World of Warcraft: Midnight represents the second chapter of the three-part Worldsoul Saga and serves as WoW's eleventh expansion overall. Following the underground adventures of The War Within, Midnight brings players back to the surface of Azeroth for an epic confrontation between the forces of Light and Void. The expansion centers on Xal'atath's assault on the Sunwell, pitting the heroes of Azeroth against the Harbinger of the Void in a desperate battle to prevent eternal darkness from consuming the world.
Midnight introduces several major features that players have requested for years, including fully customizable Player Housing, a third specialization for Demon Hunters, and the Haranir as a new playable Allied Race. The expansion also brings sweeping changes to talent systems, transmog functionality, and the new player experience.
This guide covers everything confirmed about the Midnight expansion, organized to help both returning veterans and newer players understand what awaits in the next chapter of Azeroth's story.
Release Date and Early Access
| Edition | Release Date | Notes |
|---|---|---|
| Global Release | March 2, 2026 | All editions |
| Early Access | February 27, 2026 | Epic Edition only |
| Housing Early Access | December 2, 2025 | All Midnight purchasers |
Players who purchase the Epic Edition pre-order bundle receive 3 days of early access to the Midnight expansion ahead of the official release date. Pre-orders are currently available.
Story Overview
The Conflict
Midnight picks up directly after the events of The War Within. Throughout the previous expansion, Xal'atath has been accumulating immense power by siphoning energies from Dalaran and the Black Blood beneath Azj-Kahet. Most recently, she assumed the power of Dimensius, the last Void Lord. Armed with this unprecedented power and wielding an artifact called the Dark Heart, Xal'atath now leads an army known as the Devouring Host in an assault on the Sunwell.
The expansion opens with players defending the Sunwell on the Isle of Quel'Danas. The Sunwell, that eternal bastion of Light and hope, surges with energy and calls out to all heroes of Azeroth for aid as Void creatures wage a relentless assault to extinguish it. Lady Liadrin and Lor'themar Theron lead the blood elves in preparing for what may be their final stand.
Xal'atath's goal is singular and terrifying: devour the heavens, blot out all Light, and bring about her Midnight. If the Sunwell falls, so too does the world.
The Journey
After the initial defense of the Sunwell, players are given freedom in how they progress through Midnight's story. Three major paths are available to tackle in any order:
- Zul'Aman Path: Brave the ancient troll kingdom and help the Amani people against Void-aligned cultists
- Harandar Path: Investigate the gnarled hidden roots of the Haranir homeland beneath the World Trees
- Arator's Journey: Accompany Turalyon and Alleria's son on a continent-spanning quest to understand Light, Void, and his own identity
Each path contributes to the ultimate goal of bolstering defenses against Xal'atath's forces before the final confrontation in the Voidstorm.
Zones
Midnight features four major zones, plus a fully rebuilt Silvermoon City as the expansion's player hub. The level cap increases to 90.
Silvermoon City (Player Hub)
Silvermoon City has been completely rebuilt to function as a modern WoW capital with full flying support. The renewed Light of the Sunwell symbolizes the city's revitalization, with familiar landmarks gleaming with fresh polish alongside new areas.
New Locations: Sanctum of Light, Garden of Remembrance (also called Memorial Garden)
Faction Access: Approximately two-thirds of the city is shared space accessible to both Horde and Alliance players, hosting common services like trainers, the Auction House, and vendors. The remaining third of the city remains Horde-exclusive territory. Alliance players who venture into these restricted areas risk being attacked on sight. Despite the shared spaces, Silvermoon City officially remains under Horde control.
Eversong Woods
The strength of the Sunwell has infused Eversong Woods with restorative energy, healing much of the damage from wars past. The zone that was previously known as the Ghostlands has recovered from the wounds inflicted during the Scourge campaign and now teems with new growth and life.
Threats and Challenges: Forces of the Void, the Lightbloom (pockets of Light-enriched growth that experience dangerous surges), return of the Amani trolls, and Void cultists.
Story Content: Adventures through Eversong include investigating the Lightbloom phenomenon, dealing with a hawkstrider chick gone wild, helping a suspicious apothecary with questionable motives, untangling secrets between two feuding nobles, and getting caught up in a sinister murder plot alongside Magister Umbric as he works to crack the secrets of the Void.
Zone Event: Silvermoon Court - Players work to achieve balance between four competing reputations, inspired by the Scryers vs. Aldor dynamic from The Burning Crusade.
Zone Delves: Parhelion Plaza, Collegiate Calamity, The Shadow Enclave
Zone Dungeons: Windrunner Spire, Magister's Terrace, Murder Row
Zul'Aman
Originally a raid dungeon from The Burning Crusade, Zul'Aman has been expanded into a fully-fledged zone revealing the ancestral lands of the Forest Trolls. The Amani troll empire finds itself at one of its lowest points, making unlikely allies of the trolls and Azeroth's heroes.
Environment: Ancient forests and mountains teeming with wildlife, wind-swept sky-scraping peaks, ruins shrouded in fog, and stormy wilds filled with vicious beasts. Hidden crypts and ziggurats of the troll empire await exploration.
Key Locations: Four Loa temples dedicated to the Eagle, Lynx, Dragonhawk, and Bear. Atal'Aman - the fully rebuilt and modernized city that served as the setting of the original Zul'Aman raid against Warlord Zul'jin.
Major Characters:
- Zul'jarra: Granddaughter of Zul'jin and the pragmatic pillar of strength now leading the Amani. She seeks a means to save her people from Void-aligned cultists and the monsters they revere.
- Zul'jan: Another grandchild of Zul'jin (relationship to Zul'jarra not specified in sources)
Story Theme: The Amani are invaluable allies in the defense against Xal'atath's invading force. Help them fight for their home, and they will help fight for yours. Players will also uncover the mystery of why the Loa have fallen silent.
Zone Event: Abundance - A profession-themed treasure room event where players harvest materials for the Loa of Abundance. Gathering professions are not required to participate. Abundance caves exist in all four zones.
Zone Delves: The Darkway, Twilight Crypts, Atal'Aman
Zone Dungeons: Den of Nalorakk, Maisara Caverns
Wildlife Note: The zone features capybaras. (According to developers, they make "squeaking" sounds, though this is disputed.)
Harandar
At the confluence of the World Trees' roots lies Harandar, an impossible primordial fungal jungle built around the roots of the World Trees. This is where Azeroth's entire history wraps, twists, and braids together - a literal entanglement of all that has been and all that will be.
Environment: A land of magical, powerful growth where all forms of life are derived from plant matter. Features include fungal towers, glowing moss bridges, bioluminescent wildlife providing natural lighting, and entire villages sprouting from organic fabrics. The zone contains no mammals. All life and structures are centered around the roots of the World Trees.
The Cradle: The pulsing heart of this knotted tangle, once the domain of a nascent goddess long-vanished, now serves as the home of the Haranir.
The Haranir: A reclusive, proud, and insular people who have lived secretly under the Cradle's soothing light for generations. They have long avoided interfering in matters of the world above, but Xal'atath's destructive ambition threatens even these hidden depths. The Haranir can no longer afford the luxury of neutrality.
Zone Event: Legends of the Haranir - Players step into the forgotten past of the Harati tribe using magical paintings to complete scenarios and learn lore.
Zone Delves: The Grudge Pit, The Gulf of Memory
Zone Dungeon: Blinding Vale
Voidstorm
The raging center of an unraveling shadowy maelstrom, Voidstorm is the epicenter of Xal'atath's power and a distant chaotic world brimming with Void energy. This is where the campaign reaches its boiling point.
Environment: Storm fields twist and fold space itself. Gravity becomes untethered and tethers again, creating areas of low gravity. The zone overflows with violence, chaos, and hostility. Even the creatures and inhabitants fight to consume not only the Heroes of Azeroth but also each other.
Nexus Points: Three massive hubs of malicious dark energy dominate the landscape. Xal'atath draws upon these to fuel her Voidspire and conduct her unyielding assault against the Sunwell.
The Domanaar: Insatiable Void creatures that stalk the storm. Each Domanaar is as unique and ancient as it is hateful and hungry. They carry on an eternal hunt for power under the black gaze of the Nexus Points.
Story Content: Players join Azeroth's champions and the Void Elves in their quest to understand what powers this storm and stave off its approach. Key characters include Alleria Windrunner, Arator, and the Void Elf forces.
Zone Event: Stormarion Assault - A wave defense event where players protect Void Elves as they activate their Singularity Anchor to purge a citadel of remnant void anomalies. The event includes both combat and placing defenses.
Zone Delves: Shadowguard Point, Sunkiller Sanctum, Torment's Rise
Zone Dungeons: Voidscar Arena, Nexus-Point Xenas
Zone Raid: The Voidspire
The Arcantina (Narrative Hub)
Though much of Midnight lies in the ominous shade of the encroaching Void, the Arcantina serves as a refuge for the weary. What began as a hidden sanctuary is now a not-so-secret tavern haven for Horde and Alliance alike.
Purpose: A warm gathering place filled with music, chatter, and life. If the Void represents bleakness and cold, the Arcantina is its opposite - a warm spark in the heart of every patron. Players can gather with friends, find comfortable sitting areas, or simply enjoy the atmosphere.
Quest Hub: As a crossroads for people of all kinds, the Arcantina serves as a source of new adventures. Familiar faces stop by to spin stories and offer quests that send players far across Azeroth in search of relics from the past, providing fresh perspectives on familiar locations.
Arator's Journey (Cross-Zone Story Content)
A story-driven adventure that spans multiple familiar locations as players accompany Arator, son of Turalyon and Alleria Windrunner, on his quest to bolster the Sunwell and strengthen the Vanguard of the Light.
Themes: Arator searches for sacred relics and attempts to understand the mysteries of the Void while grappling with his relationships to his family and the Light.
Key Locations Visited:
- Light's Hope Chapel - Defend against an attack by Scourge forces
- Scarlet Monastery - Fight through darkened corridors to put to rest those who would pervert the Light
- Hammerfall - Work with Sunwalker Dezco to help Arator discover the paladin he aspires to become
Climax: Arator's story reaches its conclusion in the shadow of Blackrock Mountain, where alongside the Sons of Lothar he must face the weight of his father's legacy and decide whether he is willing to rise to meet it.
Devourer Demon Hunter Specialization
Demon Hunters receive a third specialization called Devourer in the Midnight pre-patch. This spec requires no prerequisites or unlocks - it is immediately available to all Demon Hunter characters.
Overview
The Devourer is a mid-range DPS specialization with range similar to Evokers. Unlike the Fel-focused Havoc and Vengeance specs, Devourers use cosmic Void powers to defeat enemies. Spell animations are purple instead of the traditional green. Their primary stat is Intellect.
Devourer Demon Hunters bend the Void to their will, ripping Void fragments from their enemies and using them as power sources for cataclysmic spells. They are equipped with a summonable Void Scythe, darting in and out of the fray as they dance on the line between control and chaos. Players can also opt into a hybrid build where they move between ranged and melee combat.
Core Abilities
Void Ray (Void Beam): A Void-themed version of Eye Beam that pierces through enemies in a straight line, leaving them smoldering. Has a 25-yard range.
Voidblade and Hungering Slash: A melee combo with retreat movement. Dash into melee range to deliver a series of crushing Void Scythe attacks, then use Vengeful Retreat to escape enemy reprisal. This combo can also be initiated with a Void-charged The Hunt.
Hero Talents
The existing Demon Hunter Hero Talent trees have been reorganized to accommodate the new specialization:
| Specialization | Hero Talent Trees |
|---|---|
| Havoc | Scarred and Aldrachi Reaver |
| Vengeance | Aldrachi Reaver and Annihilator |
| Devourer | Annihilator and Scarred |
Void Elf Demon Hunters
Starting with the Midnight pre-patch, the Demon Hunter class becomes available to Void Elves. A short questline unlocks this combination.
Faction Balance Note: Allowing Void Elves to be Demon Hunters creates an imbalance between Horde and Alliance available races for the class. Sources indicate this imbalance will be addressed as the story unfolds, with new race/class combinations becoming available.
Current Demon Hunter Race Options:
- Alliance: Night Elves, Void Elves
- Horde: Blood Elves
Haranir Allied Race
The Haranir, first encountered during The War Within, become fully playable as an Allied Race in Midnight.
Unlock Requirements
The Haranir are unlocked by completing the max-level campaign in Harandar.
Lore and Culture
The Haranir are an ancient, bioluminescent race deeply connected to Azeroth's roots. Their culture is shaped not by cities or conquest, but by the roots, stones, and the quiet pulse of the deepest breath of the world. They have lived secretly in Harandar for generations, emerging now due to the threat posed by Xal'atath.
Their armor, weapons, and even their skin are infused with the inner light of organic power. Their architecture is grown rather than built, reminiscent of the Botani of Draenor, with homes shaped from roots and glowing mushrooms. Even the mightiest primordial predator in Harandar knows to fear the telltale luminescence of a Haranir's markings in the dense jungle brush.
The Haranir are primal, ferocious hunters and a force of nature unto themselves.
Faction Alignment
The Haranir are a neutral Allied Race, meaning they can be played by both Horde and Alliance characters.
Available Classes
Haranir can choose from nine classes:
- Warrior
- Hunter
- Rogue
- Priest
- Shaman
- Mage
- Warlock
- Monk
- Druid
Racial Ability
Haranir possess the ability to travel along the roots of the world from Harandar to any World Tree, or from anywhere back to Harandar.
Haranir Druids
Haranir Druids receive all-new forms that reflect their unique connection to the hidden parts of the earth. Travel forms feature a unique array of creatures including werebears, humanoid owls, lynxes, and more.
Class and Talent Changes
Midnight introduces significant changes to the talent system for all classes, providing 10 additional talent points distributed across three talent trees.
Talent Point Distribution
| Tree | Additional Points | Notes |
|---|---|---|
| Class Tree | +3 points | No new nodes - more freedom in existing choices |
| Hero Tree | +3 points | A fourth lane added to each spec's Hero Talent tree |
| Specialization Tree | +4 points | Spent on new Apex Talents system |
Apex Talents
Apex Talents represent a new progression layer within the Specialization tree. The final node in each Spec tree features small indicators (pips) at the bottom where Apex Talents are spent.
Structure: The first and final Apex Talent points are designed to be the most impactful choices.
Rogue Class Rework
The Rogue class is receiving a full rework in Midnight. Detailed information about specific changes should be sought from class-specific resources once available.
Raids
Midnight launches with three raids containing a total of 9 bosses, giving players more variety and options to experience the expansion's epic story. All three raids will be available in Story Mode, allowing everyone to experience the full narrative arc regardless of their raiding experience level.
The Voidspire
Bosses: 6
Location: Voidstorm zone
Description: A siege on Xal'atath's stronghold where Light and Void clash in spectacular fashion. The Vanguard of the Light musters against the forces holding the heart of the Void.
Final Boss: The raid culminates in a showdown with Dominus-Lord Averzian and Salhadaar.
The Dreamrift
Bosses: 1
Description: A surreal hunt through a realm where the veil between primordial dreams and brutal reality is thin. Players join the Shul'ka in their hunt for an undreamt god that never should have been. Along the way, heroes must battle half-birthed abominations that lash out against existence itself.
March on Quel'Danas
Bosses: 2
Description: The story climax of Midnight's first tier. The united armies of the elven tribes march on Sunwell Plateau. Specific story details are being kept secret to avoid spoilers.
Known Boss: Belo'ren, a Void-corrupted phoenix who maintains a ceaseless watch over the entrance to the chambers beyond.
Dungeons
Midnight ships with 8 new dungeons split between leveling content and max-level content.
Level-Up Dungeons
Windrunner Spire
Location: Eversong Woods (western shore)
Theme: The former residence of the Windrunner family, haunted by the strained relationships of the Windrunner sisters (Vereesa, Sylvanas, and Alleria)
Story: Restless spirits bound to familial animosity threaten all who draw near. The Windrunners' sole brother, Lirath, needs help quelling this restlessness and clearing his home of hate.
Bosses:
- Emberdawn: A fire-colored dragonhawk claiming the dilapidated gardens as a nest for her young. Fiercely territorial, she answers intruders with talon and flame.
- The Derelict Duo (Kalis and Latch): A banshee named Kalis and her loyal abomination Latch lead fanatical undead hunting for relics tied to Sylvanas.
- Commander Kroluk: A merciless orc who oversaw conquests during the Second War that took Lirath Windrunner's life. Slain in vengeance by Alleria, Kroluk now knows only torment.
- The Restless Heart: A concentrated whirlwind of grief and suffering born from the conflict of the Windrunner sisters, combining wind power with volleys of arrows.
Magister's Terrace
Location: Eversong Woods
Notes: Reworked with new wings that were previously unavailable. One wing includes a balcony directly overlooking the Sunwell.
Murder Row
Location: Eversong Woods (Silvermoon City)
Den of Nalorakk
Location: Zul'Aman
Max-Level Dungeons
| Dungeon | Location |
|---|---|
| Maisara Caverns | Zul'Aman |
| Blinding Vale | Harandar |
| Voidscar Arena | Voidstorm |
| Nexus-Point Xenas | Voidstorm |
Delves
Midnight introduces new Delves across all four zones, plus a seasonal Nemesis Delve. Sources vary slightly on the exact count, with references to both "10 new Delves" and "12 new Delves" appearing in official materials.
Complete Delve List
Eversong Woods: Parhelion Plaza, Collegiate Calamity, The Shadow Enclave
Zul'Aman: The Darkway, Twilight Crypts, Atal'Aman
Harandar: The Grudge Pit, The Gulf of Memory
Voidstorm: Shadowguard Point, Sunkiller Sanctum, Torment's Rise
Additional Delves mentioned: Den of Echoes (zone unspecified)
Nemesis Delve
Torment's Rise serves as the Nemesis Delve for Midnight's first season.
Parhelion Plaza (Featured Delve)
Located on the Isle of Quel'Danas, Parhelion Plaza is an outdoor Delve that drops players into the heart of the Sunwell defense. Objectives include restoring Parhelion's defenses, commanding Light artillery, and ducking into pocket dimensions.
Boss: Gladius Slaurna - A Domanaar who uses summoned Voidwalkers as weapons against players.
New Companion: Valeera Sanguinar
Brann Bronzebeard retires from companion duty in Midnight. The new Delve companion is Valeera Sanguinar, an iconic blood elf Rogue who previously served as a Champion in the Rogue Class Hall during Legion.
Companion Roles and Abilities:
- As DPS: Valeera uses Killing Spree to move through shadows and attack multiple enemies.
- As Healer: Vampiric Reaping rips away enemy life force into orbs that players can collect for healing.
- As Tank: Your First Mistake taunts enemies and applies damage-over-time to any enemy that turns its back on her to attack allies.
- Poison Support: Valeera provides various poisons that, depending on her role, empower players with increased damage, better avoidance, increased speed, and other benefits.
Prey System
Prey is a new opt-in outdoor hunting system that adds challenge and unpredictability to world content. The system is entirely optional - players can completely opt out if they prefer standard gameplay.
Overview
Based in Murder Row within Silvermoon City, Prey is led by Magister Astalor Bloodsworn, a blood elf with what sources describe as "a colorful past." Astalor seeks Anguish, a powerful magic siphoned from Azeroth's deadliest threats, and offers generous compensation to heroes willing to hunt it down.
Murder Row serves as the base of operations where players pick targets, track progress, and collect rewards.
How It Works
Players hunt powerful enemies across all of Midnight's zones. However, the prey may also be hunting you - ambushes can occur at any time, whether you're questing, exploring, or minding your own business.
Each successful defeat of a target increases your advantage by tiring the prey out and buying time to find wherever they're hiding. The system escalates until players confront their target in a final encounter.
Difficulty Tiers
Performance at Different Tiers
Normal: Introductory hunts designed to familiarize players with the system while still offering challenge.
Hard: Introduces Torments. Features confined final encounters with increased intensity.
Nightmare: Maximum challenge. Sources warn this difficulty "may include a few corpse runs."
Torments
Higher difficulties incorporate Torments - personal afflictions that only affect you. Examples include:
- Creating AoE damage puddles under recently deceased enemies
- Being haunted by a bloody spirit that deals lethal damage when it catches you
- Time limits imposed by Astalor's impatience, forcing kills within specific windows or having Astalor "extract his payment from you"
Target Examples
- Magister Sunbreaker: A disgraced blood elf whose reckless magic threatens Silvermoon and everyone nearby
- High Vindicator Vureem: A zealot who believes the Void can only be defeated by covering the entire world in holy flame
- Executor Kaenius: A sadistic Domanaar whose primary hobby is murdering anyone foolish enough to challenge his martial prowess
Rewards
Prey is part of the World Content row in the Great Vault, where players can earn up to Hero-track gear.
Additional rewards include cosmetics, mounts, titles, and housing items.
Player Housing
Player Housing arrives as a fully-featured system in Midnight after a limited preview in The War Within Patch 11.2.7. This is not a side system but a comprehensive lifestyle feature with extensive customization options.
Basic Features
Houses Per Character: Players can purchase two houses - one Horde-aligned and one Alliance-aligned.
Location: Houses are located in Neighborhood zones.
Customization: Fully customizable interiors using 3D placement tools with both grid-based and freeform placement options.
Interior Customization
Placement Tools: Place, rotate, scale, and move items freely. Snap to grid for organized layouts or use freeform placement for creative freedom.
Dye System: Many Housing-specific items can be dyed, allowing color customization of furniture and decor.
Floor Plans: Flexible room layouts that can be rotated and stacked to create multi-floor structures. Room types include normal squares, rectangles, L-shaped hallways, T-shaped hallways, and more fantastical configurations.
Advanced Mode: Provides additional control for adjusting each piece of decor exactly as desired, including rotation, floating, scaling, and more.
Exterior Customization
Plot Placement: Position your home as desired on your plot.
Exterior Decor: Add fountains, statues, planters, and more.
Architectural Elements: Change windows, select chimneys, add towers, and choose doors.
Advanced Mode: Available for exterior plots with the same modification options as interiors.
Exterior Themes at Launch
- Orc: Featuring hide rooftops, bonfires, rugged surfaces
- Human: Rustic style with sturdy stone walls, warm wooden floors, colorful banners
- Blood Elf
- Night Elf
These are full architectural styles with unique customization options, not simply cosmetic skins.
Decor Sources
Hundreds of decorations are available from diverse sources:
- Dungeons and raids
- Reputation vendors
- Achievements
- Questlines
- Housing Endeavors
- Auction House
- Holidays and live events
- Crafting (all professions from all expansions can craft decor)
- Legacy content milestones (such as completing Legion Order Hall Campaign or achievements like "Back to the Beyond")
Lumber: A new gathering resource used to craft decorations that can be bought and sold on the Auction House.
House Progression
Level up your house to unlock:
- New rooms and floors
- Bigger house sizes
- Increased decor placement slots
- Additional customization options
- More dye options
Neighborhoods
Every house exists within a shared Neighborhood zone where players can show off homes, build community, and participate in rolling challenges.
Biome Variety: Neighborhoods feature different environments including spooky forests, coastal plains, lush oases, and windswept bluffs. Specific neighborhood areas include Founder's Point and Razorwind Shores.
Plot Types: Some plots are secluded and quiet; others are clustered for socially active players.
Faction Aesthetics: Neighborhoods are faction-coded in their visual style but not faction-exclusive in residency.
Neighborhood Types:
- Public Neighborhoods: Join a community of players you haven't met yet.
- Private Neighborhoods: Two varieties available:
- Guild Neighborhoods: Scale to fit guild roster size
- Charter Neighborhoods: Capped at 50 homes, ideal for tight-knit communities
Endeavors
Monthly, Neighborhood-wide activities that bring everyone together.
Purpose: Complete tasks, unlock themed decorations, and contribute to Neighborhood evolution.
Rewards: House XP and Community Coupons that provide access to exclusive decor.
Transmog Updates
The Transmogrification system receives a comprehensive overhaul in Midnight.
Slot-Based System
The most significant change transforms transmog from gear-based to slot-based. Players save an appearance to a specific gear slot rather than to individual pieces of gear.
Practical Impact: When acquiring a new piece of gear during leveling (such as a green quest reward), it will not overwrite your current transmog for that slot. New gear automatically inherits your saved appearance.
Outfit System
Outfit Slots: While unlocking additional outfit slots costs gold, switching between saved outfits is completely free.
Quick Access: Outfits can be dragged directly to action bars, allowing appearance changes on the go.
Situations
A new feature allowing conditional outfit swapping based on context.
Example Uses:
- Automatically equip battle-ready gear when raiding
- Switch to casual attire when entering your house to rest
- Different appearances based on spec changes
Collection Updates
Fully collecting a Class Set appearance now unlocks all lower difficulty variants of that set.
UI and Quality of Life Improvements
Midnight continues expanding the Gameplay Assistance Tools introduced in previous updates.
Cooldown Manager
- Customizable aura tracking
- Debuff state monitoring
- Sound alerts
- Customizable profiles
Combat Assistant
- Improved logic for Assisted Highlights
- Enhanced Single-Button Rotation support (referred to as "Single-Button play")
Personal Resource Bar
Now functions as a HUD element with full Edit Mode customization support.
Edit Mode
Expanded to include more User Interface elements.
Combat Tools
- Customizable nameplates
- Damage meters integrated into default UI
- Boss ability timelines added to base UI
Journeys Tab
A new consolidated interface to track Renown progress, Delves progress, Prey progress, and Great Vault progress shortcuts.
Accessibility Improvements
- Adjustable text sizes
- Improved tooltips
- Boss Alerts added to the default UI
PvP Updates
Slayer's Rise
A new PvP area in the Voidstorm zone that serves dual purposes:
World PvP Zone: An open world PvP hotspot for spontaneous player conflict.
Epic Battleground: A 40 vs. 40 instanced battleground inspired by Alterac Valley and Isle of Conquest. Players must conquer enemy bases before fighting the enemy faction's Domanaar commander.
Comp Stomp Expansion
The Comp Stomp brawl expands to become a permanent mode. The rotation now includes:
- Arathi Basin (existing)
- Battle for Gilneas (new addition)
- Silvershard Mines (new addition)
Purpose: Intended as a training ground for future PvPers and players looking to learn new classes or specs.
New and Returning Player Experience
Midnight significantly updates the experience for players new to World of Warcraft or returning after an absence.
New Player Path
Exile's Reach: The tutorial experience now flows directly into Dragonflight content. Major lore characters including Wrathion, Khadgar, and Alexstrasza are incorporated into the experience.
Dragonflight Campaign: First-time players are taken to the Waking Shores after Exile's Reach to experience the Dragonflight expansion story.
Story Mode Raids: Story Mode versions of Dragonflight raid bosses (Raszageth, Sarkareth, and Fyrakk) allow new players to experience the complete narrative. This path ends at level 70.
Chromie Time: Still exists for players leveling alternate characters who want to experience other expansions.
Returning Player Experience
Arathi Highlands Tour: An optional guided experience with Jaina (Alliance) or Thrall (Horde) for returning players who don't need the full new player onboarding.
Features:
- Simplified, directed gameplay tailored for returning players
- Drop-in and drop-out capability at any point
- Tutorials for Skyriding, interrupts, and other mechanics
- Level-appropriate gear upon completion (at whatever level the player happens to be)
The War Within Catch-Up
A shortened questing experience covering The War Within's story highlights for players joining the Worldsoul Saga.
Duration: Designed to take only a few hours.
Level Range: This is how beginning players level from 70 to 80.
Availability: Open to everyone, but specifically designed as the new player path between Dragonflight and Midnight.
Skyriding Simplification
- 6 shared charges for Surge Forward and Skyward Ascent abilities
- Vigor bar has been removed
Stat Squish
Like previous expansions, Midnight implements a stat squish to reduce inflated numbers across the game.
What Gets Squished
- Player and creature health values
- Player and creature damage and healing output
- Item levels (reduced to approximately 150-250 range)
- Stat values on items and gear
What Does NOT Change
Character levels are not reduced. The level cap increases from 80 to 90 as normal.
Preparing for Midnight
Midnight continues the story begun in The War Within. Players looking to catch up on story context should complete The War Within content or use the catch-up experience available in Midnight.
Key Story Threads to Understand
- Xal'atath's rise to power throughout The War Within
- The siphoning of energy from Dalaran and the Black Blood
- Xal'atath's absorption of Dimensius, the last Void Lord
- The building conflict between Light and Void forces
Pre-Patch Content
The following features become available during the Midnight pre-patch (before the expansion officially launches):
- Devourer Demon Hunter specialization
- Void Elf Demon Hunter unlock questline
- Class and talent changes
- UI improvements