Destiny Rising: Season of the Moor Adds A New Hero

Destiny Rising: Season of the Moor Adds A New Hero

15 Nov 2025 Joy 7 views
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Destiny Rising's second major content season dropped on November 6, delivering cross-server matchmaking, a new Mythic Void hero, and sweeping changes to how players acquire endgame weapons. Season of the Moor runs through January 1, 2026, marking one of NetEase's biggest updates since the mobile game's global launch two months ago.

The update introduces Maru, Starbound Pirate, as the headlining Mythic character. Season 2 also restructures weapon farming and artifact rerolling, two systems that have drawn sharp criticism from players who expected more accessible implementation after months of requests.

Maru Starbound Pirate
Maru, the new Mythic Void hero arriving in Season 2

Maru Arrives as Season 2's Mythic Hero

Maru slots into the Offense role as a Void-element Lightbearer wielding both Light Grenade Launcher and standard Grenade Launcher weapons. She's available through the limited-time "Triumphant Voyage" draw event, which guarantees any Mythic pull will be Maru herself. The banner runs for 28 days from launch and includes Legendary characters Xuan Wei, Attal, and Ikora in the pool.

Players can test Maru before pulling through a Character Trial that awards completion rewards. A dedicated character quest also offers "Bon Voyage" Charms and Incandescence Ribbons for finishing within the time limit.

Early reports show Maru hitting competitive power fast. One player pushed her to 68,296 combat rating shortly after acquisition, clearing Expanse stage 20 in around five to six minutes. The consensus from early testing shows she's strong, particularly for Void-focused damage builds.

Cross-Server Matchmaking Goes Live

Season 2 introduces cross-server play for the first time in Destiny Rising. The system pools players from different servers during matchmaking, aiming to reduce queue times and populate activities more consistently.

Shifting Gates shows the most noticeable improvement. Players report faster queue times after the update, though whether that's from cross-server tech or just seasonal population spikes remains unclear. NetEase celebrates the feature with a seven-day "Echoing Gunshots" sign-in event that awards Exotic Infusion Cores, Mythic Weapon Parameters, Season engrams, a Superposed Photon, and a Mythic Weapon Engram for Gauntlet: Blitz (S2) for logging in all seven days.

Seasonal Modifiers Shift to Void and Arc

The Season of the Moor cycle modifier switches endgame content to Void and Arc elements. Combatants in The Expanse, Calamity Ops, and Challenge Mode now spawn with Void and Arc shields, pushing players to adjust loadouts for elemental advantages.

The Seasonal Pact system adds "Loner's Compass" for S2. Players earn 1 Pact Point per 20,000 Team XP, spending points on three new seasonal buffs: Luminescent Shield, Fatal Glow, and Garrotte.

Season of the Moor Engrams contain the usual seasonal cosmetics, including "Launch Test" items, Dvergar Drill ornaments, and Moor Decals. Collecting everything from the season awards the "Lone Gun" emblem and Season Sigil for player Homepages.

Three New Gauntlet: Blitz Stages Launch

Season 2 adds Assembly Plant, Overflow, and The Walls Have Eyes to Gauntlet: Blitz. All three offer limited-time direct access with boosted drop rates for six new Mythic weapons through November 20.

The Walls Have Eyes gets the warmest reception. Players praise its boss fight mechanics and overall encounter design. Overflow draws complaints for excessive vertical climbing that drags the pace. Assembly Plant has a stranger problem: the boss takes damage before players reach the final arena, often arriving at the boss phase with minimal health remaining. One player reported killing the boss with a single shot after whittling it down during earlier sections, creating an anticlimactic finish.

Each stage drops two specific Mythic weapons:

  • Assembly Plant drops Grenade Launcher: Tsurinobuse and Rocket Launcher: Four-horned Ram
  • Overflow provides Hand Cannon: Parole and Hand Cannon: Empty Fort Strategy
  • The Walls Have Eyes offers Shotgun: Thermoplyae-80 and Auto Rifle: Wrongful Ingress

The Wrongful Ingress Void Auto Rifle is drawing particular attention. It gives Wolf players access to Void damage, completing the trifecta of Void, Arc, and Solar weapon options for that character.

Limited-Time Enhanced Drops
During the 13-day enhanced access period, weapons drop at roughly 34% per completion without Pinnacle Energy spending. That translates to one Mythic weapon every three runs on average. After November 20, these stages enter the standard rotation and drop rates return to normal.
New Gauntlet Blitz Stages
Three new Gauntlet: Blitz stages offer enhanced weapon drop rates until November 20

Weapon Acquisition Changes Spark Controversy

The biggest shake-up comes to how players target specific Season 2 Mythic weapons. NetEase introduced Mythic Weapon Engram for Gauntlet: Blitz (S2) as the exclusive method for selective farming at the Gunsmith.

Each engram costs 200 Mythic Weapon Parameters. Players can buy 20 per week maximum. The engrams only drop Season 2 weapons and won't be craftable after the season ends, when the weapons move to standard Mythic Weapon Engrams instead.

Players aren't happy about the shift. The weekly cap of 20 engrams at 200 Parameters each represents serious resource investment with no guarantee of desired rolls. Combined with the limited 13-day window for enhanced Gauntlet: Blitz drop rates, the system creates pressure to farm extensively during a short window or burn through stockpiled Parameters gambling on random rolls.

The criticism boils down to this: getting god rolls of these weapons means grinding the three new Gauntlet: Blitz stages repeatedly during the next two weeks. That's the only efficient path. After November 20, players face either buying expensive engrams weekly or hoping for lucky drops from the randomized stage pool.

Shifting Gates Gets Vex Incursion Treatment

The seasonal Shifting Gates overhaul brings "Vex Incursion" theming with new mechanics, enemies, environments, and rewards.

Emergencies now trigger randomly at match start, applying modifiers that last the entire match and change battle pacing. Emergency Modifiers selected during matchmaking give Lightbearers various buffs. Three new Vex bosses join the rotation with increased enemy counts. Players report facing Harpy and Wyvern-type bosses with solid encounter design on both.

Three new environments diversify the mode, though they come with a frustrating caveat. Pools of Vex Radiolarian fluid cover the floor throughout matches, creating hazards that players find more annoying than challenging during combat.

The reward pool adds Tsurinobuse (Grenade Launcher), Empty Fort Strategy (Hand Cannon), and Thermoplyae-80 (Shotgun) as Mythic weapon drops. These also appear in the Shifting Gates Exchange Shop at 6 Translation Credits each (up to 10 redemptions) until November 20, then shift to 20 Translation Credits for one weekly redemption afterward.

Despite the additions, player sentiment suggests the changes don't refresh the mode enough. The new bosses work well, but the core loop feels too similar to justify calling it "new content." Cross-server matchmaking does improve queue times, though separating that from seasonal population increases is difficult.

Battle Pass Features Dvergar Drill Exotic

Season of the Moor Act 1 Battle Pass runs November 6 through December 4. The signature reward is Dvergar Drill, an Exotic Light Grenade Launcher.

Premium Battle Pass includes "Stow Sword" emote at Rank 20, "Combo Attack" emote at Rank 30, Dvergar Drill Ornament Random Bundle at Rank 50, and multiple Amorphous Dice throughout progression.

Premium Battle Pass Plus grants instant access to the "Paraversal Singularity" transmat effect plus all Premium rewards.

The Battle Pass Exotic Shop now sells Amorphous Dice for Battle Pass Weapon Tokens, adding another acquisition method for the new artifact material.

Early testing shows Dvergar Drill performing exceptionally well. Players rave about Auto-Loading Holster's perk upgrade, which adds up to 10 bullets per magazine. Catalyst mods push it further. One Catalyst removes projectile arc entirely, letting shots travel in straight lines like Mountaintop from mainline Destiny games. Another Catalyst doubles blast damage output.

Reward Systems Get Major Expansion

Season 2 dramatically increases material availability across multiple systems.

The Season Guide challenge event splits into three modules: Gauntlet: Blitz, Season Updates, and Shifting Gates. Completing challenges awards Steadfast Seals that raise Season of the Moor progress. Milestone rewards include roughly 600 Lumia Leaves from general progression and 800 more from Shifting Gates challenges, totaling about 1,400 Lumia Leaves. Players also get Amorphous Dice plus various materials including Glimmer Shards and Bright Dust.

Season of the Moor Purchase Bonuses run through January 1, giving rewards based on cumulative Silver spending. Rewards include "Bon Voyage" Charm L.E., Black Market Coins, Amorphous Dice, Singularity Prisms, and Miraculous Dice.

Singularity Prisms trade in the Cosmic Collection shop for Incandescence Clusters, "Heirs" Exotic emblem, "Seeds of Hope" Ghost shell, "Branch of Light" Sparrow, and Wolf ornaments "Cleaved Futurity" and "Successor." Exchange rates are two Prisms for skins/ships/sparrows/swords or one Prism for an Incandescence Cluster. Beta players who own the original cosmetics can spend one Prism for a Cluster or two for the new "Heirs" emblem.

The Season of the Moor Act I Patron Bundle (November 6 to December 4) includes permanent "Patron" title (tracks total Patron Bundles purchased), "Bon Voyage" Charm L.E., Pinnacle Energy Reserves, "Season Founder" chat frame (30 days), and 3 Weekly Overclocked Capacitors.

Gold Medal Bundles unlock after earning Gold Medals in activities. Players can trigger bundle availability twice daily by hitting Gold rank. Each character's Gold unlock grants 50 free Lumia Leaves, with 500 more Lumia Leaves, a key, and an Incandescence Cluster available for 599 Silver.

Progression adds more rewards. Proficiency Intermediate 1 provides a discount code dropping the next Gold Bundle to 499 Silver. Hitting 69,000 power awards 20 Enhancement Cores. Proficiency Adept 2 (1,340 proficiency points required) grants 20,000 Black Market Coins and 10 Artifactual Essence.

Bounty reputation rewards now give Season of the Moor Engrams. The Fortuna Shop sells up to 3 Amorphous Dice per month for Fortuna Crystals.

Artifact Reroll System Launches to Heavy Criticism

Season 2 introduces artifact attribute rerolling through two new materials: Amorphous Dice for random rerolls and Miraculous Dice for targeted rerolls.

Amorphous Dice rerolls one artifact attribute randomly. Players access the system through Character, then Artifacts, then the modification button. Select an artifact, choose which attribute to reroll, and receive a random replacement. The game offers a choice between keeping the old or new attribute.

Sources for Amorphous Dice: 3 per month from Fortuna Shop (Fortuna Crystals), 1 from Premium Battle Pass, 2 from Exotic Shop (20 Battle Pass Weapon Tokens each, roughly 50,000 Black Market Coins per Dice), and 1 from Seasonal Guidance event completion.

That's approximately 7 Amorphous Dice available during the season, varying by Battle Pass completion and shop purchases.

Miraculous Dice guarantees targeted attribute rerolls. The only current source is reaching the top tier of Season Purchase Bonuses by spending 25,800 cumulative Silver.

Community Backlash on Artifact System
The system's implementation has drawn fierce backlash. Players point out that artifact rerolling was heavily requested for months, only to launch with severe restrictions and inflated costs. The random nature of Amorphous Dice means burning multiple dice without getting desired attributes. One player burned 2 of their 7 available dice trying to roll Solar damage without success.

Community feedback centers on accessibility. Players argue that current Miraculous Dice functionality (guaranteed targeted rerolls) should apply to Amorphous Dice instead, making targeted rerolls reasonably available. Random rerolls should've been integrated into existing content rewards like Pinnacle Energy, Legacy activities, or Morgran's Prey daily rewards.

Morgran's Prey gets specific mention. Daily rewards currently offer minimal incentive for participation. Adding artifact reroll materials would create actual motivation to engage with that content.

The pricing draws particular ire. Amorphous Dice costs 50,000 Black Market Coins in the Exotic Shop. Miraculous Dice requires 25,800 Silver spending. Players call the implementation prohibitively expensive and hostile to free-to-play users.

Combat Balance Changes and New Perks

Season 2 expands the Exotic mod upgrade system with new perks across weapon types.

Rapid-Fire Weapons get Auto-Loading Holster, Trinklieder, and Clepsydra. Piercing Weapons receive Synesthesia (Piercing), Trinklieder, Syncopation, and Pranayama. Impact Weapons add Synesthesia (Impact), Facilitated Agreement, Spinosaurus Shots, All Comers Welcome, and Coup de GrĂ¢ce.

Auto-Loading Holster's upgrade gets special praise. One player called it "insanely strong" after seeing it add 10 bullets to magazine capacity.

Exotic Shotgun: Octant Riot Disperser gains a visual effect. A flowing light texture appears on the weapon model after switching to volley mode.

Seasonal Gear Level 85 progression sees quality-of-life improvement. Starting Season 2, Gear Lv.85 status applies to all identical weapons. When one weapon hits Gear Lv.85, all weapons with the same name at Gear Lv.80 automatically upgrade to 85. NetEase says this lets players "use Metastable Cores with greater confidence" by reducing per-weapon resource commitment.

Jolder's Retribution stacks now deduct per shot or attack. Subsequent weapon damage generally won't trigger stack deduction.

New Cosmetics Hit the Shop

Season 2 adds multiple cosmetic items to the in-game store.

Maru cosmetics include Mythic Ornaments "Deep Diver" and "Danger's Nucleus," Legendary Ornament "Arctic Aurora," and Mythic Relic Ornaments "Sirens' End," "Lifeless Leviathan," and "Where Stars Collide."

The limited-time "Deep Diver Bundle" offers 20% discount when buying "Deep Diver" and "Sirens' End" together.

Exchange Shop additions include Tsurinobuse (Grenade Launcher), Empty Fort Strategy (Hand Cannon), and Thermoplyae-80 (Shotgun).

These weapons start at 6 Translation Credits each with 10 redemptions available until November 20. After that, they cost 20 Translation Credits for one weekly redemption.

System Improvements and Bug Fixes

Several technical changes accompany Season 2.

Dismantling rules changed so equipped Exotic mods now return when dismantled. Materials spent on mod refinement still disappear.

Sparrows got reduced unnecessary hover animations for smoother ground vehicle movement.

All Coherence foundry weapons can now use the foundry's exclusive spray cosmetic.

New AFK detection rules trigger while in stages to improve matchmaking environment quality.

Bug fixes include corrected Umeko's Voidstep ability description to properly show reload speed and movement speed increases, and fixed percentage display issues on Morgran's Prey leaderboard.

Player Reception Points to Content Concerns

Early Season 2 reactions show mixed feelings. Players acknowledge improvements while questioning content depth and longevity.

The reward overhaul gets consistent praise. Access to progression materials like Lumia Leaves increased substantially through challenge systems. Dvergar Drill receives enthusiastic feedback for performance and feel, especially with Catalyst modifications. Maru's design and combat effectiveness meet Mythic-tier expectations. Cross-server play appears functional and improves matchmaking.

Criticism hits several pain points. The artifact reroll implementation disappoints players who wanted more accessible targeted rerolling after months of requests. New Gauntlet: Blitz stages get uneven reception, with Assembly Plant's boss timing and Overflow's climbing sections drawing specific complaints. Weapon acquisition changes create pressure to farm intensively during limited windows, which players view as degrading the experience.

Broader concerns emerge about content pacing. Players expected main story campaign progress and new destination zones each season. Learning that major campaign additions and new destinations arrive only during twice-yearly major updates created disappointment.

One player called Season 2 "somewhat wash," expressing weak overall impression and anticipating engagement will drop after one to two weeks. The same player projects Seasons 3 and 4 as more significant, with Season 3 bringing two new activities (six-player content and tower defense) and Season 4 delivering a new destination and campaign.

Maru's quest story gets described as "all right" and "nothing to write home about," though it sets up narrative threads about space travel for potential future content.

The general takeaway: Season 2 offers worthwhile content and improvements, particularly for reward accessibility, but may lack depth to sustain engagement through January 1, 2026. Players expect to return to established loops of spending Pinnacle Energy for Exotic Cores and farming Calamity Ops and Expanse for Incandescence Clusters relatively quickly after exhausting seasonal content.

Destiny Rising launched globally about two months ago. Players have seen steady content drops, events, and balance tweaks since then. Season 2 represents the first major seasonal expansion, establishing patterns that will presumably continue through Seasons 3 and 4 as outlined in the game's six-month roadmap.

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