Embark Studios has finally opened up about ARC Raiders' development process, sharing detailed plans for significant gameplay changes in an unprecedented developer update. The communication represents a notable shift for the studio, which has maintained relative silence about the game's specifics throughout its development cycle.
The update, delivered by developer Dusty alongside combat designer "Sprinkles" (Sprinkle Mountain), addresses widespread feedback from the recent Tech Test 2 and outlines sweeping modifications to the game's weapon systems and combat mechanics. The announcement comes as the team works toward the October 30 release date, with developers describing the final months as "a race against time" to deliver a polished experience.
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Combat Philosophy Gets Complete Rework
The most significant revelation from the update centers on ARC Raiders' core combat philosophy. According to the developers, the game's encounters are designed around "beats and flows" rather than instantaneous eliminations. The team wants players to experience prolonged engagements where opponents can read each other's actions and respond strategically.
This design philosophy directly influenced the major weapon changes announced in the update. The development team discovered that several weapons were undermining this vision by creating encounters that ended too quickly. Fast-firing weapons like the Arpeggio and Tempest were delivering such rapid damage that the intended tactical exchanges never had the opportunity to develop. Both weapons are receiving significant tuning to restore the intended combat rhythm.
Weapon Balance Overhaul
The weapon adjustments extend far beyond simple damage tweaks, with the developers taking a comprehensive approach to balancing range, versatility, and tactical positioning. The changes reflect a broader philosophy that player loadouts should influence movement patterns, engagement choices, and victory conditions.

The Anvil rifle, despite being a personal favorite among the development team, dominated at ranges where other weapons should excel. Its excessive long-range effectiveness was "cannibalizing" other rifle options, prompting adjustments to restore weapon role clarity.
Shotgun performance created similar issues with weapon categorization. While the developers want shotguns to remain more viable than typically seen in player-versus-player games, the Vulcan shotgun was delivering devastating damage at ranges and speeds that overshadowed submachine guns entirely. The weapon is receiving comprehensive reworking of its base firing rate, spread patterns, and damage falloff mechanics.
Shield System Receives Major Overhaul
One of the most controversial aspects of Tech Test 2 was the shield system, which the developers acknowledge was fundamentally broken. Heavy shields provided excessive protection while shield-swapping mechanics allowed players to bypass intended tactical decisions.
The shield swapping issue was particularly problematic, allowing players to instantly replace broken shields with backup equipment mid-combat. This system undermined the intended resource management aspects of shield usage and created frustrating encounters where opponents could effectively reset their defensive capabilities without using shield rechargers.

Heavy shields are also receiving significant strength reductions to bring them in line with the game's tactical balance.
Limited Content Reveals Massive Scope
Perhaps the most intriguing revelation from the update involves the scope of content hidden from Tech Test 2 participants. The developers previously mentioned in a content creator interview that the technical test showcased only 20 percent of the full game's content.
This statistic suggests that the October 30 release will feature five times more activities, locations, and gameplay systems than what players experienced during testing. The developers confirmed they're "planning content that will hopefully meet your expectations and give you even more to build and bring along with you on your missions to the surface."
The update included a brief video showcasing new tools and equipment that weren't available during the technical test, though specific details about these items weren't elaborated upon in the announcement.
Enhanced Accessibility and Platform Features
Beyond the combat and content improvements, ARC Raiders will launch with comprehensive accessibility features designed to accommodate different playstyles and gaming setups. The final release includes cross-platform play capabilities, allowing players across different gaming systems to team up for missions to the surface.
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Cross-save functionality ensures that player progress carries over between platforms, providing flexibility for gamers who switch between different devices. Additionally, the game will support solo and duo matchmaking options alongside the traditional three-player squad format, expanding accessibility for players who prefer smaller group experiences or solo challenges.
These features represent significant additions to the foundation established during the technical testing phases, which proved crucial for identifying both technical requirements and player preferences across different gaming scenarios.
Community Feedback Drives Development
The extensive changes outlined in the update directly respond to community feedback gathered through surveys and gameplay data from both the 2024 and 2025 technical tests. The testing phases proved pivotal in refining game mechanics, with each iteration providing crucial data about player behavior and system performance. The developers are sending additional survey requests to technical test participants to gather more detailed insights about player experiences.
The team's approach to feedback integration demonstrates a commitment to data-driven development decisions. Rather than making assumptions about player preferences, Embark Studios is using comprehensive survey data and gameplay metrics to identify specific pain points and balance issues.
Polish Focus Continues Studio Tradition
The announced changes align with Embark Studios' established reputation for extensive polish and refinement. The studio demonstrated similar commitment to quality with The Finals, and the ARC Raiders development team appears to be following the same meticulous approach to gameplay refinement.
Despite Tech Test 2 feeling sufficiently polished for release according to some participants, the developers are dedicating the remaining development time to additional improvements and content integration. This approach suggests that the October 30 release will feature significantly more refined systems than what players experienced during testing.
The update confirms that Embark Studios views the extended development timeline as an opportunity to deliver a more comprehensive and polished experience rather than rushing to meet earlier release targets.

Looking Ahead to Launch
The developer update represents the most comprehensive communication from Embark Studios regarding ARC Raiders' specific gameplay systems and development priorities. The team's willingness to share detailed balance reasoning and acknowledge specific problems suggests a more open approach to community communication as the October launch approaches.
The extensive weapon balancing, combat system refinements, and content additions outlined in the update indicate that the final release will differ substantially from the Tech Test 2 experience. Players can expect a more tactically focused combat system that emphasizes strategic positioning and resource management over rapid elimination encounters.
With the development team describing the final months as a race against time, the October 30 launch date represents the culmination of extensive feedback integration and system refinement based on comprehensive player testing data.