AION 2 Bot Crisis: NCSOFT's Gaming Peripheral Ban Fails

AION 2 Bot Crisis: NCSOFT's Gaming Peripheral Ban Fails

28 Dec 2025 Joy 258 views
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NCSOFT attempted to combat AION 2's widespread botting problem by blocking popular gaming peripheral software. The decision backfired within hours, forcing the publisher into a hasty reversal after servers emptied during prime time.

The Failed Software Ban

On December 17th at approximately 8:30 PM Korean time, NCSOFT deployed an update that blocked players running common peripheral software. The affected programs included Logitech G Hub, Razer Synapse, and Corsair iCUE.

Players using these applications crashed out after roughly five minutes of gameplay. The disconnections ran through NCSOFT's PURPLE platform, the publisher's gaming ecosystem that handles clan chat, game streaming, and remote play. PURPLE itself didn't enforce the restrictions. The game client kicked players repeatedly until they shut down the prohibited software through Task Manager.

Some users needed to disable Windows services entirely. The Logitech updater service, for example, required manual termination before players could maintain a stable connection.

The timing couldn't have been worse. Korean and Taiwanese servers typically run login queues of 500-700 players during peak hours. The update emptied them completely. Servers sat at zero queue times. Multiple content creators logged in to find the game essentially dead, an unprecedented situation that immediately signaled disaster.

AION 2 gameplay showing empty servers
AION 2 servers emptied during peak hours following the peripheral software ban

Community Backlash and Technical Reality

The gaming community tore into NCSOFT's approach, highlighting fundamental problems with the entire strategy.

The Bypass Problem

Players with basic technical knowledge identified multiple workarounds within hours.

Onboard memory solved the issue for many users. Gaming mice like the Logitech G600 store macros and keybinds directly on the device. Once configured, players shut down the software entirely while keeping all programmed functions active.

Process renaming offered another simple bypass. The game's detection relied on identifying specific process names in Task Manager. Renaming executable files completely evaded detection.

Third-party tools that hide active processes from Windows made them invisible to the game's scanning system.

The Legitimate User Problem

The restrictions hammered regular players far harder than actual macro users or botters.

Logitech, Razer, and Corsair dominate the gaming peripheral market. Players using these devices for legitimate purposes found themselves locked out. Custom keybinds, RGB lighting control, DPI settings, headset configuration - none of it mattered. The software presence alone triggered disconnections.

The Brand Partnership Irony

Razer serves as an official brand partner for NCSOFT and specifically for AION 2. Blocking Razer Synapse created obvious business relationship problems beyond the technical issues.

Critical Design Flaw
NCSOFT's detection system relied on identifying software by process name - one of the easiest anti-cheat methods to bypass. Players could continue using prohibited software by simply renaming files, while legitimate users suffered the consequences.

The Two-Hour Reversal

NCSOFT reversed course approximately two hours after implementation. The updated policy shifted from blocking software outright to supposedly detecting only active macro usage within those programs.

The reversal didn't fix everything. Multiple content creators reported continued crashes even after completely removing the affected software from Task Manager. Unidentified software conflicts persisted, suggesting NCSOFT's detection system targeted more than the announced programs.

In their revised statement, NCSOFT indicated they'd develop a system to detect specifically when players activate macros through peripheral software. The effectiveness and feasibility of this approach remains unclear.

The Broader Bot and Macro Crisis

The failed software ban represents one piece of NCSOFT's ongoing automation struggle. According to official statements during a developer livestream, the publisher faces massive challenges.

Bot Removal Statistics

The scale of the problem is staggering:

  • 7,000-10,000 bot accounts kicked from servers every hour
  • 58,000 total account bans since launch
  • Continuous hourly ban waves hitting foreign players using VPNs to connect to Korean servers

Macro User Enforcement

NCSOFT maintains lists of players using macros for auto-farming and pet collection. Planned enforcement includes:

  • 30-day bans for confirmed macro users
  • Deletion of all Kinah and pets acquired through macro usage
  • Legal action threatened against some players, particularly in Korea, for Terms of Service violations

Why Players Use Macros

NCSOFT acknowledged their own game design drives macro usage. AION 2's combat system requires constant left-click and right-click spam to maximize DPS. The developers call this "action combat." Players call it carpal tunnel waiting to happen.

This design creates physical strain during extended sessions and pushes players toward automation. The game's economy adds pressure through heavy Kinah farming and pet collection via repetitive monster grinding. Competitive play practically demands automation for activities players would rather skip.

Economy and Progression Changes

NCSOFT implemented sweeping economic changes in response to the bot crisis. These changes hit all players, not just botters.

Kinah Daily Caps

The daily earning limit dropped from 2 million to 1 million Kinah. The cap changed from character-based to account-wide. Once players hit the cap, monsters stop dropping Kinah entirely. Dungeon rewards face additional restrictions after a certain number of account-wide clears.

NCSOFT claims less than 5% of the player base earns 500,000 Kinah daily. The community isn't buying it. Multiple content creators suggested the actual percentage runs significantly higher and the restrictions will impact far more players than NCSOFT admits.

Auction House Modifications

All servers merged into a single global auction house. The listing limit dropped to 10 items per player. Tax rates jumped to 20% on all transactions.

The changes are designed to "consume" more Kinah from the economy while players earn less. Botters take advantage of the economy, so NCSOFT taxes everyone else to compensate. That's the message players are receiving.

Content Updates and Class Balance

Despite the controversy, NCSOFT announced several content additions and balance changes.

New PvE Content

New dungeon difficulties drop improved gear and weapons. Four-star difficulty dungeons potentially launch December 24th. One new dungeon arrives later in December. Mini-boss rewards in existing dungeons increased to encourage full clears instead of boss rushing. Conquest dungeon guaranteed rewards will include weapon options.

World Boss Adjustments

Respawn timers cut in half, meaning twice as frequent spawns. Health pools increased to compensate for faster player power progression. World boss objectives are being removed from duty command scrolls.

Abyss (PvP Zone) Changes

Elite monsters in Abyss now drop silver medal fragments. This incentivizes continued farming beyond the daily Abyss point cap.

Players who flag for PvP in Spacetime Rifts earn increased Abyss points that don't count toward weekly caps. This comes with a caveat though. NCSOFT previously removed the ability to flag for PvP inside Rifts, a decision that generated heavy criticism from the PvP community.

Enemy player names in Rifts now display in purple when flagged. This helps players identify potential threats more easily.

PvP Gear Separation

Future seasons implement penalties for using PvP gear in PvE content, potentially a 20% damage reduction. Players will need to maintain separate gear sets for each activity type. The change won't affect the current season but will significantly increase enhancement material and resource requirements for players who engage in both PvE and PvP.

Stigma Shard Acquisition

NCSOFT plans alternative methods for obtaining stigma shards beyond Abyss point farming. Implementation arrives no later than December 24th. This addresses concerns about progression being gated behind PvP content.

Class Balance Changes

NCSOFT identified Gladiator, Sorcerer, Elementalist, and Assassin as the best-performing classes. The rest are getting buffs.

Templar receives buffs across the board: increased damage, shield effectiveness, and health pool. The community expressed confusion about buffing a class already considered powerful.

Chanter gets major buffs across damage, healing, and movement speed. Expect this class to become highly competitive for speedrunning and potentially viable in PvP.

Cleric sees roughly a 20% damage increase along with other buffs. Solo content viability and overall contribution improved significantly.

Sorcerer receives minor adjustments and small buffs despite being classified as top-performing.

Elementalist gets significant buffs with minor nerfs to specific skills. The net result is an overall power increase.

Passive Ability Rework: Gladiator, Templar, Sorcerer, and Cleric share an "attack preparation increases attack by 14%" passive. This converts to a damage boost passive with reduced effectiveness, representing a nerf for these classes.

NCSOFT announced adjustments to auto-attack canceling mechanics and mana regeneration from auto-attacks. Specific details remain unclear. The developers emphasized that auto-attack canceling is core to AION's combat identity and won't be completely removed.

AION 2 endgame PvE and PvP content
New dungeon difficulties and PvP zone changes arrive alongside class balance updates

Quality of Life Improvements

NCSOFT announced several quality of life changes addressing player concerns:

Spirit stones can be crafted in stacks of 10 starting next week. Additional stigma shard acquisition methods arrive by December 24th. Hidden cube chests will require keys to open, preventing bot farming.

Overhealing doesn't count toward healer contribution scores in dungeons. This results in artificially low performance metrics. NCSOFT is investigating solutions to properly reflect healer impact.

The pet collection system, currently considered overpowered, will receive adjustments in the future. Alternative acquisition methods are being added beyond grinding the same monsters repeatedly.

Players lose fewer Abyss points on death in PvP. These losses deduct from weekly caps starting with recent maintenance. NCSOFT is evaluating the total amount of Abyss points lost to make PvP deaths less punishing.

Player complaints about the skill queue system are being investigated. No specific changes were announced.

NCSOFT committed to improving render distance issues over time. Players currently experience problems with enemies not rendering until they're very close. This creates significant disadvantages in both PvE and PvP scenarios.

The effectiveness and acquisition rates for heroic gear are being adjusted. Current rates are considered too poor relative to the power investment required.

Work continues on implementing character server transfers. No timeline provided.

The frequency of world PvE boss events throughout the day will be reduced. NCSOFT is considering server-based 2v2 and 3v3 arenas for next season.

Some players resurrect with zero stamina. NCSOFT is investigating. The developers declined to add invulnerability frames on resurrection due to potential abuse concerns, though this might only be problematic in dungeon content rather than PvP.

The planned in-game report function appears cancelled or indefinitely delayed. NCSOFT cited concerns about abuse and false reports targeting innocent players.

Compensation and Events

Players receive compensation for the software ban disruption and ongoing server issues. The package includes 40 Odial energy per day for one week, one expedition reward ticket, and resurrection stones. Items arrive through in-game mail.

A Christmas event launches with seasonal content. The new Battle Pass features scrolls, keys, and an event cosmetic hat. Six new outfit options release weekly. Seasonal decorations and themed activities round out the event.

Community Concerns and Western Launch Implications

Multiple content creators emphasized that these changes disproportionately impact legitimate players while addressing bot problems. The Kinah restrictions, increased auction house taxes, and reduced earning potential create a more pay-to-win environment. Players who start late or can't invest significant time face steeper progression barriers.

The software ban incident demonstrated NCSOFT's willingness to implement sweeping changes without adequate testing or consideration for player experience. Experienced botters and macro users can easily circumvent technical restrictions. These measures prove ineffective against their intended targets while hammering regular players.

For Western players awaiting the global launch, the Korean release increasingly looks like a beta test. NCSOFT America hasn't announced specific plans for the Western version. Uncertainty remains about which policies and restrictions will carry over when AION 2 launches globally, expected sometime in 2026.

The fundamental challenge persists. NCSOFT designed AION 2 with systems that encourage and enable botting: subscription-based selling, repetitive grinding, combat mechanics requiring automation. Their solutions primarily punish legitimate players while failing to address the root causes of the automation problem.

Developer Communication Challenges

The rapid reversal of the software ban policy within two hours suggests inadequate internal communication and testing before deployment. Implementing major changes during peak server hours, observing the negative impact, then reversing course creates instability and erodes player trust.

The threat of legal action against macro users, while technically possible in Korea, reads as primarily a scare tactic unlikely to result in widespread litigation. The disconnect between NCSOFT's stated priorities (eliminating bots and macros) and their game's design (requiring automation for competitive play) remains unresolved.

Looking Forward

NCSOFT faces a challenging path ahead. The bot and macro crisis stems from fundamental design choices in AION 2's progression systems and combat mechanics. The publisher continues banning thousands of accounts hourly and implementing economic restrictions, but these measures address symptoms rather than root causes.

The gaming peripheral software ban demonstrated that aggressive anti-automation measures can backfire dramatically when they impact legitimate players using standard gaming hardware. Whether NCSOFT can develop more sophisticated detection systems that distinguish between legitimate peripheral usage and actual automation remains uncertain.

For players in Korea and Taiwan, AION 2 continues as an evolving beta test with frequent sweeping changes. For Western audiences anticipating the global launch, the current situation serves as a preview of potential issues while leaving hope that NCSOFT America will implement more player-friendly policies when publishing the game internationally.

The class balance changes, content additions, and quality of life improvements show NCSOFT's commitment to developing the game. The economic restrictions and failed software ban reveal a publisher struggling to address automation without proper solutions, ultimately shifting the burden of their design choices onto the legitimate player base.

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