest. Alternatives like Heavy Mithril Pants or Mithril Scale Bracers exist but require specific, potentially hard-to-find plans.
- 235-250: The Mithril Spurs Bottleneck. This skill range presents a critical decision point impacting material efficiency significantly.
- Primary Path (Recommended if Plan is Affordable): Acquire Plans: Mithril Spurs. Source: Random World Drop from level 44-55+ mobs, often found on the Auction House but can be expensive (100-200g+ reported). Requires Blacksmithing 235 to learn. Craft ~15-20 x Mithril Spurs. Requires: ~60-80 Mithril Bar, ~45-60 saved Solid Grinding Stone.
- Alternative Path (If Spurs Plan is Unobtainable/Too Expensive): Craft 15 x Mithril Coif. Requires: 150 Mithril Bar, 90 Mageweave Cloth. Source: Trainer. This path consumes considerably more Mithril Bars than the Spurs path.
- 250-260: Craft 20 x Dense Sharpening Stone. Requires: 20 Dense Stone. Source: Trainer. Alternatively, 30 x Dense Grinding Stone (Requires 120 Dense Stone) can be used. Sharpening Stones are far more efficient.
- 260-270: Another choice point, heavily influenced by the availability of the Mithril Spurs plan.
- Primary Path (Requires Spurs Plan): Craft ~10-20 x Mithril Spurs. Requires: ~40-80 Mithril Bar, ~30-60 saved Solid Grinding Stone. Source: Drop.
- Alternative 1 (Plan Drops): Acquire one of the following plans, typically from world drops or the Auction House: Plans: Thorium Armor, Plans: Radiant Gloves, or Plans: Imperial Plate Shoulders. Craft ~10 of the chosen item.
- Thorium Armor: Requires ~120 Thorium Bar, ~40 Blue Power Crystal. Source: Trainer/Drop.
- Radiant Gloves: Requires ~120 Thorium Bar, ~40 Red Power Crystal. Source: Trainer/Drop.
- Imperial Plate Shoulders: Requires ~100 Thorium Bar, ~20 Heart of Fire. Source: Drop.
- Alternative 2 (Trainer/Quest): If the above plans are unavailable, craft ~8 x Runic Breastplate (Requires ~112 Mithril Bar, ~32 Thick Leather; Trainer) followed by ~5 x Thorium Bracers (Requires ~110 Thorium Bar, ~30 Rugged Leather, ~5 Aquamarine; Quest Reward). Note that the Imperial Plate Belt requires starting the quest chain with Derotain Mudsipper in Tanaris.
- 270-295: The Imperial Plate Grind. This is the standard path for these levels, requiring a specific quest chain.
- Recipe: Plans: Imperial Plate Bracers. Requires: ~500 Thorium Bar, ~25 Star Ruby. Source: Reward from the quest "Imperial Plate Bracers" given by Derotain Mudsipper in Gadgetzan, Tanaris.
- Quest Prerequisite: To obtain the Bracer plan, players must first complete a prerequisite quest from Derotain Mudsipper, which involves turning in Thorium Bars (Sources vary on the exact amount: 10, 20, or 30 - players should bring at least 30 to be safe). Derotain is located near the forge in Gadgetzan.
- Crafting: Craft approximately 25 Imperial Plate Bracers. Note that the recipe turns yellow towards the end (around 290), meaning more than 25 crafts might be needed to reach 295.
- 295-300: The Final Push.
- Option 1 (Quest): Craft 5 x Imperial Plate Boots. Requires: 170 Thorium Bar, 5 Star Ruby, 5 Aquamarine. Source: Reward from a subsequent quest given by Derotain Mudsipper, requiring a further turn-in of 40 Thorium Bars.
- Option 2 (Plan Drop - Helm): Acquire Plans: Imperial Plate Helm. Source: World Drop. Craft 5-10 x Imperial Plate Helm. Requires: ~60-120 Thorium Bar, ~5-10 Star Ruby, ~20-40 Yellow Power Crystal.
- Option 3 (Plan Drop - Boots): Acquire Plans: Radiant Boots. Source: World Drop. Craft 5-10 x Radiant Boots. Requires: ~50-100 Thorium Bar, ~40-80 Rugged Leather, ~20-40 Green Power Crystal.
Sourcing Your Forge: Material Acquisition Strategies
Efficiently acquiring the vast quantities of materials needed is key to mastering Blacksmithing without breaking the bank.
Mining: The Blacksmith's Lifeline
As established, Mining is the most cost-effective way to fuel Blacksmithing. Dedicated farming routes maximize ore acquisition per hour.
- Copper Ore (Skill 1+): Best farmed in starting zones. Durotar and Dun Morogh offer dense routes. Mulgore's Venture Co. Mine is excellent for higher levels capable of clearing it.
- Tin Ore (Skill 65+): Hillsbrad Foothills and Redridge Mountains are prime zones. The southern route in The Barrens is generally denser than the northern one.
- Iron Ore (Skill 125+): Arathi Highlands offers high density, particularly within its caves (beware elite mobs near some entrances). Desolace provides an easier, cave-free route.
- Mithril Ore (Skill 175+): The Hinterlands boasts the highest concentration of Mithril Deposits. Tanaris is a solid alternative but requires more travel between nodes. Be mindful of elite areas and caves in both zones.
- Thorium Ore (Skill 230+/245+): Un'goro Crater is a good starting point. Eastern Plaguelands offers rich veins but includes dangerous elite paths. Burning Steppes and Winterspring have complex routes with elite mobs requiring caution. Silithus hives are lucrative but best suited for high-level players or those with stealth due to dense elite populations. Remember Small Thorium requires skill 245, Rich Thorium requires 275.

Stone Gathering
Stones are a crucial byproduct of mining and essential for crafting Grinding and Sharpening Stones used throughout the leveling process. Farming the appropriate ore vein for your current level bracket will typically yield the necessary stones.
Stone Type | Primary Source (Ore Vein) | Mining Skill Req (Approx) | Alternative Farming Methods (Mob Types/Zones) |
---|---|---|---|
Rough Stone | Copper Vein | 1 | Low-level Earth Elementals, Golems (e.g., Darkshore) |
Coarse Stone | Tin Vein | 65 | Mid-level Earth Elementals, Golems (e.g., Redridge) |
Heavy Stone | Iron Deposit | 125 | Level 30-40 Earth Elementals, Golems (e.g., Badlands) |
Solid Stone | Mithril Deposit | 175 | Level 40-50 Earth Elementals, Golems (e.g., Badlands, Maraudon) |
Dense Stone | Thorium Vein | 245 | Level 50+ Earth Elementals, Golems (e.g., Silithus, Burning Steppes) |
Leather Farming (Specific Recipe Needs)
While primarily metal-focused, Blacksmithing requires specific leathers for key recipes, particularly specialization quests and some high-level gear. Knowing efficient farming spots is beneficial.
- Heavy Leather (Used in WSmith Quest): Best farmed from Yetis/Hippogryphs in Feralas, Jungle Stalkers in Stranglethorn Vale, or mobs in Dustwallow Marsh.
- Thick Leather (Used in WSmith Quest, Alt Recipes): Blackrock Depths (Bloodhounds) and Sunken Temple offer high yields via instance farming. Badlands (Broodlings) and Un'goro Crater (Ravasaurs) are good open-world options.
- Rugged Leather (Used in Alt/Endgame Recipes): Blasted Lands (various beasts) and Winterspring (Yetis) are top open-world spots. Onyxia's Lair trash mobs offer the highest potential yield for high-level players capable of clearing and resetting the instance.
Choosing Your Mastery: Blacksmithing Specializations (Skill 200+)
Overview
Upon reaching character level 40 and a Blacksmithing skill of 200, players face a pivotal choice: specializing in either Armorsmithing or Weaponsmithing. This decision is permanent (barring completely re-leveling the profession in Classic Era) and unlocks access to a suite of powerful, exclusive, Bind on Pickup recipes tailored to crafting either armor or weapons.
Making the Choice
The optimal specialization depends heavily on individual goals, class, playstyle, and potential access to rare recipes.

Plate DPS Warriors often gravitate towards Armorsmith for the highly coveted Lionheart Helm or Weaponsmith (specifically Axesmith) for endgame weapons like Arcanite Reaper or Nightfall. Tank Warriors have strong options in both trees (Invulnerable Mail via TBC Armorsmithing concepts, or Swordsmith/Hammersmith weapons).

Paladins might choose Armorsmith for tanking/healing plate (Lionheart Helm, Whitesoul Helm) or Axesmith for Retribution (Arcanite Reaper).
PvE vs. PvP: Certain weapons offer distinct advantages in PvP, such as the stun proc from the Hammersmith's Hammer of the Titans. Resistance gear crafted by Armorsmiths (Dark Iron for Fire, later Frost/Nature sets) is critical for PvE raid progression.
Gold Making Potential: Armorsmithing holds significant potential if the Plans: Lionheart Helm are acquired, as it remains BiS for plate DPS throughout Classic. Weaponsmithing, particularly Axesmithing, offers high-value crafts like Arcanite Reaper, Annihilator, and later Nightfall, though material costs can be extreme.
Armorsmith Questline Walkthrough
Becoming an Armorsmith involves the "The Art of the Armorsmith" quest.
- Initiation: At level 40 / skill 200, speak with Krathok Moltenfist (Orgrimmar) or Myolor Sunderfury (Ironforge) and declare your wish to become an Armorsmith. They direct you to the specialization trainer: Okothos Ironrager (Orgrimmar) or Grumnus Steelshaper (Ironforge), who offers the quest.
- Item Requirement: The quest requires you to present 4 x Ornate Mithril Helm, 2 x Heavy Mithril Boots, and 1 x Heavy Mithril Breastplate. These items do not need to be crafted by the player; they can be purchased from the Auction House or crafted by another Armorsmith.
- Recipe Acquisition (The Mithril Order - Optional): To craft the items yourself, a lengthy quest chain is required:
- Start: Begins with "The Origins of Smithing" (Alliance, from Hank the Hammer in Stormwind) or "The Old Ways" (Horde, from Aturk the Anvil in Orgrimmar). Requires crafting specific items (Golden Scale Bracers for Alliance, Steel Helms/Breastplates for Horde).
- Booty Bay: Leads to McGavan, who gives "The Mithril Order" quest.
- Stranglethorn Vale: Find Galvan the Ancient (/way 50.6 20.6). Complete three material turn-in quests ("Smelt On, Smelt Off", "The Art of the Imbue", "The Great Silver Deceiver") to receive Plans: Ornate Mithril Pants, Plans: Ornate Mithril Shoulders, and Plans: Ornate Mithril Gloves.
- Gadgetzan: Find Trenton Lighthammer (/way 51.4 28.6). Requires Blacksmithing 235. Accept three quests ("The World At Your Feet", "A Good Head On Your Shoulders", "The Mithril Kid"). Craft several Mithril items (Coifs, Boots, Breastplates) and the previously learned Ornate items (Shoulders, Pants, Gloves). Turning these in rewards Plans: Ornate Mithril Boots, Plans: Ornate Mithril Helm, and Plans: Ornate Mithril Breastplate.
- Completion: Once you possess the 7 required Ornate Mithril items (Helm x4, Boots x2, Breastplate x1), return to Okothos Ironrager (Horde) or Grumnus Steelshaper (Alliance) to complete "The Art of the Armorsmith" and officially become an Armorsmith.
Weaponsmith Questline Walkthrough
Becoming a Weaponsmith follows a similar structure via "The Way of the Weaponsmith" quest.
- Initiation: At level 40 / skill 200, speak with Krathok Moltenfist (Orgrimmar) or Myolor Sunderfury (Ironforge) and declare your wish to become a Weaponsmith. They direct you to the specialization trainer: Borgosh Corebender (Orgrimmar) or Ironus Coldsteel (Ironforge), who offers the quest.
- Item Requirement: The quest requires you to present 4 x Moonsteel Broadsword, 4 x Massive Iron Axe, 2 x Heavy Mithril Axe, and 2 x The Shatterer. As with Armorsmithing, these items can be purchased or crafted by another player.
- Recipe Acquisition (If Self-Crafting):
- Heavy Mithril Axe (Skill 210) and The Shatterer (Skill 230) are taught by Expert Blacksmithing trainers.
- Plans: Massive Iron Axe are sold by Jaquilina Dramet (STV, Nesingwary's Camp) or Vharr (STV, Grom'Gol - Horde only). This is a limited supply vendor recipe.
- Plans: Moonsteel Broadsword are sold by Zarena Cromwind (Booty Bay, Old Port Authority). This is also a limited supply vendor recipe.
- Completion: Once you possess the 12 required weapons, return to Borgosh Corebender (Horde) or Ironus Coldsteel (Alliance) to complete "The Way of the Weaponsmith".
Weaponsmith Sub-Specializations (Axesmith, Hammersmith, Swordsmith)
After becoming a Weaponsmith, further specialization is possible, unlocking the most powerful weapon recipes. This requires completing a dungeon quest.
- Trainers: Travel to Everlook in Winterspring. Inside one of the houses, you will find all three Master Smiths: Kilram (Axesmith), Lilith the Lithe (Hammersmith), and Seril Scourgebane (Swordsmith).
- Axesmith Quest: Speak to Kilram and accept "Smelt On, Smelt Off". Objective: Obtain the Snakestone from Shadow Hunter Vosh'gajin in Lower Blackrock Spire (LBRS).
- Hammersmith Quest: Speak to Lilith the Lithe and accept "Sweet Serenity". Objective: Obtain Sweet Serenity from the Crimson Hammersmith in Stratholme (Living side).
- Swordsmith Quest: Speak to Seril Scourgebane and accept "Corruption". Objective: Obtain Corruption from the Black Guard Swordsmith in Stratholme (Undead side).
Completing the relevant dungeon quest grants the Master Smith title and unlocks the associated exclusive recipes. This step requires participation in level 55-60 group content.
Notable Specialization Recipes
The true value of specialization lies in the exclusive recipes unlocked.
Item Name | Key Stats/Use | Source | Skill Req | Notes |
---|---|---|---|---|
Lionheart Helm | Plate Helm: High Str, Crit, Hit | Plans: World Drop (Rare, esp. MC) | 300 | BiS Plate DPS Helm throughout Classic |
Dark Iron Set (Plate) | Plate: High Fire Resistance, Stam/Str/Def | Plans: Lokhtos Darkbargainer (BRD - Thorium Brotherhood Rep: Honored/Revered) | 295-300 | Essential for Molten Core tanking/melee |
Fiery Chain Set (Mail) | Mail: High Fire Resistance, Agi/Int | Plans: Lokhtos Darkbargainer (BRD - Thorium Brotherhood Rep: Revered) | 295-300 | Fire Resist for Mail wearers |
Enchanted Thorium Set | Plate Helm/Chest/Legs: Str/Stam/Def/Resist | Quest Reward: Dire Maul (Advanced Armorsmithing Vol I-III) | 300 | Solid Tanking pieces |
Whitesoul Helm | Plate Helm: High Int/Spirit/Healing | Plans: World Drop (BWL) | 300 | Strong Holy Paladin Helm |
Dawnbringer Shoulders | Plate Shoulders: Int/Spirit/Healing | Plans: World Drop | 290 | Good Holy Paladin Shoulders |
Wildthorn Mail | Mail Chest: High Nature Resist, Int/Stam/SP | Plans: World Drop | 270 | BiS Pre-Raid Elemental Shaman Chest |
Stronghold Gauntlets | Plate Gloves: Str/Stam/Def, Disarm Immunity | Plans: World Boss Drop | 300 | Niche PvP/Tank utility |
Titanic Leggings | Plate Legs: High Str/Agi/Crit/Hit | Plans: World Boss Drop (Phase 5+) | 300 | Extremely strong Plate DPS legs |
Icebane Set (Plate) | Plate: High Frost Resistance | Plans: Argent Dawn Rep (Naxxramas Patch) | 300 | Essential for Naxxramas |
Sub-Spec | Item Name | Key Stats/Use | Source | Skill Req | Notes |
---|---|---|---|---|---|
(General) | Heartseeker | Dagger: Fast, AP, Crit | Plans: Drop (Stratholme - Cannon Master Willey) | 300 | Decent, but often overshadowed by easier-to-get alternatives |
Axesmith | Arcanite Reaper | 2H Axe: High Damage, Str/Stam | Plans: Drop (LBRS - Bannok Grimaxe) | 300 | BiS Ret Pally, Strong Warrior PvP/PvE, Very expensive mats |
Axesmith | Annihilator | 1H Axe: Fast, Armor Reduction Proc | Plans: Drop (UBRS - Quartermaster Zigris) | 300 | Excellent raid utility weapon |
Axesmith | Nightfall | 2H Axe: Spell Damage Debuff Proc | Plans: Lokhtos Darkbargainer (BRD - Thorium Brotherhood Rep: Exalted) | 300 | Highly valued raid utility weapon (Phase 3+) |
Axesmith | Dark Iron Destroyer | 2H Axe: Str, Fire Resist | Plans: Lokhtos Darkbargainer (BRD - Thorium Brotherhood Rep: Honored) | 300 | Solid Fire Resist weapon |
Swordsmith | Blackguard | 1H Sword: Tanking (Stam, Parry) | Plans: Lokhtos Darkbargainer (BRD - Thorium Brotherhood Rep: Exalted) | 300 | Strong Tanking Sword |
Swordsmith | Blazing Rapier | 1H Sword: Fast, Fire Proc | Quest Reward: Swordsmith Specialization | 280 | Entry-level Swordsmith craft |
Hammersmith | Hammer of the Titans | 2H Mace: Slow, Stun Proc | Plans: Drop (Stratholme - Maleki the Pallid) | 300 | Excellent PvP Mace |
Hammersmith | Serenity | 1H Mace: Dispel Proc | Plans: Lootable Object (Stratholme - Scarlet Bastion) | 285 | Powerful PvP utility Mace |
From Forge to Fortune: Making Gold with Blacksmithing
While often considered less directly profitable than professions like Alchemy or Enchanting, Blacksmithing offers several avenues for generating income, particularly if rare recipes are acquired or specialized services are offered.
Identifying Profitable Niches
- Sharpening/Weightstones: Items like Dense Sharpening Stone or Dense Weightstone see consistent demand from melee classes. The rare Elemental Sharpening Stone (+2% Crit) can be extremely profitable if obtained.
- Pre-BiS & High-Demand Gear: Crafting endgame items like Lionheart Helm, Arcanite Reaper, Annihilator, or essential resistance gear (Dark Iron, Ironvine, Icebane sets) can yield significant profits, though material costs are high. Selling these often requires finding buyers directly or utilizing the Auction House effectively.
- Quest Items: Certain crafted items are required for quests, creating a niche market. Iron Buckle (Badlands quest), Copper Dagger (Dustwallow/Weaponsmith quests), Massive Iron Axe (Weaponsmith quest), and the Ornate Mithril set pieces (Armorsmith quest) are frequently sought after by players leveling Blacksmithing or completing zone quests.
- Utility Items: Mithril Spurs increase mount speed and require a Blacksmith to apply, allowing for both item sales and service fees. Skeleton Keys (Copper, Silver, Golden, Truesilver) open lockboxes. Rods (Copper, Silver, Golden, Truesilver) are essential for Enchanters.
- Resistance Gear: As raid tiers progress (Molten Core, Ahn'Qiraj, Naxxramas), demand for specific resistance gear skyrockets. Armorsmiths crafting Dark Iron (Fire), Ironvine/Obsidian (Nature), or Icebane (Frost) sets can capitalize on this demand.
Crafting Services (Fees)
A significant portion of a Blacksmith's income, especially for those with rare recipes, comes from charging crafting fees. Players often gather the expensive materials themselves but lack the required recipe or specialization.
- High-Value Crafts: Items like Nightfall, Sulfuron Hammer (for the legendary), Lionheart Helm, Dark Iron Destroyer, and Titanic Leggings command substantial crafting fees, often ranging from 25g to well over 50g, due to the rarity of the plans and the high cost/effort involved in obtaining them.
- Specialization Access: Simply having access to Armorsmithing or a specific Weaponsmithing sub-specialty allows charging fees for crafting those exclusive items, even if the recipe itself isn't exceedingly rare.
Auction House Tactics & Market Awareness
- Timing: Consumables like Sharpening Stones sell best before typical raid times (e.g., Tuesday/Wednesday evenings).
- Pricing: A common baseline is pricing items at least 120% of their material cost to ensure profit. For rare or BiS items, prices can be significantly higher based on demand.
- Cost Analysis: Continuously monitor the Auction House prices for raw materials (ores, bars, stones, gems) versus the selling price of crafted goods to identify profitable opportunities.
Overall Profitability Assessment
Blacksmithing is fundamentally a profession geared towards self-sufficiency and equipping oneself and guildmates with powerful gear. While direct gold generation through selling crafted items can be challenging due to high material costs and competition, significant profit is possible. Success hinges on acquiring rare, high-demand recipes (like Lionheart Helm or raid utility weapons) and leveraging specialization to offer crafting services for substantial fees. Without access to these key recipes, Blacksmithing's gold-making potential is considerably lower than top-tier professions like Alchemy or specialized gathering.
Conclusion: Master of the Anvil
The journey to becoming a Master Blacksmith in Classic WoW is arduous, demanding dedication, significant resource investment, and strategic planning. From the initial strikes on Rough Stone to the final shaping of Thorium plate, the path requires navigating complex material chains, seeking out specific trainers and vendors, and making crucial decisions regarding specialization.
Pairing Blacksmithing with Mining is almost essential for mitigating the immense material costs involved. Careful planning, utilizing efficient farming routes for ores, stones, and occasionally leather, and understanding the nuances of recipe acquisition – whether through trainers, vendors, quests, or rare drops – are key to a smoother progression. The specialization choice at skill 200 is a defining moment, shaping the Blacksmith's endgame crafting capabilities and potential economic opportunities. Armorsmithing offers iconic pieces like the Lionheart Helm and essential resistance gear, while Weaponsmithing, particularly Axesmithing, provides access to powerful raid weapons like Arcanite Reaper and Nightfall.
While not always the most directly profitable profession compared to others, a skilled Blacksmith with access to sought-after recipes or offering specialized crafting services can achieve considerable economic success. More importantly, they gain the ability to craft some of the most powerful and iconic gear in Classic WoW, becoming an invaluable asset to themselves and their allies. The path of the Blacksmith is challenging, but the title of Master of the Anvil is well-earned.
