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Vow of the Disciple Guide


Get ready, Guardians! Destiny 2's latest raid, "Vow of the Disciple," is now live in The Witch Queen expansion. It's time to venture into the mysterious Pyramid Ship and take on Rhulk, a disciple of The Witness.

But don't worry, we've got your back! Our comprehensive guide breaks down each encounter and provides you and your squad with step-by-step instructions on how to tackle this challenging new raid. We've even included screenshots, diagrams, and examples to help you visualize each encounter.

Still feeling a little unsure? We've also linked some video guides below that we think are absolutely stellar. So grab your gear and get ready to prove yourself as a true Disciple in Destiny 2's latest raid!


The Boat

Ahoy there, Guardian! The first encounter in the Vow of the Disciple raid is a breeze (well, compared to what's coming next). You may even feel like you're experiencing deja vu if you've already done the Preservation mission in Savathun's Throne World.

After you land, take out the reflection of Savathun and head through the big door to the Disciple's Bog. Here's where things get fun - hop on your trusty Sparrow and roll up to the big, black barge. It's a Darkness Surfboard, and it's your new bestie. Stick close to it like glue!

You'll notice nine little collectibles popping up, along with some pesky Scorn enemies. Venture away from the surfboard and snag those collectibles to gain knowledge. Once you've got three, return to the surfboard to get it moving. Collect them all to really rev it up.

But beware, my friend. If you stray too far from the surfboard's orange aura, you'll start accumulating stacks of Pervading Darkness. And trust us, you don't want that. Every stack makes your screen darker and harder to see. At 10 stacks, you'll be completely blind and well on your way to a dirt nap. To prevent this, take out the big bad Scorn Abominations that spawn.

Once you've completed the first area, the surfboard will move to another area, and you'll need to ride or follow behind it. Unlike those public event escorts, this thing really hauls booty. Repeat the process above in six areas, and before you know it, the surfboard will park itself inside the Pyramid's garage, letting you inside. Easy-peasy, right?


Learning The Symbols

Alright, listen up Guardians! We know you're itching to get to the fun stuff, but before we dive into Vow of the Disciple, we've got some homework to do. And yes, we're serious. This is Destiny 2, not recess.

Symbols are the name of the game in this raid, and there are a whopping 27 of them to memorize. Don't worry, we've got your back. Take a look at the chart above, lovingly crafted by some fellow Guardians on Reddit. Memorize those bad boys, because you'll be using them in every encounter. And let's face it, no one likes a teammate who can't tell a Worship symbol from their own rear end.

Now, we won't judge you for coming up with your own creative nicknames for these symbols. After all, we call Worship "Football Jesus" on our team. But just make sure everyone's on the same page. You don't want to be the one person who calls Knowledge "Brain" while the rest of the team is shouting "Head" like they're at a Megadeth concert.

So, once you've got your symbol callouts down pat, it's time to move on to the real deal. Get ready to take on the Vow of the Disciple and show Rhulk who's boss. Let's do this, Guardians!


Acquisition

Hey there, Guardian! It's finally time to get our hands dirty and tackle the first encounter of the Vow of the Disciple raid in Destiny 2: The Witch Queen. This one's called Acquisition, and it's going to test your skills in ways you never thought possible.

The goal here is simple: defend three plates while Scorn enemies try to steal them. Sounds easy enough, right? Wrong. These plates have a mind of their own and will teleport around the room, so you'll need to stay on your toes to keep up with them.

To make things even more interesting, each plate has its own unique challenge that you'll need to complete before the Scorn can steal it. One plate might require you to shoot some targets, while another might need you to take down a tough enemy. And don't forget about the adds that will be swarming you the whole time.

But fear not, Guardian. We've got some tips to make this encounter a little more manageable. First off, make sure you have a well-rounded team composition. You'll want a mix of add clear and boss damage, and don't forget about a support class like a Warlock with Well of Radiance or a Titan with Bubble.

Communication is key here, too. Make sure everyone knows their role and call out when the plates teleport or when you need help. And don't be afraid to use your supers and heavy ammo to clear out adds quickly.

With a little practice, you and your fireteam will be able to handle anything that Acquisition throws your way. Just remember to keep your eyes on those plates and watch out for the Scorn trying to sneak up on you.

So let's get to it, Guardian! The Vow of the Disciple raid is waiting, and we're ready to take on whatever challenges come our way.

THE SETUP

Welcome, fellow Guardians! It's time for us to dive into the first encounter of the Vow of the Disciple raid in Destiny 2: The Witch Queen. Get ready to explore a museum-like room, inside the Pyramid ship where you'll encounter not one, not two, but three Obelisks, each with its Pillar, and key symbols displayed.

Don't worry; we won't leave you to wander aimlessly in this giant room, we've got your back. Scattered throughout the area, you'll also find nine temples, including Worship, Drink, Stop, Commune, Grieve, Knowledge, Kill, Give, and Enter. We know it's a lot to take in, so make sure to walk around with your team before starting the fight, and get everyone on the same page.

Now, split up into three groups of two, and assign each group to an Obelisk and Pillar. But wait, there's more! Look to the center of the room, just under the massive bone, and you'll notice that the east side is labeled with the Traveler symbol, and the west with the Pyramid symbol. This information will come in handy as you progress through the raid.

So, Guardians, it's time to put on your thinking caps and get ready for some symbol deciphering fun. Just remember, communication is key, and if you need to come up with silly nicknames for symbols, go ahead (we won't judge you for it). As long as everyone knows what symbol you're referring to, you're good to go. Now, let's dive in and take down some baddies!

THE FIGHT

Greetings! So, you've made it to the first encounter of the Destiny 2: The Witch Queen Vow of the Disciple raid, and it's time to take on Acquisition. This museum room inside the Pyramid is home to three Obelisks, each with its own Pillar displaying key symbols. You'll also find nine temples scattered around the room, so make sure you and your team walk around and know where they are before starting the fight.

For this encounter, split your team into three groups of two, with each group assigned an Obelisk and Pillar. One member of each team will be the defender, responsible for reading the Pillar and communicating with their runner, while the runner will venture into temples armed with a powerful weapon like Gjallarhorn and defeat Scorn bosses. Defenders will need something with Unstoppable on it to hold their own.

To kick things off, shoot the crux to the north of the room under the bone. This will toggle some temple doors open and others shut. During the fight, runners may need to call for teammates to shoot the crux to let them in or out of a temple.

As enemies start to spawn, one of the pillars around the room will display either a Traveler or Pyramid symbol, indicating where the first Compass Knight has spawned. The Traveler symbol means the Knight is hiding on the east side of the room, while the Pyramid symbol indicates the west side. Send a player from the corresponding team to take down the Knight.

When the Compass Knight dies, a second symbol will appear on the first Pillar, lighting up the first symbol on a second Pillar and denoting the location of the next Knight. The runner assigned to that Pillar will need to venture into the matching temple while their defender stays behind, defending the Obelisk and hunting down Knights.

Inside the temple, runners will face two giant Scorn Glyphkeepers, one on the Light side and one on the Darkness side. Kill them both to be safe and watch for the Screeb that spawns as well. Once the Glyphkeepers are dead, one of the 27 symbols will appear above their head. The defender assigned to that Pillar will also see a third symbol on their Pillar, indicating Light or Darkness. The defender needs to communicate this to their runner, who will then memorize or write down the symbol that corresponds to the Glyphkeeper dropped in their temple before returning to their Obelisk.

This encounter may seem complex at first, but once you get the hang of it, it's a piece of cake. Just remember to communicate and work together as a team!

Ahoy there, Guardian! It's time to talk about the final part of the Vow of the Disciple raid guide, and it's a real doozy. This one's all about shooting symbols and making offerings, so grab your favorite weapon and let's dive in.

The first thing you need to do is gather all three symbols from the temples. That means each of the three teams has to send their runner in to kill the Glyphkeepers and grab the symbols. Once you have all three, it's time to figure out which Obelisk has the correct combination.

Now, here's where things can get tricky. Each Obelisk has nine buttons, and only one of them has all three of the symbols you need. So, you and your teammates will have to search each Obelisk to find the right one. Once you do, it's a race against time to shoot all three symbols before they deactivate. Trust us, you don't want to mess this up.

To make sure everything goes smoothly, we recommend having all six players head over to the Obelisk in question. That way, each symbol will have at least one Guardian shooting it, and you'll have a better chance of success. Just be prepared for some chaos as everyone jockeys for position.

And there you have it, folks. That's the basic rundown of the final encounter in the Vow of the Disciple raid. It may not be easy, but with a little patience and a lot of teamwork, you'll be able to conquer this challenge and claim your rightful rewards. So get out there and show those symbols who's boss!

Alright, let's break down this encounter like a puzzle! It might seem complex at first, but once you know what you're doing, it's like solving a Rubik's cube. And hey, if you can't solve a Rubik's cube, no worries, we'll guide you through it.

First things first, each team has a defender and a runner. The defender reads the pillar and communicates with the runner, while the runner heads into temples to defeat Scorn bosses. And let's be honest, who wouldn't want to defeat some bosses? It's like playing a video game, but in real life. Just remember to bring a power weapon like Gjallarhorn if you're the runner, and if you're the defender, make sure you've got something with Unstoppable on it.

To start the encounter, you need to shoot the crux to the north of the room (under the bone). This opens some temple doors while shutting others. And if you need to get out of a temple or in, make sure to call for teammates to shoot the crux during the encounter. Don't be shy, communication is key.

When enemies start to spawn, one of the pillars around the room will get a Traveler or Pyramid symbol at its top. This denotes where the first Compass Knight has spawned. And don't worry, you don't need to be a compass expert to find this guy. If it's a Traveler symbol, the Knight is hiding on the east side of the room. If it's a Pyramid symbol, the Knight is on the west side. Easy peasy, lemon squeezy. Send one player from the east, west, or south team to hunt down and kill the Knight.

Once the Compass Knight is dead, a second icon will appear on the first Pillar, and a new Knight will spawn somewhere else, lighting up the first symbol on a second Pillar. This second symbol will match a temple around the room. The runner assigned to that pillar will need to venture into the matching temple while their defender stays behind, defending the Obelisk and hunting Knights.

While in the temple, runners will find two giant Scorn Glyphkeepers, one on the Light side of the room and one on the Darkness side. Kill them both to be safe, and watch for the Screeb that spawns as well. When the Glyphkeepers are dead, one of the 27 symbols will appear above their head. The runner's matching defender will also see a third symbol on their pillar: Light or Darkness. The defender needs to relay Light or Dark to their runner, who will then memorize or write down the symbol that the corresponding Glyphkeeper dropped in their temple before returning to their Obelisk.

All three Obelisk runners will get a symbol through that process, which will open up the Obelisks to accept an offering. Once players have all three symbols, they'll need to search each Obelisk to see which one has all three symbols written on its outside. Only one of the three Obelisks will have all three of the called symbols. After finding the right Obelisk, players will quickly need to shoot the three symbols. And here's a pro tip: make sure your teammates are all shooting the symbols constantly so they don't deactivate. This is where communication really comes in handy.

In the end, you'll need to repeat this entire process three times to complete the ritual and the fight. And just like that, you've solved the Rubik's cube! Or at least this puzzle encounter.

The defenders, the unsung heroes of the raid group. They might not be as flashy as the runners, but they're just as important. Their job is pretty straightforward: defend the Obelisk and kill those pesky Knights that keep popping up.

Now, you might be thinking, "But why is defending the Obelisk so important?" Well, my friend, the Obelisks are like giant batteries that fill up with energy during the encounter. And if they fill up completely, it's game over for the entire raid group. Plus, if those Scorn keep damaging the Obelisks, they charge up even faster.

But don't worry, there are ways to drain the Obelisks. Successfully completing an offering will do the trick, but killing Glyphkeepers will also drain their energy. So, as long as you and your teammates move quickly, defend the Obelisks like your life depends on it (because it does), kill those Glyphkeepers at a steady pace, and don't mess up the symbols, you should be good to go.


The Caretaker Boss Fight

Ah, the Caretaker fight. Finally, something that sounds easy to explain compared to that Acquisition nonsense. So picture this: you're in a giant room with four floors, and there's a hulking Scorn who doesn't appreciate you snooping around his museum. Each floor has a dark room, an Obelisk, and three plates. Sounds easy enough, right? Wrong. If the Caretaker reaches the Obelisk or you take too long, BOOM! The whole squad is toast. But fear not, Guardian! With some teamwork and some sweet loot as motivation, you can make it through this alive.

You'll need to split up into three teams of two again, but this time each team has a very different job. So buckle up, buttercup, it's time to break things down.

RUNNERS

Attention all guardians! Are you ready for a challenge that will put your running skills to the test? Well, get your sneakers ready because as a runner, you have the most important job in this fight.

Your mission, should you choose to accept it, is to shoot a crux to open the door at the back of the room and venture into the dark abyss to collect symbol buffs scattered around inside. Remember, you can collect up to three symbols at a time, so don't forget to flex those memory muscles!

But don't let the darkness fool you, there are pitfalls in the room and Wizards with an annoying amount of health, who will absolutely mess you up if you get too close. So, move quickly and make sure to stay on your toes. And if you're feeling extra daring, you can pick up only one or two symbols instead of the maximum three, which can be useful if you think you might kick the bucket.

Once you've successfully collected nine symbols, take a breather and help kill enemies while the other runner goes inside (be a team player!). But don't forget to open the door for them - you wouldn't want to be the cause of a wipe now, would you?

Now, here's where things get spicy. You'll gain Pervading Darkness while in the room, which means you'll need to swap runners to keep things moving. Nobody likes being in the dark, right?

Once you've deposited all nine symbols and cleared the Obelisk, it's time for the damage phase to begin! And just like that, you're one step closer to victory. So get ready guardians, because the next challenge is just around the corner.

Caretaker Babysitters

Ahoy guardians! Get ready to be the most daring babysitters of the season! But don't worry, this isn't your average child minding job - it's a high stakes mission to save the galaxy.

As the caretaker babysitters, your job is to keep the bad guy from ruining the party. As soon as the runners enter their door, the Caretaker will book it to the Obelisk, but not so fast! To stop him, you'll need to stun him.

To get the job done, position one babysitter in front of the Caretaker and another behind him. Have the player in front run up to the Caretaker's legs, making him as mad as a hatter. When he's mad, he'll stomp the ground, hurting anyone too close.

But don't worry, we've got a trick up our sleeves! When he gets mad, his face will glow like a pumpkin on Halloween. Shooting it (ideally with a Heavy machine gun) will stagger him for a second, opening his back. The player behind him can then shoot his back, causing the Caretaker to tumble over for a few seconds and stop moving.

Now here's where things get a bit tricky. Making the Caretaker mad gives you a debuff, which means he'll ignore you until the debuff goes away. So if you mess up a stun, have the other player make him mad instead. And if you or your allies are fast enough, you can actually stagger the Caretaker by shooting his face before he even stomps, letting you just stay under him the entire fight.

Repeat this process until your runners deposit all nine symbols, keeping the Caretaker as far away from the Obelisk as possible. And just like that, you've saved the day once again. Way to go, guardians!

Add Clear

Ahoy, fellow guardians! Are you ready to be the ultimate add clear squad? Your job is to keep the enemies at bay and make sure your allies can focus on their tasks at hand. It may seem like a simple job, but trust us, it's extremely important.

Enemies will spawn in the room as the other teams are doing their job, but don't worry, we've got this covered. As an add clear squad, all you need to do is focus on killing those enemies so your allies can get the job done.

But here's the thing, great Destiny 2: The Witch Queen add clear players don't just stop at killing enemies. They also help stun the Caretaker if they see it glowing or help input codes with runners. So, if you're an add clear player, you should read up on what both other teams do.

Remember, you're an essential part of the team. Without you, the other teams will be overwhelmed and won't be able to complete their tasks. So, grab your weapons, put on your game face, and let's get ready to clear some adds!

DAMAGE PHASE

Ah, the grand finale! It's time to take down the Caretaker and claim your victory. And who better to handle the task than the mighty DPS squad? But don't get too excited just yet; there's still work to be done.

First, you'll need to deposit all nine symbols and get ready for the boss battle. The Caretaker will start charging towards the top platform, and you'll need to be there waiting for him. Stand on the silver plate and get ready to dish out some serious damage. But don't get too comfortable; the plate will eventually fade, and you'll need to move on to the next one. Keep it up until you've dealt enough damage or the Caretaker decides to make a run for it.

Once he moves, you'll have to follow him to the next floor, which is just as challenging as the first. But fear not, my friend! You've got this. Just be prepared for more enemies, tricky paths, and sneaky snipers who like to pick on your babysitters.

After damaging the Caretaker a second time, you'll move up to the third floor, and then the fourth for his final stand. It's a long hallway with three plates in a row, and it's up to you and your squad to take him down. Stand on the plates and blast away until you reach the final one. If you succeed in killing the Caretaker before the last plate fades, congratulations! You've emerged victorious.

But don't let your guard down just yet. The boss likes to throw spirally footballs at you during the final phase, which can really hurt if they hit you. So, shoot them out of the air and keep your focus on the prize.

In summary, the DPS squad's job is to deal damage to the Caretaker and take him down. It won't be easy, but with your skills and teamwork, you can emerge as the champions of this encounter. Good luck!


Exhibition | The Appended Summit

Welcome to the Pyramid's Exhibition, guardian! This fight may be the easiest to explain in this guide, but don't get too comfortable - execution is key. Your objective is to reach the boss before a nasty debuff called Terminal Resonance wipes out your whole team. But don't worry, you'll have some help from some trusty relics from the Pyramid's collection.

There are three relics you'll need to utilize in this fight, and they each have their own special abilities:

  • Darkness Laser: perfect for taking out pesky Taken Knights
  • Templar Shield: great for cleansing your allies
  • Eye of Riven: handy for destroying those annoying Taken orbs

You'll be fighting your way through four rooms in the Exhibition encounter, each increasing in complexity. But let's start with the first room, which only features the Darkness Laser.

Choose one brave soul to wield the laser and kick off the encounter. Once they grab the relic, the Terminal Resonance debuff timer will start counting down from a minute and 15 seconds. So, you better get a move on!

Keep an eye out for those Taken Knights, and make sure to take them out with the Darkness Laser. And don't forget to coordinate with your team to keep the Templar Shield and Eye of Riven handy for when you'll need them in the later rooms.

Stay focused, stay alert, and most importantly, stay alive! Good luck, guardian.

Welcome to the Exhibition, Guardian! This may be the easiest fight to explain, but don't let that fool you, execution is key. Your goal is to reach the boss before the Terminal Resonance debuff kills everyone. To do this, you'll need to rely on three relics from the Pyramid's collection.

The Darkness Laser is your go-to for taking out Taken Knights. The Templar Shield is used for cleansing your allies, while the Eye of Riven comes in handy for destroying Taken orbs. Easy-peasy, right?

Now, let's talk about the four rooms you'll be fighting through in the Exhibition encounter. The first room is straightforward. Simply have one player pick up the Darkness Laser and kill the Taken Knight with the shield while the rest of the team takes care of the Scorn and Taken Glyphkeeper on either side of the room.

But wait, there's more! The Glyphkeepers drop symbols when they die, and it's up to the relic holder to call out the Taken Glyphkeeper symbols, which only they can see. The non-relic holder will call out the Scorn Glyphkeeper symbols, and you'll need to figure out the matching symbol to shoot on the wall. Get it right, and the door will open. Get it wrong, and you'll be spending some quality time in the room.

As you progress through each room, things start to get a bit more complicated. You'll need two matching symbols to open the end door, and the Taken Knight only spawns after a pair of Glyphkeepers are taken down. Killing them should be the Darkness Laser user's top priority.

Relic holders need to swap each room, and specific players should be assigned to one relic per room. Overload Champions will appear in the second room, and you'll need to watch out for the Pervading Darkness debuff. In the third room, you'll encounter Taken balls that immune all nearby enemies. Destroy them with the Eye of Riven's grenade button.

Screebs may spawn between rooms, so don't go rushing in blindly. The fourth room is filled with pits, so take your time and jump carefully. Rushed play can lead to some epic fails here.

If a relic falls into a pit, don't worry, it'll respawn in the previous break room. Practice makes perfect, Guardian, so give the Exhibition a go and learn the enemy spawn points. After that, come back and give this guide another read-through. Remember, humor is key to keeping your spirits up during tough fights. Good luck, and have fun!

Alright, buckle up Guardians, because we're about to dive into the trickiest parts of this raid. Specifically, we're gonna talk about how to navigate the third and fourth rooms like seasoned pros.

First things first, let's do a quick rundown of who's doing what. Player one drops the Templar Shield in the relic depository, while player two drops the Darkness Laser in another. Player three grabs the Shield, player four grabs the Laser, and player five snags the Eye of Riven. Got it? Good.

Once the door to the third room opens, it's go-time. Non-relic players charge in and start blasting baddies, while relic holders hang back a bit to keep themselves alive. The Eye of Riven player is gonna be your MVP here, using their grenade ability to destroy Taken orbs and take away enemy immunity. Once the coast is clear, everyone groups up for a quick cleanse from the Templar Shield.

Now, it's time to split up into groups. Players one, three, and four head right, while players two, five, and six go left. Each group takes out their assigned Glyphkeeper, and then they call out their symbols to each other. This is where things get interesting: the relic holder can only see the Taken Glyphkeeper symbols, while the Scorn Glyphkeeper symbols are invisible to them. It's like a game of symbol telephone, except with the fate of the universe at stake.

Once the groups figure out their matching symbols, it's time to shoot the correct symbols on the big ol' wall in front of you. If you get it right, the door opens and you move on to the next room. Just make sure you don't rush in blindly between rooms, or you'll end up exploding like a Screeb.

Now, we're in the final stretch. Players one, two, and six grab the relics and head into the fourth room. This room is full of pitfalls, so be careful with those jumps. And if a relic falls in, don't worry - it'll respawn in the previous break room.

So there you have it, folks. With a little bit of strategy and a lot of communication, you'll be able to take on this raid like a pro. Just remember: shoot the symbols, watch out for Screebs, and don't forget to have fun. Good luck out there!

Rhulk Boss Fight

Greetings, fellow gamers! Get ready for some raid action, because we're taking on Rhulk, the final boss of the Vow of the Disciple raid. And let me tell you, this guy is one cool dude.

Now, don't let the mechanics scare you too much. While Rhulk presents some challenges, he's not as difficult as some of the previous raid bosses we've faced. To help you out, we'll be using the handy-dandy map below with all the important callouts. And yes, that's the actual Paint document our team used to get the clear under the Contest modifier. Don't judge our artistic skills too harshly, though - we made it look pretty just for you.

To start the encounter, simply run forward and watch Rhulk descend from his Darkness shard in the back of the room. But don't get too ahead of yourself - Rhulk has two important moves that you need to watch out for.

First, he'll create a shield on the arena using his glaive. If you try to charge forward, you'll hit his orange barrier and get knocked back. And trust me, you don't want to get launched off the map by jumping into the shield at a weird angle. So, be cautious and take your time.

Second, Rhulk will cast a giant shard above his head. This is where things get interesting. You'll need to get a special buff that lets you into his shield and then push it back for your team. But don't worry, we'll guide you through it step by step.

So, grab your weapons, get your game face on, and let's take down Rhulk together!

SYMBOLS PHASE

Welcome, Guardian, to the Vow of the Disciple raid, where Rhulk the final boss awaits. But don't worry, we've got you covered with some helpful tips and a little bit of humor to make this raid a breeze.

When Rhulk summons his shard, everyone in the group will start to get Pervading Darkness. Think of it as a dark cloud hovering over your head, but don't worry, you won't need an umbrella. Choose one player to quickly destroy the crystal to stop the darkness from spreading. Once the crystal explodes, the chosen player will get a new buff called Leeching Force.

Leeching Force is like a sponge that can absorb laser beam attacks from Rhulk, turning them into Emanating Force. But, if no one has Leeching Force, the boss will summon another crystal. The third time he does this without entering a damage phase first, it'll be immune and wipe out all players. So, what do you do?

Instead of the first player who gets Leeching Force trying to get Emanating Force, they should stand on the Leeching Base at the back of the room, which is the giant Gift symbol. This will cause two more crystals to spawn to the left and right of Rhulk. Two different players can then destroy these crystals, making the original player lose Leeching Force and the two crystal destroyers gain it. Voila! You now have two Leeching Force buffs instead of one.

Choose one of the two Leeching Force players to get the Emanating Force. When the boss teleports to one side of the arena, have everyone else move away, but have the chosen player stand in front of Rhulk. The boss will shoot a giant laser beam, but don't worry, it's not a death ray from a sci-fi movie. If the beam hits the player with Leeching Force, it'll turn it into Emanating Force.

Remember, teamwork makes the dream work. So, grab your fireteam, grab some snacks, and get ready to take down Rhulk. You got this!

EMANATING FORCE AND THE PILLARS

Ahoy there! So you made it past Rhulk's crystal and leeching shenanigans and now you're ready for the next step - Emanating Force. This buff will make your life much easier as it allows you to move freely inside the barrier and deposit Emanating Force in one of the three pillars. And trust me, that's not all!

But wait, there's a catch. You gotta move fast, folks! Both Leeching and Emanating Force have timers on them. If you don’t move fast enough and either buff times out while you have it, you’ll be sent to the great beyond.

Now, to figure out which pillar to dunk your Emanating Force in, you'll need to pay attention to Glyphkeepers. These pesky adds and their symbols will appear in the arena while you're busy dealing with the Force buff. Kill them both and two sets of three symbols will appear on each side of the arena.

Only some players will be able to see some symbols, so you'll need to communicate with your team to determine the matching symbol among the two sides. Once you've figured it out, a non-buff player needs to call out which of the six pillars (there should be two at once) has the matching symbol. The Emanating Force player then needs to dunk their buff in one of the correct pillars. Easy peasy, right?

But don't relax just yet. While the dunking player is busy, the second player with Leeching Force will head to the Leeching Base and split their buff, giving Leeching Force to two new players. This way, both players can turn their Leeching Force into Emanating Force and dunk their buff.

Keep in mind that the symbols won't reset until Rhulk creates another crystal, so you'll have to stay on your toes. With three successful dunks, Rhulk will have pulled his shield back halfway. Time to reset like it's the beginning of the fight and do it all over again, with the added challenge of enemies spawning further back.

Once you've successfully deposited Emanating Force six times, Rhulk will move to the upper platform and invite you up for some damage. Are you ready for this jelly?

DAMAGE PHASE

Alright, let's spice things up a bit! Here's a rewritten version of the text you provided:

Welcome to the ring, folks! In this corner, we have Rhulk, the glaive-wielding champion. And in the other corner, we have... you! Let's see if you have what it takes to take him down.

Now, don't get too excited in the first phase of the fight. Rhulk won't give you much trouble. Just make sure to dodge his attacks and keep moving. And for the love of all that is good, don't get too close to him, unless you want to end up as a pancake!

But once you reach the damage phase, things get real. Rhulk is still immune, so you'll need to lower his shield by destroying his glaive whenever he dashes. And that's not all - you'll also need to call out the symbol left behind by the glaive for the Leeching Force player.

There are only four symbols to remember: Darkness, Pyramid, Light, and Traveler. Easy, right? But wait, there's more! The Leeching Force player will then need to take a laser beam from Rhulk like a champ and dunk their Emanating Force buff in the corresponding corner of the arena. Get it wrong, and Rhulk will shield up faster than you can say "oops."

But if you do manage to lower Rhulk's shield, a weakpoint will appear. Shoot it, break it, and repeat the process four times. And don't take too long, or Rhulk will send you flying into the abyss faster than you can say "nope!"

And that's how you take down a glaive-wielding champion, folks. Now go out there and show Rhulk what you're made of!

Alright, let's give this a shot!

So you're thinking of taking on Rhulk, huh? Well, let me tell you, this guy means business. The first part of the fight might not be too bad, but once you get to the damage phase, Rhulk can and will straight-up murder you if you're not careful.

Here's the deal: when you get up to Rhulk's platform, you'll want to choose a player to act as a decoy. Basically, this poor sap will run around shooting at Rhulk while everyone else focuses on taking him down. Rhulk will usually follow the decoy player around and attack them, so it's a tough gig, but someone's gotta do it.

During the damage phase, Rhulk has a few moves up his sleeve. He'll slide forward with his glaive and basically erase anything in his path. Not cool. He'll also shoot laser beams in four directions, so watch out for those. And if you get too close to him, he'll just straight-up kick you to death. It's hilarious... as long as it's not happening to you.

To lower Rhulk's shield, you'll need to do something similar to what you did before. Whenever Rhulk dashes, he'll leave his glaive behind. Shoot and destroy it, and the player who does so will gain Leeching Force. Then, have someone call out the symbol that appears where the glaive was, and the Leeching Force player needs to dunk their Emanating Force buff in the corresponding corner of the arena. If you do this correctly, a weak point will appear on Rhulk, which you'll need to shoot and break. Repeat this process four times and you're golden.

Once you've destroyed all four weak points, Rhulk is gonna be majorly ticked off. His frills will flare up and he'll start charging at players, using his moves quickly and aggressively. But he'll also be damageable, so get ready to unleash hell. We recommend having someone on Divinity duty, as it'll make things a lot easier. Use linear fusion rifles or sniper rifles to aim for Rhulk's head, or shoot into the Divinity bubble if you've got one. And high-damage supers like Tether or Thundercrash are your friends here.

After Rhulk's done chasing you around, he'll calm down, go immune, and start building his shield again. At this point, run back to the start of the encounter and get ready to go again. You can do this three times total to get Rhulk's health down to a sliver. If you don't manage it by the end of the third damage phase, you're in for a world of hurt, as Rhulk will create a shield so big you won't be able to escape it.

But if you do get Rhulk's health down to that little pip, he'll go into his final stand. All he really does here is keep chasing you around, but he'll also start hitting players with Pervading Darkness, which is definitely not fun. You need to kill him before you get 10 stacks of this debuff, or you'll all die and have to start over from the beginning. So make sure you bring your A-game.

And that's it! If you manage to take down Rhulk, congratulations, you've just beaten one of The Witness's many disciples. Be sure to use Rhulk's glaive to buy any sweet loot you've earned. And if you're feeling extra spicy, go ahead and take on some of the other bosses. Just be warned, they're no pushovers!


Vow of the Disciple Guide & Boosting

Destiny 2 is the kind of game that gets your heart racing and your palms sweaty - it's challenging, exciting, and just plain fun. But, let's face it, sometimes we all need a little help. That's where Destiny 2 Boosting Services come in.

These services are provided by seasoned players who can help you level up, conquer a tough task, hone your skills, or do pretty much anything else you need help with in Destiny 2. And the best part? You have two options - the player can either log in to your account and complete the task for you, or they can play alongside you to help you accomplish your goal.

One of the biggest challenges in Destiny 2 is the Vow of the Disciple raid, but fear not! With our guide, you'll know how to handle all the enemies and puzzles that await you. And if you ever need a little extra help, remember that Shattered Throne Boosting Services are always available to lend a hand.

So don't give up when the going gets tough in Destiny 2. With the help of Vow of the Disciple Boosting Services, you'll be able to conquer any challenge that comes your way. And who knows? You might even become a seasoned player yourself one day. Good luck, Guardian!

Author teodoran
Published 2023-03-28
Views 369