TBC Classic Feral Druid DPS BiS Gear Guide - All Phases

TBC Classic Feral Druid DPS BiS Gear Guide - All Phases

08 Jan 2026 Joy 6 views
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This guide covers everything you need to know about gearing a Feral Druid for maximum DPS throughout all phases of The Burning Crusade Classic. From your first Karazhan run as a fresh level 70 to clearing Sunwell Plateau, you'll find complete gear recommendations here along with explanations for each choice and the unique gearing decisions that make Feral Druid different from other specs.

Feral Druid DPS operates under constraints that make gear selection more complex than most classes. The infamous Wolfshead Helm, hit rating management, tier set bonuses, and choosing between personal and raid-wide DPS all factor into building your gear set. This guide addresses each of these considerations across every phase of content.

Core Gearing Concepts

Before diving into specific gear recommendations, you'll need to understand several fundamental concepts that inform smart gearing decisions throughout TBC Classic.

Feral Druid in Cat Form
Feral Druid DPS relies on unique gearing strategies that differ from other melee classes

The Wolfshead Helm Paradigm

Wolfshead Helm is a level 40 crafted leather helm that gives you 20 bonus energy when you shift into Cat Form. For most of TBC Classic, this single item defines Feral Druid DPS. Powershifting (rapidly shifting out of and back into Cat Form to regenerate energy) is so powerful that no amount of raw stats on higher-level helms can make up for losing those extra 20 energy per shift.

The standard powershifting rotation with Wolfshead works like this: You shift into Cat Form with 60 energy (40 from the Furor talent plus 20 from Wolfshead). After the first energy tick, you have 80 energy. You cast Shred for 42 energy, wait for another tick, then cast a second Shred before powershifting again. This 4-second cycle lets you squeeze in two Shred casts per powershift.

Without Wolfshead, you only have 40 energy after shifting, which breaks this rotation entirely. The Tier 6 2-piece set bonus eventually enables an alternative rotation using Mangle instead of the second Shred, but this only becomes competitive in Phase 3 and doesn't fully surpass Wolfshead until Phase 5 with full Sunwell gear.

Critical Note
Craft or buy Wolfshead Helm immediately at level 70. It only requires 225 Leatherworking skill and can be crafted by any Leatherworker, so you can find it on the auction house. This helm stays in your gear set through Phase 4 for top performance.

Understanding Hit Rating and the Hit Cap

Feral Druids need 9% hit chance to never miss with special attacks against raid bosses (level 73 enemies). In TBC Classic, 15.77 hit rating equals 1% hit chance, so you need roughly 142 hit rating to reach the hard cap.

Most competitive raid compositions include a Balance Druid who provides the Improved Faerie Fire debuff, which grants 3% hit chance to all physical attackers in your raid. If your raid also has a Draenei in your group, their Heroic Presence racial adds another 1% hit. With both buffs, your effective hit cap drops to 5-6%, requiring only 79-95 hit rating.

Pro Tip
Always build your gear set around your raid's composition. If you raid with Improved Faerie Fire, you need dramatically less hit rating and can prioritize different gear pieces than someone playing without this debuff.

Tier Set Bonuses and Their Value

Feral Druids have access to three tier sets during TBC Classic progression, each with distinct set bonuses that influence gearing decisions:

Tier 4 - Malorne Harness (Karazhan, Gruul's Lair, Magtheridon's Lair)
2-Piece Bonus
Cat Form attacks have a 4% chance to generate 20 energy
4-Piece Bonus
Increases Strength by 30 in Cat Form and Armor by 1400 in Dire Bear Form

The 2-piece bonus scales well because more abilities cast means more chances to proc the energy bonus. The 4-piece is decent but not mandatory for DPS.

Tier 5 - Nordrassil Harness (Tempest Keep and Serpentshrine Cavern)
2-Piece Bonus
Shifting out of animal form causes your next Regrowth to be instant cast
4-Piece Bonus
Shred deals 75 additional damage and Lacerate deals 15 additional damage per application

The 2-piece bonus is largely irrelevant for DPS. The 4-piece bonus, though, provides a substantial DPS increase. Full Tier 5 represents an alternative gearing path in Phase 2 that competes with the 2-piece Tier 4 approach.

Tier 6 - Thunderheart Harness (Black Temple and Hyjal Summit)
2-Piece Bonus
Reduces the energy cost of Mangle (Cat) by 5 and increases threat from Mangle (Bear) by 15%
4-Piece Bonus
Increases damage dealt by Rip, Swipe, and Ferocious Bite by 15%

The 2-piece bonus enables the non-Wolfshead powershifting rotation by making Mangle cost only 35 energy instead of 40. The 4-piece bonus provides roughly 217 attack power equivalent in DPS value, making it worth maintaining throughout Phases 3-5 even when superior individual pieces become available.

Note
In Phases 1-2, prioritize the 2-piece Tier 4 bonus. In Phases 3-5, the 4-piece Tier 6 bonus is so powerful that you should maintain it even when individual Sunwell pieces would otherwise be upgrades.

Personal DPS vs. Raid DPS

Feral Druids face a unique choice between maximizing personal DPS and maximizing their contribution to overall raid damage. Two items show this tradeoff clearly:

Braided Eternium Chain is a Jewelcrafting-created necklace with limited charges. When activated, it provides bonus weapon damage to the wearer and bonus critical strike rating to the entire party. It offers lower personal DPS than alternatives like Telonicus's Pendant of Mayhem, but the party-wide benefit makes it more valuable for total raid performance. In competitive raids, two players in each physical DPS group typically use this necklace to maintain permanent uptime on the critical strike buff.

Idol of the Raven Goddess versus Everbloom Idol: Everbloom Idol provides the highest personal DPS boost, increasing Mangle and Shred damage by 88 and 36 respectively. Idol of the Raven Goddess provides less personal benefit but buffs your entire party's critical strike rating. When placed in a stacked physical DPS group (typically alongside hunters, warriors, and an enhancement shaman), the raid DPS gain from Idol of the Raven Goddess outweighs the personal DPS loss.

Pro Tip
If you're chasing parse rankings on Warcraft Logs, use Everbloom Idol and personal DPS neckpieces. If you're focused on your raid's overall success, Braided Eternium Chain and Idol of the Raven Goddess provide superior total value.

Aldor vs. Scryer Faction Choice

Unlike most classes, Feral Druids are basically unaffected by the Aldor versus Scryer faction choice. The two shoulder enchants (Greater Inscription of Vengeance from Aldor with 30 attack power and 10 critical strike rating, and Greater Inscription of the Blade from Scryer with 15 critical strike rating and 20 attack power) simulate to identical DPS values within statistical margin of error.

The Aldor faction provides access to two pre-raid rings (Overseer's Signet and Kaylaan's Signet) that are the best available outside of raids and heroics, but these get replaced quickly with raid drops. The Scryer faction provides Socrethar's Girdle, a decent pre-raid belt, but belts also get replaced quickly.

In Phase 5, the Shattered Sun Pendant of Might has different procs for each faction. The Aldor version (Light's Strength, 200 attack power for 10 seconds) is substantially better than the Scryer version (Arcane Strike, static spell damage). This necklace isn't competitive with BiS options regardless of faction, though.

Pre-Raid Gearing

This section covers gear available before entering any raid content, preparing you for Karazhan and beyond. Karazhan was actually easier than many pre-nerf heroic dungeons, so don't feel obligated to farm every heroic piece before raiding. You can often acquire raid gear more easily than some heroic drops.

Karazhan Entrance
Pre-raid gear prepares you for your first Karazhan adventures
Slot Best in Slot Source Alternative
Helm Wolfshead Helm Leatherworking (BoE) None - Mandatory
Neck Braided Eternium Chain Jewelcrafting (360 skill) Choker of Vile Intent (25 Badges)
Shoulders Wastewalker Shoulderpads Heroic Auchenai Crypts Shoulderpads of Assassination (Sethekk Halls)
Back Cloak of the Craft World Drop BoE Vengeance Wrap (Tailoring BoE)
Chest Tunic of Assassination Normal Mechanar Vest of Vengeance (Blood Furnace)
Wrists Nightfall Wristguards Heroic Old Hillsbrad Spymistress's Wristguards (Quest)
Hands Gloves of the Unbound Normal Arcatraz Windslayer Wraps (Leatherworking)
Waist Girdle of the Deathdealer Heroic Black Morass Socrethar's Girdle (Quest)
Legs Clefthoof Hide Leggings Blade's Edge Mountains Quest Wastewalker Leggings (Heroic Mana-Tombs)
Feet Fel Leather Boots Leatherworking (BoE) Shadowstep Striders (Heroic Arcatraz)
Ring 1 Shapeshifter's Signet Lower City Exalted Overseer's Signet (Aldor Quest)
Ring 2 Shaffar's Band of Brutality Heroic Mana-Tombs Slayer's Mark of the Redemption (Quest)
Trinket 1 Mark of the Champion Naxxramas Quest (Classic) Bloodlust Brooch (41 Badges)
Trinket 2 Bloodlust Brooch 41 Badges of Justice Hourglass of the Unraveller (Black Morass)
Weapon Staff of Natural Fury World Drop BoE Feral Staff of Lashing (Heroic Botanica)
Idol Everbloom Idol 15 Badges of Justice Idol of Feral Shadows (Normal Arcatraz)
Critical Note
Everbloom Idol should be your absolute first Badge purchase. This idol provides a massive personal DPS increase from any pre-raid option and remains competitive through multiple phases. The 15 Badge cost means you can acquire it relatively quickly.
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Phase 1 Best in Slot

Phase 1 introduces the first raid content of TBC Classic. Gear recommendations in this section assume access to all Phase 1 content, with considerations for both standard hit cap and reduced hit cap with Improved Faerie Fire.

Understanding Phase 1 Hit Management

Phase 1 gear is loaded with hit rating. Simply equipping the best individual pieces will far exceed the hit cap, wasting stat budget. For this reason, pieces without hit rating or with minimal hit are often preferred over items that appear stronger on paper.

Slot Best in Slot Source Notes
Helm Wolfshead Helm Leatherworking Mandatory for competitive DPS
Neck Braided Eternium Chain Jewelcrafting Best raid DPS; Haramad's Bargain for 6% hit sets
Shoulders Mantle of Malorne High King Maulgar (Gruul's Lair) Tier 4 token; contributes to 2-piece bonus
Back Drape of the Dark Reavers Shade of Aran (Karazhan) Vengeance Wrap if hit capped
Chest Breastplate of Malorne Magtheridon Tier 4 for 2-piece energy bonus
Wrists Nightfall Wristguards Heroic Old Hillsbrad Continues from pre-raid
Hands Gloves of Dexterous Manipulation Attumen the Huntsman (Karazhan) First boss drop
Waist Girdle of the Deathdealer Heroic Black Morass Girdle of Treachery if hit capped
Legs Skulker's Greaves Netherspite (Karazhan) Priority Karazhan drop
Feet Edgewalker Longboots Moroes (Karazhan) Use pure agility gems
Rings Shapeshifter's Signet + Garona's Signet Ring Lower City Rep + The Curator Ring of the Recalcitrant for 6% hit sets
Trinkets Dragonspine Trophy + Bloodlust Brooch Gruul + 41 Badges Mark of the Champion for undead/demon fights
Weapon Terestian's Stranglestaff Terestian Illhoof (Karazhan) Gladiator's Maul for 6% hit sets
Idol Everbloom Idol 15 Badges of Justice No changes from pre-raid

Phase 2 Best in Slot

Phase 2 introduces Tier 5 content with two distinct gearing approaches that perform similarly: maintaining the 2-piece Tier 4 bonus with Phase 2 off-pieces, or assembling the full 4-piece Tier 5 set.

Serpentshrine Cavern
Phase 2 brings new challenges in Tempest Keep and Serpentshrine Cavern

Two Viable Gearing Philosophies

2-Piece Tier 4 Approach
  • Maximizes raw stats
  • Enables Rip + Ferocious Bite rotation
  • Slightly higher theoretical DPS
  • Requires fast reaction times for energy procs
4-Piece Tier 5 Approach
  • +75 damage to Shred
  • +15 damage per Lacerate application
  • Uses exclusively Rip as finisher
  • More forgiving to execute

Both approaches simulate within a few DPS of each other, so choose based on your comfort with the rotation complexity.

Slot Best Individual DPS 2-Piece T4 Option 4-Piece T5 Option
Helm Wolfshead Helm (Mandatory)
Neck Telonicus's Pendant of Mayhem Braided Eternium Chain for raid DPS
Shoulders Shoulderpads of the Stranger Mantle of Malorne Nordrassil Feral-Mantle
Chest Bloodsea Brigand's Vest Breastplate of Malorne Nordrassil Chestplate
Wrists Vambraces of Ending (High Astromancer Solarian)
Hands Gloves of the Searing Grip Gloves of the Searing Grip Nordrassil Handgrips
Waist Belt of One-Hundred Deaths (Lady Vashj) - High Priority
Legs Skulker's Greaves Skulker's Greaves Nordrassil Feral-Kilt
Feet Edgewalker Longboots (Remains BiS)
Weapon Merciless Gladiator's Maul (Season 2 Arena)
Warning
No new PvE weapons for cat DPS are introduced in Phase 2. The Season 2 weapon will be available without rating requirements once the season ends, requiring only Arena participation (10 5v5 matches weekly for about a month).

Phase 2 Trinket Update

Legendary
Tsunami Talisman
Tsunami Talisman
Critical Strike Rating
Attack Power Proc
High Priority
Best in Slot:

The absolute best trinket for Feral DPS in Phase 2, surpassing even Dragonspine Trophy by approximately 44 attack power equivalent.

Drops from: Leotheras the Blind (Serpentshrine Cavern)
Note on Dragonspine Trophy
Unlike other physical DPS classes, Feral Druids scale poorly with haste because auto-attacks represent a smaller percentage of total damage. Bloodlust Brooch and Hourglass of the Unraveller provide identical DPS to DST at Phase 2 stat levels. Since Bloodlust Brooch's on-use can be timed for burst windows, it's generally preferable.

Phase 3 Best in Slot

Phase 3 introduces Tier 6 content and marks a significant shift in Feral gearing. The 4-piece Thunderheart Harness bonus becomes mandatory, and dropping Wolfshead Helm starts to become viable (though not yet the top choice in most cases).

The Wolfshead Decision in Phase 3

Phase 3 is the first time conventional DPS helms become competitively viable. With the 2-piece Tier 6 bonus reducing Mangle cost by 5 energy, a modified powershifting rotation becomes possible:

Powershifting Rotation Comparison
Standard Rotation (With Wolfshead)
Shift with 60 energy → tick to 80 → Shred (38 energy) → tick to 58 → Shred (16 energy) → powershift
Alternative Rotation (Without Wolfshead, With 2-Piece T6)
Shift with 40 energy → tick to 60 → Shred (18 energy) → tick to 38 → Mangle (3 energy) → powershift

The alternative rotation deals less damage per cycle because Mangle hits for less than Shred, but this difference is partially compensated by superior stats and a meta gem socket on conventional helms. In Phase 3, dropping Wolfshead results in only a 10-40 DPS loss, compared to hundreds of DPS in earlier phases.

Recommendation: Continue using Wolfshead for pure DPS. Consider alternatives only if you're an off-tank who needs to swap between DPS and tanking within encounters. The mitigation gain from a proper tanking helm while in bear form may justify the minor cat DPS loss.

Black Temple
Black Temple introduces Tier 6 gear and new gearing decisions
Slot Best in Slot Source Notes
Helm Wolfshead Helm Leatherworking Cursed Vision of Sargeras only 10-40 DPS loss with 2pc T6
Shoulders Thunderheart Pauldrons Mother Shahraz Tier 6 token; enables 4-piece
Back Shadowmoon Destroyer's Drape Teron Gorefiend Thalassian Wildercloak if hit capped
Chest Thunderheart Chestguard Illidan Stormrage 4-piece bonus worth ~217 AP
Wrists Insidious Bands Teron Gorefiend PvP bracers if hit capped
Hands Thunderheart Gauntlets Azgalor (Hyjal) Activates 2-piece bonus
Waist Belt of One-Hundred Deaths Lady Vashj Remains BiS from Phase 2
Legs Thunderheart Leggings The Illidari Council Highest priority T6 token; BiS for cat and bear
Feet Shadowmaster's Boots Mother Shahraz Finally replaces Edgewalker Longboots
Trinkets Tsunami Talisman + Madness of the Betrayer SSC + Illidari Council Mark of the Champion still BiS for undead/demons
Weapon Vengeful Gladiator's Staff Season 3 Arena (1850 rating) Miles above all PvE alternatives
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Phase 4 Best in Slot

Phase 4 adds the 10-player Zul'Aman raid, introducing several impactful upgrades including the first weapon that challenges Arena gear dominance for cat DPS.

The Wolfshead Decision in Phase 4

Phase 4 marks the first time dropping Wolfshead Helm can actually result in a DPS increase under specific circumstances:

  • Against low armor targets (6200 base armor, including all Hyjal bosses)
  • When using Staff of Primal Fury from Zul'Aman (which lacks hit rating, freeing up hit budget for Cursed Vision of Sargeras)
  • When you possess Cursed Vision of Sargeras specifically

Under these conditions, the non-Wolfshead setup can simulate as a DPS increase over Wolfshead sets. Against high armor targets (7700 base armor, most Black Temple bosses), Wolfshead remains the top choice.

Key Phase 4 Upgrades

Legendary
Staff of Primal Fury
Staff of Primal Fury
High Feral Attack Power
No Hit Rating
Excellent for 6% Hit Sets
First Competitive PvE Weapon:

Lacks hit rating, making it the best choice in 6% hit sets or when you can't acquire Arena weapons. Substantial upgrade over Merciless Gladiator's Maul.

Drops from: Hex Lord Malacrass (Zul'Aman)
Unique
Berserker's Call
Berserker's Call
Attack Power
On-Use Ability
Works Against All Enemies
Trinket Upgrade:

Direct upgrade to Bloodlust Brooch/Empty Mug of Direbrew with the advantage of working against all enemy types rather than just undead/demons.

Drops from: Zul'jin (Zul'Aman)
Pro Tip
Signet of Primal Wrath from the Zul'Aman timed chest is a substantial upgrade from Unstoppable Aggressor's Ring or Shapeshifter's Signet. Make this a high priority target.

Phase 5 Best in Slot

Phase 5 introduces Sunwell Plateau, the ultimate raid of TBC Classic. This phase brings the most dramatic changes to Feral gearing, including the definitive end of Wolfshead Helm dominance and massive upgrades in nearly every slot.

Sunwell Plateau
Sunwell Plateau offers the ultimate gear for Feral Druids in TBC Classic

The End of Wolfshead Era

Phase 5 marks the first time in TBC Classic where dropping Wolfshead Helm is universally the top choice (not just situationally). With full Sunwell gear, the increased auto-attack DPS from raw stats on conventional helms outweighs the reduced special ability DPS from the modified rotation. This applies regardless of boss armor or raid composition.

Phase 5 Helm Options
9% Hit Set Top Helm
Duplicitous Guise (Kil'jaeden, Sunwell Plateau)
6% Hit Set Top Helm
Thunderheart Cover (Tier 6 token from Archimonde, Hyjal Summit)

Using the Tier 6 helm in 6% hit sets lets you upgrade shoulders to Sunwell off-pieces while maintaining the crucial 4-piece bonus.

Maintaining 4-Piece Tier 6

Despite replacing most gear with Sunwell upgrades, the 4-piece Thunderheart Harness bonus remains valuable enough to maintain. The Sunwell Tier 6 tokens (wrists, waist, feet) allow flexibility in achieving this while equipping off-piece upgrades elsewhere.

Slot Best in Slot Source Notes
Helm Duplicitous Guise Kil'jaeden Thunderheart Cover for 6% hit sets
Neck Hard Khorium Choker Jewelcrafting (365 BoP) Braided Eternium Chain still best for raid DPS
Shoulders Demontooth Shoulderpads Sunmote Swap (Eredar Twins) Also BiS for bear tanking
Back Cloak of Unforgivable Sin Kil'jaeden Heavily contested by all physical DPS
Chest Bladed Chaos Tunic Sunmote Swap (M'uru) By far highest DPS; Sunmote required
Wrists Thunderheart Wristguards Kalecgos Contributes to 4-piece
Hands Gloves of Immortal Dusk Leatherworking (Tradable) Best Phase 5 gloves by significant margin
Waist Thunderheart Waistguard Brutallus Finally replaces Belt of One-Hundred Deaths
Legs Leggings of the Immortal Night Felmyst ~110 DPS increase over T6 legs
Feet Thunderheart Treads Felmyst Less than 1 DPS worse than Badge boots; enables 4pc
Rings Band of Ruinous Delight + Angelista's Revenge Eredar Twins + 60 Badges Top combination for both hit sets
Trinkets Shard of Contempt + Blackened Naaru Sliver Heroic MgT + M'uru Both significantly outperform prior phases
Weapon Stanchion of Primal Instinct Eredar Twins 200+ DPS increase; absolute highest priority
Idol Everbloom Idol 15 Badges Still best personal DPS option
Critical Note
Stanchion of Primal Instinct from Eredar Twins is the single most impactful upgrade in Phase 5, providing over 200 DPS increase compared to Phase 4 BiS weapons. This should be your absolute highest priority.

Profession Recommendations

Professions significantly impact Feral Druid DPS throughout TBC Classic. Here are the strong choices:

Profession Benefits Value Rating
Engineering AoE damage through explosives (Super Sapper Charge, Goblin Sapper Charge), Quad Deathblow X44 Goggles in Phase 5 Excellent
Enchanting Permanent ring enchants (+8 to all stats at Exalted), significant DPS increases no other profession can replicate Excellent
Leatherworking Drums of Battle for group haste, various crafted gear, Heart of Darkness patterns in Phase 3 Good
Jewelcrafting Braided Eternium Chain, BoP gems, Hard Khorium Choker in Phase 5 Good
Pro Tip
Engineering + Enchanting provides the highest total DPS increase. All four professions listed contribute meaningful value, though, and the differences are smaller than perfect play execution.

Consumables and Enchants

Always Use These Consumables

Essential Consumables
Flask
Flask of Relentless Assault (120 attack power for 2 hours, persists through death)
Food
Roasted Clefthoof (+20 Strength, +20 Spirit) or Grilled Mudfish (+20 Agility, +20 Spirit)
Battle Elixir Alternative
Elixir of Major Agility (+35 Agility, +20 Crit) when flask isn't required
Guardian Elixir
Elixir of Major Mageblood (+16 mana per 5 seconds, helps sustain powershifting)

Enchant Recommendations

Slot Enchant Stats
Helm Glyph of Ferocity +34 attack power and +16 hit rating
Shoulders Greater Inscription of Vengeance/Blade Aldor/Scryer Exalted
Back Enchant Cloak - Greater Agility +12 Agility
Chest Enchant Chest - Exceptional Stats +6 to all stats
Wrists Enchant Bracer - Brawn +12 Strength
Hands Enchant Gloves - Superior Agility +15 Agility
Legs Nethercobra Leg Armor +50 attack power and +12 critical strike rating
Feet Enchant Boots - Cat's Swiftness +8 Agility and minor movement speed
Weapon Enchant 2H Weapon - Major Agility +35 Agility
Rings (Enchanters) Enchant Ring - Stats +4 to all stats
Note on Movement Speed
The boot enchant Cat's Swiftness is needed for competitive raiding. Feral Druids cannot use movement speed meta gems because Wolfshead Helm (and later, the required meta gem for conventional helms) occupies the helm slot.
Feral Druid Ready for Raid
A fully geared Feral Druid ready to dominate TBC Classic raids

Conclusion

Gearing a Feral Druid for DPS in TBC Classic involves unique considerations that set the spec apart from other melee damage dealers. The journey from Wolfshead Helm dependency through its eventual obsolescence, the careful management of hit rating across different raid compositions, and the constant balance between personal and raid-wide output create a gearing experience unlike any other class.

Key Takeaways
  • Get Wolfshead Helm immediately at level 70. It remains mandatory through Phase 4.
  • Build around your raid's composition, particularly the presence of Improved Faerie Fire.
  • Prioritize the 2-piece Tier 4 bonus in Phases 1-2, then maintain 4-piece Tier 6 through Phase 5.
  • Buy Everbloom Idol first with your initial Badge of Justice accumulation.
  • Arena weapons dominate PvE options until Sunwell Plateau. Participate in Arena even casually.
  • Balance personal DPS against raid contribution when choosing between items.

This guide provides the foundation for solid Feral Druid gearing, but execution matters more than perfect itemization. Master your powershifting rotation, understand encounter mechanics, and the gear will follow. Good luck in Outland, and may your drops be plentiful!

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