ARC Raiders Week 5 Trials Guide: Get Three Stars Fast

ARC Raiders Week 5 Trials Guide: Get Three Stars Fast

01 Dec 2025 Joy 71 views
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Weekly Trials in ARC Raiders give you solid rewards for completing specific objectives during extraction runs. Five new challenges drop each week with their own point thresholds and reward tiers. This guide covers everything you need to knock out Week 5's Trials, from grabbing a quick three-star ranking to pushing for top leaderboard spots.

Weekly Trials System

Getting familiar with the Trials system will save you time and frustration. Here's what you need to know before jumping in.

Points and Rewards

Each week brings five distinct trials with separate point tracking. You earn points by completing related activities during your raids. A few things matter here:

  • You need to hit a specific point threshold during a single match to unlock each trial's reward.
  • Points only count if you successfully extract.
  • Die before extraction and you lose all the points you built up that run.
  • You can check your current trials and progress in the Raider tab by selecting the Trials icon beneath your character.
ARC Raiders Trials Menu Interface
Access your Trials progress from the Raider tab menu

The 2x Bonus Multiplier

Maps with primary conditions grant double points toward your trials. These 2x bonus conditions include Night Raids, Electromagnetic Storms, and the Hidden Bunker event on Spaceport.

Pro Tip
The Hidden Bunker event extends raid duration to 40 minutes instead of the standard 30. That's extra farming time on top of the 2x multiplier.

Maximizing Raid Time

Pay attention to the timer at the top of your screen when loading into a map. Loading in at the 30-40 minute mark (depending on the map) means you're entering a fresh raid with full time available. Joining a raid halfway through wastes potential points since you miss enemy respawn cycles, specific objectives may already be done, and you simply have less time to rack up a score.

Push yourself to stay until the final minutes. Extract only after most other players have left, which tends to be safer when you're solo. Conditions can change quickly though, so stay alert.

Three-Star Threshold
A three-star ranking requires hitting 4,000 points in a single raid. This guide breaks down exactly how many kills or completions each trial needs to hit that mark.

Damage Rocketeers

This trial rewards you for dealing damage to Rocketeers throughout a single raid. Rocketeers are heavily armored flying ARC enemies, bigger and more dangerous than Hornets.

ARC Raiders Rocketeer Enemy
Rocketeers are heavily armored flying enemies that require focused firepower to take down

Point Values and Requirements

Rocketeer Trial Stats
Points Per Kill
~2,600 points per Rocketeer
Three-Star Requirement
2 complete kills
Farming Potential
High - Excellent for leaderboard competition

Recommended Loadout

Weapons: Heavy ammo weapons like the Anvil or Osprey are critical for breaking armor plating. The Osprey lets you stack medium ammo more efficiently, though heavy ammo strips armor plates faster. Bring a sniper rifle for pulling Rocketeers from long range.

Equipment: Pack at least three Wolf Packs in your safe pockets. These can one-shot Rocketeers under the right conditions. Hullcrackers and Jupiters add more damage options. You'll also want a blue shield plus a backup (Rocketeer missile barrages fire 3-5 missiles that can drop players fast). Blaze traps and Jolt mine traps help defend your position, and deployable cover gives you something to hide behind.

Augments: The Tactical Mark III looting augment provides three safe pocket slots, letting you carry Wolf Packs without risking them on death.

Best Farming Locations

Spaceport Launch Tower (Hidden Bunker Event): Position yourself midway up on the launch tower during the Hidden Bunker event. From this elevation you can set up mines on major entry points and maintain excellent sight lines to pull every Rocketeer on the map. The 40-minute raid duration gives you plenty of farming time.

Warning
The launch tower is a high-traffic area and other players may try to ambush you for easy loot.

Blue Gate, Pilgrim's Peak Tower: This location has a double Rocketeer spawn, meaning two quick kills with minimal resistance. Bring a sniper and Wolf Packs to pull every Rocketeer on the map efficiently.

Combat Strategy

The best way to damage Rocketeers without Wolf Packs:

  1. Aim for the armor paneling covering the Rocketeer's central eye using heavy or energy ammo weapons
  2. Break this panel to expose the crit spot
  3. Once exposed, regular gunfire brings it down quickly

Wolf Pack Tips: Throw Wolf Packs from behind the Rocketeer when possible. This guarantees a one-shot kill. If you're attacking from the front, first remove the armor plating from one rotor, then throw the Wolf Pack for a one-shot. When engaging Rocketeers from over 200 meters away, they often fly toward you incredibly slowly. You might not even need Wolf Packs at that range.

Solo vs. Squad: You can complete this solo, but bringing a squad makes killing Rocketeers significantly easier. With teammates, ping a Rocketeer and have everyone focus the same target for quick eliminations.

Download Data During Hidden Bunker

This trial only works during the Hidden Bunker event on Spaceport. The event lasts 40 minutes, takes place during daytime, functions like a Night/Storm raid with disabled hatches, and provides the 2x point modifier.

Hidden Bunker Entrance on Spaceport
The Hidden Bunker entrance is located south of the Departure/Arrival building on Spaceport
Hidden Bunker Trial Stats
Points Per Terminal
800 points each
Total Terminals Available
8 terminals (6,400 max points)
Three-Star Requirement
5 terminal downloads

How the Hidden Bunker Event Works

Phase 1: Activating Antennas

Before the bunker opens, four antennas across the map need activation:

  • Climb to building tops where antennas are located
  • Activate each antenna
  • Fight off a small wave of incoming enemies
  • Activate the antenna again to complete the relay

Antenna locations are randomly placed at the start of each map. Anyone can activate them. Many antennas are locked behind key rooms, so bring a snap hook and zip lines to access antenna towers on your own.

Phase 2: Entering the Bunker

Once all antennas are active, head to the bunker just south of the Departure/Arrival building. A Bastion typically guards the entrance, but you can use smoke grenades to slip past it, stun it with a Showstopper, or wait for other players to take it out.

Phase 3: Downloading Data

Inside the bunker, eight computer terminals wait for you:

  • Terminals start with no light indicator active
  • Whoever activates a terminal must stand by it while a yellow light flashes and a green progress bar appears
  • Once the bar fills, the light turns green and data can be collected
  • Data stays gatherable for roughly 10-15 seconds for all nearby players
  • After this window closes, the terminal locks (red light) and needs 2-3 minutes to reset
Strategy for Maximum Points
Pay attention to which consoles are near completion. Grab data from completed terminals whenever you can and move quickly to the next active console. Try to avoid being the one to activate consoles since you'll be stuck waiting.
Watch for Danger
Players get impatient as time goes on. Be ready for trigger-happy teammates and the occasional grenade thrown at a group standing around a console. Run at the first sign of trouble.

Why Solo Works Best: Solo play works well for this trial. Players tend to be much friendlier during Hidden Bunker events, especially in solo lobbies. You also don't get bonus points from teammates downloading data, so there's no real advantage to grouping up.

Minimal Loadout Option: Combat requirements are light here, so you can run lean with a snap hook and zip lines in your safe pouch for antenna access, basic survival gear, and smokes and Showstoppers for bypassing the Bastion.

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Search First Wave Husks

This trial requires searching the dead ARC bodies (husks) scattered as preset spawns throughout maps. "First Wave" is lore terminology referring to ARC that arrived during the initial attack. These are static environmental objects, not enemies you kill.

First Wave Husk in ARC Raiders
First Wave Husks are breachable ARC corpses found throughout the maps
First Wave Husk Trial Stats
Points Per Husk
~800 points each
Farming Potential
Extremely high - Free loadout friendly

What Counts as a First Wave Husk

First Wave husks include all preset dead ARC bodies on the map: Rocketeer husks, Baron husks (the massive ones), Hornet husks, and Harvester husks. These are the breachable, lootable dead bodies found throughout the environment.

How to Complete the Challenge

  1. Locate First Wave husks around the map
  2. Breach them if they haven't been opened
  3. Interact with their loot containers to get points
Note
You get points just for interacting with the loot containers. If another player already breached a husk, you still earn full points by searching it.

Best Map Choices

Spaceport (Recommended): This map has 26 lootable husks total. Many spawn on the outskirts away from danger, and these outer areas rarely see PvP compared to the interior. You can finish in 30 minutes, so you don't need to wait for the Hidden Bunker event.

Dam Battlegrounds (Alternative): Contains 22 husks total. Good backup if Spaceport lobbies are rough. Run during Night or Storm conditions for maximum points.

Loadout Recommendations: This challenge is free loadout friendly, meaning you can enter with minimal gear. Still, consider bringing loads of adrenaline shots to make all that running across the map easier, plus a basic survival kit and movement equipment.

Solo, Duo, or Trio? This challenge works equally well regardless of squad size. Just make sure your group hits all available husks on the map.

Damage Snitches

Snitches are flying scanner enemies that don't attack directly. If they spot you, they call in reinforcements. This trial rewards you for taking them out.

ARC Raiders Snitch Enemy
Snitches are scanner drones that will call reinforcements if they detect you
Snitch Trial Stats
Points Per Snitch
600 points each
Three-Star Requirement
7 kills
Farming Potential
Huge - Snitches respawn quickly

Strategy Overview

The approach for farming Snitches:

  • Get yourself or your team to an elevated position
  • Pick a centralized location on the map
  • Use a sniper or Jupiter to pull every Snitch toward you
  • Defend your elevation from other teams
  • Bring gear to quickly take down these ARC enemies

Best Map and Condition Choices

Hidden Bunker on Spaceport: Gives you an extra 10 minutes of farming time (40 minutes total) plus the 2x modifier. Plenty of centralized elevated positions available.

Dam Battlegrounds (Night or Storm): Great alternative, especially during Electromagnetic Storm. The chaos from storm conditions makes you less likely to get attacked by other players. Position yourself at the top of the control tower with an Osprey, Anvil, or Renegade.

Maps to Avoid
Stella Montis has very few or no Snitch spawns. Blue Gate has more Spotters than Snitches. Buried City makes positions hard to defend, doesn't have many Snitches, and the close-quarters layout invites ambushes.

Recommended Loadout

  • Osprey (recommended) or Anvil/Renegade for ranged combat
  • Sniper rifle for long-range pulling
  • Deployable cover
  • Zip lines for flanking options
  • Traps to prevent ambushes
Bonus Tip
Save Snitch drives when you collect them. These come in handy for future Trials that require killing flying enemies.

Damage Ground-Based ARC Enemies

This trial rewards you for dealing damage to ground-based ARC enemies. It has high farming potential, but it's probably the hardest trial this week because these enemies are heavily contested.

ARC Raiders Bastion Enemy
Bastions and other ground-based ARC provide the highest point values

Which Enemies Count

Ground-based ARC enemies include Pops, Fireballs, Ticks, Turrets (some players report uncertainty about whether these count, so test if you can), Leapers, Bastions, Bombardiers, Sentinels, Queens, and Matriarchs.

Point Calculation Warning

This challenge is deceptive when it comes to which enemies to focus on. You only get 80% of the XP from kills as points. This means:

Low-Value Targets (Minimal Points)
  • Ticks
  • Pops
  • Fireballs
High-Value Targets (Focus on These)
  • Bastions
  • Bombardiers
  • Leapers
Note
Queens and Matriarchs are big enemies, but they don't give as many points as you'd expect due to recent balance changes.

Best Locations

Hidden Bunker on Spaceport (Primary Pick): Leapers, Bastions, and Bombardiers spawn above the Hidden Bunker in a centralized location. You get 10 extra minutes of farming time, and most players cooperate during this event. Just be warned: this becomes a PvP hotspot because of the high enemy density.

Dam Battlegrounds During Electromagnetic Storm (Alternative): You only get 30 minutes here, but the map features two Bastion spawns, one Bombardier spawn, and three to five Leaper spawns. Solo players have more room to avoid PvP, and groups can split up to farm more efficiently.

Recommended Loadout

Weapons:

  • Several Anvils (ammo-efficient and deals heavy damage to AI)
  • Anvil Splitters if available (even more damage)
  • Hullcracker (for removing armor pieces, then switch to Anvil)

Equipment:

  • Smokes
  • Showstoppers
  • Blaze grenades
  • Deadline mines (can one-shot Bastions and Bombardiers)
Note on the Hullcracker
Recent changes mean it no longer dominates AI enemies like before. Use it specifically for removing armor plates, then switch to your Anvil for efficient damage.

Combat Strategy

If you're farming on Spaceport during Hidden Bunker:

  1. Play the inner catacomb section running around the launch towers
  2. Pop out to aggro Leapers
  3. Pull Bastions and Bombardiers toward you
  4. Use Deadline mines for quick eliminations on large enemies
  5. Target joints for crit damage
  6. Use Anvil after breaking armor with Hullcracker to conserve ammo
Materials
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General Tips for All Trials

Efficiency Principles

Focus on one objective at a time. Trying to juggle multiple trials increases your risk of dying or failing to extract with your points.

Pick non-combat objectives for tough maps. Running Night Raids or Electromagnetic Storms? Consider prioritizing trials like First Wave Husks that don't require fighting over contested enemies.

Always extract successfully. No matter how many points you've stacked up, they're worthless if you die before extraction.

Weapon Recommendations Across Trials

The Hullcracker and Wolf Pack grenades show up consistently across multiple trials. Hullcracker deals heavy damage to all ARC types. Wolf Packs provide burst damage for quickly eliminating priority targets. Both are worthwhile picks for runs targeting larger enemies.

Map Condition Priority

When possible, always run 2x bonus conditions:

  • Hidden Bunker event (Spaceport): 40 minutes, 2x multiplier, often friendlier lobbies
  • Night Raids: 2x multiplier
  • Electromagnetic Storms: 2x multiplier

Lobby Behavior Notes

Player behavior varies a lot based on game mode and map condition. Hidden Bunker events tend to have the friendliest lobbies, even in Duos and Trios. Solo lobbies are generally more cooperative. As the game matures, expect more PvP even in traditionally friendly events. Stay alert regardless of how calm a lobby seems.

Week 5 Trial Summary

Trial Points Per Action Three-Star Requirement Best Location
Damage Rocketeers ~2,600 per kill 2 kills Spaceport Tower / Blue Gate Pilgrim's Peak
Download Data (Hidden Bunker) 800 per terminal 5 terminals Spaceport Hidden Bunker Event
Search First Wave Husks ~800 per husk 5 husks Spaceport (26 husks) / Dam (22 husks)
Damage Snitches 600 per kill 7 kills Hidden Bunker / Dam Tower
Damage Ground-Based ARC Variable (80% XP) Focus large enemies Hidden Bunker / Dam Storm
ARC Raiders Successful Extraction
Always remember: successful extraction is mandatory to keep your trial points

Wrapping Up

Week 5's Trials are more manageable than previous weeks that demanded endless Snitch farming for competitive rankings. Following the strategies in this guide (prioritizing 2x bonus conditions, choosing the right map locations, and focusing on high-value targets) should help you knock out all five trials and secure your three-star rankings. For leaderboard competitors, the Rocketeer and First Wave Husk trials offer particularly strong farming potential.

One thing stays constant: successful extraction is mandatory. Play smart, watch for other players, and don't get greedy with your time in dangerous areas.

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