Marvel Rivals Accessories: All Items & How to Unlock Them

Marvel Rivals Accessories: All Items & How to Unlock Them

25 Nov 2025 Joy 16 views
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Marvel Rivals now lets you deck out your heroes with character-themed accessories. These cosmetic items attach directly to specific characters, giving you another way to personalize your favorite roster picks beyond standard skins. This guide breaks down how Accessory Points work, what's available in the shop, and how long it'll actually take to unlock the accessories you want.

What Are Accessories?

Accessories are decorative items tied to specific heroes. You can't just slap any accessory on any character; each one is designed for a particular hero. Emma Frost gets her own accessory, Jeff the Land Shark gets his, and so on. Think of them as hero-specific cosmetic attachments that add some extra flair to your matches.

The whole system runs on a dedicated currency called Accessory Points. You earn these through gameplay, then spend them in the store to pick up whatever catches your eye.

Marvel Rivals Accessories System Overview
The new Accessories system adds personalized cosmetic flair to your favorite heroes

Earning Accessory Points

Accessory Points come from one place right now: playing matches. Both Quick Match and Competitive count toward your earnings, so you're free to stick with whichever mode you prefer. Every completed game adds to your point total, and they stack up over time through regular play.

The Weekly Cap
Your earnings top out at 700 Accessory Points per week. Once you hit that limit, you won't earn more until the weekly reset. Since each accessory costs 1350 points, you're looking at roughly two weeks of capped earnings to afford a single purchase.

Future updates might add more ways to earn points, but for now, match completion is the only confirmed method.

Accessory Points Summary
Weekly Cap
700 Accessory Points maximum per week
Earning Methods
Quick Match and Competitive modes
Accessory Cost
1350 Points per accessory

Buying Accessories from the Store

Once you've saved up enough points, grabbing an accessory is straightforward:

  1. Open the Store from the top menu
  2. Click on the Accessories tab
  3. Pick the accessory you want
  4. Confirm your purchase

If you don't have enough points, the game will let you know and prompt you to play more matches.

Marvel Rivals Accessory Store Interface
Navigate to the Accessories tab in the Store to browse and purchase available items

Every Accessory in Marvel Rivals

All accessories currently cost 1350 Accessory Points each. Here's the full lineup:

Emma Frost
Jeff Handbag
A handbag themed after everyone's favorite land shark. Equippable on Emma Frost.
Cost: 1350 Accessory Points
Jeff the Land Shark
Deadpool Plush
A plush Deadpool toy for Jeff to carry around. The crossover nobody asked for but everyone needed.
Cost: 1350 Accessory Points
Psylocke
Orochi Plush
An Orochi-themed plush that attaches to Psylocke.
Cost: 1350 Accessory Points
Spider-Man
MJ Plush
Mary Jane Watson in plush form, naturally paired with your friendly neighborhood Spider-Man.
Cost: 1350 Accessory Points
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Rocket Raccoon
Groot Plush
Rocket can carry a tiny Groot plush, because of course he can.
Cost: 1350 Accessory Points
Groot
Rocket Plush
The companion piece to the above. Groot gets his own miniature Rocket to match.
Cost: 1350 Accessory Points
Winter Soldier
Alpine Plush
An Alpine-themed plush for Bucky Barnes.
Cost: 1350 Accessory Points
Invisible Woman
Herbie Plush
The Fantastic Four's robotic helper as a plush accessory for Sue Storm.
Cost: 1350 Accessory Points
Marvel Rivals Hero Accessories Collection
Each accessory is uniquely designed for its corresponding hero

Quick Reference by Hero

Hero Accessory Cost
Emma Frost Jeff Handbag 1350 Points
Jeff the Land Shark Deadpool Plush 1350 Points
Psylocke Orochi Plush 1350 Points
Spider-Man MJ Plush 1350 Points
Rocket Raccoon Groot Plush 1350 Points
Groot Rocket Plush 1350 Points
Winter Soldier Alpine Plush 1350 Points
Invisible Woman Herbie Plush 1350 Points

How Long Does It Take?

Let's do the math. With a 700-point weekly cap and accessories priced at 1350 points:

Week 1

You can earn up to 700 points

Week 2

Another 700 points brings your total to 1400

After two weeks of hitting the cap, you'll have enough for one accessory with 50 points left over. That's the minimum time investment per accessory if you're earning at full speed.

Marvel Rivals Accessory Points Progress
Plan your accessory purchases around the two-week earning cycle

Getting the Most Out of Your Points

A few practical tips for building your collection:

Play Consistently
Spreading your matches out is easier than cramming everything into one session, and you'll hit the cap either way.
Pick Your Preferred Mode
Quick Match and Competitive both award points, so there's no reason to grind a mode you don't like.
Plan Your Purchases
Since each accessory takes about two weeks to afford, think about which heroes you play most. Grabbing an accessory for a character you rarely touch means it'll just sit there unused.
Consider Matching Sets
Rocket's Groot Plush and Groot's Rocket Plush make a fun pair if you play both characters. Same logic applies if you're trying to collect accessories for heroes you frequently rotate between.
Marvel Rivals Gameplay with Accessories
Show off your accessories while climbing the competitive ranks

Wrapping Up

The Accessories system gives you a free way to customize your heroes just by playing the game. No real-money purchases required; just queue up matches, earn your points, and buy what you want from the store. With eight accessories available at launch and more potentially coming in future updates, there's plenty of reason to keep an eye on the shop as you build up your point balance.

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