Amazon Games is combining NA-East, NA-West, and SA-East into a single region called Americas in Throne and Liberty. Server consolidations will also hit every region, including Europe and Asia Pacific Northeast. It all happens after maintenance on March 12, 2026.
The first round of server merges back in February 2025 shuffled players within their own regions. This time, three whole regions stop existing and get folded into one.
The Americas Region Merge
Once the merge goes live, NA-West, SA-East, and NA-East are gone. Everything falls under the Americas region, running on US Central time.
All characters from the old regions carry over, and the max character cap per region bumps up to six. Players can also transfer between regions through the server transfer process after the merge completes.
Europe and Asia Pacific Northeast aren't part of the region merge, though both will still see server consolidations.
Server Consolidation Details
Every region is getting server consolidations on March 12. Characters left on any server marked for consolidation will automatically move to the designated new server.
The final list of which servers are merging drops about a week before March 12, alongside adjusted event schedules built to accommodate all servers in the new structure.
PlayStation Server Shakeup
All NAW, NAE, and SAE PlayStation-only servers will fold into a single PS-only server under the Americas region. That makes Americas the only region keeping a dedicated PlayStation server.
EU and APAC PlayStation-only servers are being folded into general servers and won't exist as separate options anymore. Players on those PS-only servers will get a free transfer ticket to move to the Americas PlayStation server if they want to stay in a PS-exclusive environment.
Auction House Overhaul
The Auction House is getting reworked to match the new server structure. Americas will run two Auction Houses: one for all general servers, one exclusive to the PlayStation-only server. Europe Central and Asia Pacific Northeast each get a single Auction House, with the separate PlayStation-specific ones being removed.
Market prices, Favorites, and historical price data all get wiped. Any items currently listed will be returned to storage with Lucent listing fees reimbursed.
Resets and Retention
A lot of game data is getting wiped or recalculated with the consolidation.
Guilds
Guild Reputation from the last seven days resets. Guild levels stay intact, but rankings will be recalculated based on fresh Activity Points earned on the merged server.
Rankings and Leaderboards
Activity, Kill, and Guild ranking scores all reset, and leaderboards wipe completely along with ownership records for Castle-owning guilds.
Server Environment
Boonstone and Riftstone ownership resets along with the Castle Legion. Lucent and Sollant taxes from old servers will be totaled and credited to the new server's castle, and growth rankings get recalculated using data from the merging servers.
Siege Warfare
The date of the first post-consolidation Siege and Legion guild selection timing will come in the follow-up announcement one week before the merge. The guild with the highest confirmed ranking before the Siege becomes the defending Legion guild. Selected guilds will be announced separately after confirmation.
Chat and Block Lists
All chat history involving characters on merged servers gets wiped, along with block lists.
Why the Merge Is Happening
Throne and Liberty's active player count has hit its lowest point yet, sitting around 6,000 concurrent players. The decline has followed a pattern that's now repeated across three tier cycles.
The game started strong at launch, then bled players as servers depopulated. The February 2025 merges were clearly prep work for the Talandre expansion, which dropped about ten days later on March 6. That expansion brought another spike, but the decline resumed almost immediately. By the time the population bottomed out around 10,000-13,000 players, Amazon launched the Hyperboost event, which nearly doubled the count to around 28,000. That bump faded too, and the same structural problems drove the population down to where it is now.
Community creators have pointed out that entering Tier 4 without addressing the underlying issues means this pattern will likely just keep going.
Community Concerns
Latency Problems
South American and NA-West players are going to feel the ping increase. Combining geographically spread regions into a single Americas region running from a central location means more distance for a lot of players. In a game where parry timing matters in both PvE and PvP, that latency hit isn't trivial.
Some players have proposed unifying only the Auction House into a single Americas-wide market while keeping regional server proxies intact. That would give everyone a shared economy without forcing everyone onto the same physical infrastructure. It's unclear if this is technically feasible or something the dev team has considered.
Event Scheduling
Three regions on one clock creates obvious scheduling problems. Arch Boss spawns and prime-time PvP content that land at reasonable evening hours for NA-East could push into impractical late-night territory for SA and NA-West players.
Event timing has been a sore spot even within single regions. Players have consistently asked for a more spread-out schedule, rotating key content across a 24-hour cycle so different time zones get access to prime events at reasonable hours during the week. The dev team says event time adjustments will come alongside the merge details, but specifics aren't available yet.
PvP Death Spiral
The PvP dominance cycle has driven server depopulation since Tier 1, and players are worried that merging without fixing it just resets the timer.
It plays out the same way every time. One guild or alliance takes control of a server, locking down 80-90% or more of Arch Boss contribution and other PvP-gated content. Opposing guilds lose access to meaningful rewards. Their players get poached, transfer out, or quit. The server becomes a single-alliance farm with no competitive play.
Reducing alliances from four guilds to two has helped. On healthier servers like Ivory, multiple alliances actively compete and contribution spreads across many groups instead of pooling into one dominant force. That kind of chaotic multi-faction fighting is what keeps PvP alive. But plenty of servers have already collapsed into single-dominance territory.
Players have argued that removing the alliance system entirely for large-scale PvP and capping participation at the guild level (around 70 players) would force a more even distribution of contribution and rewards. Stronger guilds would still stand out through Riftstone and Boonstone ownership, but the raw numbers advantage that enables server domination would shrink.
Participation Needs to Pay Off
The reward structure feeds directly into the dominance problem. Guilds that organize, show up, and fight for 30-40 minutes at an Arch Boss but lose walk away with nearly nothing. That drives attrition faster than anything else.
Nobody is asking for participation trophies. The argument is that some baseline reward for meaningful competitive effort would slow the bleed. Without it, underdog guilds lose members, disband, and either scatter to other servers or leave entirely. Power concentrates further in the dominant group, and the cycle speeds up.
Performance Under Load
Anyone who's done large-scale ZvZ content already knows the game struggles with high player density. Server-side lag, boss desync, and players popping in and out of rendering range are common during peak events regardless of client hardware.
More players per server means these issues could get worse, especially during the initial post-merge spike. Community feedback suggests the dev team should factor server health into merge decisions: servers with three to five active competing alliances may not need more population, while multiple dead farm servers could be combined to create one competitive environment. Population-based transfer restrictions and steering new character creation toward lower-pop servers have also been suggested as longer-term fixes.
PvP Changes and April Update
The merge is landing alongside several other changes the team has been working on. A February Tico Talks video outlined the details.
PvP Roundtable
The dev team held a roundtable with creators focused on PvP problems, covering shield dominance, tanks being too resilient for meaningful counterplay, and the general PvP outlook. The team acknowledged the issues but hasn't announced specific balance changes yet.
Battlegrounds Changes
Max party size is dropping to three players. Matchmaking will key off the highest-ranked player's MMR in the group. The team is also targeting an exploit where players queue as non-healers but effectively play as supplemental healers, bypassing intended role distribution. Better party formation within vanguards and smarter matchmaking are in the works too, though no firm dates have been given.
Tower of Greed Rework
The Tower of Greed is getting a complete rework. The dev team was blunt about its current state, publicly acknowledging it didn't meet player expectations. They've gone back to the drawing board, and any changes will be full reworks rather than patches.
April 2 Update
The next major content drop lands April 2, 2026. It includes two new co-op dungeons, improvements to two existing three-star dungeons, a new Battlegrounds map, and a new accessory gear slot called the brooch. The new Battlegrounds map is built around capture points, but a waterway cuts through the middle of it. Teams can gather materials to build pathways across, opening up different routes to objectives depending on what each side constructs.
What to Do Before March 12
Players in affected regions should pull any items currently listed on the Auction House before the merge, since they'll be returned to storage anyway (with Lucent fees reimbursed). Favorites and price history are getting wiped, and so are chat logs and block lists. Guild reputation, ranking scores, and leaderboard positions all reset.
The final server consolidation list and adjusted event schedules will drop about a week before March 12. That announcement will confirm exactly which servers are merging and where characters will end up.