Arc Raiders Grenades Guide: All Explosives Stats & Tier List

Arc Raiders Grenades Guide: All Explosives Stats & Tier List

09 Dec 2025 Joy 5 views
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Grenades in Arc Raiders do a lot more than blow stuff up. With ARC machines blocking your path to extraction, you'll find that stuns, distractions, smoke cover, and area denial matter just as much as raw damage. This guide covers every grenade and explosive in the game, breaking down stats, crafting costs, best use cases, and tier rankings so you can pick the right tools for any situation.

Grenade Categories

Before diving into specifics, here's how throwables break down by function:

Damage Grenades deal direct health damage to Raiders and ARCs. The Trigger 'Nade, Heavy Fuze Grenade, Shrapnel Grenade, and Wolfpack all fit this category.

Area Denial grenades create hazardous zones that stick around, forcing enemies to move or take continuous damage. Blaze Grenades and Trailblazers work this way.

Stun/Crowd Control options incapacitate targets without dealing much damage. The Showstopper, Jolt Mine, and Hornet Driver shine here. Stun effects last way longer on ARC machines (usually 10 seconds) than on Raiders (2-4 seconds).

Utility grenades provide tactical advantages without combat effects. Smoke Grenades block vision, Lure Grenades pull ARC attention, and Tagging Grenades reveal enemy positions.

Traps are deployable grenade variants that trigger when enemies cross a tripwire laser or step into proximity range. Mines and grenade trap variants fall here.

Stamina Drain throwables use gas to drain stamina instead of health, making it harder for enemy Raiders to sprint or escape.

Arc Raiders Grenades Overview
Arc Raiders offers a diverse arsenal of grenades and explosives for every combat situation

High-Damage Grenades

Trigger 'Nade

The Trigger 'Nade sits at the top of the food chain for PvP. This sticky explosive attaches to any surface or ARC, then lets you detonate it whenever you want.

Stat Value
Damage 90
Radius 7.5m
Stun None
Why It's Strong
  • Highest player-controlled damage among standard grenades
  • You decide exactly when it goes off
  • Throwing multiple Trigger 'Nades means they all detonate together when you hit the button
  • Two of these will fully down an enemy Raider
  • Works as both a thrown weapon and a placeable trap

Crafting: Recipe info varies between sources, so check the in-game Explosives Station for current requirements.

Wolfpack

The Wolfpack is an absolute ARC-killer. It deploys 12 homing missiles that seek out nearby ARC targets. Against Raiders, though, it does basically nothing.

Stat Value
Damage 166 per missile (Ă—12 missiles)
Maximum Total Damage 1,992
Radius 100m (targeting range)
Why It's Strong
  • Ridiculous damage potential against large ARCs
  • Homing missiles let you throw from safety and watch them work
  • Top-tier pick for killing Leapers, Bombardiers, and Rocketeers
  • Almost no skill required since missiles track automatically

Crafting: Explosives Station III with Explosive Compounds (Ă—3) and ARC Motion Cores (Ă—2).

Important Note
The Wolfpack won't help you in Raider fights since it only targets machines.

Bison Driver

The Bison Driver creates a violent singularity and deals the highest single-hit damage of any grenade in the game.

Stat Value
Damage 100
Radius 10m

This is loot-only and can't be crafted. When you find one, it's great for finishing off large ARCs with that burst damage.

Heavy Fuze Grenade

Your standard timed grenade. It detonates after a short delay and deals solid blast damage across a decent radius.

Stat Value
Damage 80
Radius 7.5m
Fuse Timer 3 seconds
Why It's Strong
  • Reliable damage with good coverage
  • Works well against both Raiders and ARCs
  • Solid PvP choice, especially in tight spaces
  • Reasonable crafting cost

Crafting: Explosives Station II with Explosive Compound (Ă—1) and Canister (Ă—2).

Apollo Shop Price: 1,920

Snap Blast Grenade

This sticky grenade attaches to whatever it hits, including enemy Raiders or ARCs, then detonates after a short delay.

Stat Value
Damage 70
Radius 7.5m
Why It's Strong
  • Sticking to targets guarantees damage even on fast-moving enemies
  • Slightly weaker than the Heavy Fuze but more consistent
  • Particularly good against ARCs since attachment is guaranteed
  • Great when enemies might dodge traditional grenades

Crafting: Explosives Station II with Chemicals (Ă—7) and Magnet (Ă—1).

Apollo Shop Price: 1,920

Shrapnel Grenade

A frag grenade that bursts into razor-sharp fragments. The damage is reduced against ARC armor, so this one's mainly for PvP.

Stat Value
Damage 60
Radius 6m
Why It's Strong
  • Hits enemy Raiders hard, especially in enclosed spaces
  • Shreds Raider shields effectively
  • Affordable to craft
  • Clears rooms well

Crafting: Explosives Station II with Crude Explosives (Ă—1) and Steel Spring (Ă—2).

Note
Since the damage drops against ARC armor, save this one for fighting other players.

Light Impact Grenade

A basic impact grenade that explodes the moment it hits any surface. No cooking or timing needed.

Stat Value
Damage 30
Radius 2.5m
Why It's Useful
  • Instant detonation means no escape window
  • Good for tagging Raiders behind cover
  • Very cheap to craft
  • Clears angles without peeking
The Downsides
  • Low damage compared to other options
  • Small radius limits effectiveness
  • Weak against ARCs

Crafting: Basic Bench or Explosives Station I with Plastic (Ă—1) and Chemicals (Ă—3).

Apollo Shop Price: 810

Synthesized Fuel

A throwable fuel canister that only explodes when you shoot it. Also works as crafting material.

Stat Value
Damage 80
Radius 7.5m
Why It's Useful
  • Free grenades if you find them while looting (common on Stella Monstus)
  • Place them as traps and shoot when enemies get close
  • Solid damage when you actually detonate them
The Downsides
  • You have to shoot it to detonate, adding complexity
  • Limited throw range
  • Timing takes practice

This is loot-only, not craftable.

Wasp Driver

Another throwable that needs to be shot to explode. You can also recycle it for ARC Alloy.

Stat Value
Damage 80
Radius 5m

The Downsides: Extremely hard to shoot mid-air because of its small size. Much harder to hit than Synthesized Fuel. Most players just sell these for ARC Alloy.

Loot-only, drops from certain ARCs.

Fireball Burner

Creates small scattered fires on impact, dealing damage over time in a limited area.

Stat Value
Damage 5 per second
Radius 2m
Duration 10 seconds
Maximum Potential Damage 50

This is basically a worse Blaze Grenade. You get them from fire-type ARCs (the flamethrower variants). Fine if you find one, but not worth hunting for.

Area Denial Grenades

Blaze Grenade

Think of this as Arc Raiders' molotov. It detonates on impact and covers the area in fire, burning anything that stands in the flames.

Stat Value
Damage 5 per second
Radius 10m
Duration 10 seconds
Maximum Potential Damage 50
Why It's Strong
  • A direct hit instantly strips shields from enemy Raiders
  • Great for area denial against other players
  • Strong against Leapers and other ARCs weak to fire
  • Damage adds up fast if enemies stay in the zone

Crafting: Explosives Station III with Oil (Ă—2) and Metal Parts (Ă—7).

Some sources list Explosives Station II with Oil (Ă—2) and Crude Explosives (Ă—1). Check in-game for current recipe.

Arc Raiders Area Denial
Fire-based grenades excel at controlling space and denying enemy movement

Trailblazer Grenade

A weird but powerful grenade that leaves a trail of flammable gas as it travels, then ignites the entire path in a rapid chain of explosions.

Stat Value
Damage 20 per explosion in the trail
Why It's Strong
  • Covers a wide linear area with damage
  • Can strip a Raider's shield and chunk their health in one throw if multiple explosions connect
  • Devastating in tight corridors where enemies can't sidestep the trail

This grenade has a learning curve because of its unusual mechanics. Your damage depends entirely on how many explosions actually connect with the target.

Stun and Crowd Control

Showstopper

A delayed stun grenade built primarily for locking down ARCs. It doesn't deal damage but freezes enemies in place temporarily.

Stat Value
Damage None
Stun (Raider) 2 seconds
Stun (ARC) 10 seconds
Radius 6m
Why It's Strong
  • 10-second ARC stun is incredibly powerful
  • Makes Matriarch and Queen fights way more manageable
  • Creates huge windows to unload damage on large ARCs
  • Can turn bad PvE situations around
The Downsides
  • Only 2-second stun on Raiders limits PvP value
  • Some players report inconsistent detonation (occasionally fails to explode despite close proximity)
Boss Fight Essential
Bring several to any serious boss fight. That 10-second window to dump damage on stunned ARCs is huge.

Jolt Mine

A proximity mine that pops up and stuns anything nearby. No damage, just incapacitation.

Stat Value
Damage None
Stun (Raider) 4 seconds
Stun (ARC) 10 seconds
Radius 5m
Why It's Strong
  • 4-second Raider stun is double what the Showstopper gives you
  • Great for locking down entry points
  • Harder to spot than tripwire traps
  • Minimal noise compared to other mines
  • Dominates 1v1 fights when placed correctly

How to Use It: Plant at tower entrances when you're camping to defend against pushes. Combine with other traps to keep enemies in danger zones longer. A must-have for defensive playstyles.

Crafting: Explosives Station II with Electrical Component (Ă—1) and Battery (Ă—1).

Apollo Shop Price: 1,920

Top Tier Pick
Most players consider this the best mine in the game because of that long Raider stun.

Hornet Driver

Stuns ARCs for a long time but does almost nothing to Raiders. Can be recycled for ARC Alloy.

Stat Value
Damage None
Stun (Raider) 0.5 seconds
Stun (ARC) 10 seconds
Radius 6m
Why It's Useful
  • Long ARC stun duration
  • Lets you stun machines and then destroy them
  • Can be recycled for ARC Alloy if you don't need the stun
The Downsides
  • Useless against Raiders (0.5-second stun is nothing)
  • PvE-only item

Good for stunning multiple ARCs before finishing them off, but most players sell these for the Alloy.

Pulse Mine

A proximity mine that staggers and knocks enemies back several feet without dealing direct damage.

Stat Value
Damage None
Effect Knockback/stagger
Why It's Useful
  • Can knock Raiders off high ledges
  • Staggers enemies for 3-4 seconds
  • Combine with other traps for extended danger time
  • Good for defending high-ground positions
Note on Fall Damage
Raiders knocked off ledges by Pulse Mines take very little fall damage, so the ledge knockback isn't as lethal as you'd hope.

How to Use It: Place at the top of ladders or vertical ziplines to knock climbing enemies back down.

Utility Grenades

Smoke Grenade

Creates a large, long-lasting smoke cloud that blocks vision for Raiders and ARCs alike.

Stat Value
Damage None
Radius 7.5m
Duration 20 seconds
Why It's Strong
  • Makes extractions far safer
  • Much harder for enemies to target you
  • Blocks ARC sightlines
  • Long duration gives you extended cover
  • One of the best utility items you can bring

Crafting: Utility Station I with Chemicals (Ă—7) and Canister (Ă—1).

Some sources list Chemicals (Ă—14). Check in-game for current recipe.

Apollo Shop Price: 1,920

Extraction Essential
Always consider bringing smoke for extraction. Being able to block vision during that vulnerable window saves runs all the time.

Li'l Smoke Grenade

A smaller, shorter version of the standard Smoke Grenade.

Stat Value
Damage None
Radius 2.5m
Duration 6 seconds
Why It's Useful
  • Very cheap to craft
  • Good for quick cover while looting
  • Works as emergency concealment
  • Better than nothing when you can't afford full smoke grenades

Crafting: Utility Station I with Chemicals (Ă—5) and Plastic Parts (Ă—1).

Despite the shorter duration and smaller radius, the low cost makes these solid budget utility items.

Lure Grenade

A noise device that attracts ARC attention, pulling machines away from your position.

Stat Value
Damage None
Attraction Radius 50m
Duration 15 seconds
Why It's Useful
  • Distracts ARCs from your position
  • Throw at enemy Raiders to make ARCs attack them instead
  • Might cause friendly-fire damage if one ARC shoots another while targeting the lure
The Downsides
  • Doesn't reliably remove aggro if ARCs are already targeting you
  • Results can be inconsistent since ARCs sometimes lose interest quickly
  • Limited against bosses (Queen, Matriarch)

Crafting: Utility Bench II with Speaker Component (Ă—2) and Plastic Parts (Ă—2).

Some sources list Speaker Component (Ă—1) and Plastic Parts (Ă—2). Check in-game for current recipe.

Best Practice
This grenade works best as a preemptive distraction. If you're already being targeted, it probably won't pull aggro away effectively.

Tagging Grenade

Explodes after a brief delay and tags any Raiders or ARCs caught in the radius, revealing their position for 30 seconds.

Stat Value
Damage None
Radius 6m
Tag Duration 30 seconds
Why It's Useful
  • Reveals enemy positions through walls and cover
  • 30 seconds of constant tracking
  • Knowing exactly where enemies are can swing fights

Crafting: Utility Bench III with Plastic (Ă—4) and Sensors (Ă—2).

No damage, but constant position awareness provides solid tactical value.

Seeker Grenade

A smaller version of the Wolfpack that sends a single homing missile at the nearest ARC.

Stat Value
Damage 50
Why It's Useful
  • Guaranteed hit thanks to homing
  • Great for quickly killing small flying ARCs (Hornets, Wasps)
  • Respectable damage for what it is
  • Decent chip damage on larger ARCs

Keep a few around for dealing with annoying flying ARCs that are tough to hit with normal weapons.

Snitch Scanner

A throwable that calls ARC units to your location.

Why It's Useful
  • Necessary for farming ARCs
  • Used for completing trials that require ARC kills
  • Spawns two Wasp-type ARCs
The Downsides
  • Completely useless outside of intentional ARC farming
  • Calling ARCs to yourself is obviously dangerous

Only bring these when you're specifically farming ARCs for trials or leaderboard points.

Trap Variants

Explosive Mine

A proximity mine that pops up and detonates when enemies get close.

Stat Value
Damage 40
Why It's Useful
  • Catches players off-guard in unexpected spots
  • Good area denial
  • Harder to spot than tripwire traps

Where to Place Them: Behind closed doors, at the top of ziplines, near high-traffic loot areas.

Crafting: Explosives Station I with Explosive Compound (Ă—1) and Sensors (Ă—1).

Gas Mine

A proximity mine that deploys a stamina-draining gas cloud when triggered.

Stat Value
Effect Stamina drain
Activation Radius A few meters
Why It's Useful
  • Place on floors or walls
  • Makes it harder for enemy Raiders to run away
The Downsides
  • No health damage
  • Less threatening than damage mines

More of a harassment tool than a kill option.

Deadline Mine

An extremely powerful timed mine with massive damage. The timer starts the moment you place it.

Stat Value
Damage 1,000
Radius 10m
Timer 6 seconds
Why It's Strong
  • Massive damage that one-shots Bombardiers and most other ARCs
  • Devastating against Matriarch and Queen when you hit weak points
  • That's 33 Light Impact Grenades worth of damage in one explosion
The Downsides
  • 6-second timer gives Raiders time to escape if they're not trapped
  • You can only buy one at a time (nerfed from three)
  • Expensive

This works best against large ARCs that can't easily escape, or in confined areas where enemy Raiders have nowhere to go.

Blaze Grenade Trap

A tripwire version of the Blaze Grenade that ignites the area when triggered.

The Downsides: Easy to spot because of the visible laser beam. Less effective than just throwing Blaze Grenades manually when you need them.

Crafting: Workbench I with Blaze Grenade (Ă—1) and Wires (Ă—1).

Gas Grenade Trap

A tripwire version of the Gas Grenade.

Crafting: Workbench I (specific materials not confirmed in sources).

Less popular than the Gas Grenade or Gas Mine because of the visible tripwire.

Smoke Grenade Trap

A tripwire version of the Smoke Grenade.

Crafting: Workbench I with Smoke Grenade (Ă—1) and Wires (Ă—1).

Most players consider this a waste of a good Smoke Grenade. Deploying it manually when you actually need it provides way more value than hoping someone trips it.

Lure Grenade Trap

A tripwire that deploys a Lure Grenade when triggered.

Crafting: Workbench I with Wires (Ă—1) and Lure Grenade (Ă—1).

How to Use It: The loud noise can alert you to enemy Raiders approaching.

Stamina Drain

Gas Grenade

Creates a toxic cloud that rapidly drains stamina from Raiders standing in it.

Stat Value
Health Damage None
Stamina Drain 25 per second
Radius 7.5m
Duration 20 seconds
Why It's Useful
  • Stops enemy Raiders from sprinting or escaping
  • Cheap to craft
  • Large radius
  • Long duration for zone control
The Downsides
  • No health damage
  • Most players want direct damage instead
  • Support/area denial role rather than kills

Crafting: Explosives Station I with Chemicals (Ă—4) and Rubber Parts (Ă—2).

Apollo Shop Price: 810

While it won't kill anyone directly, stamina control can be valuable for stopping enemy Raiders from disengaging.

Gadgets and Equipment

Barricade Kit

A deployable wall that creates instant cover.

Why It's Strong
  • Cover on demand anywhere with enough space
  • Blocks shots from Queen and Matriarch
  • Extremely versatile for offense and defense
  • Dirt cheap to craft
  • Most players don't use these nearly enough

How to Use It: Block angles during firefights. Create safe zones for boss farming. Instant cover in open areas.

One of the most underrated items in the game. Creating cover anywhere at low cost gives you a ton of flexibility.

Zipline

Creates a traversal line for rapid movement across gaps or to elevated positions.

Why It's Strong
  • Top-tier mobility tool
  • Reach places you can't get to normally
  • Create shortcuts and escape routes
  • Great for gaining high ground
  • Fast team rotations

How to Use It: Access elevated positions for Queen/Matriarch farming. Create one-way advantages by ziplining somewhere others can't reach. Quick rotates during fights.

Placement Tip
Take your time placing ziplines. Rushing the placement can waste the item if it doesn't anchor right.

Snap Hook (Grappling Hook)

A portable grappling hook for quick movement.

Stat Value
Maximum Range 20m
Why It's Strong
  • Fast vertical mobility
  • Quick access to rooftops and elevated spots
  • Fun, dynamic movement
The Downsides
  • Has a usage meter that depletes (about 2 uses before empty)
  • Needs recharge time between uses
  • 20m range limits long-distance grapples
  • Expensive to craft

While the movement is fun, the cost and limited uses make this more of a luxury than a necessity.

Arc Raiders Equipment
Gadgets like ziplines and barricades provide crucial tactical advantages during raids

Photoelectric Cloak

When you hold this out and activate it, ARC machines can't see you at all.

Why It's Useful
  • Complete invisibility to ARCs while active
  • Great for escaping bad ARC encounters
The Downsides
  • Must be held and activated manually
  • You move slowly while using it
  • Experienced players usually don't need it once they learn ARC patterns

Smoke Grenades do similar work for much less, making this somewhat redundant as you get better at the game.

Door Blocker

Prevents doors from opening normally. Enemies have to breach, which takes time and makes noise.

Why It's Useful
  • Alerts you to incoming enemies
  • Buys time to prepare for a fight
  • Cheap early warning system
The Downsides
  • Only works on doors (Barricades go anywhere)
  • Doesn't completely stop entry

Barricades are more flexible, but Door Blockers have their place for holding specific spots.

Noisemaker

A deployable device that activates and makes loud continuous noise when enemies approach.

Why It's Useful: Alerts you to enemy Raiders in the area. Works as an early warning system.

Some exploits with this item have been patched. Its main use now is as an alarm.

Binoculars

Gives you a zoomed first-person view of distant objects.

Generally considered one of the most useless items in the game. Sometimes helpful for scouting, but most players groan when they get one in a free loadout kit.

Flame Spray

A short-range flamethrower that requires getting very close to targets.

Why It's Useful
  • Good against Leapers in close quarters
  • Melts ARCs stuck in tight spaces quickly
The Downsides
  • Awful in PvP because of the short range
  • You have to get dangerously close
  • Very niche use case

If you find a Leaper stuck in a tight spot, the Flame Spray can melt it fast. Beyond that, this item has very limited applications.

Recorder

A musical instrument you can play.

This is a meme item. Playing the Recorder is widely recognized as a sign you're friendly and just messing around. Many players have an unwritten rule against shooting anyone playing one.

Remote Raider Flare

A placeable device that fires a fake distress flare into the sky when activated.

Why It's Useful
  • Mimics the flare from downed Raiders
  • Can bait enemy teams expecting free loot
  • Set up ambushes by deploying multiple flares

Success depends on other Raiders actually taking the bait. Situational, but fun for creative plays.

Raider Hatch Key

Unlocks Raider Hatches for instant extraction without calling for evac.

Why It's Strong
  • Immediate extraction option
  • Saves time versus calling for evac
  • Great for quick escapes with valuable loot

Limitation: Doesn't work during Night Raids.

Consider bringing one for high-value runs like Matriarch hunts.

Light Sticks (Blue, Green, Red, Yellow)

Glow sticks that cast colored light in a 7m radius for 40 seconds.

Mostly cosmetic. Some players use them for fun or to mark locations, but they have minimal practical use.

How to Use Grenades

Equipping Grenades

Before heading topside, drag grenades into your loadout. You can get grenades through:

  • Crafting at workbenches and stations
  • Looting from caches and defeated ARCs
  • Purchasing from Apollo (the in-game shop)

Throwing Grenades

From Inventory:

  1. Open your inventory bag
  2. Equip the grenade you want
  3. Hold the fire button to cook/aim
  4. Release to throw

Quick Use Slot (Better Method):

  1. Drag grenades to your quick use slot before the raid
  2. During the raid, hold 'Q'
  3. Select the throwable from the radial menu
  4. Hold fire to cook, release to throw

After throwing, grenades detonate based on type. Impact grenades explode immediately, fuse grenades wait for their timer, and remote-detonated grenades wait for your command.

Grenade Tier Rankings

Based on extensive analysis across PvE and PvP, here's where everything lands:

SSS Tier (Best in Game)

Trigger 'Nade
Jolt Mine
Barricade Kit

Trigger 'Nade: The best grenade overall. Highest damage, remote detonation control, and works as both a thrown weapon and trap. Two of these guarantee a Raider kill.

Jolt Mine: The best mine in the game. That 4-second Raider stun (double the Showstopper) combined with 10-second ARC stun makes this invaluable for defense and 1v1 dominance.

Barricade Kit: Extremely underrated. Creating cover anywhere, blocking boss attacks, and controlling sightlines at dirt-cheap cost makes this a must-have.

S Tier (Excellent)

Heavy Fuze Grenade
S
Blaze Grenade
S
Smoke Grenade
S
Zipline
S
Deadline Mine
S
Showstopper
S
Shrapnel Grenade
S

A Tier (Very Good)

Wolfpack
A
Explosive Mine
A
Snap Blast Grenade
A
Pulse Mine
A
Snap Hook
A

B Tier (Situationally Good)

Lure Grenade
B
Photoelectric Cloak
B
Li'l Smoke Grenade
B
Trailblazer Grenade
B
Blaze Grenade Trap
B
Synthesized Fuel
B
Snitch Scanner
B
Seeker Grenade
B
Tagging Grenade
B

C Tier (Limited Use)

Gas Grenade
C
Light Impact Grenade
C
Door Blocker
C
Lure Grenade Trap
C
Remote Raider Flare
C
Snap Blast Grenade Trap
C

Useless Tier

Gas Grenade Trap: Visible tripwire and no damage make this ineffective.

Smoke Grenade Trap: Wastes a good Smoke Grenade on a tripwire when manual deployment works far better.

Binoculars: Almost never worth the inventory slot.

Light Sticks: Roleplay items only.

Wasp Driver: Too hard to shoot and minimal damage for the effort.

Recorder: A meme, not a tool.

Situational Recommendations

Best Grenades for PvP

  • Trigger 'Nade: Remote detonation and high damage make it the king of PvP grenades
  • Heavy Fuze Grenade: Reliable damage in a good radius
  • Shrapnel Grenade: Shield-shredding effectiveness
  • Blaze Grenade: Instant shield removal on direct hits
  • Jolt Mine: 4-second stun gives you guaranteed advantage in 1v1s

Best Grenades for PvE (General ARCs)

  • Wolfpack: Homing missiles devastate groups of ARCs
  • Showstopper: 10-second stun creates massive damage windows
  • Deadline Mine: One-shots most ARCs
  • Blaze Grenade: Effective against fire-weak enemies
  • Seeker Grenade: Guarantees hits on annoying flying ARCs

Best Grenades for Boss Fights (Queen, Matriarch)

  • Deadline Mine: Massive damage to cores
  • Showstopper: Multiple 10-second stun windows
  • Barricade Kit: Blocks boss attacks for safe farming
  • Zipline: Access elevated positions for safer damage dealing
  • Wolfpack: Heavy damage output

Best Budget Options

  • Light Impact Grenade: Cheap crafting cost, instant detonation
  • Li'l Smoke Grenade: Very cheap utility
  • Barricade Kit: Extremely cost-effective for the value
  • Gas Grenade: Inexpensive area control

Wrapping Up

Grenades and explosives in Arc Raiders offer way more than just damage. Knowing when to throw a stun versus a damage grenade, when to pop smoke for extraction versus drop a barricade for cover, and how to trap areas effectively can dramatically improve your survival rate.

If you're newer, focus on a few reliable options first: Heavy Fuze Grenades for damage, Smoke Grenades for utility, and Barricade Kits for defensive flexibility. As you get more comfortable, work in specialized tools like Trigger 'Nades for PvP dominance and Wolfpacks for efficient ARC elimination.

Match your grenade selection to what you're actually doing. A Matriarch hunt needs different tools than a quick loot run, and PvP-focused gameplay requires different prep than ARC farming. Build your loadout with purpose, and grenades will carry a lot of weight throughout your Arc Raiders runs.

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