WoW Midnight Mythic+ DPS Tier List - Season 1 Rankings

WoW Midnight Mythic+ DPS Tier List - Season 1 Rankings

05 Feb 2026 Joy 15 views
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Picking the right DPS spec for Season 1 of Mythic+ in the Midnight expansion can make a huge difference in how smoothly your runs go. This tier list ranks every DPS specialization in Patch 12.0.1 based on extensive Beta testing, covering both raw damage output and the overall value each spec brings to a Mythic+ group.

Since we're still in Beta, tuning changes are happening constantly. Today's S-tier spec could get nerfed tomorrow, and a struggling B-tier pick might receive the buffs it needs to jump up. We'll keep updating this list as new changes roll out, so check back regularly.

WoW Midnight Mythic+ DPS Tier List Season 1
Complete DPS rankings for WoW Midnight Season 1 Mythic+

How We Ranked Each Spec

Every spec on this list was evaluated across several categories. Knowing what goes into these rankings helps explain why a spec with great personal damage might still sit below one that deals slightly less but gives more to the group.

Damage output matters the most. We look at every damage profile relevant to M+: mass AoE (hitting huge groups), burst AoE (front-loaded pack damage), sustained AoE (consistent output over time), single-target (boss damage), two-to-three target cleave, spread cleave, priority-target damage (burning down a dangerous mob while cleaving the rest), and funnel damage. Funnel is a concept worth explaining for newer players: the more mobs standing around your priority target, the more damage you deal to that target. This happens because hitting those extra mobs generates resources, procs, or other effects that pump damage into the thing you actually want dead. Since different dungeons favor different damage patterns, specs that perform well across multiple profiles rank higher than one-trick ponies.

Party-wide buffs carry a lot of weight. A Warrior's Battle Shout granting 5% attack power, a Shaman's Skyfury, or a Mage's Arcane Intellect giving 3% Intellect all boost every other player in the group. Specs with these kinds of buffs get a ranking bump because they multiply the group's total output.

Survivability and self-sustain are more important than many players think. A DPS that can take hits, heal itself, and pop immunities to survive mechanics lets the healer focus on the tank and the rest of the party. At higher key levels where incoming damage is brutal, this matters a lot.

Utility rounds things out. Crowd control, interrupts, dispels, combat rezzes, and unique tools like Rogue's Shroud of Concealment or Evoker's Oppressing Roar make certain specs more desirable even when their raw numbers aren't the highest.

Player Skill Matters Most
Any spec can look incredible in the hands of an incredible player. These rankings assume roughly equal skill across the board. A world-class player can make a B-tier spec look like an S-tier pick, but that doesn't change the spec's actual strength.

Tier Overview

Here's the full DPS tier list at a glance. Detailed breakdowns for every spec follow below.

Tier Specializations
S Tier (Meta-Defining) Demonology Warlock, Arcane Mage, Frost Mage, Augmentation Evoker
A+ Tier (Top Contenders) Devastation Evoker, Affliction Warlock, Devourer Demon Hunter, Outlaw Rogue, Elemental Shaman, Survival Hunter, Fury Warrior
A Tier (Reliable Performers) Beast Mastery Hunter, Marksmanship Hunter, Feral Druid, Shadow Priest, Unholy Death Knight, Frost Death Knight, Subtlety Rogue, Enhancement Shaman, Assassination Rogue, Windwalker Monk
B Tier (Situational / Undertuned) Balance Druid, Destruction Warlock, Arms Warrior, Fire Mage, Havoc Demon Hunter
C Tier (Currently Struggling) Retribution Paladin

S Tier - Meta-Defining Specs

These specializations are head and shoulders above the rest. They combine exceptional damage with strong utility, good survivability, or both. If you want every competitive advantage heading into Season 1, these are the specs to look at.

S Tier DPS Specs WoW Midnight
S Tier - the meta-defining specs of Midnight Season 1 Mythic+

Demonology Warlock

Demonology sits at the very top of this tier list as the strongest DPS spec in the game right now. It's so dominant that nerfs aren't a question of "if" but "when."

Single-Target
AoE Damage
Utility
Survivability

Damage Profile: Demo has the best single-target damage in the Beta by a wide margin, and its AoE output is excellent on top of that. Bosses, trash packs, priority targets - it doesn't matter. Demo delivers everywhere.

Utility and Group Value: Warlocks bring one of the deepest utility kits in the game. Healthstones give your group extra survivability on dangerous pulls. Soulstone serves as a combat rez. Demonic Gateway offers unique repositioning. Curse of Tongues works well against caster-heavy packs, while Curse of Weakness helps reduce incoming physical damage, and both can be boosted through Amplify Curse. You also get Shadowfury for an AoE stun, Banish for CC on specific encounters, plus either Mortal Coil or Howl of Terror for more control. Through Grimoire talents, you can pick up an Imp for dispelling harmful effects (Grimoire: Imp Lord) or a Felhunter for an extra interrupt alongside Axe Toss (Grimoire: Fel Ravager).

Strengths
  • Best single-target in the game
  • Excellent AoE
  • Deep utility
  • Strong survivability
  • Works in both physical and magical comps
Weaknesses
  • This spec will get nerfed
  • Whether through direct tuning or bug fix adjustments that result in damage reductions, Demo is overtuned and will be brought down
  • If you pick this spec, expect changes

Verdict: The most powerful DPS in Mythic+ right now. Just go in with your eyes open about incoming nerfs.

Arcane Mage

Arcane earns S tier through exceptional priority-target damage, strong single-target performance, and the always-valuable Mage utility kit.

Single-Target
Priority Damage
AoE Damage
Utility

Damage Profile: Priority damage and single-target output are both among the best in the game. Arcane falls slightly short of Frost when it comes to mass AoE, as it can't quite match Frost's pack-melting potential. Still, Arcane stays competitive across all damage profiles and really shines in dungeons with dangerous priority targets that need to die fast while you're cleaving through trash.

Utility and Group Value: Every Mage spec shares the same strong utility package. Arcane Intellect gives 3% Intellect to the whole party. Spellsteal removes beneficial magic effects from enemies. Remove Curse handles curse debuffs on allies. Ring of Frost and Dragon's Breath give you AoE crowd control options.

Strengths
  • Top-tier priority damage
  • Excellent single-target
  • Strong party buff in Arcane Intellect
  • Versatile utility
Weaknesses
  • Mass AoE isn't as explosive as Frost Mage
  • You'll probably want to swap to Frost for dungeons that heavily favor big AoE pulls

Verdict: A premium pick for dungeons with important priority targets and boss-heavy encounters. The ability to swap between Arcane and Frost depending on the dungeon makes Mage one of the most flexible classes available.

Frost Mage

Frost Mage might have the single best burst AoE in the entire game, making it devastating in any dungeon with large trash pulls.

Burst AoE
Sustained AoE
Single-Target
Utility

Damage Profile: Burst AoE is either the best or second-best in the game depending on the situation. When mobs are grouped up, Frost's damage output is absurd. Sustained AoE holds up well too, so you're still contributing after cooldowns are spent. The clear weakness is single-target. Frost's boss damage trails most other S-tier specs noticeably. That makes Frost strongest in AoE-heavy dungeons and slightly less impressive in boss-focused ones.

Utility and Group Value: Same as Arcane: Arcane Intellect, Spellsteal, Remove Curse, Ring of Frost, Dragon's Breath. Frost also applies permanent slows to enemies, which helps with tank kiting.

Strengths
  • Arguably the best burst AoE in the game
  • Strong sustained AoE
  • Excellent utility
  • Permanent enemy slows
Weaknesses
  • Single-target is clearly below par
  • Boss fights will feel less impactful compared to Arcane or other S-tier options

Verdict: The go-to for AoE-heavy dungeons. Combined with Arcane for boss-heavy keys, Mage players have an incredibly versatile class sitting in S tier. Plan on swapping between the two specs depending on which dungeon you're running.

Augmentation Evoker

Augmentation remains one of the highest-value specs in M+ thanks to its unique role as a support DPS that amplifies the whole group's damage.

Group Value
Utility
Personal Damage
Survivability

Damage Profile: Aug doesn't top meters in the traditional sense. Instead, it buffs the damage of the other two DPS in your group, makes them harder to kill, and chips in healing to support the healer. When your DPS partners are strong, Aug's total contribution (personal damage plus everything it adds to others) is outstanding. The spec pairs especially well with burst-oriented classes because its buffs amplify those already-powerful cooldown windows. It also synergizes perfectly with the current magical composition meta.

Utility and Group Value: Evoker utility is some of the best in the game. Blessing of the Bronze gives a group buff. Prescience grants crit chance to allies. Chrono Ward shields allies after Breath of Eons. Wing Buffet provides pushback. Expunge removes Poison from allies. Oppressing Roar extends CC durations and, with Overawe talented, gives you AoE Enrage removal. On top of that, you have Sleep Walk for single-target CC, Zephyr for party damage reduction, Cauterizing Flame for bleed removal, Rescue for repositioning allies, Source of Magic for healer mana, Bestow Weyrnstone for ally teleportation, Timelessness for threat reduction, and Spatial Paradox that lets your healer move freely while casting with doubled spell range.

Strengths
  • Massively amplifies group damage, especially with burst DPS partners
  • Perfect synergy with the magical comp meta
  • Boosts DPS, keeps them alive, and supports the healer
Weaknesses
  • Completely dependent on DPS partners being good
  • If they're underperforming, your value tanks, and you'd be better off on Devastation
  • For roughly 99% of players, Devastation is the better choice
  • Aug only truly shines at the highest key levels with a coordinated, skilled group

Verdict: Meta-defining for organized groups and high-key pushers. For casual or solo-queue play, go Devastation instead.

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A+ Tier - Top Contenders

These specs are extremely strong and fully capable of competing at the highest levels of M+. The gap between A+ and S tier is often small, and a few of these could move up with minor buffs or meta shifts.

A Tier DPS Specs WoW Midnight
A Tier - reliable performers that can clear any content in the game

Devastation Evoker

Devastation is the best pure damage Evoker spec for the vast majority of players. It pairs heavy front-loaded burst with excellent sustained output.

Damage Profile: Dev brings some of the strongest AoE in the game alongside competitive single-target numbers. Front-loaded burst with strong sustain behind it means the spec works in basically every dungeon scenario. The one real gap is funnel and priority-target damage. There's essentially zero funnel (your single-target doesn't get better just because there are mobs around the boss), and while Azure Strike provides some priority contribution, it's minor compared to dedicated funnel specs. If you want a spec that delivers heavy, consistent damage across AoE and single-target without needing to ramp up, Dev is an excellent choice.

Utility and Group Value: Dev shares the core Evoker toolkit: Blessing of the Bronze, Wing Buffet, Expunge for Poison removal, Sleep Walk for CC, Source of Magic, Oppressing Roar with optional AoE Enrage removal via Overawe, Spatial Paradox, Zephyr for group damage reduction, Cauterizing Flame for bleed removal, and Rescue.

Strengths
  • Excellent AoE
  • Strong single-target
  • Great front-loaded burst with good sustain
  • Top-tier utility
Weaknesses
  • No meaningful funnel or priority-target damage

Verdict: The recommended Evoker spec for the vast majority of players. Strong, consistent damage across all situations with an incredible utility package. A top-tier all-rounder.

Affliction Warlock

Affliction sits remarkably close to Demonology in overall power. If Demo takes a significant nerf, Affliction could step up as the new meta Warlock spec and potentially reach S tier.

Damage Profile: AoE output is very strong. Single-target is excellent. Sustained damage is where Affliction really separates itself, as DoT effects provide consistent, reliable output through every pull. Priority damage holds up well too. The spec is also relatively easy to play, making it accessible even if you're not a Warlock main.

Utility and Group Value: Full Warlock utility: Healthstones, Soulstone (combat rez), Demonic Gateway, Curse of Tongues, Curse of Weakness, Shadowfury, Banish, Mortal Coil or Howl of Terror. Affliction also gets demon summoning options with Summon Imp providing a magic dispel through Singe Magic and Summon Felhunter adding an extra interrupt via Spell Lock.

Strengths
  • Excellent sustained damage
  • Strong AoE and single-target
  • Easy to pick up
  • Full Warlock utility
  • Tanky and very close to Demo in total power
Weaknesses
  • Slightly less single-target than Demonology - that's really the main difference between the two

Verdict: If Demo gets hit hard enough with nerfs, Affliction becomes the Warlock meta pick. Affliction hasn't been meta since Legion, so we could be looking at something genuinely fresh. Even without Demo nerfs, Affliction is an outstanding choice.

Devourer Demon Hunter

Devourer is the hero talent spec for Demon Hunters that currently outperforms Havoc by a clear margin. Frequent burst windows and strong overall damage earn it A+ placement, but there's a skill-floor catch.

Damage Profile: Major cooldowns cycle on roughly 30-second intervals, giving you burst for essentially every pack. Single-target is solid and priority damage is decent. The flip side is that mismanaging cooldowns or not having them ready for important pulls leaves you doing almost nothing. The spec punishes poor cooldown planning hard.

Utility and Group Value: Chaos Brand gives the group 3% extra magical damage. Darkness offers a chance-based damage avoidance cooldown. Chaos Nova stuns in AoE. Sigil of Misery disorients in AoE. Imprison provides out-of-combat CC, and Consume Magic removes beneficial effects from enemies.

Strengths
  • Burst every ~30 seconds
  • Good single-target and priority damage
  • Tanky with strong Leech sustain and solid defensive cooldowns
  • Chaos Brand for the group
Weaknesses
  • Extremely punishing without dungeon knowledge and cooldown planning
  • Beginners who don't know the dungeons yet will underperform badly
  • Many players find the core rotation loop unenjoyable

Verdict: A top-tier pick for experienced players who understand dungeon routing and cooldown management. If you invest the time to learn the dungeons, Devourer is one of the best melee specs. New players should approach with caution.

Outlaw Rogue

Outlaw currently holds the title of best Rogue spec and best melee spec in the Midnight Beta. A somewhat surprising result, but the numbers back it up.

Damage Profile: Sustained damage is extremely good, and that's Outlaw's biggest selling point. Single-target is solid. APM requirements have come down compared to previous expansions, so the spec feels less frantic to play. Where Outlaw comes up short is burst: you don't get the explosive front-loaded pack-melting that some other melee specs offer. Adrenaline Rush gives a consistent damage boost rather than a big spike.

Utility and Group Value: Rogue utility is among the most valuable in M+. Shroud of Concealment gives the group mass invisibility for trash skips. Tricks of the Trade redirects threat. Distract stops patrol mobs. Sap gives non-combat CC. Shiv dispels Enrage effects. Kidney Shot and Cheap Shot provide single-target stuns, with Gouge or Airborne Irritant adding more control. Weapon Poisons (Numbing, Atrophic, Crippling, Wound, Instant) layer on additional effects.

Strengths
  • Excellent sustained damage
  • Best melee spec currently
  • Lower APM than before
  • Outstanding utility (Shroud alone is worth a group slot)
  • Good survivability
Weaknesses
  • Burst isn't as explosive as other A+ specs
  • You won't delete a pack in two globals like some classes can

Verdict: The top melee DPS right now. If you like Rogue gameplay and want consistent damage with the best utility of any melee class, Outlaw is the answer.

Elemental Shaman

Elemental has climbed from A to A+ tier on the strength of its on-demand burst, excellent single-target, and the best party buff in M+.

Damage Profile: Burst damage is very strong in both AoE and single-target. On-demand burst, meaning the ability to deal high damage exactly when it counts, is one of Elemental's standout traits. Single-target is arguably among the best in the game. Sustained damage is the weaker part of the profile, with noticeable dips between burst windows. The spec also lacks meaningful priority-target damage, making it a pure "pack spec" where you deal damage to everything evenly rather than focusing individual mobs.

Utility and Group Value: Skyfury is arguably the single strongest M+ party buff in the game. Bloodlust/Heroism provides the Lust effect. Earth Elemental can tank non-boss enemies and serve as a personal defensive. Capacitor Totem gives an AoE stun. Earthquake has a chance for knockdown. Wind Rush Totem boosts group movement speed and, with Jet Stream talented, removes snares from all allies. Earthgrab Totem roots in AoE. Cleanse Spirit handles Curses. Purge strips beneficial Magic from enemies. Thunderstorm knockbacks in AoE, and Poison Cleansing Totem deals with Poison removal.

Strengths
  • Skyfury (best M+ party buff)
  • Excellent on-demand burst
  • Very strong single-target
  • Deep utility toolkit
Weaknesses
  • Squishy with weak defensives - a real problem at higher key levels
  • Sustained damage can be inconsistent
  • No priority-target damage

Verdict: A strong pick whose placement is largely justified by Skyfury and excellent burst. If your group can keep you alive, Elemental brings massive value. Position carefully and stay in communication with your healer.

Survival Hunter

Survival is the best Hunter spec in the current Midnight Beta, earning its A+ spot through enjoyable gameplay, solid damage across the board, and strong all-around performance.

Damage Profile: Good single-target and good sustained damage make Survival a well-rounded performer. The gameplay loop gets consistently high praise for being fun and engaging.

Utility and Group Value: Primal Rage provides Lust. Tranquilizing Shot removes one Enrage and one Magic effect from enemies. Freezing Trap is a strong single-target CC. Binding Shot roots in AoE. Intimidation can become an AoE stun through Guttural Roar. Roar of Sacrifice reduces an ally's damage taken by 15%. Misdirection helps tanks pick up aggro on spread packs. Hunter's Mark provides a party buff, though it's one of the weaker ones currently available.

Strengths
  • Fun gameplay
  • Strong overall damage profile
  • Good single-target and sustained damage
  • Solid utility
Weaknesses
  • Hunter's Mark is one of the weakest party buffs in the game, limiting how much value you bring beyond personal damage

Verdict: The premier Hunter spec for Midnight M+. If you enjoy Hunter gameplay, Survival is the way to go.

Fury Warrior

Fury rounds out A+ tier as a top-three melee DPS spec with strong overall damage and one of the most important party buffs in the game.

Damage Profile: Overall output is great, with strong AoE and solid burst. Single-target is the one area that doesn't look exceptional. It's fine, but it doesn't impress compared to the top specs. Still, across all damage profiles combined, Fury is a top performer. It does well even outside of physical compositions.

Utility and Group Value: Battle Shout gives 5% attack power to the entire party, making it a premier buff that's especially devastating in physical comps where every melee and Hunter benefits. Rallying Cry temporarily boosts group health (further improved by Battlefield Commander). Shockwave and Storm Bolt provide stun options. Intimidating Shout is an uncapped AoE stop. Champion's Spear grips enemies to a location. Piercing Howl slows enemies and, with Battlefield Commander, gives allies movement speed. Berserker Shout paired with Battlefield Commander removes fear effects from group members. Spell Reflection has niche applications, and Javelineer makes Wrecking Throw or Shattering Throw silence the target for 3 seconds.

Strengths
  • Top-three melee DPS
  • Excellent AoE
  • Battle Shout is one of the best party buffs
  • Strong utility
  • Performs well in all comp types
Weaknesses
  • Single-target is unimpressive
  • There's room for improvement on boss encounters

Verdict: A premium melee pick. The combination of strong damage and Battle Shout makes Fury welcome in nearly any group.

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A Tier - Reliable Performers

B and C Tier DPS Specs WoW Midnight
A Tier specs showing solid perfomance in Season 1

A-tier specs can clear any content in the game. They're solid performers with strong toolkits and respectable damage. The gap between A tier and A+ is often just a numbers issue rather than a design problem, meaning buffs could push several of these specs up.

Beast Mastery Hunter

BM sits in a competitive but slightly awkward position. Its damage profile is strong enough to flirt with A+ tier, but the lack of a strong party buff holds it back.

Damage Profile: BM has an extremely good overall damage profile with particularly strong single-target, better than Marksmanship in that department. AoE and sustained damage are solid too.

Utility and Group Value: Same Hunter utility as Survival: Primal Rage, Tranquilizing Shot, Freezing Trap, Binding Shot, Intimidation (optionally AoE via Guttural Roar), Roar of Sacrifice, and Misdirection. The issue is Hunter's Mark. Most A+ specs carry a powerful party buff that amplifies the whole group's output, and Hunter's Mark just can't compete with Battle Shout, Skyfury, or Arcane Intellect.

Strengths
  • Strong damage profile with particularly good single-target
  • Works best in full physical comps alongside Battle Shout and Warrior synergies
Weaknesses
  • Weak party buff limits group value
  • Damage alone could justify A+ tier, but the utility gap keeps BM in A

Verdict: A strong pick, especially in physical compositions. If you prefer BM's ranged, mobile playstyle over Survival's melee approach, it's perfectly viable.

Marksmanship Hunter

MM occupies the same tier as Beast Mastery but with a different damage spread.

Damage Profile: MM brings better front-loaded burst than BM, making it stronger when you need to nuke a pack fast. Its single-target is weaker though. Overall output is good but tilted toward burst AoE rather than sustained or boss damage.

Utility and Group Value: Nearly identical to BM, with Harrier's Cry as the Lust variant. Same Hunter's Mark limitation.

Strengths
  • Strong front-loaded burst
  • Good AoE
  • Works well in physical comps
Weaknesses
  • Weaker single-target than BM
  • Same party buff problem

Verdict: Go MM over BM if you value front-loaded burst. Go BM over MM if you care more about boss damage. Either way, you land in A tier.

Feral Druid

Feral has some of the most impressive AoE and burst numbers in the game, combined with outstanding utility and respectable durability. One glaring problem keeps it from climbing higher.

Damage Profile: Sustained AoE damage is exceptional. Burst damage is also excellent. But Feral's single-target is practically non-existent. This is a major problem for boss encounters. Potential fixes include direct buffs to Shred, Rake, or auto-attack damage, or adjustments to the Apex Talents (powerful new talent nodes at the bottom of the spec tree in Midnight) to improve single-target value. Until those changes happen, Feral's boss damage is a serious liability. Since Feral's single-target is equally terrible in raid, buffs targeting this area are very likely.

Utility and Group Value: Mark of the Wild gives 3% Versatility to the party. Innervate lets a healer cast for free for 8 seconds. Stampeding Roar gives the group 60% movement speed. Remove Corruption handles Curse and Poison effects. Soothe dispels Enrage from enemies. Incapacitating Roar or Mighty Bash gives either AoE disorient or single-target stun. Typhoon adds AoE knockback. Mass Entanglement or Ursol's Vortex provides AoE root or an AoE pull effect.

Strengths
  • Exceptional sustained AoE and excellent burst
  • Outstanding utility
  • Tanky
  • Natural fit for physical comps
Weaknesses
  • Single-target damage is critically weak - the sole factor keeping Feral out of higher tiers

Verdict: If single-target buffs land, Feral will almost certainly climb and cement itself as a physical meta staple. Right now, it's outstanding at everything except killing bosses.

Shadow Priest

Shadow Priest is a fun, well-designed spec that checks most boxes for a strong M+ pick. Damage output is the one thing holding it back.

Damage Profile: Burst is good. Priority damage is good. The problem is sustained damage just isn't where it needs to be. Total output across a dungeon falls short of A+ and S tier specs. The profile shape is fine, but the raw numbers are lacking.

Utility and Group Value: Power Infusion (always talented with Twins of the Sun Priestess for self-application) is a significant buff. Power Word: Fortitude gives 5% Stamina to the party. Mass Dispel is extremely powerful in dungeons where it's needed. Mind Soothe reduces enemy detection range for trash skips. Psychic Scream is an AoE disorient. Vampiric Embrace provides off-healing. Dominate Mind lets you mind-control an enemy while continuing your rotation. Shackle Undead CCs undead targets. Purify Disease adds Disease dispelling on top of Dispel Magic.

Strengths
  • Fun gameplay
  • Good burst and priority damage
  • Excellent utility (Power Infusion, Mass Dispel, Mind Soothe)
  • Solid defensives
Weaknesses
  • Sustained damage output can't compete with higher tiers

Verdict: One tuning pass away from A+ tier. The design is strong across the board. It just needs more damage.

Unholy Death Knight

Unholy DK is an absolute menace in terms of durability with solid damage numbers, but sustained damage limitations keep it out of the upper tiers.

Damage Profile: Single-target is good. Burst damage is very strong. Death Grip offers unique mob-repositioning utility. The sustained damage, though, drops outside of burst windows to a level that can't keep up with A+ or S tier specs.

Utility and Group Value: Anti-Magic Zone gives the group magical damage reduction. Death Grip repositions enemies. Raise Ally is a combat rez. Gnaw from the Ghoul pet provides a 1-second stun. Blinding Sleet disorients in AoE. Insidious Chill reduces enemy auto-attack speed by 5%, stacking up to 4 times. Asphyxiate is a 5-second single-target stun. Vestigial Shell extends Anti-Magic Shell to 2 nearby allies.

Strengths
  • Extremely tanky - one of the most durable DPS specs even after nerfs
  • Good single-target and very good burst
  • Death Grip and combat rez
Weaknesses
  • Sustained damage is on the lower side
  • Generally considered a stronger pick for raid than for M+

Verdict: Upper A tier. Reliable, hard to kill, and loaded with utility. A great choice if you value staying alive and having strong burst windows.

Frost Death Knight

Frost DK lands in the middle of A tier as a solid, competitive pick sharing the strong Death Knight utility package with Unholy.

Damage Profile: Frost is performing well overall with competitive output that places it comfortably in A tier. The spec is strong and shouldn't be overlooked.

Utility and Group Value: Anti-Magic Zone gives group magical damage reduction. Death Grip repositions enemies. Raise Ally is a combat rez. Blinding Sleet disorients in AoE. Insidious Chill reduces enemy auto-attack speed by 5%, stacking to 4 times. Control Undead lets you mind-control an undead enemy to fight for you. Asphyxiate is a 5-second stun. Vestigial Shell extends Anti-Magic Shell to 2 nearby allies.

Strengths
  • Strong overall damage
  • Full DK utility including combat rez and Anti-Magic Zone
  • Death Grip
Weaknesses
  • Doesn't quite stand out enough to break into A+ in the current tuning landscape

Verdict: A reliable A-tier pick. If you enjoy DK gameplay and prefer Frost over Unholy's playstyle, it's a perfectly competitive choice for M+.

Subtlety Rogue

Sub Rogue is considered the most accessible Rogue spec to pick up, with excellent front-loaded burst and some notable weaknesses elsewhere.

Damage Profile: Front-loaded burst is Sub's best quality. You can destroy a pack before other players even start dealing real damage. Poison effects add supplemental output. Sustained damage outside of cooldowns isn't impressive, though, and single-target doesn't look great either. Across all damage profiles, Sub is an average performer.

Utility and Group Value: Identical to Outlaw: full Rogue utility including Shroud of Concealment, Tricks of the Trade, Distract, Sap, Shiv, Kidney Shot, Cheap Shot, Weapon Poisons, and Gouge or Airborne Irritant.

Strengths
  • Excellent front-loaded burst
  • Full Rogue utility
  • Strong survivability
Weaknesses
  • Sustained damage outside cooldowns is weak
  • Single-target isn't impressive

Verdict: A solid entry point for Rogue players. The burst can be spectacular, and Rogue utility is always welcome. For consistent performance across an entire dungeon, Outlaw is the stronger option.

Enhancement Shaman

Enhancement is one of the most enjoyable specs in the current Beta, with a fun rotation and the powerful Skyfury buff. Tuning is the only thing holding it back.

Damage Profile: Enhancement has a great damage profile in terms of shape. You deal AoE while simultaneously pumping single-target into the main target, and that feels fantastic in practice. Burst is solid. The raw numbers, though, are just below what you'd need to compete with A+ and S tier specs.

Utility and Group Value: Same Shaman toolkit as Elemental: Skyfury, Bloodlust, Capacitor Totem, Earth Elemental, Wind Rush Totem, Earthgrab Totem, Cleanse Spirit, Purge, Poison Cleansing Totem. Skyfury alone can justify bringing Enhancement to groups, even when other specs technically deal more personal damage.

Strengths
  • Fun gameplay
  • Great damage profile shape (AoE + ST simultaneously)
  • Good burst
  • Skyfury is the best M+ party buff
  • Deep utility
Weaknesses
  • Overall numbers fall below higher tiers
  • Squishy

Verdict: Enhancement could easily climb with number buffs. Toolkit and gameplay are excellent. This is purely a tuning problem.

Assassination Rogue

Assassination is a spec with a high ceiling that rewards skilled play at high key levels but presents barriers for the average player.

Damage Profile: Assa scales well with key level. The higher you go, the better it performs. At high keys, Assassination can be a genuine A+ tier performer. For average players running mid-range content, A tier is more accurate. The spec has a longer ramp-up time since you need to apply your bleeds (Garrote and Rupture) and build damage through poisons and DoT effects before your output really kicks in.

Utility and Group Value: Assa shares core Rogue utility and adds Iron Wire, which makes Garrote silence for 5 seconds when used from Stealth while also reducing the silenced target's damage by 15%. The spec also has the broadest range of weapon poisons among Rogue specs, including Amplifying Poison and Deadly Poison on top of the standard options. Worth noting from a quality-of-life perspective: you no longer need Stealth to apply Garrote (a change carried over from The War Within), though opening from Stealth still gives stronger initial bleeds.

Strengths
  • Scales exceptionally well at high key levels (potentially A+ in high keys)
  • Quality-of-life improvements
  • Full Rogue utility plus Iron Wire silence
Weaknesses
  • Long ramp-up time
  • More difficult to play than other Rogue specs with a higher barrier to entry
  • Energy issues exist (reportedly a bug that should be fixed soon)

Verdict: If you're pushing high keys and willing to invest time learning the spec, Assassination rewards that investment. For mid-range content, Outlaw and Sub are easier to get value out of.

Windwalker Monk

Windwalker has climbed significantly in the rankings after receiving buffs, jumping from lower tiers up into A. The spec brings devastating front-loaded burst but comes with real limitations.

Damage Profile: Front-loaded burst is exceptional. You can absolutely melt a pack during your cooldown windows. The problem is that sustained damage between those windows is extremely low, creating a feast-or-famine experience. An alternative Shado-Pan hero talent build trades some burst for more sustain, but the burst build is generally preferred since pack-melting is exactly why people play Monk. Windwalker lacks funnel damage (having mobs around your priority target doesn't boost your single-target output), but priority damage is actually pretty good since kick-based abilities naturally contribute AoE damage.

Utility and Group Value: Mystic Touch gives the party 5% extra physical damage, which is valuable in physical comps. Leg Sweep is a 3-second AoE stun. Tiger's Lust removes roots and snares. Ring of Peace helps with kiting and works as an AoE disrupt. Detox removes Poison and Disease effects. Paralysis provides single-target CC that also dispels Enrage.

Strengths
  • Exceptional front-loaded burst
  • Good priority damage
  • Mystic Touch for physical comps
  • Gameplay is praised as excellent (especially outside of Spinning Crane Kick-heavy builds)
Weaknesses
  • Very poor sustained damage between cooldowns
  • Defensively weak
  • Best suited for physical comps with smaller pull sizes
  • Expect long queue times in group finder due to popularity

Verdict: Windwalker delivers spectacular burst moments but asks you to accept long stretches of weak output in between. If you enjoy the feast-or-famine playstyle, the gameplay itself is highly regarded.

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B and C Tier DPS Specs WoW Midnight
B and C Tier specs need buffs or design fixes before Season 1

B Tier - Situational or Undertuned

B-tier specs aren't unplayable, but they're dealing with tuning issues, design problems, or both that put them clearly behind A tier and above. Several of these specs are expected to receive buffs before Season 1 launches.

Balance Druid

Balance has moved up slightly within B tier (from lower B to the top, bordering lower A) thanks to the discovery of an Elune's Chosen build that improves sustained and burst AoE. Fundamental issues still remain.

Damage Profile: The Elune's Chosen build has noticeably improved Balance's sustained and burst AoE output. The core problem is ramp-up time. Balance needs considerably longer than most specs to reach full damage on a pull. Despite what some claim about mastery rework reducing setup needs for Moonfire and Sunfire, the ramp is still real. At extremely high key levels where pulls last longer, this matters less. At average key levels where mobs die before you fully ramp, it matters a lot. Single-target is also weak, average at absolute best. Burst outside of Celestial Alignment is among the worst of any spec because of the ramp-up requirement.

Utility and Group Value: Mark of the Wild gives 3% Versatility. Solar Beam is an 8-second AoE silence, which is excellent. Innervate, Stampeding Roar, Remove Corruption, Soothe, Incapacitating Roar or Mighty Bash, Typhoon, and Mass Entanglement or Ursol's Vortex round out a strong kit. Balance also brings a combat rez.

Strengths
  • Improved AoE through Elune's Chosen build
  • Strong utility (especially Solar Beam)
  • Combat rez and Mark of the Wild
Weaknesses
  • Long ramp-up time
  • Weak single-target
  • Glass cannon survivability
  • Burst outside Celestial Alignment is poor

Verdict: A spec to watch. Buffs are expected, and the utility kit gives it baseline value. For now, the ramp-up and weak single-target keep it in B tier.

Destruction Warlock

Destruction is currently the weakest Warlock spec in M+, struggling with single-target output and a problematic talent situation.

Damage Profile: Destro's problems come from multiple directions. Its Apex Talents were nerfed by roughly half with no compensating buffs. This left the spec's damage feeling incomplete and RNG-dependent. Single-target is almost non-existent. The best current build is Chaos Bolt-focused (even with Diabolist hero talents, you still run Chaos Bolt), and without meaningful Chaos Bolt buffs, the single-target deficit is crippling. A substantial Chaos Bolt buff (around 30% or more) would immediately change Destro's standing. On top of all that, most of Destro's capstone talents are severely undertuned, making the single-target problem even worse.

Utility and Group Value: Full Warlock utility: Healthstones, Soulstone, Demonic Gateway, Curses, Shadowfury, Banish, demon summoning for dispel or an extra interrupt.

Strengths
  • Full Warlock utility
  • Tanky
  • Combat rez
Weaknesses
  • Near-non-existent single-target
  • Apex Talents nerfed by half without compensation
  • RNG-dependent damage
  • Undertuned capstone talents

Verdict: Destro is almost certainly getting buffed. The single-target situation is unsustainable, and Chaos Bolt buffs specifically could shift things significantly. Until then, Demonology or Affliction are far better Warlock options.

Arms Warrior

Arms is the weaker sibling to Fury in every meaningful way right now. The playstyle has fans, but the numbers don't justify picking Arms over Fury in any scenario.

Damage Profile: Arms has a flat damage profile - consistent but without burst. In M+, burst matters a lot. Being able to quickly delete packs, especially lower-HP mobs that can die inside a burst window, is how specs capture damage that flat-profile specs just can't. Arms doesn't have that, and it suffers for it. Single-target isn't bad but isn't exceptional either.

Utility and Group Value: Identical to Fury: Battle Shout, Rallying Cry, Shockwave, Storm Bolt, Intimidating Shout, Champion's Spear, Piercing Howl, Berserker Shout, Spell Reflection, Javelineer. The problem is that Battle Shout only really matters in physical comps, and in those comps, Fury just does more damage.

Strengths
  • Some players find the playstyle more fun than Fury due to more button variety
  • Same strong Warrior utility with Battle Shout
Weaknesses
  • Fury does everything Arms does with better damage
  • Flat profile without burst
  • Restricted to physical comps for Battle Shout value
  • Tuning is clearly behind A and A+ tier

Verdict: Unless Arms gets specific buffs, there's no competitive reason to play it over Fury. If you enjoy the playstyle more, it's still playable, just objectively weaker.

Fire Mage

Fire has experienced a steady decline in the rankings, starting at A+ tier early in Beta and gradually falling to B as other specs got buffed while Fire stayed mostly untouched.

Damage Profile: Fire's damage revolves around Combustion. During Combustion windows, damage is enormous. Outside of them, it's very poor. This creates a dynamic where Fire excels at high key levels (Combustion comes up roughly every minute, aligning well with pull density) but feels terrible at average key levels where the gaps between cooldowns are more punishing. Zero priority-target damage. Decent single-target.

Utility and Group Value: Standard Mage utility: Arcane Intellect, Spellsteal, Remove Curse, Ring of Frost, Dragon's Breath.

Strengths
  • Extremely powerful during Combustion
  • Can excel at high key levels where cooldown timing aligns with pulls
  • Good utility
Weaknesses
  • Terrible damage outside Combustion
  • Poor for average key levels
  • Zero priority-target damage
  • Power-crept by other specs receiving buffs

Verdict: A niche pick for high keys where Combustion timing matters most. For the majority of players, Frost or Arcane are much better choices.

Havoc Demon Hunter

Havoc is underperforming despite having a strong profile on paper. While nearly every other spec has received buffs over the Beta cycle, Havoc has been left out.

Damage Profile: The kit has the right tools. The issue is purely numbers: tuning is too low compared to the buffed competition. Sustain defenses are amazing, Leech is great, and the foundation is solid. It just doesn't deal enough damage.

Utility and Group Value: Same Demon Hunter utility as Devourer: Chaos Brand, Darkness, Chaos Nova, Sigil of Misery, Imprison, Consume Magic.

Strengths
  • Amazing sustain defenses
  • Great Leech
  • Strong profile on paper
  • Good utility with Chaos Brand
Weaknesses
  • Numbers are simply too low
  • Hasn't received buffs for roughly a month while other specs were buffed repeatedly
  • Devourer is the better DH DPS option right now

Verdict: Havoc is waiting for buffs, and history supports optimism. In previous seasons, Havoc was mediocre on PTR/Beta, got buffed, and became meta. When buffs arrive, Havoc could climb to A tier or higher quickly. Until then, Devourer is the better DH choice.

C Tier - Currently Struggling

C-tier specs have significant issues that make them tough to recommend right now. These need the most developer attention before Season 1.

Retribution Paladin

Ret Paladin is in a rough spot. Poor tuning combined with clunky design changes for Midnight makes it the weakest DPS spec in the Beta.

Damage Profile: Damage output is simply terrible. There's no sugarcoating it. Ret has a decent defensive toolkit and good utility, but the damage numbers are so far behind the competition that those strengths can't compensate.

Utility and Group Value: On paper, Ret utility is strong: Devotion Aura gives permanent 3% group-wide damage reduction. Lay on Hands heals a party member to full. Intercession is a combat rez. Hammer of Justice stuns. Blessing of Sacrifice helps allies in critical moments (improved by Sacrifice of the Just). Blessing of Protection provides physical immunity. Blessing of Freedom removes movement-impairing effects. Cleanse Toxins removes Poison and Disease. Turn Evil fears Undead, Aberration, and Demon targets.

Design Concerns: Beyond the tuning, Ret's Midnight redesign is considered a downgrade from its War Within version. The spec feels clunky to play, and that's a separate issue from the raw numbers.

Strengths
  • Good utility toolkit
  • Decent defensives
  • Combat rez
Weaknesses
  • Damage is far below every other spec
  • Midnight redesign feels clunky and is seen as a step backward
  • Both tuning and design need work
Ret Needs Major Buffs
Ret needs significant buffs to compete. Without major changes, playing Ret means bringing utility in exchange for bottom-tier damage. The sooner buffs arrive, the better.

Physical vs. Magical Compositions

One important concept for building M+ groups is the distinction between physical and magical comps. Understanding this helps you pick specs that get the most out of each other.

Physical compositions revolve around specs dealing physical damage. Battle Shout from a Warrior (5% attack power) is the key enabler, benefiting every physical damage dealer. Mystic Touch from Windwalker Monk (5% extra physical damage) adds another layer. Typical physical comp DPS include Survival Hunter, Feral Druid, Rogue specs, Fury or Arms Warrior, and other melee. A Protection Warrior tank is often preferred since it provides Battle Shout while tanking.

Magical compositions lean into specs dealing magical damage. Chaos Brand from a Demon Hunter (3% extra magical damage) is a core enabler. Arcane Intellect, Skyfury, and Augmentation Evoker buffs all amplify magical DPS. This meta is looking very competitive, with Aug Evoker pairing exceptionally well with burst-oriented magical specs.

Best M+ Party Buffs
The strongest party buffs for M+ currently are Skyfury (Shaman), Battle Shout (Warrior), Arcane Intellect (Mage), and Mark of the Wild (Druid). Specs without a meaningful party buff, like those limited to Hunter's Mark, face a built-in disadvantage in group formation because they don't amplify the rest of the group's output.

Expected Changes Before Season 1

Based on current Beta testing and tuning trends, here are the specs most likely to see significant adjustments before Season 1:

Change Type Specs
Expected Nerfs Demonology Warlock is virtually guaranteed to get nerfed, whether directly or through bug fix adjustments
Expected Buffs Balance Druid, Destruction Warlock, and Havoc Demon Hunter are the three specs most confidently expected to receive buffs. Feral Druid is also likely to get single-target buffs given its terrible raid performance in that area. Retribution Paladin needs both tuning and design changes.
Potential Risers Affliction Warlock could reach S tier if Demo gets nerfed hard enough. Havoc has a track record of receiving late buffs that push it straight into the meta. Several A-tier specs (Shadow Priest, Enhancement Shaman, Feral Druid) are close enough that minor tuning adjustments could push them into A+.

Final Thoughts

The most important takeaway for most players is that the gap between tiers is often smaller than it looks. An A-tier spec played well will outperform an S-tier spec played poorly every single time. Pick a spec you enjoy, invest time learning it, and focus on fundamentals like dungeon knowledge, cooldown management, and positioning. Those things matter far more than tier list placement for the vast majority of key levels.

If you're chasing every competitive edge and flexible about what you play, the S-tier specs (Demonology Warlock, Arcane/Frost Mage, and Augmentation Evoker) are the safest bets heading into Season 1, keeping in mind that Demo will almost certainly get nerfed.

We'll keep updating this tier list as new tuning changes drop. Check back for the latest rankings.

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