Alright, shadow-walker, let's talk about one of the most iconic, useful, and sometimes frustratingly satisfying skills in our arsenal: Lockpicking. This isn't just about popping open a few rusty boxes; it's about access, opportunity, and the quiet thrill of bypassing what holds others back. This guide will walk you through the shadows, from a fumbling apprentice with 1 skill point to a master cracksman at 300. We'll cover the best spots to practice, the shiniest loot to aim for, and how to make a bit of coin on the side.
Lockpicking in WoW Classic is a rogue-exclusive secondary skill. The beautiful part? No trainers are needed beyond your initial introduction to the skill. You learn by doing, and your maximum potential skill is tied directly to your character level, following the formula: Max Skill = 5×Your Level. So, a level 20 rogue can reach 100 skill, a level 40 rogue can reach 200, and to hit that coveted 300, you'll need to be level 60.
Learning Lockpicking (Skill 1)
Every master locksmith starts somewhere. For us, it begins around level 16 with a quest that introduces the Pick Lock ability. You won't be visiting a trainer every few levels like other professions; once you have the ability, your progression is self-taught by successfully opening locks.

The journey for Alliance rogues typically starts with a breadcrumb quest leading them toward the Lockpicking skill. Depending on your race, this might be "Mathias and the Defias," "To Hulfdan!," or "Erion Shadewhisper". These initial quests eventually funnel you into a chain that often involves "Redridge Rendezvous" and culminates in tasks around Alther's Mill in Redridge Mountains, such as the level 20 quest "Alther's Mill" which requires you to pick a lockbox.

Horde rogues also begin their Lockpicking journey around level 16. Orcs and Trolls might start with "To Orgrimmar!" or "Find the Shattered Hand," leading to quests like "Zando'zan" and "Wrenix of Ratchet," which direct you to the pirate ship off the Merchant Coast near Ratchet for the level 18 quest "Plundering the Plunderers". Undead rogues have their own starting point with "Fenwick Thatros" leading to the level 20 quest "Tools of the Trade" which involves lockboxes in Ambermill, Silverpine Forest.
Regardless of your faction, completing this initial quest sequence grants you the Pick Lock ability and your first few skill points.
Leveling Lockpicking 1-300
Leveling Lockpicking is a matter of finding locks appropriate for your skill level and picking them until they no longer grant skill-ups (turn grey) or grant them too infrequently (turn green). Orange locks guarantee a skill point, yellow locks usually grant one, and green locks rarely do. The key is to move to new locations or higher-level lockboxes once your current practice spot becomes inefficient.
Skill 1-100: The Early Grind
This initial stretch is relatively straightforward, with practice lockboxes conveniently placed in low-level zones.
Practice Lockboxes (Skill 1-75/100)


Alther's Mill in Redridge Mountains is a prime spot. There are about 5 Practice Lockboxes with a respawn timer of roughly 6 seconds. Some sources suggest these can take you to 100 easily due to fast respawns. The quest "Alther's Mill" also involves a lockbox here.


The pirate ship off the Merchant Coast, south of Ratchet in The Barrens, is your go-to. You'll find Buccaneer's Strongboxes (around 10 spawn points) that respawn very quickly (some say as fast as 0.5 seconds). These are excellent for skilling up to 70, and some guides suggest they can take you to 95 or even 100 as they stay green for a long time.
Moving Towards 100 (Skill 70/75-100+)
- Redridge Mountains (Lake Everstill): For Alliance (and accessible to Horde), the underwater footlockers (Waterlogged Footlockers) north of Lake Everstill are a popular choice. There are around 7 spawn points with a ~4 second respawn. These are often cited for the 70-120 range.
- The Barrens (Sledge Fen): A tower in Sledge Fen (part of the rogue poison quest) has a single box that respawns every 3-5 seconds, suitable for 70-120.
- Westfall (Dustplains Tower): A tower to the south in Dustplains, Westfall, has a single, very fast respawning box (0.1 seconds claimed), also for the 70-120 range.
- Stonetalon Mountains (Windshear Crag/Mine): Some guides mention Battered Footlockers here for skill 70-110/145, but be aware that some players have reported these being too high skill at 70-80. It's worth checking if other spots are crowded.
- Ashenvale (Zoram Strand): Waterlogged Footlockers along the shore (on land) are the primary target here, generally for skills 100-150. Naga mobs are present, so be prepared.

Skill 100-175: Venturing Further
As your skill climbs, you'll need to venture into more contested or higher-level zones.

- Ashenvale (Zoram Strand) (Skill 100-150): Continue with Waterlogged Footlockers if you haven't exhausted them. These are often found along the shore, guarded by Naga.
- Wetlands (Murloc Camps) (Skill 110-150): North of Menethil Harbor, on land, Murloc camps have Battered Footlockers (around 5 spawn points, ~10 second respawn). Murlocs roam in groups, so careful pulls are needed if you're also fighting them. Coastal Murloc camps are also mentioned for skill 110-185.
- Hillsbrad Foothills (Durnholde Keep) (Skill 70-145 / 110-185): Durnholde Keep is a popular spot. Lower level footlockers (Battered Footlockers) are suitable from around skill 70-110, and upper-level ones can take you higher. Some sources state Battered Footlockers here are green at skill 174.
- Desolace (Sar'theris Strand) (Skill 150-200/225): Waterlogged Footlockers off the coast of Sar'theris Strand are a key location. These are underwater, and Naga (level 32-33) guard the area. There are around 7 spawn points with a precise 3-minute respawn; by the time you loop back, the first should be up. An air bubble can help with breath. These can take you up to skill 224 (green).


Skill 175-250: Mid-Tier Challenges
This bracket often involves footlockers in mid-to-high level zones and introduces the possibility of picking dungeon doors.

Badlands (Angor Fortress) (Skill 150/175-200/225)
This is a very common and effective spot.
- Battered Footlockers (Skill 150 required): Found upstairs.
- Dented Footlockers (Skill 175 required): Found downstairs.
- Mobs in the area are around level 35-40. Pickpocketing mobs here for junkboxes is generally not worth it for skill-ups as the boxes are too low level.
Other Mid-Tier Locations
- Swamp of Sorrows (Pool of Tears / Sunken Temple Area) (Skill 175-250): Mossy Footlockers can be found underwater around the Sunken Temple. Mobs are level 40-45, and elites may be nearby.
- Scarlet Monastery (Doors) (Skill 175+): The Armory and Cathedral doors in Scarlet Monastery require skill 175. These can be picked for skill-ups, but there's a lockout on how often a specific door gives a skill-up (some suggest a long timer, possibly tied to server reset for the same door, though instance resets allow re-picking). This is often better combined with regular dungeon runs.
- Searing Gorge (The Slag Pit) (Skill 200-250): This is a key location for this skill range.

- You'll find numerous Dented Footlockers inside the cave system.
- Start on the lower part of the Slag Pit until you reach skill 225, as you can't open the lockboxes in the upper part yet. The non-hostile slave worker area at the bottom is mentioned for 6 box spawns with a ~9 second respawn.
- Mobs are around level 45-48.
- This is a good place to start pickpocketing mobs for Sturdy Junkboxes, which can also provide skill-ups.
Upper Mid-Tier Locations

- Tanaris (Lost Rigger Cove) (Skill 225-270): Dented Footlockers around Lost Rigger Cove (pirate camp east of the Cave of Storms) require skill 225. There are about 7 boxes, including two just outside the walls to the west, with a respawn time roughly equal to the time it takes to make a circuit. This can be a very fast way to get to ~270. Mobs are level 39-45.
- Azshara (Bay of Storms) (Skill 225/235-300): Mossy Footlockers here require skill 225. Mobs are higher level (47-55).
- Searing Gorge Gate (Loch Modan side) (Skill 225): This gate can be picked.

Skill 250-300: The Final Stretch to Grand Master
The last 50 points are often the most challenging, relying heavily on dungeon runs or high-level pickpocketing.
Blackrock Depths (BRD) (Doors & Pickpocketing) (Skill 250+)
This is the most commonly recommended method for 250-300.
BRD Door Picking Route





Shadowforge Locks (Doors): Upon entering BRD, you can pick a sequence of doors for skill-ups. There are typically 3-4 such locks you can pick per run without aggroing mobs if careful.
Instance Reset: After picking these locks, exit the instance, right-click your portrait, and select "Reset all instances." You can do this up to 5 times per hour. This means a potential of 15-20 skill points per hour just from the doors.
Pickpocketing: Crucially, pickpocket the humanoid mobs (Dark Iron Dwarves, level 52+) inside BRD during each run. They drop Heavy Junkboxes (skill 250 to open) and sometimes Sturdy Junkboxes. These junkboxes are vital for reaching 300, especially if you hit the hourly instance limit for doors.
Alternative High-Level Locations
- Lower Blackrock Spire (LBRS) (Pickpocketing): Pickpocketing orcs and trolls here can yield Heavy Junkboxes. This is a good alternative or supplement to BRD, especially if you're farming for Ravenholdt reputation (see Advanced Strategies). Mobs are level 55+.
- Tyr's Hand, Eastern Plaguelands (Pickpocketing / Footlockers) (Skill 250+):
- Pickpocketing elite Scarlet mobs here can yield Skulk Lockboxes. However, these mobs are tough (level 55-60 elites), making it dangerous.
- Scarlet Footlockers (skill 250) can also be found here. This area is generally recommended for level 60 rogues with good stealth capabilities or a group.

Lockpicking Skill-Up Locations Summary
Skill Range | Location(s) | Target Locks | Approx. Skill Req. | Notes |
---|---|---|---|---|
1-100 | Redridge (Alther's Mill - ALLIANCE) | Practice Lockboxes | 1 | Very fast respawns. |
1-100 | The Barrens (Pirate Ship near Ratchet - HORDE) | Buccaneer's Strongboxes | 1 | Very fast respawns; can go up to 95-100. Avoid "Jewel of the Southsea." |
70-120 | Redridge (Lake Everstill - underwater) | Waterlogged Footlockers | 70 | Good density, fast respawns. |
100-150 | Ashenvale (Zoram Strand - on land) | Waterlogged Footlockers | 100 | Along the shore, Naga mobs. |
110-150 | Wetlands (Murloc Camps) | Battered Footlockers | 110 | Murlocs in groups. |
150-200 | Desolace (Sar'theris Strand - underwater) | Waterlogged Footlockers | 150 | Naga mobs, 3 min respawn per box circuit. |
150-200 | Badlands (Angor Fortress) | Battered Footlockers (upstairs) | 150 | Dwarves level 35-40. |
175-225 | Badlands (Angor Fortress) | Dented Footlockers (downstairs) | 175 | Dwarves level 35-40. |
175-225 | Swamp of Sorrows (Pool of Tears) | Mossy Footlockers (underwater) | 175 | Mobs 40-45, elites nearby. |
200-250 | Searing Gorge (The Slag Pit - cave) | Dented Footlockers | 200 (lower), 225 (upper) | Start lower, move up at 225. Pickpocket for Sturdy Junkboxes. |
225-270 | Tanaris (Lost Rigger Cove) | Dented Footlockers | 225 | Pirate camp, fast circuit. |
250-300 | Blackrock Depths (BRD) | Shadowforge Locks (doors), Heavy Junkboxes (PP) | 250 | Door runs (5/hr limit) + extensive pickpocketing Dark Iron Dwarves (lvl 52+). |
250-300 | Eastern Plaguelands (Tyr's Hand) | Scarlet Footlockers, Skulk Lockboxes (PP elites) | 250 | Dangerous elite area, best at level 60. |
Treasures Within: Lockboxes and Junkboxes
While leveling your skill, you'll encounter two main types of locked containers: Footlockers (which are static objects in the world used for skilling up) and Lockboxes/Junkboxes (which are items that drop from mobs or are obtained via Pickpocket).
Junkboxes are primarily obtained by pickpocketing humanoid mobs and are essential for skill-ups, especially at higher levels. They can also contain valuable items like reagents (Blinding Powder, Flash Powder), potions, occasional green items, and even rare recipes or BoE epics (though extremely rare).
Lockboxes are world drops from killing mobs. Their contents are similar to junkboxes but are generally tied to the level of the mobs that drop them. They also provide skill-ups.
Junkbox Types (from Pickpocketing)
Junkbox Type | Approx. Mob Level | Skill to Open | Typical Contents |
---|---|---|---|
Battered Junkbox | 20-30 | 50-125 | Low-level reagents, minor healing potions, occasional low-level greens. |
Worn Junkbox | 30-40 | 75-150 | Reagents, lesser healing potions, some silver, chance of greens. |
Sturdy Junkbox | 40-50 | 175-250 | Blinding Powder, healing potions, silver, chance of mid-level greens. |
Heavy Junkbox | 50-60 | 250-300 | Blinding Powder, major healing potions, gold, chance of higher-level greens, rare recipes, BoEs. Essential for Ravenholdt rep. |
Lockbox Types (World Drops)
Lockbox Type | Skill to Open | Approx. Mob Level Source | Typical Contents |
---|---|---|---|
Ornate Bronze Lockbox | 1-50 | 15-25 | Low-level greens, minor cash. |
Heavy Bronze Lockbox | 25-100 | 25-30 | Low-level greens, some cash. |
Iron Lockbox | 70-145 | 30-35 | Greens, cash. |
Strong Iron Lockbox | 125-200 | 35-40 | Greens, cash, chance for patterns/recipes. |
Steel Lockbox | 175-250 | 40-45 | Mid-level greens, cash, patterns. |
Reinforced Steel Lockbox | 225-300 | 45-50 | Mid-to-high level greens, cash, recipes. |
Mithril Lockbox | 225-300 | 50-55 | Higher-level greens, cash, chance for blues/patterns. |
Thorium Lockbox | 225-300 | 55-60 | Higher-level greens, cash, chance for blues/epics/patterns. |
Advanced Strategies & Gold Making
Once your skill is high enough, Lockpicking transitions from a leveling chore to a gold-making and utility tool.
Pickpocketing Routes for Junkboxes
Dedicated pickpocketing runs are a classic rogue money-maker, primarily for Heavy Junkboxes. The Subtlety specialization shines here due to talents like Master of Deception (harder to detect), Nightstalker (faster stealth movement), and Preparation (double Vanish/Sprint), significantly increasing efficiency and safety. Densely packed humanoid mobs are your target; a single resist or misstep can lead to chain aggro, making stealth enhancers and escape tools crucial.
Blackrock Depths (BRD)
As mentioned for leveling, BRD is a prime spot. Focus on the Dark Iron Dwarves (level 52+). A common route involves the Ring of Law area, then heading towards Lord Incendius, pickpocketing everything along the way, and looting coffers (which require Coffer Keys, often bought from other players). Gold per hour can range from 30-60g, potentially higher with coffers, depending on luck and efficiency.
Lower Blackrock Spire (LBRS)
Another excellent location, filled with Orcs and Trolls. Several routes exist:
- Full Circuit: A longer route involving clearing sections like Dragonspire Hall, Hordemar City, Tazz'Alor, and The Storehouse, then resetting. This can take 20-30 minutes.
- Alternate Loop: A shorter, ~10-minute loop focusing on the entrance area, specific jumps down to Hordemar City, and a path through Tazz'Alor that allows mobs to respawn their pockets without an instance reset. This is often preferred for continuous farming.
- Mobs to target include Scarshield Orcs, Firebrand Orcs, Spirestone Ogres, Smolderthorn Trolls, and Bloodaxe Orcs.
Sturdy Junkbox Farming (Level 40-50 Humanoids)
- Tanaris: Pirates in Lost Rigger Cove and around the coast are good targets.
- Feralas: Ogres in Feralas (e.g., Gordunni Ogres) can be pickpocketed for Sturdy Junkboxes.
- Hinterlands: Trolls (e.g., Vilebranch Trolls) are plentiful.
- Zul'Farrak (ZF) Entrance: Trolls in front of ZF are often pickpocketed.
- Uldaman: While some mobs can be pickpocketed, many are high level and may resist frequently.
Worn Junkbox Farming (Level 30-40 Humanoids)
Consider areas like Thousand Needles (Galak Centaurs, Goblins), Arathi Highlands (Syndicate members, Boulderfist Ogres), or Desolace (Kolkar Centaurs, Bone-gnasher Hyenas if they have pockets, though less likely for junkboxes). Specific routes are less documented than for Heavy Junkboxes, but any dense humanoid camp in this level range is a candidate.
Dungeon Doors & Chests
Many dungeons feature locked doors or chests that only rogues (or engineers/blacksmiths with consumables/keys) can open. This provides utility to your group and can sometimes yield skill-ups or loot.
Ravenholdt Reputation: The Heavy Junkbox Sink
For rogues (and others seeking "The Insane" title), Heavy Junkboxes are the only way to get from Honored (11999/12000) to Exalted with Ravenholdt. You turn in 5 Heavy Junkboxes for the quest "Junkboxes Needed," which grants 75 reputation (15 rep per box). This requires a staggering number of boxes (e.g., 1400 boxes from Honored to Exalted without rep bonuses). Farming these in LBRS or BRD is the primary method.
Making Gold: Tips for Tips
- Opening Lockboxes for Others: Hang out in major cities and offer your services. A common tip is a portion of the perceived value inside, or a flat fee per box (e.g., 10-100g per box for high-level boxes, or a few silver/gold for lower ones, depending on server economy). Some rogues do it for free if it's a skill-up or for lowbies.
- Selling Junkbox Contents: As mentioned, reagents like Blinding Powder, potions, and valuable green/blue BoEs from junkboxes can be sold on the Auction House for good profit.
- Farming Specific Lockboxes for Rare Loot: Some low-level lockboxes (like Ornate Bronze) can rarely contain very valuable twink items or patterns, making targeted farming of mobs that drop them potentially lucrative, albeit highly RNG-dependent.
Pro Tips, Macros & Common Pitfalls
A few extra tricks can smooth your path.
Essential Macros
Pickpocket + Opener: Combine Pick Pocket with your stealth openers to grab loot before combat.
#showtooltip Garrote
/cast Pick Pocket
/cast Garrote
(Replace Garrote with Cheap Shot or Ambush as needed. Note: May sometimes require a second loot attempt if the opener lands too fast).
Mouseover Gouge: Useful for quick CC without changing targets.
#showtooltip Gouge
/cast [@mouseover,exists,harm] Gouge
Stealth Macro: Prevents accidental unstealthing if spammed.
/cast [nostealth] Stealth
Helpful Addons
- GatherMate2 (and GatherMate2_Data): Can help mark footlocker spawn points, making farming routes more efficient.
- Leatrix Plus / Faster Auto Loot Addons: Speeds up looting, very beneficial when pickpocketing many mobs.
- FarmLog: Can help track gold per hour and items to sell from your farming sessions.
Common Mistakes & Pitfalls
- Wasting Time on Green/Grey Locks: Once skill-ups become rare (green) or non-existent (grey), move to a higher-level area or lock type. Orange and yellow are your friends for consistent gains.
- Venturing Unprepared: Going into higher-level zones too early means more deaths, repair bills, and wasted time. Wait until mobs are green to you or you can reliably stealth past them. This is especially true in dense areas like BRD or LBRS where a single mistake can chain-pull multiple elites. Careful pathing, use of Distract, and having Vanish (and Preparation for Subtlety rogues) ready is paramount.
- Pickpocket Resists: Higher-level mobs will resist Pick Pocket more often. While some believe +Hit gear helps (as Pickpocket might be considered a spell), the most reliable way to reduce resists is by being higher level than the target mob. If you get a resist, Vanish and try again, or simply move to the next target to maintain momentum.
- Bag Space Management: Junkboxes, lockboxes, and their contents will fill your bags surprisingly fast. Always clear your bags before a dedicated farming run. Mail valuable items to a bank alt periodically to keep your inventory free. A specific tip for coffer runs in BRD is to mail unopened gem bags to an alt, as they contain multiple gems and take up significant space.
- Forgetting Thieves' Tools: It sounds basic, but it happens. Always ensure your Thieves' Tools are in your inventory before heading out.
- Ignoring Pickpocketing (Especially in Dungeons): When farming BRD or LBRS for skill-ups or junkboxes, relying solely on doors and ignoring the pickpocketing opportunities on the mobs within is a massive loss of potential skill points and gold.
- Overcrowded Zones: Popular footlocker locations can sometimes be heavily contested by other rogues. If a spot is too busy, consider an alternative location from this guide or try farming during off-peak hours.
Conclusion: The World is Your Lockbox
And there you have it, shadow-walker. The path to 300 Lockpicking is one of patience, cunning, and a little bit of opportunistic greed. You've learned where to practice, what to pick, and how to turn your nimble fingers into a source of utility and even profit.
With maxed Lockpicking, you gain access to areas and loot others can only dream of. You become an invaluable asset to dungeon groups, capable of opening shortcuts and extra treasure chests. And, of course, there's the quiet satisfaction of knowing that few barriers can truly hold you back. The reagents from junkboxes fuel your other roguish endeavors, and the occasional valuable find can line your pockets nicely.
With these secrets in hand, no door will remain barred, no chest unopened. The world is full of locks, and now, you hold many of the keys. Go forth and let your nimble fingers dance. May your pockets be heavy and your presence unnoticed.