Alright, pal, let's get you SMASHING with the Hulk in Marvel Rivals! You want the inside scoop on the big green wrecking machine, and I'm here to give it to you straight – like I'm right there coaching you through every leap and punch. We're talking fundamentals, abilities, your role on the team, the absolute must-know tips, killer combos, who you're gonna flatten, who might give you a little trouble, and some of those pro-level tricks that'll make the enemy team rage quit. And don't worry, we're keeping it fun, current as of June 2025, and super easy to digest, with minimal brain-busting technical terms.
Hulk isn't just about mindlessly mashing buttons; he's a disruptive dive Vanguard. Think of yourself as the ultimate agent of chaos, the one who leaps into the enemy's cozy backline and flips the whole table. Your main job? Make 'em panic, create space for your damage dealers, and when your buddies are in a jam, you're the one who peels enemies off them like nobody's business. He's got a unique playstyle, shifting between the brainy Bruce Banner and two, let's say, angrier Hulk forms. We'll break down exactly how to make each one work for you.

Now, where does Hulk stand in the Marvel Rivals arena right now, especially after that Season 2.5 patch on May 30th, 2025? Well, he's still a name that makes enemies sweat, mostly because of his incredibly strong team-up abilities.1 It's super important to note that the May 30th patch didn't directly nerf or buff Hulk's personal stats or abilities.2 Any guide saying otherwise for that specific patch is leading you down the wrong path. He did get a crucial "High Jump Hiccup" fixed for his Incredible Leap in an earlier May 15th patch, which means your leaps are now much more reliable – a bigger deal than it sounds!4
The main changes affecting Hulk in the S2.5 patch were to his Gamma Charge team-up. The version with Iron Man saw Iron Man lose his Gamma Overdrive benefit.2 And for the much-feared Hulk-Namor team-up (yes, the one with the infamous "Gamma Squid" we'll talk about), the cooldown for Namor's Gamma Monstro was increased from 15 seconds to 20 seconds.2 This means that particular powerhouse combo is just a little less frequent, but believe me, it's still a major reason Hulk gets picked and, more often, banned.1 One of the interesting things this suggests is that the developers might be trying to make Hulk's viability less dependent on one specific, super-powered team-up. By tweaking the team-up rather than Hulk himself, it opens the door for more flexible team compositions and makes the ban phase a bit more strategic than just "Oh, they picked Namor? Ban Hulk!"
And that bug fix to his Incredible Leap? Don't underestimate it. For a dive hero like Hulk, whose entire game plan revolves around mobility and precise engagements, having a core ability that could randomly fail was a massive handicap. Now that it's fixed, you can leap with confidence, making him a much more consistent and, therefore, stronger pick, especially as you climb the ranks.
Hulk's Abilities and Forms
Okay, let's break down what Hulk can actually DO. He's got three forms, and knowing how to use each one is key. Here's a quick cheat sheet:
Form | Ability Name | Key | Quick Description | Key Coaching Tip |
---|---|---|---|---|
Bruce Banner | Gamma Ray Gun | LMB | Fires a peashooter projectile. | Main use is to build Gamma Energy for transformation; aim for headshots for more charge! |
Bruce Banner | Gamma Grenade | SHIFT | Launches a grenade; damages and knocks up enemies. | Can launch Bruce too! Use it on yourself for a 50 Gamma Energy boost or for tricky movement. |
Bruce Banner | Puny Banner | Q | Transforms Bruce into Hero Hulk. | You're INVINCIBLE during transformation! Time it to dodge big damage or ultimates. |
Hero Hulk | Heavy Blow | LMB | Sweeping punches that can hit multiple enemies in an arc. | Always be swinging if enemies are near; animation cancels with other abilities. |
Hero Hulk | Gamma Burst | RMB | Claps hands, sending a piercing energy wave. | Great for hitting multiple targets in a line to build ult or finishing off runners. |
Hero Hulk | Indestructible Guard | SHIFT | Creates a shield for Hulk and nearby allies; absorbs damage for ult charge. | GRANTS CC IMMUNITY! Save it to block stuns/ults or for aggressive dives. |
Hero Hulk | Radioactive Lockdown | E | Fires a projectile, immobilizing the first enemy hit for 2s. | "Exile" them! Don't always break the stun yourself; let your team capitalize or use it to cancel enemy ults. |
Hero Hulk | Incredible Leap | SPACE | Hold to charge a powerful leap; can knock down fliers and cling to walls. | Turn "Hold To Jump: OFF" in settings! Always be charging it for engage/escape/anti-air. |
Hero Hulk | Hulk Smash! (Ultimate) | Q | Transforms into Monster Hulk for 12s with boosted HP and empowered abilities. | Use transformation invulnerability to survive or counter ults. Go for backline! |
Bruce Banner Form
You'll start every match as Bruce, and if your Hero Hulk form gets knocked out, you'll revert to him. Your main mission as Bruce? Charge up that Gamma Energy and transform into Hero Hulk as fast as humanly (or inhumanly) possible.

- Gamma Ray Gun (LMB): This is Bruce's primary fire. It's not going to win you any duels on its own, but every shot helps build that transformation meter. Body shots give you 4% charge, and headshots give a nice 10%. So, keep plinking away!
- Gamma Grenade (Shift/Ability 1): Bruce lobs a grenade that damages enemies and sends them flying. But here's the pro tip: if Bruce is caught in his own grenade blast, he gets launched too, and it instantly restores 50 Gamma Energy! Use this for a quick energy surge, to bounce yourself to unexpected high ground, or even to get away from danger. Some players like to start defensive rounds as Banner to use these grenades on enemy spawn points.
- Puny Banner (Ultimate/Transform): This is the button that turns you into Hero Hulk. You'll start matches with it fully charged. The coolest part? You are INVINCIBLE during the transformation animation – both when turning into Hero Hulk, back into Banner if you get de-Hulked, and when you activate your ultimate to become Monster Hulk. This is a massive deal! Time it right, and you can dodge huge enemy ultimates, critical damage, or nasty crowd control. It's a true mark of a skilled Hulk player to use these invincibility windows effectively.
Hero Hulk Form
This is where you'll be spending most of your time, dishing out the pain and causing chaos.
- Heavy Blow (LMB): These are your primary attacks – big, sweeping punches that hit in an arc in front of you. This means if enemies are clumped up, you can hit multiple targets with each swing, which is fantastic for building your ultimate charge for Monster Hulk. Each punch deals around 40 damage.
Coaching TipIf there's an enemy in range, you should be swinging. Don't stop punching to use your shield or other abilities; you can cancel the punch animation with them, keeping your pressure up. Some pros even use a slightly higher mouse sensitivity when playing Hulk to help track enemies that are right up in their face.
- Gamma Burst (RMB/Ability 3): Hulk claps his mighty hands together, sending out a shockwave of gamma energy that pierces through enemies. This typically hits for about 70 damage.
Coaching TipThis is great for hitting multiple enemies lined up, especially during the setup phase of a match or when they're pushing through a choke point, as it helps build your ultimate faster. It's also useful for finishing off enemies trying to run away or for poking at targets just outside your fist's reach. And remember, you can use Gamma Burst to break your own Radioactive Lockdown if you need to quickly burst down a target you've stunned.
- Indestructible Guard (Shift/Ability 1): Hulk generates a shield of pure gamma energy for himself (absorbing 250 HP) and any nearby allies (they get a 100 HP shield). Any damage absorbed by these shields gets converted into energy for your Hulk Smash ultimate – 100% of damage to your shield and 10% of damage to ally shields goes into your ult meter. It has a 12-second cooldown and lasts for 2.5 seconds.
CRUCIAL: CC IMMUNITY!This is arguably the most powerful aspect of the shield. While it's active, you and anyone inside it are completely immune to all crowd control effects – stuns, sleeps, knockbacks, you name it.Coaching TipDon't just pop this shield randomly when you take a little damage. Its real power is in its timing. Save it to block huge enemy abilities or ultimates (like Magneto's pull or Jeff's chomp), or use it when you're diving into the enemy team and you know they're going to try and stun you. Think of it like a "parry" against their biggest plays.
- Radioactive Lockdown (E/Ability 2): Hulk fires a projectile of gamma energy. The first enemy it hits becomes immobilized for up to 2 seconds and is also immune to other ability effects while they're locked down. If you hit them with your Heavy Blow or Gamma Burst, the lockdown will end early. This ability has a 15-second cooldown.
The "Exile" PowerThis is what many players call Hulk's "exile." It's fantastic for taking a key enemy out of the fight temporarily – think their main healer or a dangerous damage dealer. An exiled enemy can't contest objectives, and their teammates can't heal them. Ultimate Canceller! This ability is absolutely golden for interrupting enemy ultimates, especially channeled ones like Scarlet Witch's or Star-Lord's. It's your longest cooldown, so make those shots count!Coaching TipHere's a big one: often, it's better not to immediately punch the enemy you've stunned with Radioactive Lockdown. Let that 2-second stun run its full course. Use that time to let your team focus them down, or you can reposition, deal with another threat, or even start charging your Incredible Leap for an escape or follow-up. This ability isn't just about setting up your own damage; it's a powerful control tool.
- Incredible Leap (Space/Passive): Hold down your Space bar to charge up a mighty leap. If you collide with a flying enemy mid-air, you'll drag them crashing down to the ground. You can also press Space during your leap to cling to any walls you encounter.
Mobility KingThis is your bread and butter for everything – getting around the map, engaging on enemies, disengaging when things get hairy, and reaching high ground that other characters can only dream of. Spamming minimum charge leaps is actually the fastest way for Hulk to move across the map.Anti-Air DutyYou are one of the best Vanguards for dealing with those pesky fliers. Characters like Iron Man or Storm often move predictably in the air, making them relatively easy targets for a well-aimed leap. When you're going for an air drag, aim the arrow indicator on your UI through the target's knees for the best chance of snatching them.MUST-DO SETTINGThis is non-negotiable if you want to play Hulk well. Go into your hero settings for Hulk and turn "Hold To Jump" OFF. This changes the ability so you can tap jump once to start charging your leap, and it will continue charging while you're doing other things, like punching! This is a massive game-changer for Hulk's fluidity and lets you play much more aggressively and reactively.Coaching TipYou should always be charging your jump if you're not actively punching someone or using another ability. The moment you land from one leap, start charging the next. Use those wall clings and jump off walls to create unexpected attack angles and surprise your enemies. This ability to seamlessly blend movement and combat is what separates good Hulks from great ones.
Monster Hulk Ultimate
When you've built up enough gamma energy (3400 to be exact), you can unleash your ultimate, HULK SMASH! This transforms you into the even more terrifying Monster Hulk for 12 seconds. During this time, you get a significant HP boost, you're invincible during the transformation itself, and all your abilities become empowered.
- Monster Hulk's Abilities:
- Empowered Kit: Your Heavy Blows hit harder, have more range, and can launch enemies into the air. Your Gamma Burst (the clap) deals significantly more damage and has a much shorter cooldown. Your Incredible Leap charges faster, and when you land, you can carry that momentum into several regular jumps to stay mobile. Even Radioactive Lockdown gets an upgrade, allowing you to swing enemies you hit with it over a large distance.
- World Breaker (E in Monster Hulk): This is your signature move in Monster Hulk form. You grab an enemy directly in front of you and smash them into the ground multiple times for absolutely massive damage. This is your go-to for deleting a priority target like a healer or a pesky DPS. The animation even stops if the target dies, so it's an efficient finisher.
- Monster Hulk Clap (Gamma Burst): Some players swear that this empowered clap can two-shot most squishy heroes and has virtually no cooldown while you're in Monster form. While "no cooldown" might be a slight exaggeration, it's definitely very spammable and deals huge damage.
- Best Times to Unleash the Beast:
- To Save Yourself: If you're low on health and your ultimate is ready, pop it! The transformation gives you a fresh chunk of HP and makes you invincible during the animation, potentially turning a lost fight around.
- To Counter Enemy Ultimates: That transformation invincibility is also perfect for negating big enemy ultimates if you time it right.
- For the Big Team Fight: If a major engagement is about to break out and your cooldowns are ready, going Monster Hulk can give your team a massive advantage.
- Backline Demolition: Use your boosted health and damage to dive deep into the enemy backline and cause maximum disruption. They have to deal with you.
Pro TipUse World Breaker right as your Monster Hulk form is about to expire. It gives you a few extra invulnerability frames and can extend your rampage just a little bit longer.
Mastering these abilities, especially the nuances like invincibility frames during transformations and the "Hold to Jump: OFF" setting, is what elevates your Hulk play. It's not just about having big health and big punches; it's about using every part of your kit intelligently to outsmart and out-muscle your opponents.
Playing Hulk Effectively
So, you know what your buttons do. Now, what's your actual job out there? You're the Green Goliath, the Chaos Agent! Your main goal isn't always to have the most kills (though that's nice too!), but to be a massive, disruptive problem that the enemy team has to deal with. You want to force them to react to you, pulling their attention and resources away from your teammates.
The Art of the Dive
Hulk absolutely excels at diving into the enemy backline. That Incredible Leap is your ticket to bypassing their frontline tanks and landing right on top of their squishy healers and damage dealers.
- Calculated Aggression: This is the name of the game. Don't just blindly leap into five enemies and expect to live – that's called feeding, not smashing. Have a plan. Know who you're going for. Healers are usually a fantastic primary target because taking them out cripples the enemy team's sustain.
- In and Out: You're not meant to be a static punching bag. A common and effective tactic is to "hop in, give 'em a clap (Gamma Burst) and a burp (Heavy Blows), then hop out". Cycle through your abilities, apply pressure, make them panic, and then use your leap to get to safety or reposition before they can all turn and focus you down.
- Focus on the Dive, THEN the Exit: This is crucial. Whenever you decide to dive, you must have an exit plan in mind. Where will you leap to if things get too hot? Don't overextend yourself.
Peel Like a Pro
While you love causing chaos in their backline, don't forget about your own teammates, especially your supports. You are incredibly good at protecting them from enemy divers and flankers.
- Use your Radioactive Lockdown to stun that pesky Genji—I mean, Spider-Man or Iron Fist—that's trying to assassinate your healer.
- Your Indestructible Guard is a lifesaver. If a teammate gets caught in an enemy ultimate or a nasty CC chain, your shield can give them the immunity they need to survive.
- Your sheer size and those cleaving punches make you a pretty good bodyguard against characters trying to slip past and harass your squishier teammates.
- Many high-level Hulk players actually prioritize protecting their own team first. Once they're confident their backline is safe, then they look for those aggressive dive opportunities. This shows a really good understanding of a Vanguard's responsibilities.
Controlling Space and Pacing
Because of your disruptive potential, you have a unique ability to control the pace of a fight. When you're in the enemy's face, they have to focus on you, or they're going to have a very bad time.
- Use your presence to bully enemies off objectives or out of powerful positions. Make them uncomfortable.
- Your leaps allow you to rapidly switch between applying pressure to their frontline, diving their backline, or falling back to peel for your own team. This adaptability is one of your biggest strengths.
Positioning is Key
For a big guy, you can be surprisingly mobile, and using that mobility for smart positioning is critical.

- Leap Mastery: We've talked about it a lot, but it bears repeating: your Incredible Leap is your primary positioning tool. Use it to take high ground, set up flanks, engage on targets, and disengage when you need to.
- Wall Clings & Ambushes: Don't forget you can cling to walls! This isn't just for show. Use it to set up surprise attacks. Hang out on a rafter above a doorway and drop onto unsuspecting healers as they try to push through a chokepoint. Many maps have perfect spots for this kind of sneaky play.
- Health Pack Knowledge: As a diver, you'll often find yourself deep in enemy territory, away from your healers. Learn the health pack locations on every map and plan your engagement and disengagement routes around them. Sometimes, leaping up to a second-story health pack is a much better play than trying to retreat all the way back to your team, especially if it gets you back into the fight faster.
- Bunny Hopping: Especially when you land from a leap in Monster Hulk form, you can carry that momentum into a few regular jumps to keep moving quickly and unpredictably.
Playing Hulk effectively means understanding that your "tanking" often comes from drawing enemy fire and cooldowns through aggressive, disruptive dives, rather than just standing on the frontline soaking damage. It's a dynamic role that requires you to constantly assess the battlefield and decide whether your team needs you to be a wrecking ball in their backline or a steadfast protector for your own. This constant decision-making, combined with the need for precise Leap usage and map awareness, makes Hulk a surprisingly nuanced hero.
Advanced Tips and Tricks
Alright, let's get into some of those juicy tips and tricks that'll take your Hulk game from "pretty good" to "unstoppable force of nature!"
Leap Like a Legend
- "Hold To Jump: OFF" - This is NON-NEGOTIABLE! Seriously, if you take one thing away from this guide, make it this. Go into Settings -> Controls -> find Hulk -> and turn "Hold To Jump" OFF. This changes the ability so you tap Space once to start charging your leap, and it keeps charging while you're punching, shielding, looking around, whatever. It's how the pros play him for maximum fluidity and aggression.
- Always Be Charging: The second you land from a leap, if you're not immediately throwing a punch, start charging your next one. Mobility is life for Hulk. You always want to have that escape or re-engage option brewing.
- Air Drag Mechanics – Snatch 'Em Out of the Sky! When you're trying to grab those annoying fliers like Iron Man or Storm, aim the leap's targeting arrow (the one on your UI, not your crosshair) through their knees. This seems to be the sweet spot for more consistent air drags. And remember, it's not just dedicated fliers; any character that's airborne when you connect can be dragged down. You'll even get a satisfying "boxing bell" sound effect when you successfully land a drag, so you know you got 'em!
- Jump Cancels (Getting Fancy!): For a truly slick move, you can cancel the animation of your Radioactive Lockdown by using your Incredible Leap immediately after firing it. This allows for some high-level plays, like stunning someone on the frontline and instantly leaping to their backline to cause more havoc. It takes practice, but it's a sign of a skilled Hulk.
- Vary Your Leap Charge: Don't always go for a full max charge leap. Mix in quick, minimum charge leaps for short hops and repositioning in the middle of a team fight, with longer, max charge leaps for engaging from a distance or making a swift escape.
Indestructible Guard Mastery
- Timing is EVERYTHING: This isn't a shield you just pop whenever you feel like it. Its real power comes from its CC immunity. Save it for when you know big crowd control or a massive burst of damage is coming your way – think Magneto ults, an enemy Hulk's World Breaker, Iron Man's full barrage, or Jeff trying to chomp you or a teammate. It makes you and any allies inside it completely immune to CC.
- Aggressive Bubbles for Ult Charge: Don't only use it defensively. Popping your shield as you dive into the enemy team is a great way to absorb their initial panic fire and CC attempts, and all that damage taken by the shield feeds your ultimate meter.
- Peel Powerhouse: If you see a teammate getting focused down or caught in a nasty ultimate, a well-timed Indestructible Guard can be the difference between them living to fight another day or a trip back to the spawn room.
Radioactive Lockdown Strategy
- Strategic Stuns – Maximize That 2-Second Window: Instead of breaking it yourself, use those precious 2 seconds of lockdown to:
- Let your teammates absolutely unload on the helpless target. Call it out!
- Reposition yourself for a better angle, to escape, or to line up another ability.
- Target a different enemy while the first one is admiring the pretty green glow. A classic pro move is to stun the more dangerous of two enemies, then quickly eliminate their buddy.
- Start charging your Incredible Leap to either get out of there or to chase down another target.
- Ultimate Interrupter Supreme: This is one of its absolute best uses. See that Scarlet Witch winding up her big AoE? Lockdown. Star-Lord doing his dance? Lockdown. Shut 'em down!
- Objective Control Master: Remember, enemies hit by Radioactive Lockdown do not count as contesting the objective! There are stories of Hulks winning games in overtime by simply exiling the last enemy on the point and letting the timer drain.
- Waypoint Your Stuns: When you land that "loogie" (as some affectionately call it), ping the stunned enemy so your team knows exactly who to focus fire. Communication wins games!
Monster Hulk Mayhem
- Target Priority is King: When you pop Hulk Smash! and go full Monster Hulk, don't just start swinging wildly at the first thing you see. Go for their healers or their key damage dealers first. Your World Breaker (the grab-and-smash) can often delete these priority targets.
- Clap Spam (Empowered Gamma Burst): In Monster Hulk form, your Gamma Burst (RMB) is seriously upgraded – it deals more damage and has a much shorter cooldown. Some players claim it can practically two-shot squishy heroes and has almost no cooldown. Whether it's that broken or not, the point is: use it. A lot.
- World Breaker for Finishers & Extension: Use your World Breaker to secure kills on low-health targets, especially as your ultimate is about to run out. The animation conveniently stops if the target dies, making it an efficient finisher. You can also use it at the very end of your ultimate duration to get a few extra invulnerability frames and keep the rampage going just a smidge longer.
- Invulnerability is Your Best Friend: Don't forget, you are INVINCIBLE during the transformation into Monster Hulk. Use this to tank massive incoming damage, survive an otherwise lethal enemy ultimate if yours is ready, or to safely initiate a fight.
- Push Tanks Towards Your Team: When you're in Monster Hulk form, your empowered knockbacks are strong enough to shove enemy tanks out of position and right into your team's waiting arms (and guns).
Survival 101
- Health Pack Routes – Your Lifeline: Seriously, learn where all the health packs are on every map. As a dive hero, you'll often be deep in enemy lines and out of your healer's line of sight. Knowing how to quickly grab a health pack can keep you in the fight.
- Transformation Invulnerability – Master It: This applies to ALL your transformations: Bruce to Hero Hulk, Hero Hulk to Monster Hulk, and even if you get de-Hulked back to Bruce Banner (though you want to avoid that last one if possible!). Timing these transformations to dodge big abilities or ultimates is a hallmark of a high-skill Hulk.
- Know When to Bail: Don't be a hero and die as Bruce Banner just because you were too stubborn to retreat. If a fight is clearly lost or you've dived too deep without support, use your Incredible Leap to get out, grab a health pack, and regroup with your team. A dead Hulk (or Banner) is a useless one.
- Wall Hangs for Ambushes & Escapes: Those wall clings aren't just for show. Use them to set up surprise attacks from above or to create unexpected escape routes when enemies think they have you cornered.
Playing Hulk at a high level isn't just about knowing what your abilities do; it's about understanding the micro-optimizations, like animation canceling your Lockdown with a Leap, or perfectly timing your transformation invulnerability. It's about knowing that the best use of your Radioactive Lockdown isn't always to immediately punch the target, but to use that control to enable your team. And it's about that fundamental mindset: always be charging your jump, always be ready for that next explosive move.
Hulk's Combat Combos
Alright, buddy, let's talk combos! Hulk isn't about memorizing super complex Street Fighter sequences. Instead, his "combos" are more about smart, fluid ability chains designed to maximize your impact in different situations. Think of these as your bread-and-butter ways to engage, secure kills, or get out of trouble. The key is to be adaptive and seamlessly integrate your incredible mobility with your other abilities.
The Classic Dive Opener



This is your go-to for jumping on an unsuspecting squishy in the enemy backline. Start charging your Incredible Leap and pick your target. As you're soaring through the air towards them, or just as you're about to land, hit 'em with a Gamma Burst for that initial chunk of damage. The moment your feet touch the ground, unleash a flurry of Heavy Blows. If you time that Gamma Burst correctly as you land, it can cancel its own recovery animation, allowing you to start punching immediately.
The Lockdown Setup



This combo is all about control and setting up a kill, either for yourself or, more often, for your team. Land your Radioactive Lockdown on a high-priority target. Here's the crucial part: resist the urge to immediately punch them! Use that precious 2-second window to let your teammates focus fire, reposition for a better angle, or target a different enemy.
- The "Surprise Attack from Above": Wall Cling -> Leap -> Gamma Burst -> Heavy Blows
- This one uses your environment to get the drop on unsuspecting enemies, making you a true aerial threat.
- How it works: Use your Incredible Leap to cling to a high wall, a rafter, or any piece of elevated geometry that overlooks a common enemy path or an objective. Patiently wait for an unsuspecting target (healers are prime candidates here) to walk underneath or nearby. Then, either drop down or use another Leap to pounce on them, hitting them with Gamma Burst either mid-air or as you land, followed immediately by Heavy Blows.
- Why it's good: This creates completely unexpected attack angles and can often instantly delete a squishy enemy who isn't constantly checking their vertical space.
- Monster Hulk Beatdown: Activate Hulk Smash! -> (Optional Leap In) -> Spam Gamma Burst + Heavy Blows -> World Breaker Finisher
- This is your all-out assault sequence when you decide it's time to unleash the beast with your ultimate.
- How it works: Transform into Monster Hulk. If your target isn't right in front of you, use your empowered Incredible Leap to close the distance rapidly. Then, it's time to go to town! Weave your empowered Heavy Blows (which hit harder and can launch enemies) with your devastatingly quick and powerful Gamma Burst. If a key target is trying to escape or simply needs to be erased from existence, grab them with World Breaker for a series of ground-shattering smashes.
- Why it's good: Monster Hulk significantly boosts your damage output and survivability. The empowered Gamma Burst, in particular, can be spammed for incredible burst damage. World Breaker is a near-guaranteed kill on most non-tank heroes.
- The "Get Off Me!" Combo: Indestructible Guard -> Charge Incredible Leap -> Leap Out
- This isn't a damage combo, but it's arguably one of the most important ones in your arsenal for survival.
- How it works: If you find yourself suddenly focused by multiple enemies, stunned, or caught in a dangerous AoE, immediately pop your Indestructible Guard. This will absorb a chunk of damage and, more importantly, make you immune to any further crowd control. While that shield is active, start charging your Incredible Leap and aim for safety.
- Why it's good: The Indestructible Guard buys you those precious few seconds needed to charge your escape Leap without being interrupted by stuns or knockbacks, allowing you to live and fight another day.
Mastering these ability chains and, more importantly, knowing when to use each one, will make you a truly formidable Hulk. It's about fluid adaptation rather than rigid sequences.
Team Synergies and Builds
Even a rampaging Hulk is stronger with friends! Certain heroes and team compositions can make you even MORE incredible. When we talk about "builds" for Hulk, it's less about in-game item choices (since those aren't a thing for him) and more about the teammates that bring out his best.
The Infamous Duo: Hulk + Namor
This pairing is legendary, or perhaps notorious, as it's one of the primary reasons Hulk often finds himself on the ban list.

- What it does (Post S2.5): The May 30th patch brought some changes. Firstly, Iron Man is no longer part of this specific Gamma Charge variant when Hulk is involved. For the Hulk and Namor pairing, the cooldown on Namor's Gamma Monstro was increased from 15 seconds to 20 seconds. As part of this team-up, Hulk also gains a handy 150 Maximum Health.
- The "Gamma Squid": This is the community's name for Namor's empowered abilities when teamed with Hulk, specifically referring to his "pet octopus" transforming into a "Gamma Monstro" that unleashes a relentless tracing gamma laser. While the snippets don't give us the exact damage numbers for this laser, its power is clearly immense. Even with the cooldown nerf, this team-up is still considered "plenty strong" precisely because of this Gamma Squid. This persistent, auto-targeting damage source is likely what creates so much pressure and chaos.
- Why it's feared: Even with the slight increase to its cooldown, this combo provides incredible offensive pressure, largely thanks to Namor's supercharged abilities. The extra health for Hulk is a nice cherry on top. The synergy is so potent that opposing teams will often ban Hulk just to avoid facing an empowered, squid-launching Namor.
Fastball Special: Hulk + Wolverine
An iconic move straight from the comics! Hulk can grab Wolverine and literally hurl him forward – up to 20 meters, with a 15-second cooldown once Wolverine is thrown.
- How to use it: This is fantastic for launching Wolverine deep into the enemy backline to slice and dice their squishies, or as a highly aggressive and surprising engagement tool. It can even be used defensively to get Wolverine out of a tight spot.
- Viability: While incredibly cool, some analyses rate this team-up a bit lower in terms of raw meta power because it requires both Hulk and Wolverine to momentarily stop what they're doing to initiate the throw. However, for coordinated teams that can execute it well, it's a powerful way to kick off a fight and can make Wolverine an even bigger menace.
The (Former) Iron Man Connection
This used to be another strong offensive pairing for Hulk.
- Post S2.5 Change: This is a big one. As of the May 30th patch, Iron Man LOSES the Gamma Overdrive ability he previously gained when teamed up with Hulk. Hulk still gets his 150 bonus health when playing alongside Iron Man, and Iron Man now benefits from a new Team-Up Anchor effect via the "Stark Protocol Team-Up" (which is with Ultron, not Hulk).
- Current Status: Hulk still gets his personal health bonus from having Iron Man on the team, but that specific offensive synergy where Hulk directly empowers Iron Man's attacks is gone. This change further points to a design direction of making team-ups impactful but not creating overly dominant pairings that revolve around one hero excessively buffing another.
General Teammate Needs
Beyond specific team-ups, think about what kind of support Hulk needs to do his job effectively.
- Reliable Healers: You're going to be diving deep, often out of sight of your team. You need healers who can either keep up with your aggression or provide consistent, long-range healing.
- Luna Snow has been mentioned as a great partner for Hulk due to her own mobility (her Smooth Skate passive lets her keep pace). It's worth noting her new team-up with Hawkeye has made her a high-priority target/ban, which could indirectly affect team compositions involving her.
- Cloak & Dagger are also noted to work well with Vanguards like Hulk, likely due to their flexible healing and utility.
- In general, supports who can provide sustained healing and potentially peel for you if you overextend or get caught are invaluable.
- Dive Buddies / Follow-up Damage: Hulk is fantastic at creating chaos and scattering the enemy team. He needs teammates who can capitalize on the openings he creates.
- Other dive-oriented heroes like Venom, or mobile duelists such as Spider-Man or Star-Lord, can follow up on your initiations and help secure kills on the targets you disrupt.
- A Punisher providing consistent ranged fire can help cover your dives and finish off enemies you've softened up.
- Someone to Watch Your Back: While you're a great peeler yourself, sometimes even the Hulk needs help, especially if you get focused and revert to Bruce Banner in a vulnerable position. Teammates who are aware and can help you disengage or survive until you can Hulk Out again are golden.
Matchups and Counters
Knowing your matchups is absolutely key to dominating as Hulk, pal! You need to know who you can confidently SMASH into oblivion and who might make you whimper like Bruce Banner if you're not careful.
Opponent Hero | Why They Counter Hulk / Why Hulk Counters Them | Your Game Plan |
---|---|---|
Hulk Counters | ||
Iron Man (flying) | Vulnerable to Incredible Leap when airborne. | Leap aggressively to knock him down; use Guard if he ults you. |
Storm (flying) | Vulnerable to Incredible Leap when airborne. | Prioritize grounding her with Leap; Lockdown can cancel her ult. |
Human Torch (flying) | Vulnerable to Incredible Leap when airborne. | Leap to engage and disrupt; be wary of his close-range damage. |
Scarlet Witch | Channelled ultimate can be cancelled by Radioactive Lockdown. | Save Lockdown for her ult; dive her if she's out of position. |
Star-Lord | Channelled ultimate can be cancelled by Radioactive Lockdown; can be air-dragged during his flight. | Use Lockdown on his ult; leap to catch him if he tries to fly away. |
Most Healers | Often squishy and immobile, prime targets for dives. | Dive them with Leap -> Gamma Burst -> Heavy Blows; use Lockdown to isolate. |
Spider-Man | Large punch hitbox makes him easier for Hulk to hit; vulnerable if stunned. | Stay near your supports if he's harassing; try to land Lockdown and burst him. |
Hulk Is Countered By | ||
Hawkeye | High sustained ranged damage, massive headshots; Hulk has few counters if caught open. | AVOID 1v1 unless you have all CDs and surprise. Use cover, leap carefully, coordinate with team to pressure him. |
The Punisher | Consistent long-range damage can wear Hulk down before he engages. | Close distance quickly using cover and leaps; try to force his cooldowns. |
Coordinated CC Teams | If Indestructible Guard is on cooldown, chained CC can lock down and kill Hulk. | Play more cautiously when Guard is down; communicate with team to peel for you if needed. |
Iron Fist | High mobility and defensive tools make him hard to pin down and burst. | Try to bait out his defensive abilities; Lockdown is key if you can land it. Coordinate focus fire. |
Peni Parker | Can create distance and use mech abilities defensively. | Force her out of mech if possible; be wary of her CC and burst when diving. |
Hulk's Prey
- Fliers (Iron Man, Storm, Human Torch): Your Incredible Leap is their absolute worst nightmare. You are one of the best characters in the game for grounding these aerial threats. Remember to aim that leap indicator through their knees for more consistent drags! If they're in the air, they are your business.
- Immobile Heroes / Heroes with Predictable Movement: If they can't dodge your leaps or juke your Lockdown, they're going to have a bad day.
- Heroes with Key Channelled Ultimates: Your Radioactive Lockdown is an amazing tool for cancelling many powerful ultimates like those from Scarlet Witch or Star-Lord. Furthermore, your Indestructible Guard can completely negate the impact of big AoE ultimates like Doctor Strange's, Jeff's, Iron Man's, or Namor's for your entire team if they're huddled inside your shield.
- Squishy Backliners (Healers, some DPS): These are your primary dive targets. A successful leap followed by a few good punches and a Gamma Burst can often send them straight back to their spawn room.
Hulk's Nightmares
- High Sustained Ranged Damage (Hawkeye, The Punisher, a good Iron Man who maintains distance): These characters can shred you from afar before you even get a chance to close the distance.
- Coordinated Crowd Control (CC): While your Indestructible Guard grants you precious CC immunity, it does have a cooldown. If the enemy team is smart and chains their stuns, sleeps, or knockbacks on you when your shield is down, you're going to be a very large, very green, and very dead target.
- Getting Piled On / Focused Fire: You're a big target, and enemies know it. If multiple opponents focus their fire on you at once, especially if you've dived deep without backup, your health bar will evaporate, even if your healer is trying their best.
- Mobile Heroes Who Can Kite You: While your leap is great for engaging, some heroes with multiple escape tools or better sustained mobility can sometimes stay out of your effective punch range once you've committed your leap, slowly whittling you down.
General Tips for Tough Matchups
- Against Ranged Poke: Use cover like it's your best friend. Leap from one piece of cover to the next. Don't just run out into the open like a giant green target. Your goal is to close the distance and engage on your terms, taking as little damage as possible on the way in.
- Play Around Your Indestructible Guard Cooldown: Be much more cautious when your shield is on cooldown, especially if you're facing a team with a lot of CC.
- Coordinate with Your Team: If you're planning to dive a problematic target like a good Hawkeye, make sure your team can follow up on your engagement or provide covering fire. Don't try to be a one-man army against your counters.
- Know When to Disengage: Sometimes the smartest play isn't to fight to the death. If a matchup is unfavorable or you're outnumbered, use your Incredible Leap to get out, find a health pack, and re-engage when you have an advantage or your crucial cooldowns are back up.
Current Meta Analysis
So, where does our big green friend actually stand in the grand scheme of Marvel Rivals right now, after the dust from that May 30th (Season 2.5) patch has had a chance to settle? Let's break it down.
Season 2.5 Patch Impact
As we've touched on, the main changes that directly involve Hulk from the S2.5 patch were to his Gamma Charge team-up:
- The Hulk-Namor version, while still incredibly potent due to Namor's "Gamma Squid," had its Gamma Monstro cooldown increased from 15s to 20s. This is a slight nerf to its uptime, meaning you'll see that terrifying empowered squid a little less often. However, it's still considered "plenty strong".
- For the Hulk-Iron Man version, Iron Man lost his Gamma Overdrive ability that he used to get from teaming with Hulk. This specific offensive synergy is gone, though Hulk does still benefit from a health bonus when Iron Man is on his team.
What this means for you as a Hulk player is that the super-dominant Hulk-Namor combo is a tad less oppressive, which might slightly lower Hulk's "must-ban" status when Namor is in play. The removal of the direct offensive boost for Iron Man makes that particular pairing less of a go-to for raw damage synergy, potentially encouraging more diverse team-up considerations for Hulk.
Current Ban Rates
Even with those team-up tweaks, Hulk often sees a pretty high ban rate, especially in certain ranks. Here's a rough idea based on recent data (around June 2025):
Rank | Ban Rate | Notes |
---|---|---|
Gold | ~32% | High ban rate in lower ranks |
Platinum | ~33% | Peak ban rate |
Diamond | 27-30% | Still frequently banned |
Grandmaster | ~22% | Lower but significant |
Celestial & Higher | ~17% | Lowest but still notable |
Why the High Ban Rate?
- Team-Ups, Team-Ups, Team-Ups: This is the big one. Primarily, teams ban Hulk to break the still-very-potent Hulk-Namor synergy. It's often seen as easier to just remove Hulk from the equation than to deal with an empowered, laser-octopus-wielding Namor.
- Raw Power & Game-Changing Utility: His Indestructible Guard providing CC immunity for the team and his Radioactive Lockdown being able to isolate key targets or cancel ultimates are incredibly impactful abilities that can single-handedly turn the tide of a fight.
- Perceived Ease of Use for High Impact: Some sources describe Hulk as being surprisingly easy to use for the amount of disruption and impact he can have, making him a reliable pick for causing chaos.
- The Annoyance Factor: Let's be honest, a good Hulk is just a nightmare to play against. Constantly leaping into your backline, stunning your healer, shielding through your ultimate – it's frustrating!
Overall Viability
Hulk's strength often lies more in his specific role and utility rather than just raw, standalone power. He's a disruptive dive Vanguard who enables his team and acts as a hard counter to certain enemy strategies (like flier-heavy compositions or teams reliant on big, telegraphed ultimates).
- Tier List Discrepancies: You'll see Hulk placed differently depending on the tier list and when it was updated:
- Beebom (June 2025, post-S2.5): Places Hulk in B-Tier. This is a current take.
- PCGamesN (May 1, 2025, pre-S2.5): Placed Hulk in S-Tier. However, this came with big caveats: they stated "he simply isn't that powerful," his abilities "lack impact," and he "lacks defensive options" if you try to play him like a straightforward brawler. His S-tier status there was attributed to Season 2 buffs that enhanced his disruptive, Winston-like playstyle.
- Screenrant (June 2025, post S2.5): Doesn't assign a specific tier but discusses his high ban rate and how to counter him, clearly implying he's a significant threat in the current meta.
Strengths in Current Meta
- Excellent anti-flier capabilities are huge if fliers are popular.
- Top-tier disruption and dive potential to break enemy formations.
- Powerful CC immunity for the team via Indestructible Guard, and strong ultimate denial with Radioactive Lockdown.
- Still possesses a feared team-up with Namor, even if slightly less frequent.
Weaknesses in Current Meta
- Can be vulnerable to coordinated poke damage and chained CC if Indestructible Guard is on cooldown.
- If he dives deep without support, he can be focused down and eliminated quickly.
- His overall impact can be somewhat team-dependent; he creates openings, but his team needs to capitalize on them.
Ultimately, Hulk's place in the meta is that of a specialist. He's not a generalist powerhouse you pick into every comp, but rather a strategic tool. The S2.5 changes to his team-ups seem to reinforce this, nudging him away from being a "must-ban because of X synergy" and more towards a hero you pick for his unique disruptive capabilities and specific counter-potential. If the meta does indeed continue to feature lots of fliers, Hulk's niche value as one of the best anti-flier Vanguards could actually see him become even more strategically important, even if he himself struggles against ground-based poke.
Final Thoughts
Alright, champ, that's the full rundown on how to play the Incredible Hulk! You wanted the A-to-Z, and hopefully, this gets you ready to leap into action and make some noise.
To quickly recap his core identity: Hulk is a fun, high-impact, and incredibly disruptive dive Vanguard. He thrives on calculated aggression, smart positioning, and generally making the enemy team's life an absolute misery.
- Master your Incredible Leap – it's your engagement tool, your escape route, your anti-air missile, and your key to map control. And for the love of all things green, go into settings and turn "Hold to Jump" OFF!
- Use your Indestructible Guard wisely. It's not just a shield; it's team-wide CC immunity. Time it right to deny game-changing enemy ultimates and stuns, saving yourself and your teammates.
- Land those Radioactive Lockdowns on high-value targets. Isolate their healer, cancel that enemy ultimate, or set up an easy kill for your team.
- Don't underestimate Bruce Banner! His Gamma Grenade can be surprisingly useful for energy and mobility, and those transformation invulnerability frames (for all your forms!) are a lifesaver.
- Coordinate with your team, especially if you're running that still-potent Gamma Charge with Namor. Let your teammates know who you're diving or locking down.
Now, despite what some might say about him being "easy," Hulk actually has a surprising amount of depth and a high skill ceiling. Mastering his mobility, the precise timing of his defensive abilities, and learning how to use the environment to your advantage will take practice. That feel for when to dive hard, when to peel back for your team, and when to just cause chaos will come with experience. This guide gives you the knowledge, but you gotta put in the reps!
The meta in Marvel Rivals is always shifting, new heroes will come out, and balance patches will continue to shake things up. But a good Hulk player who truly understands their role – to disrupt, to enable, to protect, and to be an absolute menace – can always make a significant impact.
So, my friend, the final piece of advice is this: Get out there, be smart with your aggression, be unpredictable with your leaps, and most importantly, HAVE FUN SMASHING! You got this! Now go be incredible!